Partner Cap Pikachu

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Pokémon/Partner Cap Pikachu
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Partner Cap Pikachu (can also be refered to as Pikachu in a cap/Pikachu wearing a cap), sometimes called Cap Pikachu by fans, refers collectively to eight event-exclusive male Pikachu variants modeled after Ash's Pikachu. Each one wears a different hat that Ash has worn during his time as the main protagonist of Pokémon the Series.

The name "Pikachu in a cap" originates from the item description of Pikashunium Z prior to Pokémon Scarlet and Violet.

Partner Cap Pikachu
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Origin
Origin Pokémon Ultra Sun and Ultra Moon
Creator Satoshi Tajiri
First Appearance Pokémon Ultra Sun and Ultra Moon
Actor Ikue Ōtani
Characteristics
Species Pikachu
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Height 1'04"
Weight 13.2 lbs
Ethnicity Pikachu
Status Alive
Alignment True Neutral (Without a Trainer), Lawful Neutral (With a Trainer)
Archetype Elemental Animal
Occupation Trainer Pokémon
Time Period Modern Day
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Selene/Elio
Enemies Team Skull, Aether Foundation

Background

This dropdown contains the synopsis of Partner Cap Pikachu’s story. Read at your own risk as you may be spoiled otherwise!

The first six Pikachu in a cap variants were introduced in Pokémon Sun and Moon, distributed to commemorate the twentieth anniversary of the Pokémon animated series and the movie I Choose You!. A seventh variant, Partner Cap Pikachu, debuted in Pokémon Ultra Sun and Ultra Moon. An eighth, World Cap Pikachu, was added in the Version 1.2.0 update of Pokémon Sword and Shield, released at the end of a distribution event celebrating the animated series' move to Friday nights in Japan and the launch of The Crown Tundra in October 2020.

Transferring a Pikachu in a cap to Pokémon HOME unlocks a sticker for the player's profile. Once sent to Pokémon HOME, these Pikachu can only be transferred between Pokémon Sword, Shield, Scarlet, and Violet, as they are not available in other Nintendo Switch titles.

These Pikachu behave like standard Pikachu in most respects, including benefiting from a Light Ball and sharing the same level-up movepool, but they have several mechanical differences. Like Ash's Pikachu, they are always male and cannot evolve. They also cannot breed. Because they cannot evolve, they do not benefit from Eviolite. In Generation VII, Cap Pikachu cannot use Catastropika even if they hold Pikanium Z and know Volt Tackle, but they do have access to the exclusive Z-Crystal Pikashunium Z and its Z-Move, 10,000,000 Volt Thunderbolt. In Generation VIII, Cap Pikachu cannot Gigantamax, as they cannot be fed Max Soup. Until Pokémon Scarlet and Violet, these Pikachu also had a unique cry distinct from other Pikachu, using different voice clips from Ikue Otani.

Generation VII
In Japan, these Pikachu were distributed through single-use serial codes given to those who pre-ordered tickets to the twentieth movie, with one code per ticket. The specific Pikachu received depended on the date the code was redeemed. The codes only worked on Japanese region games. The first time a player used one of these serial codes, they also received a complimentary Pikashunium Z.

In American, PAL, and Taiwanese region games, the Pikachu were distributed through single-use public serial codes released via the Pokémon website, following a similar format to the Japanese event—the Pikachu received depended on the date the code was redeemed. The first time a player used one of these serial codes, they also received a complimentary Pikashunium Z.

Partner Cap Pikachu debuted in Pokémon Ultra Sun and Ultra Moon. In Japan, it was distributed via a QR Code on a special Pokémon Ga-Olé disc. In the Americas, Europe, Australia, New Zealand, and South Korea, it was distributed through a QR Code given to those who attended screenings of the twentieth movie. This Pikachu did not come bundled with Pikashunium Z, but a female Pikachu in the upper right corner of Pikachu Valley will give the player the Z-Crystal if they show her one of the Cap Pikachu.

Original Cap
This special Pikachu is modeled after Ash's Pikachu from the original series. Its level reflects both the original series' debut in the first year of the Pokémon animated series and the first movie of the original series being the first Pokémon movie overall. In Japan, the Trainer ID number is based on the original air date of the first episode in that country, April 1, 1997, while the Western number is based on the episode's air date in the United States, September 8, 1998.

Hoenn Cap
This special Pikachu is based on Ash's Pikachu during Pokémon the Series: Ruby and Sapphire. Its level reflects both the debut of that series occurring during the sixth year of the Pokémon animated series and the first movie in Ruby and Sapphire being the sixth Pokémon movie overall. The Trainer ID number is based on the original air date of the first episode of Ruby and Sapphire in Japan, November 21, 2002, while the Western number is based on the U.S. air date of the first episode of the animated series' sixth season, September 13, 2003.

Sinnoh Cap
This special Pikachu is based on Ash's Pikachu during Pokémon the Series: Diamond and Pearl. In Japan, its level reflects both the debut of that series occurring during the tenth year of the Pokémon animated series and the first movie in Diamond and Pearl being the tenth Pokémon movie overall. In Western games, the level reflects the debut of Diamond and Pearl during the ninth year of the animated series in the United States. The Trainer ID number is based on the original air date of the first episode of Diamond and Pearl, September 28, 2006, while the Western number is based on the episode's U.S. air date, June 4, 2007.

Unova Cap
This special Pikachu is based on Ash's Pikachu during Pokémon the Series: Black & White. In Japan, its level reflects both the debut of that series occurring during the fourteenth year of the Pokémon animated series and the first movie in Black & White being the fourteenth Pokémon movie overall. In Western games, the level reflects the debut of Black & White during the thirteenth year of the animated series in the United States. The Trainer ID number is based on the original air date of the first episode of Black & White, September 23, 2010, while the Western number is based on the episode's U.S. air date, February 12, 2011.

Due to an error, PAL region copies of Pokémon Moon set to Spanish could receive Alola Cap Pikachu instead of this gift. The issue was fixed after eleven hours on October 10, 2017, but the erroneous gift could still be received until October 12, 2017, due to a caching issue.

Kalos Cap
This special Pikachu is based on Ash's Pikachu during Pokémon the Series: XY. Its level reflects both the debut of that series occurring during the seventeenth year of the Pokémon animated series and the first movie in XY being the seventeenth Pokémon movie overall. The Trainer ID number is based on the original air date of the first episode of XY, October 17, 2013, while the Western number is based on the episode's U.S. air date, January 18, 2014.

Alola Cap
This special Pikachu is based on Ash's Pikachu during Pokémon the Series: Sun & Moon. In Japan, its level reflects both the debut of that series occurring during the twentieth year of the Pokémon animated series and the first movie in Sun & Moon being the twentieth Pokémon movie overall. In Western games, the level reflects the debut of Sun & Moon during the nineteenth year of the animated series in the United States. The Trainer ID number is based on the original air date of the first episode of Sun & Moon, November 17, 2016, while the Western number is based on the episode's U.S. air date, December 5, 2016.

Due to an error, PAL region copies of Pokémon Moon set to Spanish could receive this gift early in place of the Unova Cap Pikachu. The issue was fixed after eleven hours on October 10, 2017, but the erroneous gift could still be received until October 12, 2017, due to a caching issue.

Partner Cap
This special Pikachu is based on Ash's Pikachu as he appeared in Pokémon the Movie: I Choose You!. Unlike previous Cap Pikachu, its level corresponds to the twenty-first anniversary of the franchise as a whole. The Trainer ID number is based on the movie's original air date, July 15, 2017, and unlike other Cap Pikachu, this ID was not adjusted for Western releases.

This Pikachu was distributed exclusively for Pokémon Ultra Sun and Ultra Moon to players who scanned a QR Code. The QR Code can be scanned once the player reaches Akala Island. After scanning, the player can pick up the Pikachu from a deliveryman at Pikachu Valley. Due to a bug, this Pikachu can be Shiny. Instead of checking its personality value against the Trainer ID and Secret ID of Pikachu's Original Trainer to prevent a Shiny personality value, the game checks against the player's trainer data instead.

This Pikachu has a TSV of 1009, and as long as the player's TSV is not 1009, there is a chance it can be Shiny. If the player's TSV matches the Pikachu and is also 1009, it can never be obtained as Shiny for that player. Shiny Partner Cap Pikachu look identical to normal Pikachu aside from the usual Shiny sparkle animation when entering battle, as no Shiny model for Cap Pikachu is programmed into the game.

The Japanese region QR Code was distributed on a special Pokémon Ga-Olé disk given to players who attended Pokémon the Movie: I Choose You!. The American and PAL region QR Code was given to players who attended the movie, and the same code could be used in both American and PAL region games. The Taiwanese region QR Code was available on Pokémon.com.tw in conjunction with airings of the movie in Taiwan. The Korean region QR Code was given to players who attended the movie.

Generation VIII
All Pikachu in a cap were distributed through universal serial codes on the official Pokémon website to commemorate Pokémon Journeys: The Series moving to a Friday timeslot in Japan. The codes expired on November 30, 2020, at 6:59 a.m. PST. These versions of Ash's Pikachu all share the same moveset and can learn Volt Tackle from the Move Reminder.

Original Cap
Players could obtain Original Cap Pikachu using the password P1KA CHUG ET. The serial code references the Japanese phrase often used in Pokémon the Series for caught Pokémon, GETしたポケモン, meaning "Got Pokémon."

Partner Cap
Players could obtain Partner Cap Pikachu using the password 1CH0 0SEY 0U. The code references the title of the twentieth movie in both Japanese and English, I Choose You!.

Hoenn Cap
Players could obtain Hoenn Cap Pikachu using the password P1KA ADVA NCE. The code references the Japanese title of Pokémon the Series: Ruby and Sapphire, ポケットモンスター アドバンスジェネレーション (Pocket Monsters Advanced Generation).

Sinnoh Cap
Players could obtain Sinnoh Cap Pikachu using the password V0LT TACK LEP1 KA. The code references Volt Tackle, a move Pikachu used throughout Pokémon the Series: Diamond and Pearl.

Unova Cap
Players could obtain Unova Cap Pikachu using the password P1KA BEST W1SH. The code references the Japanese title of Pokémon the Series: Black & White, ポケットモンスター ベストウイッシュ (Pocket Monsters Best Wishes!).

Kalos Cap
Players could obtain Kalos Cap Pikachu using the password KAL0 SP1K A. This Cap Pikachu was released early to coincide with the seventh anniversary of Pokémon the Series: XY in Japan, which premiered on October 17, 2013.

Alola Cap
Players could obtain Alola Cap Pikachu using the password ULTR AP1K A. The code references both Pokémon Ultra Sun and Ultra Moon and the Ultra Guardians from Pokémon the Series.

World Cap
Players could obtain World Cap Pikachu using the password K1NP 1KA1 855. The code references Pokémon the Series' timeslot, which changed to Fridays at 6:55 PM starting October 9, 2020. This slot is commonly referred to as a "golden" or primetime slot, with "kin" being the Japanese word for gold.

Appearance

General Description: Pikachu is a short, chubby rodent Pokémon covered in yellow fur. It is classified as a quadruped, but it has been known to stand and walk on its hind legs, making it a facultative biped.

Facial Features: A small mouth. Long, pointed ears with black tips. Brown eyes. Each cheek is a red circle that contains a pouch for electricity storage.

Physical Features: Two horizontal brown stripes on its back. Short forearms with five fingers on each paw. Feet with three toes each. A lightning bolt-shaped tail with a patch of brown fur at the base. A female Pikachu has a "V"-shaped notch at the end of its tail, resembling the top of a heart.

Special Features: Its cheek pouches store electric energy. The pouches become electrically charged during the night as it sleeps. If its cheek sacs are very soft and stretchy, it can generate powerful electricity.

Alternate Forms/Disguises: Pikachu can wear a variety of caps, each with a different design, these caps are worn by Pikachu in various promotional materials and are considered alternate appearances.

  • Alola Cap: Features a red brim, a white front panel, and a red symbol resembling a Poké Ball or similar circular design.
  • Partner Cap: A white cap with a green brim and a green emblem on the front.
  • Hoenn Cap: A black cap with a green brim and a green emblem.
  • Kalos Cap: A red cap with a white brim and a white emblem.
  • Sinnoh Cap: A black cap with a blue brim and a blue circular emblem.
  • Unova Cap: A white cap with a red brim, a blue front panel, and a blue circular emblem.

General Information

Name: Pikachu

Other Names: Partner Cap Pikachu[1], Pikachu in a cap[2], Special Pikachu[1], Ash's Pikachu wearing eight different caps, Ash's Pikachu, Original Cap Pikachu, Pikachu wearing Ash's caps, cap-wearing Pikachu[1], Pikachu wearing various caps[1], special Pikachu wearing its Trainer's caps[1], Pikachu (Alola Cap), Pikachu (Kalos Cap), Pikachu (Unova Cap), Pikachu (Sinnoh Cap), Pikachu (Hoenn Cap), Pikachu (Original Cap)

Fan Name: Cap Pikachu

Origin: Pokémon Ultra Sun and Ultra Moon

Overall Series: Pokémon

First Appearance: Pokémon Ultra Sun and Ultra Moon

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: Ikue Ōtani

Gender: Male (The Partner Cap Pikachu's are always a male Pikachu[3])

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[4])

Pronouns: He/Him

Handedness: Right-Handed

Age: Unknown

Birthday: Unknown

Time Period: Modern Day

Timeline: Main Timeline

Homeworld: Earth

Residence: With Selene/Elio

Story Role: Story Role: Recruitable Monster

Legacy: Local Legacy

Influence: Event Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Pikachu

Religion: N/A

Classification: Mouse Pokémon[5]

Species: Pikachu

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: Trainer Pokémon

Ranking: Champion level Pokémon (By the end of the game)

Combat Style: Elemental Combat

Caught By: Selene/Elio

Affiliations: Selene/Elio

Enemies: Team Skull, Aether Foundation

Height: 1'04"[5]

Weight: 13.2 lbs[5]

Status: Alive

Alignment

Protection Level: Global Protector (Aided Selene/Elio in stopping Team Skull and the Aether Foundation from their plans of opening a wormhole to the Ultra Space dimension)

Threat Level: Street Threat before caught (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[6])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: A

Tier: At least 9-B, 8-C with pent up Energy. At least 8-B with Gigantamax. Up to High 6-A with Bonds. Far Higher with 10,000,000 Volt Thunderbolt

Cardinality: Finite

Dimensionality: 3-D

Power Source: Electricity (Pikachu stores electricity in the pouches in its cheeks[11])

Attack Potency: At least Wall level (Potency) (Stronger than weak pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[12], crater the ground with splash[13] break trees in half over time[13] and break frozen trees in half over time[13]), Building level (Potency) with pent up Energy (When Pikachu releases pent up energy in a burst, the electric power is equal to a lightning bolt[14], which contains approximately 5 gigajoules). At least City Block level (Potency) with Gigantamax (As all dynamax Pokémon come from the leakage of Eternatus' energy, Pikachu should be comparable to other Gigantamax froms which can create tornados that can blow away 10-ton trucks, can smash icebergs, have electricity equivalent to a lightning strike, blow winds more powerful than any hurricanes, destroy a skyscrpaer with sand and topple a ten story building with vines which would get this result). Up to Multi-Continent level (Potency) with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[15]. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[16]. Partner Cap Pikachu is given to Selene/Elio, and can be used by them throughout the entire game. Selene/Elio is able to fight all of the evil Team Leaders[17] using[18] different[19] legendary[20] Pokémon[21] based on the generation[22] including the likes of Mewtwo[19] where it Mega Evolves into Mega Mewtwo X[19]. Mewtwo's mega evolution power was so great that Team Flare considered they could use it to power the Ultimate weapon[23]. Mega Legendaries should be relative to Mega Rayquaza, who was able to destroy a meteor that[24] was so much larger than any other meteor it would "break the world forever"[24]. It was noted by Zinnia that if the meteor that they need Mega Rayquaza to destroy existed in a world without Mega Evolution[24] everyone would be dead as no Pokémon could stop it[24]). Far Higher with 10,000,000 Volt Thunderbolt (10,000,000 Volt Thunderbolt has Pikachu fill itself with Z power and shoot out a thunder attack from absorbing a thunder storm[25]). Elemental Attacks allow him to affect characters that are Far Stronger (Even if a Pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[26] or Dynamaxed[27] which far outpace the showings of regular pokémon)

Durability: At least Wall level. At least City Block level with Gigantamax. Up to Multi-Continent level with Bonds

Striking Strength: At least Wall Class (Potency). At least City Block Class (Potency) with Gigantamax. Up to Multi-Continent Class (Potency) with Bonds

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[6], which should make them superior to Chuck who can lift and throw a large boulder[28]). At least Class 100 with Gigantamax (Comparable to Gigantamax Pokémon who can topple a ten story building with vines). Far Higher with Bonds

Travel Speed: Superhuman Speed, Higher with Gigantamax. Far Higher with Bonds

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher with Gigantamax. Up to Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)

Reaction Speed: At least Supersonic, Higher with Gigantamax. Up to Massively Hypersonic with Bonds

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves, Hundreds of Meters with Electricity (Several Pikachu getting together builds electricity that causes lightning storms[29]), Hundreds of Meters with GIgantamax

Intelligence: Average Intelligence (Pikachu is seen as a naturally intelligent species[30]. Pokémon are intelligent creatures capable of communicating with other member of their species[31], even being able to run TV Programs on their own[32]. Pokémon are capable of holding various kinds of jobs such as working at a café[33], construction work[34], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)





Partner Cap Pikachu shares a strong bond with Selene/Elio, giving them:



Pikachu can be taught the following techniques through a move tutor:

|-|Dynamax=



Pikachu(Partner Cap)♂Lv. 21
Games Pokémon Ultra Sun and Ultra Moon
Region Japanese, American and PAL, Taiwanese, Korean
Distribution Method QR Code
Distribution Location QR Scanner
Distribution Period November 17, 2017 onwards (Japanese / American and PAL / Taiwanese); December 21, 2017 onwards (Korean)
OT/ID サトシ / 170715
Poké Ball Poké Ball
Held Item Pretty Wing
Level 21
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Thunder Electric Special
Iron Tail Steel Physical
Pikachu(World Cap)♂Lv. 25
Games Pokémon Sword and Shield
Distribution Method Password: K1NP 1KA1 855
Distribution Period October 30 to November 30, 2020
OT/ID サトシ / 201023
Held Item Light Ball
Level 25
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Iron Tail Steel Physical
Electroweb Bug Special
Pikachu(Original Cap)♂Lv. 1
Games Pokémon Sun and Pokémon Moon
Distribution Method Passcode
Distribution Period September 19–25, 2017
Poké Ball Poké Ball
Held Item None
Level 1
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Thunder Electric Special
Agility Psychic Status
Pikachu(Hoenn Cap)♂Lv. 6
Games Pokémon Sun and Pokémon Moon
Distribution Method Passcode
Distribution Period September 26, 2017–October 2, 2017
Poké Ball Poké Ball
Held Item None
Level 6
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Thunder Electric Special
Iron Tail Steel Physical
Pikachu(Sinnoh Cap)♂Lv. 10
Games Pokémon Sun and Pokémon Moon
Distribution Method Passcode
Distribution Period October 3–9, 2017
Poké Ball Poké Ball
Held Item None
Level 10
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Iron Tail Steel Physical
Volt Tackle Electric Physical
Pikachu(Unova Cap)♂Lv. 14
Games Pokémon Sun and Pokémon Moon
Distribution Method Passcode
Distribution Period October 10–16, 2017
Poké Ball Poké Ball
Held Item None
Level 14
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Iron Tail Steel Physical
Volt Tackle Electric Physical
Pikachu(Kalos Cap)♂Lv. 17
Games Pokémon Sun and Pokémon Moon
Distribution Method Passcode
Distribution Period October 17–23, 2017
Poké Ball Poké Ball
Held Item None
Level 17
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Iron Tail Steel Physical
Electro Ball Electric Special
Pikachu(Alola Cap)♂Lv. 20
Games Pokémon Sun and Pokémon Moon
Distribution Method Passcode
Distribution Period October 24–30, 2017
Poké Ball Poké Ball
Held Item None
Level 20
Nature Hardy
Ability Static
Moves
Thunderbolt Electric Special
Quick Attack Normal Physical
Iron Tail Steel Physical
Electro Ball Electric Special

Notable Techniques

Pikachu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
5 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
7 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
10 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
13 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
18 Thunder Wave Electric Status — 90 Paralyzes the target.
21 Feint Normal Physical 30 100 Deals damage. Ignores and removes the target's Protect or Detect.
23 Double Team Normal Status — — Raises the user's Evasion by one stage. Stats can be raised to a maximum of +6 stages.
26 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
29 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
34 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
37 Slam Normal Physical 80 75 Deals damage with no additional effects.
42 Thunderbolt Electric Special 90 100 Deals damage and has a 10% chance of paralyzing the target.
45 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
50 Wild Charge Electric Physical 90 100 Deals damage, and the user takes recoil equal to 1/4 of the damage dealt.
53 Light Screen Psychic Status — — Halves Special damage taken by the user's side for 5 turns.
58 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target
Pikachu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
1 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
1 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
1 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
1 Sweet Kiss Fairy Status — 75 Confuses the target.
1 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
4 Thunder Wave Electric Status — 90 Paralyzes the target.
8 Double Team Normal Status — — Raises the user's Evasion by one stage. Stats can be raised to a maximum of +6 stages.
12 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
16 Feint Normal Physical 30 100 Deals damage. Ignores and removes the target's Protect or Detect.
20 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
24 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
28 Slam Normal Physical 80 75 Deals damage with no additional effects.
32 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
36 Thunderbolt Electric Special 90 100 Deals damage and has a 10% chance of paralyzing the target.
40 Light Screen Psychic Status — — Halves Special damage taken by the user's side for 5 turns.
44 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target.
Pikachu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages.
1 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
1 Play Nice Normal Status — — Lowers the target's Attack by one stage. Never misses. Stats can be lowered to a minimum of -6 stages.
1 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
1 Sweet Kiss Fairy Status — 75 Confuses the target.
1 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
4 Thunder Wave Electric Status — 90 Paralyzes the target.
8 Double Team Normal Status — — Raises the user's Evasion by one stage. Stats can be raised to a maximum of +6 stages.
12 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
16 Feint Normal Physical 30 100 Deals damage. Ignores and removes the target's Protect or Detect.
20 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
24 Agility Psychic Status — — Raises the user's Speed by two stages. Stats can be raised to a maximum of +6 stages.
28 Slam Normal Physical 80 75 Deals damage with no additional effects.
32 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
36 Thunderbolt Electric Special 90 100 Deals damage and has a 10% chance of paralyzing the target.
40 Light Screen Psychic Status — — Halves Special damage taken by the user's side for 5 turns.
44 Thunder Electric Special 110 70 Deals damage and has a 10% chance of paralyzing the target.

TM Moves
TM Move Type Cat. Power Acc.
01 Take Down Normal Physical 90 85
02 Charm Fairy Status — 100
03 Fake Tears Dark Status — 100
04 Agility Psychic Status — —
07 Protect Normal Status — —
18 Thief Dark Physical 60 100
19 Disarming Voice Fairy Special 40 ∞
20 Trailblaze Grass Physical 50 100
23 Charge Beam Electric Special 50 90
25 Facade Normal Physical 70 100
32 Swift Normal Special 60 ∞
37 Draining Kiss Fairy Special 50 100
43 Fling Dark Physical — 100
47 Endure Normal Status — —
48 Volt Switch Electric Special 70 100
50 Rain Dance Water Status — —
55 Dig Ground Physical 80 100
58 Brick Break Fighting Physical 75 100
66 Body Slam Normal Physical 85 100
68 Thunder Punch Electric Physical 75 100
70 Sleep Talk Normal Status — —
72 Electro Ball Electric Special — 100
74 Reflect Psychic Status — —
75 Light Screen Psychic Status — —
81 Grass Knot Grass Special — 100
82 Thunder Wave Electric Status — 90
85 Rest Psychic Status — —
96 Eerie Impulse Electric Status — 100
103 Substitute Normal Status — —
122 Encore Normal Status — 100
123 Surf Water Special 90 100
126 Thunderbolt Electric Special 90 100
127 Play Rough Fairy Physical 90 90
130 Helping Hand Normal Status — —
134 Reversal Fighting Physical — 100
136 Electric Terrain Electric Status — —
140 Nasty Plot Dark Status — —
147 Wild Charge Electric Physical 90 100
166 Thunder Electric Special 110 70
171 Tera Blast Normal Special 80 100
173 Charge Electric Status — —
181 Knock Off Dark Physical 65 100
192 Focus Punch Fighting Physical 150 100
205 Endeavor Normal Physical — 100
211 Electroweb Electric Special 55 95
227 Alluring Voice Fairy Special 80 100
229 Upper Hand Fighting Physical 65 100

Other

Standard Tactics: If not being commanded by his trainer, the Pokédex notes that whenever Pikachu comes into contact with something new, he blasts it with a jolt of electricity[66]. When commanded by his trainer, it is whatever the trainer commands him to do.

Weaknesses

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokedéx Entries

Pokémon Ultra Sun
This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner.


Pokémon Ultra Moon
This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of traveling through different regions.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is a precious symbol that travels across different regions with Pikachu.

Pokémon Scarlet
The cap this Pikachu wears is filled with memories of this Pokémon and its partner traveling across the world together.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed during adventures across the world.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of traveling through the Unova region.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is proof that the two traveled throughout the Unova region together.

Pokémon Scarlet
The cap this Pikachu wears is filled with memories of this Pokémon and its partner traveling across the Unova region together.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed during adventures across the Unova region.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of traveling through the Sinnoh region.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is proof that the two traveled throughout the Sinnoh region together.

Pokémon Scarlet
The cap this Pikachu wears is filled with memories of this Pokémon and its partner traveling across the Sinnoh region together.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed during adventures across the Sinnoh region.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of when they first met.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is a precious symbol of a fateful encounter.

Pokémon Scarlet
The cap this Pikachu wears is filled with memories of this Pokémon traveling together with its partner, whom it met in a fateful encounter.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed as the two overcame many hardships together.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of traveling through many different regions.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is proof that the two traveled across many regions together.

Pokémon Scarlet
The cap this Pikachu wears is filled with memories of this Pokémon and its partner traveling across lots of different regions together.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed during adventures across many different regions.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of traveling through the Kalos region.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is proof that the two traveled throughout the Kalos region together.

Pokémon Scarlet
The cap this Pikachu wears is filled with memories of this Pokémon and its partner traveling across the Kalos region together.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed during adventures across the Kalos region.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of traveling through the Hoenn region.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is proof that the two traveled throughout the Unova region together.

Pokémon Scarlet
This Pikachu is wearing its Trainer’s cap. The cap is proof that the two traveled throughout the Hoenn region together.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed during adventures across the Hoenn region.

Pokémon Sword
This Pikachu wears its partner’s cap, which is brimming with memories of traveling through the Alola region.


Pokémon Shield
This Pikachu is wearing its Trainer’s cap. The cap is proof that the two traveled throughout the Alola region together.

Pokémon Scarlet
The cap this Pikachu wears is filled with memories of this Pokémon and its partner traveling across the Alola region together.


Pokémon Violet
This Pikachu wears its partner’s cap—proof of the strong bond Pikachu and its partner formed during adventures across the Alola region.

Pokémon Sword
Its Gigantamax power expanded, forming its supersized body and towering tail.


Pokémon Shield
When it smashes its opponents with its bolt- shaped tail, it delivers a surge of electricity equivalent to a lightning strike.

Trivia

  • These forms are commonly called Pikachu wearing a cap or hat. In promotional and publishing materials, they are sometimes referred to as "Ash's Pikachu." However, Ash is never mentioned in any game dialogue connected to these forms. The Pokédex entries for all forms across all games describe them as wearing the hat of their Trainer or partner.
  • These forms have been called "Pikachu in a cap" and later "Pikachu wearing a cap" in the description of Pikashunium Z, as well as in dialogue in Pokémon Ultra Sun and Ultra Moon. "Pikachu wearing a hat" has also appeared in the description of 10,000,000 Volt Thunderbolt. Pokémon HOME refers to it as "Pikachu wearing a hat" in a challenge description.
  • In an official video, they are referred to as "special Pikachu" multiple times, both in text and narration. They are also called both "Ash's Pikachu wearing eight different caps" and simply "Ash's Pikachu," with the first form called "Original Cap Pikachu" in the video text and "Pikachu wearing Ash's caps" in the video description. In a guidebook, they are referred to as "cap-wearing Pikachu," "Pikachu wearing various caps," and "special Pikachu wearing its Trainer's caps," with the "Partner Cap Pikachu" also mentioned.
  • On Pokémon.com, several lists of old event distributions from 2017 onward use names like "Pikachu (Kalos Cap)" and "Pikachu (Alola Cap)." Exceptionally, the 2018 list uses "Hat" instead of "Cap" for several forms, such as "Pikachu (Hoenn Hat)," and the Partner Cap form is known as "Ash's Pikachu" instead. A Pokémon.com article about a 2020 event distribution for Pokémon Sword and Shield refers to them in the plural as forms of "Ash's Pikachu." "Ash's Pikachu wearing its Trainer's hat" has been mentioned, including in the plural as multiple forms, in press releases relating to I Choose You! and related Pokémon cards.
  • In the Trading Card Game, the cards released relating to this set of event distributions all have the name "Ash's Pikachu." These cards work under the Owner's Pokémon ruleset and are not specifically referring to the form that the card depicts. Multiple Japanese guides produced by OVERLAP for Pokémon Ultra Sun and Ultra Moon write the forms as Satoshi's Pikachu. These descriptions are usually accompanied by an image of Original Cap as a default or example. The Japanese Daisuki Club page on forms has a section titled "Satoshi's Pikachu" Wearing a Hat.
  • Pokémon Masters EX is the only game where World Cap Pikachu can use the Z-Move 10,000,000 Volt Thunderbolt, as it is unable to perform the move in the core series games.
    • The Pokémon Journeys anime also shows World Cap Pikachu using the Z-Move, despite it being unable to legally use the move in Generation VIII.
  • In Pokémon HOME, Cap Pikachu all take on a shared neutral pose based on its idle animation from the core series games, as opposed to other Pokémon with forms, which match their stock art if provided, or are made to match their base form if not.

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[78]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

None.

None.

None.

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 Pokémon Ultra Sun & Pokémon Ultra Moon: The Official Alola Region Strategy Guide Pages 89, 336, & 363 "Page 89: "[...] unlock an exclusive Z-Move for your cap-wearing Pikachu!"; "Pikachu wearing various caps could be obtained [...]"; "Partner Cap Pikachu can also be obtained [...]"; Page 336: "Partner Cap Pikachu could be obtained by scanning a Special QR Code with your QR Scanner."; Page 363: "The only exception to [Pokémon breeding] are some unusual Pokémon like [...] the special Pikachu wearing its Trainer's caps."
  2. ↑ Pokémon Ultra Sun and Ultra Moon Getting Pikashunium Z Crystal
  3. ↑ Pokémon Ultra Sun & Ultra Moon Partner Cap Pikachu Pokédex List
  4. ↑ Pokémon Move Attract
  5. ↑ 5.0 5.1 5.2 5.3 Pokémon Ultra Sun & Ultra Moon Partner Cap Pikachu Pokédex Entry
  6. ↑ 6.0 6.1 Pokémon Yellow Intro
  7. ↑ 7.0 7.1 7.2 7.3 7.4 Pokémon Fire Red
  8. ↑ 8.0 8.1 Pokémon Legends: Z-A
  9. ↑ 9.0 9.1 9.2 Pokémon Emerald
  10. ↑ 10.0 10.1 Pokémon Crystal
  11. ↑ Pokémon Crystal Pikachu Pokédex Entry "When it is angered, it immediately discharges the energy stored in the pouches in its cheeks."
  12. ↑ 12.0 12.1 12.2 Pokémon Legends Arceus
  13. ↑ 13.0 13.1 13.2 Pokémon: Magikarp Jump
  14. ↑ Pokémon Emerald Pikachu Pokédex Entry "It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt."
  15. ↑ 15.0 15.1 Pokémon Red/Blue/Green Champion Battle
  16. ↑ 16.0 16.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  17. ↑ Pokémon Ultra Sun & Ultra Moon Team Rainbow Rocket Archie Boss
  18. ↑ Pokémon Ultra Sun & Ultra Moon Team Rainbow Rocket Maxie Boss
  19. ↑ 19.0 19.1 19.2 Pokémon Ultra Sun & Ultra Moon Team Rainbow Rocket Giovanni Boss
  20. ↑ Pokémon Ultra Sun & Ultra Moon Team Rainbow Rocket Lysandre Boss
  21. ↑ Pokémon Ultra Sun & Ultra Moon Team Rainbow Rocket Cyrus Boss
  22. ↑ Pokémon Ultra Sun & Ultra Moon Team Rainbow Rocket Ghetsis Boss
  23. ↑ 23.0 23.1 Pokémon Legends Z-A
  24. ↑ 24.0 24.1 24.2 24.3 Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
  25. ↑ 25.0 25.1 Pikachu Z-Move: 10,000,000 Volt Thunderbolt
  26. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  27. ↑ Pokémon Sword & Shield Max Raid Battle
  28. ↑ Pokémon Gold Chuck Battle
  29. ↑ Pokémon LeafGreen Pikachu Pokédex Entry "When several of these POKéMON gather, their electricity can build and cause lightning storms."
  30. ↑ Pokémon Gold Pikachu Pokédex Entry "This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat."
  31. ↑ Hey You, Pikachu!
  32. ↑ Pokémon Channel
  33. ↑ Pokémon Café ReMix
  34. ↑ Timburr Pokédex Entry Pokémon White
  35. ↑ Pokémon Sun & Moon SOS Encounters
  36. ↑ 36.0 36.1 Pokémon Move: Struggle
  37. ↑ Pokémon Lucario Pokédex Entires
  38. ↑ Pokémon Masters Sabrina and Olympia Conversations
  39. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  40. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  41. ↑ Pokémon Move Spike
  42. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  43. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  44. ↑ Pokémon Move: Swagger
  45. ↑ 45.0 45.1 45.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  46. ↑ Pokémon Legends Arceus Intro Segment
  47. ↑ Pokémon Move: Sheer Cold
  48. ↑ Pokémon Move Will O Wisp
  49. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  50. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  51. ↑ Pokémon Move: Gastro Acid
  52. ↑ Pokémon Ranger Intro Capture
  53. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  54. ↑ Pokémon Move: Spirit Break
  55. ↑ Pokkén Tournament: Chandelure Final Flicker
  56. ↑ Pokémon Move: Spacial Rend
  57. ↑ Pokémon Move: Roar of Time
  58. ↑ Pokkén Tournament Gardevoir Burst Attacks
  59. ↑ Pokémon Gardevoir Pokédex Entries
  60. ↑ 60.0 60.1 60.2 60.3 60.4 Pokémon Platinum Distortion World
  61. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  62. ↑ 62.0 62.1 Pokémon ORAS - Max Affection
  63. ↑ Pokémon Origins File 1: Red
  64. ↑ Pokémon X & Y Max Affection
  65. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  66. ↑ 66.0 66.1 Pokémon Omega Ruby and Alpha Sapphire Cosplay Pikachu Pokédex Entry
  67. ↑ 67.0 67.1 Pikachu Pokémon X Pokédex Entry
  68. ↑ Pikachu Sapphire Pokédex Entry
  69. ↑ Pikachu Emerald Pokédex Entry
  70. ↑ 70.0 70.1 Pikachu Platinum Pokédex Entry
  71. ↑ Pikachu HeartGold Pokédex Entry
  72. ↑ Pikachu LeafGreen Pokédex Entry
  73. ↑ 73.00 73.01 73.02 73.03 73.04 73.05 73.06 73.07 73.08 73.09 73.10 73.11 73.12 73.13 73.14 73.15 73.16 73.17 73.18 73.19 73.20 73.21 Pokémon Sword And Shield Gigantamax
  74. ↑ Pokémon Sword And Shield Gigantamax Battles
  75. ↑ Pokémon Move: Swagger
  76. ↑ 76.0 76.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  77. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  78. ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie

Versus Threads


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