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Featherine Augustus Aurora

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Umineko When They Cry/Featherine Augustus Aurora
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Featherine Augustus Aurora is the witch counterpart of Tohya Hachijo and has been observing Beatrice's prior games as a spectator. She makes her first appearance in Dawn of the Golden Witch.

"Spoilers Ahead"
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself.
"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Featherine Augustus Aurora
Origin
Origin Umineko When They Cry
Creator Ryukishi07
First Appearance Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1
Actor Michiko Neya
Characteristics
Species Witch
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age Over 1000
Birthday Unknown (Featherine), April 1 (Tohya)
Height Unknown
Weight Unknown
Ethnicity Unknown
Status Alive
Alignment True Neutral
Archetype God
Occupation Novel Writer
Time Period 1986, 1998
Language Common Language
Combat Style Script Writing
Homeworld Earth
Relationships
Affiliations Senate, Bernkastel, Ange Ushiromiya, Battler Ushiromiya
Enemies Ange Ushiromiya (Formerly), Battler Ushiromiya (Formerly)

Background

This dropdown contains the synopsis of Featherine Augustus Aurora’s story. Read at your own risk as you may be spoiled otherwise!

Featherine is said to have created Bernkastel from her pet cat and dispatched her across the Sea of Fragments in search of stories to alleviate her boredom. At some point in the past, her memory device was damaged, causing her to take on a drastically different appearance and personality. Over her long existence, Featherine has accumulated a vast collection of stories, which she keeps in the City of Books.

According to one interview, Featherine was originally a piece who died after realizing she had no free will and was being controlled by a higher authority. She later became a writer and wrote herself into her own story, which granted her true free will and allowed her to revive.

At some point, Featherine also took on the form of the human author Tohya Hachijo in the human world.

At some point, Featherine took on the form of Tohya in the human world.

Tohya is a murder mystery author who gained recognition by publishing several bestselling works under various pen names while rarely appearing publicly. Even during her sole public book signing, she used a masked male body double to further obscure her identity.

Tohya also became known online as a Witch Hunter and Forger; someone who writes original stories about the Rokkenjima Mass Murders inspired by the message bottles left by Maria Ushiromiya. She authored forgeries such as Banquet of the Golden Witch, Alliance of the Golden Witch, and End of the Golden Witch, which gained popularity due to their writing style, which closely mirrored the original message bottles and included detailed descriptions of Rokkenjima and the Ushiromiya family. Tohya believes her forgeries represent the truth behind Beatrice's tales and claims to be an Endless Witch like her.

Dawn of the Golden Witch
Tohya is first introduced when Ange and Amakusa visit her residence after arranging a meeting. Both are surprised, as they had assumed Tohya was a man based on her recent book signing event. The author explains that a body double handled the public appearances while she acted as an assistant. Tohya expresses admiration for Ange being the only person to decipher the meaning behind her pen name, Itouikukuro Zerogonanaroku—which can be read as the numbers 11019960576, equivalent to 18 to the eighth power. In Japanese, 18 to the eighth reads as "tohya no hachijo." Ange discusses Tohya's forgeries and questions how she can consider them the truth. Tohya is confident that when the truth of the Rokkenjima Mass Murders eventually comes to light, it will become clear that she knew all along.

Ange reflects on the events leading to their meeting as a miracle and recalls contacting Tohya earlier without receiving a reply, leading her to suspect something is wrong with her memories. Tohya seems to read her thoughts and compares herself to a witch. She presents her latest manuscript, Dawn of the Golden Witch, and invites Ange to read it and offer feedback. Ange insists she has never met Tohya before, at which point Tohya transforms into Featherine Augustus Aurora and praises Ange for her insight.

Ange becomes Featherine's Reader and reads Dawn in the meta-world while also reading to Tohya in the human world, often pausing to discuss certain scenes with her and Amakusa, including the love trial conducted by Zepar and Furfur. Ange begins to believe that Tohya has reached the same understanding as Beatrice and uncovered the truth.

As Ange reaches the climax of Dawn, Tohya explains that she hid the trick behind Battler's closed room within multiple riddles because she wanted readers to actively think about what was happening.

In the Tea Party, Ange finishes reading Dawn and prepares to leave. Tohya mentions that she intends to write Ange's story someday and will consider it a miracle. Ange asks whether Featherine, who appeared in Dawn, represents Tohya, and she confirms it. Ange then asks if Tohya is Featherine or the other way around, but the author claims to have no idea what she is talking about.

Twilight of the Golden Witch
It is later revealed that the name Tohya Hachijo is actually shared by two separate individuals: Ikuko Hachijo and the original Tohya Hachijo.

Name Meaning

Tohya Hachijo is actually shared by two separate individuals: Ikuko Hachijo and the original Tohya Hachijo.

Appearance

General Description: Featherine is a mature lady with dark violet hair styled in a classic hime cut, purple eyes, and a well-proportioned figure. She carries herself with grace and exudes an aura of wisdom and power. Her expression is typically composed and lackadaisical, though it may take on a hint of mischief when entertained or turn slightly pensive when observing a story. On extremely rare occasions, her face may twist into a cruel sneer, as seen in the manga. She is almost never surprised, with the exception of the conclusion of Twilight of the Golden Witch, where she watches the climax with wide eyes and wonder.

Clothing/Outfit: A sweeping strapless light pink ball gown resembling a Juunihitoe kimono. The chest features overlapping layers of fabric forming a V-neckline attached with a red strip, though the layers appear as mere stripes in green, blue, and red in some adaptations. A yellow sash-like accessory is draped around the skirt. The dress is held in place by a formal magenta obi with red padding, accessorized with a red and white obijime. Matching light pink satin gloves tied with red ribbons. A light green fringed scarf draped over her left shoulder. Pinned to the scarf is a brooch comprising a striped flag matching her dress layers affixed to a star-shaped pendant, resembling a military medal. She carries a cane.

Accessories: A metallic horseshoe-shaped object that seemingly levitates around her head, later revealed to be a memory storage device which maintains her existence.

General Description: Tohya is a young woman with mid-violet hair styled in a hime-cut.

Clothing/Outfit: A brown strapless dress with several ruffles and a yellow ribbon in the front with a green colored gem near the bottom. A light-colored jacket that reaches to her knees is worn over the dress.

Personality

  • Eloquent and Condescending: Featherine speaks in an eloquent and condescending manner, often referring to other humans as "child of man." She considers humans so below her that she does not acknowledge their names.
  • Hates Boredom: Like other witches, Featherine considers boredom a "fatal illness" and likes reading stories to cure it.

  • Eccentric and Anti-Social: Tohya is eccentric and anti-social, rarely speaking to people and only taking an interest in Ange due to her connection to the Rokkenjima case.
  • Condescending: Tohya speaks in a condescending tone and looks down on people who claim to understand the books she reads. She refers to others as "child of man."

Goals

  • See interesting stories (Ongoing).

Relationships

Ange Ushiromiya

Ange first encounters Featherine in her human form as Tohya and soon becomes her Reader. Though Ange speaks to her with considerable rudeness, Featherine overlooks this and is in fact greatly amused by it.

Bernkastel

Bern has served Featherine the longest among all her mikos, having been granted her witch form by her in the past. She credits Featherine with teaching her how to tear out guts and drag them forth. Bern is arguably even more impolite than Ange, yet Featherine still holds affection for her and remains grateful that Bern cured her boredom so long ago. She also thanks Ange for not killing Bernkastel in their final battle.

General Information

Name: Hachijo Tohya[1]

Other Names: Featherine Augutus Aurora[2]

Titles

Origin: Umineko When They Cry -Episode 6- Dawn of the Golden Witch

Overall Series: Umineko When They Cry

Greater Franchise: 07th Expansion

First Appearance: Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1

Company

  • Video Game:
    • Publisher
      • Japanese: 07th Expansion (For Windows) Taito (For FOMA), Alchemist (For the PS3 & PSP), Aibee (For iOS), Entergram (For Switch & PS4)
      • Worldwide: MangaGamer
  • Main Manga
    • Magazine: Monthly Shōnen Gangan, GFantasy, Gangan Joker, Gangan Online, Gangan Powered
    • Publisher
      • Japanese: Square Enix
      • English: Yen Press
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Magazine: Manga Palette Lite
    • Publisher: Ichijinsha
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Magazine: Dengeki G's Festival! Comic
    • Publisher: ASCII Media Works
  • Light Novel
    • Imprint: Kodansha Box
    • Publisher: Kodansha
  • Anime
    • Network: UHF Stations
    • Licensor: NIS America

Creator

  • Video Game
    • Developers: 07th Expansion
    • Writer: Ryukishi07
  • Main Manga
    • Writer: Ryukishi07
    • Illustrator: Kei Natsumi (Episode 1, 3, & 8), Jirō Suzuki (Episode 2), Sōichirō (Episode 4), Akitaka (Episode 5), Hinase Momoyama (Episode 6), Eita Mizuno (Episode 7)
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Writer: 07th Expansion
    • Illustrator: Makoto Fugetsu
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Writer: 07th Expansion
    • Illustrator: Yuki Hiiro
  • Light Novel
    • Writer: Ryukishi07
    • Illustrator: Tomohi
  • Anime:
    • Studio: Studio Deen
    • Director: Chiaki Kon
    • Producers: Mika Nomura, Hiroyuki Ōmori, Takema Okamura
    • Writer: Toshifumi Kawase

Actor: Michiko Neya

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Handedness: Right-Handed

Age: Over 1000

Birthday

  • Featherine Augustus Aurora: Unknown
  • Tohya Hachijo: April 1[4]

Time Period

Timeline: Umineko Timeline

Homeworld: Earth

Residence: City of Books[6]

Story Role: Observer, Performer (In Episode 8)

Legacy: Local Legacy (Witches are only known by those that believe in magic due to the mass amount of anti-magic toxins in the human world). Multiversal Legacy within the Meta-World (Featherine is known by all beings to be the ruler of the City of Books[6])

Influence: Event Influence

Language: Common Language

Ethnicity: Unknown

Religion: N/A

Classification: The Performer of Twilight of the Golden Witch, The Observer of Dawn of the Golden Witch

Species: Witch

State of Being: Transcendent (Witches naturally exist in higher planes where they can view the "game world" from[7]. Witches are cast adrift from the physical human plane and walk between fragments[8]. The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[9]), Would have eventually reached God if she fully ascended to Creator status (The Creator Status are omniscient and almighty beings that can create anything and have no restrictions placed upon them to the point that they don't have the restriction of ground under their feet[10], losing even the restriction of meaning along with concepts of life and death reaching the limits of 0 as they no longer have individuality or physicality[10]. The Creator status are sacred beings who can give birth to 1 from 0, give birth to the infinity and then return it to 0 again in a flash, free from all restrictions being effectively God[11], Beatrice noting Maria reaching Creator status would make her[12] produce one from a sea of zero[12]. Creator status "create a universe with nothing but the holy ghost" effectively meaning they themselves are God[13])

Physiology: Witch Physiology

In-Universe Creator: Unknown

Occupation: Novel Writer[1]

Ranking: Voyager Witch

Combat Style: Script Writing

Affiliations: Senate, Bernkastel, Ange Ushiromiya, Battler Ushiromiya

Enemies: Ange Ushiromiya (Formerly), Battler Ushiromiya (Formerly)

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: True Neutral (Featherine's only true interests is in a story interesting her as she loves to observe)

Potential

Archetype: God

Codex Statistics

Grade: S+ (Featherine is the legendary great witch that reached from the witching world into the realm of the creator- hallowed ground where none should tread[14])

Tier: 10-B, at least 2-C with her Familiar. ->1-Ω herself in the Meta World. Would have eventually reached 1-Ω if she fully ascended to Creator status

Cardinality: →Ω. Would have eventually reached Ω if she fully ascended to Creator status

Dimensionality: 3-D in her humanoid form, Devoid in truth

Power Source: Magic

Attack Potency: Average Human level, at least Universe level (Potency) with her Familiar (Her familiars were a threat to that of Lambdadelta[15], with Featherine herself being sure the cats would be able to harm her[15], where it was directly noted in Lambdadelta and Bernkastel's fight that they were destroying the universe itself[16]). Approaching Absolute Infinity in the Meta World (Featherine is noted to have reached into the realm of the creator within the world of witches[14] being noted to have come back from the realm of the gods and being the one who touched the highest, forbidden heights and survived[15] though she was cursed with a deadly ailment which made her unable to complete her ascension[15]. Lambdadelta feared the mere idea of even fighting Featherine[14], claiming that she[14] stood only a one in a billion chance of winning[14]). Would have eventually reached Absolute Infinity if she fully ascended to Creator status (The Creator Status are omniscient and almighty beings that can create anything and have no restrictions placed upon them to the point that they don't have the restriction of ground under their feet[10], losing even the restriction of meaning along with concepts of life and death reaching the limits of 0 as they no longer have individuality or physicality[10]. The Creator status are sacred beings who can give birth to 1 from 0, give birth to the infinity and then return it to 0 again in a flash, free from all restrictions being effectively God[11], Beatrice noting Maria reaching Creator status would make her[12] produce one from a sea of zero[12]. Creator status "create a universe with nothing but the holy ghost" effectively meaning they themselves are God[13]). Can ignore conventional durability in the Meta-World (The Meta World is largely a conceptual plane where attacks are done[17] through the usage of truths[18]. Where witch hunters normally need to consider conceptual areas that withces escape too[19], with conceptual denials used as a primary weapon[20]) & Through Writing Stories (Featherine will decide what the script is and is able to kill someone without writing an actual reason as to why they died regardless of their immortality, durability, speed, regeneration, etcetera[15])

Durability: Average Human level, at least Universe level with her Familiar. Approaching Absolute Infinity in the Meta World. Would have eventually reached Absolute Infinity if she fully ascended to Creator status

Striking Strength: Average Human Class, at least Universe Class (Potency) with her Familiar. Approaching Absolute Infinity in the Meta World. Would have eventually reached Absolute Infinity if she fully ascended to Creator status

Lifting Strength: Average Human Class, Higher with Familiar. Approaching Absolute Infinity. Would have eventually reached Absolute Infinity if she fully ascended to Creator status

Travel Speed: Average Human Class, Higher with Familiar, Far Higher in the Meta World (Magic Augmentation can amplify one to reach the speed of sound and even surpass it including if they are being augmentated by their jealously[21]). Speed has no relevance to her due to it being up to her if she accepts the scenario[14] (Any attempts at trying to blitz, attack, willpower, or anything through Featherine is met with her[14] disagreeing with one's script and rewriting it into her own, she does not need to immedieately write in the reason either for the person losing to her[15]). Would have eventually reached Infinite if she fully ascended to Creator status

Attack Speed: Average Human Class, Higher with Familiar, Far Higher in the Meta World. Speed has no relevance to her due to it being up to her if she accepts the scenario[14]. Speed has no relevance to her in the Meta World. Would have eventually reached Infinite if she fully ascended to Creator status

Reaction Speed: Average Human Class, Higher with Familiar, Far Higher in the Meta World. Speed has no relevance to her due to it being up to her if she accepts the scenario[14]. Speed has no relevance to her in the Meta World. Would have eventually reached Infinite if she fully ascended to Creator status

Stamina: Superhuman, Higher through writin the Narrative (She can freely just write the narrative to make herself not lose stamina or not tired). Would have eventually reached Limitless if she fully ascended to Creator status

Range: Standard Melee. Extra-Multiversal with Narrative Abilities (When writing the plot or story Featherine effectively stops time as it is her not flipping the pages making everything in the realm below stop[15]). Would have eventually reached Absolute Infinity if she fully ascended to Creator status

Intelligence: Cosmic Intelligence

Knowledge: Cosmic level (Featherine possesses an entire library that contains a millennium's worth of information[22], and the fragments of stories of the previous games[22]), up to Omniscient level (Featherine as the Witch of Theater is capable of seeing and knowing all[3])





Horseshoe-Shaped Memory Device

  • Description: A memory device designed for Featherine for the specific purpose of keeping her personality and memories intact.
  • Usage: Used to preserve Featherine's personality and memories.
  • Function: It is considered so powerful that not even witches on the level of Lambdadelta can destroy it[15] and instead needing to put all of her magic into just making it shake.

Her Mikos


Notable Techniques


Standard Attacks (A Button)

Short-ranged, low damage dealing attacks, the typical fighter's attack, however these attacks come out fast[23].

Standard Attacks (B Button)

Average-ranged, average damage dealing attacks, these move also at decent speed[23].

Standard Attack (C Button)

High-ranged, high damage dealing attacks, however these attacks come out slow[23].

Partner Switch

The fighters can switch in with their partner fighter during battle[23].

Throw

A typical throw attack, can be countered if the opponent uses inputs throw at the same time[23].

Specials

When the special gauge is up, a character can utilize their special attacks[23].

EX Specials

Stronger specials that take away one of the fighters stocks[23].

Super

The fighter's super attack that causes two stocks to use[23].

Break Limit

A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[23].

Touch

Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[23].

Knockback Guard Touch causes the enemy to knockback from the counter[23].

Damage Touch is a combo breaker that causes the opponent to fly far away[23]. Though damage touch greatly increases the charge recovery time[23].

Assault Touch is an invicible dash attack that has the fighter crash into the opponent[23]. Though it greatly increases the charge recovery time[23]. Assault Touch can go through special attacks[23].

Stunning

Fighters can combo a fighter enough to where they enter a state where they're dizzy[23]. In this state, they cannot do bursts.

Metaworld Gauge

A red gauge appears beneath the timer. Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[25]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[25], as long as they continue performing the correct button inputs. The opponent can cancel Meta-World by activating it themselves as soon as it is declared[25]. In response, the first fighter may reactivate it again, provided they still have enough stocks[25].

Red Truths

The Red Truth is an absolute truth spoken in red text, introduced by Beatrice during her game with Battler. Everything said in red is the truth, and the speaker is under no obligation to provide further proof confirming what they say. Red truths cannot be used for things where the speaker cannot give an explanation, though they can tweak facts if an explanation can be provided.

It is normally advisable not to use red truths when one already has the advantage. They can be used to insult someone as if it were the truth, and can fix quick mistakes. In Episode 3, Beatrice notes that everything she speaks in red is absolute and unwavering truth with no room for dispute.

Battler discovers that red truths are a double-edged sword that can cut one down if used carelessly. The red is information that exposes the truth and allows a counterattack if used incorrectly.

The Red Truth is defined as an absolute truth and a tool available to witches. Witches can permit humans to use Red Truths. Red truths cannot be used to force oneself to speak in red when unable, which will cause suffocation. There are no red truths in the Human World.

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing.

Red truths can only be said about actual truth. If a witch's trick contradicts the red truth, it is a lie which breaks the rules.

There are two types of red truths: one that applies to a specific game board and one that is shared across all game boards and can operate outside the cat box.

Blue Truths

Blue Truths were introduced when Beatrice allowed Battler to use them in Episode 4. They function similarly to red truths, but the blue truth must deny the witch's position or it is not valid. For example, "There are five master keys" is not a valid blue truth as it does not deny the witch. Instead, it must be phrased as "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"

Blue truths allege that humanity and clever trickery are the truth of the matter. Witches can use blue truths too, as they exist purely to denote a theory that denies the opponent, forcing the opponent to disprove the blue with a red truth.

Blue truths not only refute red truths but make them unable to be used if their theory is too solid for a red truth to counter.

Golden Truths

Golden Truths were introduced when Battler rose to the level of a Game Master and used one to prove a corpse could be identified as Kinzou Ushiromiya after a red truth countered it. Golden truths can only be used by the Game Master. The strength of the truth varies; its power is equal to a red truth, sometimes inferior but other times superior.

Purple Truths

Purple Truths were introduced by Bernkastel during the final game. Purple statements have equivalent power to red truth. However, only the culprit is capable of lying in purple statements.

Script Writing

As a witch with the rank of Creator, Featherine can create just about anything, spinning entire narrative worlds. Not only can she manipulate the human world, the meta-world itself bends to her will, as she can change events even as they are happening to her.

Featherine is the observer and witch of theater, allowing her to freely choose what script she wishes to have. She will freely allow one to present their script to her and will deny said script with her own deciding herself how she wishes the story to go.

Personal Guard

Featherine has a personal guard formed of overlords from many worlds that take the form of cats as respect to their master. Each one is the final form of a main character from a Game Board. They are capable of drawing magic circles and chanting to cast spells, and can greatly boost Bernkastel in battle.


Other

Standard Tactics

Weaknesses

Explanations


Rokkenjima

Rokkenjima is an island in the Izu Archipelago South of Tokyo[93], being a small island no more than six miles across and owned by the wealthy Ushiromiya family[93]. The island is plentiful with wildlife (specifically large flocks of seagulls) being left largely untouched by the Ushiromiya family and they only disappear to incite disaster occurring[39]. The island was bought by the head of the Ushiromiya Family after the great Kanto earthquake nearly brought the clan to ruin in 1923[39].

During the events of Episode 3 and onward, Rokkenjima entered a state of being a layered world, where both scientific and magical theories coexist thus neither side can cancel out the others arguments[42].

Ushiromiya Family

A wealthy family that annually goes to Rokkenjima island for family gatherings[93]. There was a time when the great Kanto earthquake brought the Ushiromiya clan to ruin in 1923 but the head of the Ushiromiya family used his considerable talent and astonishingly good luck to revive the family's fortunes, being the one to have bought Rokkenjima where he makes his home[39]. This is done due to his legendary ten tons of gold that he used as the foundation of his fortune[41], which other members of the Ushiromiya family are trying to get through inheritance of finding the location of the gold[94]. According to Kinzou Ushiromiya he got ten tons of gold by making a contract with the witch Beatrice[41].

Those that marry into the Ushiromiya family are not treated the same as those born by blood into it[94], they are never allowed to wear the family's crest even after marrying into it and are treated like a complete outsider due to not sharing the blood[94] being considered by some of the family members "glorified maid-servant"[94] and insulted at the idea of receiving any orders from those that do not share the blood[94].

The family is sat in according to the line of succession which is as follows:[94] Head of the Family, Kinzou Ushiromiya[94] -> Future Head of House, Krauss Ushiromiya (Jessica's Father)[94] -> Second in Line, Eva Ushiromiya (George's Mother)[94] -> Third in Line, Rudolf Ushiromiya (Battler's Father)[94] -> Fourth in Line, Rosa Ushiromiya (Maria's Mother)[94] -> Fifth in Line, Jessica Ushiromiya[94] -> Sixth in Line, George Ushiromiya[94] -> Seventh in Line, Battler Ushiromiya[62] -> Eight in Line, Maria Ushiromiya[94] -> Ninth in Line, Natsuhi Ushiromiya (Jessica's Mother)[94] -> Tenth in Line, Hideoyoshi Ushiromiya (George's Father)[94] -> Eleventh in Line, Kyrie Ushiromiya (Rudolph's Second Wife)[94]

Spirit Attunement

It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[93].

Witch of Rokkenjima

The Witch of Rokkenjima is a legend[39] that was told to the children of the Ushiromiyas about how Beatrice comes on dark, stormy nights wandering out of the forest in search of human sacrifices[94]. With this legend also comes a mystery with Beatrice's epitaph that reads as follows:

If you seek the Golden Land, follow the river and seek the key downstream, you will find a village. In this village, seek the shore of which two will speak. There the key to the Golden Land sleeps.

Whoever finds the eky should follow these directions to the Golden Land.

On the first night, offer up as sacrifices the six the key chooses.

On the second night, those who remain will tear apart the two who are close.

On the third night, those who remain will praise my noble name.

On the fourth night, gouge the head and kill.

On the fifth night, gouge the chest and kill.

On the sixth night, gouge the belly and kill.

On the seventh night, gouge the knee and kill.

On the eighth night, gouge the foot and kill.

On the night night, the witch will revive, and none shall be left alive.

On the tenth night, the journey will end, and you shall reach the capital in which the gold dwells.

The witch will praise the wise and bestow four treasures. One shall be all the gold in the Golden Land. One shall be the resurrection of the souls of all the dead. One shall be the ressurection of love lost. One shall be the witch, put into an eternal sleep.

Rest in peace, My beloved witch, Beatrice.

The Witch's Epitaph Manga

Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, at journey's end, you shall attain to the power of the Golden Land's treasures, once and for the last time.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my beloved witch, Beatrice.

The Witch's Epitaph Original English Translation
My beloved hometown, the sweetfish river running through it.

You who seek the Golden Land, follow its path downstream and seek the key.

If you follow the river downstream, you will find a village. In the village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

He who lays hand upon the key shall travel under the rules below.

At the first twilight, you shall lift up as sacrifice the six chosen by the key. At the second twilight, the surviving shall tear apart the two who are close. At the third twilight, the surviving shall praise my honorable name on high. At the fourth twilight, gouge the head and kill. At the fifth twilight, gouge the chest and kill. At the sixth twilight, gouge the stomach and kill. At the seventh twilight, gouge the knee and kill. At the eighth twilight, gouge the leg and kill. At the ninth twilight, the Witch shall be revived and none shall be left alive. At the tenth twilight, the journey shall end and you should reach the village of gold.

The Witch will praise the wise, and should bestow four treasures. One shall be, all the gold from the Golden Land. One shall be, the resurrection of the souls of all the dead. One shall be, even the resurrection of the lost love. One shall be, to put the Witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Original Witch Hunt Retranslation
Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, the journey shall end, and you shall reach the capital where the gold dwells.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Second Witch Hunt Retranslation

懐かしき、故郷を貫く鮎の川。

黄金郷を目指す者よ、これを下りて鍵を探せ。

川を下れば、やがて里あり。 その里にて二人が口にし岸を探れ。 そこに黄金郷への鍵が眠る。

鍵を手にせし者は、以下に従いて黄金郷へ旅立つべし。

第一の晩に、鍵の選びし六人を生贄に捧げよ。 第二の晩に、残されし者は寄り添う二人を引き裂け。 第三の晩に、残されし者は誉れ高き我が名を讃えよ。 第四の晩に、頭をえぐりて殺せ。 第五の晩に、胸をえぐりて殺せ。 第六の晩に、腹をえぐりて殺せ。 第七の晩に、膝をえぐりて殺せ。 第八の晩に、足をえぐりて殺せ。 第九の晩に、魔女は蘇り、誰も生き残れはしない。 第十の晩に、旅は終わり、黄金の郷に至るだろう。

魔女は賢者を讃え、四つの宝を授けるだろう。 一つは、黄金郷の全ての黄金。 一つは、全ての死者の魂を蘇らせ。 一つは、失った愛すらも蘇らせる。 一つは、魔女を永遠に眠りにつかせよう。

安らかに眠れ、我が最愛の魔女ベアトリーチェ。

The Witch's Epitaph Original Japanese Text

Despite it being a legend, Beatrice the witch is real and exists[44].

It is also revealed by Genji that Beatrice was the second lover of Kinzou who perished before the mansion was built and he spent years focusing on his dark arts in order to revive her[95].

Debates

There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[97], effectively being the same as viewing them from a different plane[97] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[97].

Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[98]. One can tweak facts previously established on the game board to effectively create new rules and truths[26].

Gameboards can have turns stalled if one of the members refuse to continue[42], one can even fall into the reality of the game board[42].

Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[42]. One's voice cannot reach into the Game Board[99].

Along with this it has no effect on anything in the main world[100].

It is established further in Battler's game board against Eva Beatrice that witches are allowed to[101][102] resurrect the dead for testimony[101] the human side cannot use this move even if there's witches on their side[101]. Along with this, witches can[102] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[102]. Though red can also be used to fully deny a witch[102] exposing the answers and destroying all the magic[102].

Witches can also add new pieces into the Gameboard that function as detectives[103].

Each gameboard is its own world with each one's conclusion having an effect on reality[103]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.

Each gameboard exists as one small game in the endless sea of Fragments[68].

Pawns

Pawns are pieces on the game board set by the people in the Metaworld.

Some pieces have awareness that they're pieces on the game board[36].

The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[104].

The injuries pawns receive in a game board[30] or events they experience within a game board[30] have no effect on those in the metaworld[105]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[83].

Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[83], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[83]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[67].

Game Masters

Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[77].

In these games, they are telling entire stories and controlling it how they see fit with their pawns[47] with these gameboard stories being compared to films such as mysteries and splatter films[47].

The Game Master can establish an illusory court when one believes they have found the culprit[67].

Game Masters can make entire court trials based off the games they made[71].

Game Masters have full control over what is or isn't truth[72]. Through this control, they decide the story of the world and how it will play out[79].

Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[34].

Battler as Game Master learns how difficult in reality game board stories are to construct[69] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[69] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[69].

Noted during Ange and Featherine's discussion that the Game Master is allowed to smoothly alter their plot at will[78].

Game Masters can grant the power to one to pull the truth from someone[76], known as "the right to spectate"[76].

Death in the Gameboard

Death in the Game Board occurs in two ways[69] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[69], the other being the death of being outside of the game[69] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[69] thus she will never come back to life[69].

It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[106].

Truths

Red Truths

In that case... From now on, when I speak the truth, I will use red.
~ Beatrice introducing the Red Truth

During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[26]. Everything said in red is the truth[26], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[26]. They cannot[26] be used[26] for things where they cannot give an explanation with a red truth[26]. Red truths can tweak facts if an explanation can be provided[26]. It is normally advisable to not use red truths when one already has the advantage[107]. They can be used even to insult one as if it was the truth[108] along with being used to fix quick mistakes[108]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[60]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[91].

The red truth is defined as an absolute truth, a tool available to witches[29]. It is later shown that witches can permit humans to use Red Truths[31].

Red Truths[31] cannot be used[31] to force oneself to speak in red when they cannot which will cause them to suffocate[31].

It is noted by Ronove that there are no red truths in the Human World[36].

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[27].

Red Truths can only be said about actual truth[78], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.

Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[28].

Blue Truths

Beatrice: As of now, Battler, I will allow you to use the blue.

Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?

Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.

Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[29].

For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[29].

Blue truths alleges that humanity and clever trickery are the truth of the matter[29].

However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[31].

Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[30].

Golden Truths

The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!!
~ Dlanor on the Gold Truth

Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[32]. However, golden truths can only be used by the Game Master[32] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[32].

Purple Truths

Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements.

During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[33], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[33].

Souls

One's soul can linger even after they are killed[107].

Kinzou nearly resisted through his soul being erased until a red truth was placed on him[61].

Fate

When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[60].

The Endless Witch

The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[60]. Life and Death are empty concepts to the Endless Witch[60].

The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[109].

Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[109].

Lambdadelta recommended EVA and Bernkastel recommended Ange[109].

Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[109].

Knox's Decalogue

The ten commandments created by Dlanor A. Knox's father and used in heresy trials.

Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.

Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.

Knox's 3rd: It is forbidden for hidden passages to exist.

Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.

Knox's 5th: (not included)

Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.

Knox's 7th: It is forbidden for the detective to be the culprit.

Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.

Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.

Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.

The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.

Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue

Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.

Duel Pistol Set

A set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.

The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.

In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.

For this reason, a duel weapon that would always kill with a single shot was asked for and created.

Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.

Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set

A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.

Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.

City of Books

"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[73] where the entire stories in Umineko are merely a single book[73].

Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[6].

The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[6].

Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[6].

Creators

Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[8].

Trivia

  • According to the Episode 8 Shinsou Kaimei Dokuhon interview, Featherine may have been written as a self-insert for Ryukishi07.
    • The 07th Expansion All Character Settings Collection suggests that the pen name Tohya Hachijo, Featherine's human counterpart, authors the "~Witch" series, which is likely a reference to the naming scheme of the Umineko episodes.
  • Featherine may be a reference to the Higurashi character Hanyuu.
    • Many of these references come in the form of wordplay between their names:
      • When roughly translated, the two kanji that make up Hanyuu's name (羽入) translate to "feather" (羽, hane) and "enter" (入, iri), which together essentially form the name "Featherine."
      • The first two katakana shared by her middle and last names, "Au" (アウ), are also used by Hanyuu as a catchphrase, "auau" (あぅあぅ). Bernkastel herself calls attention to this by referring to Featherine as "Auaurora."
    • The name of Featherine's human incarnation, Hachijo Tohya (八城十八), also contains two wordplays referencing Hanyuu:
      • An alternate reading of the kanji for Hachijo (八城) is "yashiro." When combined with the honorific prefix "o-," it becomes "Oyashiro," the more commonly known name for Hanyuu.
      • The name Tohya (十八) is written using numerical kanji representing the number 18. Breaking down "Oyashiro" into syllables (o-ya-shi-ro), each syllable corresponds to a possible reading of the numbers 0, 8, 4, and 6, which sum to 18.
    • Other details suggest the two characters are the same:
      • Bernkastel is Featherine's miko, while Rika Furude, theorized to be Bern's past self, can be seen as Hanyuu's miko. In the manga for Dawn of the Golden Witch, when discussing Bernkastel's past, Rika and a silhouette of Hanyuu are shown together.
      • Featherine is a transcendental being, which corresponds to Hanyuu being a god. Additionally, Featherine has a habit of calling humans "child of man," something Hanyuu did when speaking as a god.
      • Lambdadelta notes that at one point, Featherine's memory device was damaged, causing a change in her appearance and personality. Ryukishi07 suggests that Featherine is an alternate form of Hanyuu, involving Hanyuu's broken horn.
  • A character named Eua, who shares a similar appearance to Featherine, appears in Higurashi Gou Episode 20. This character has a comparable hairstyle, sash, and horns, though her voice actor and outfit differ. Ryukishi has neither confirmed nor denied whether they are the same character.
    • Featherine holds the title of Witch of Theatergoing, Drama and Spectating, while Eua's basic Role Card in Higurashi Mei is titled "Theatergoer of the Torus."
    • Higurashi Sotsu implies that Hanyuu was created from Eua and is her "imitation." Sotsu also ends with Eua's horns being damaged, causing her appearance to change and shrink, mirroring Lambda's testimony about Featherine's memory device.
  • Tohya's pen name in the official Witch Hunt translation is currently rendered as "Itouikukuro Reigonamu," but according to voice lines from console ports, it is intended to be "Itouikukuro Zerogonanaroku."
  • The name Hachijo Tohya (八城 十八) contains two layers of wordplay.
  • An alternate reading of the kanji for Hachijo (八城) is "yashiro." When combined with the honorific prefix "o-," it becomes "Oyashiro," which is a central figure in Higurashi When They Cry.
  • The name Tohya (十八) is written using numerical kanji that represent the number 18. Breaking down "Oyashiro" into its syllables (o-ya-shi-ro), each syllable corresponds to a possible reading of the numbers 0, 8, 4, and 6, which sum to 18.

Profiles

📁 Official Character Profiles
Umineko: When They Cry

Umineko: When They Cry - Answers Arc
Hachijo Tohya

Hachijo Tohya

A message bottle Forger.

She's a mysterious novel writer, and her person is surrounded by even more mysteries than those found in her novels.

She claims to have found the truth of Rokkenjima and posts new tales she has written on the web, as though giving out extra hints.

However, ...I have no memory of meeting with her before my trip to Nijima...

八城十八(はちじょう とうや)

メッセージボトル偽書作家。
謎の小説家で、作品以上に本人が謎に満ちている。

六軒島の真実に辿り着いたと自称し、 そのヒントを追加するところで に、新しい物語を書いてはネット上で 発表している。

しかし、……新島に行く前に、彼女と面会できた記憶はないのだが……。

Umineko: When They Cry - Answers Arc
Featherine Augustus Aurora

Featherine Augustus Aurora

The majestic Witch of Theatergoing, Drama and Spectating.

She has tired of life after a thousand years and constantly repeats a cycle of life and death.

In the past, she served as the Master for several games as a legendary witch, but her legend, glory and memory have already disappeared into the past and have been forgotten.

Only the solemn medal she wears on her chest contains those memories.

The horseshoe-shaped object floating around her head is a memory aid device. It records her name, appearance, and other aspects of her personality.

She is so old that she would not be able to preserve her own individuality without this.

フュザリーヌ・アウグストゥス・アウローラ

尊敬なる観劇と戯曲と傍観の魔女。 千年を生き飽き、生き死にを繰り返している。

かつては伝説の魔女として、数々の名ゲームのマスターを務めたが、その伝説も栄光も記憶も、すでに過去へ消え去り、忘却されている。

胸の厳かな勲章だけが、その記憶を留めている……

頭部に浮いている馬蹄状物体は、記憶補助具。名前、容姿、性格など、彼女のパーソナリティーを記録している。

これがなければ、もはや自らの人格さえ維持できないほどに、老いている。

Umineko: When They Cry - Answers Arc

Misconceptions

Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away

Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[62] due in part to the hesitation within Battler's heart[62]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[62].

It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[40].

On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[40].

Of extra note, Battler directly has Bernkastel helping him[84], Lambdadelta slightly raising the chances of Battler winning[116], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[42]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[117]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[118]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[72].

Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[63].

It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[119].

Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[101][102].

Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[120].

It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[59].

It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[59].

Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[121][122].

Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[122].

Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[123], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.

Magic Isn't Real

This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.

For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.

However, it is proven that the Meta-World is an actual place[96] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.

Such as Ange having her familiars directly interact with the human world and kill all of its people[121][122].

The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.

Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[124] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[124].

It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.

Effectively magic is real but also isn't, it is in the situation of a catbox.

It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[112], giving all the answers for the reader to conclude.

Witches can easily die to guns

This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[63].

The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.

Battle Records

1 - 0 - 0

  • Lambdadelta - Fight[14]
    • Conditions: None.
    • Location: City of Books

None.

None.

References

  1. 1.0 1.1 Umineko: When They Cry - Answers Arc Episode 6 Hachijo Tohya Profile
  2. 2.0 2.1 2.2 2.3 Umineko: When They Cry - Answers Arc Episode 6 Featherine Augustus Aurora Profile
  3. 3.0 3.1 3.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 15 (Manga)
  4. 07th Expansion All Character Settings Collection
  5. 5.0 5.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 13
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
  7. 7.0 7.1 7.2 7.3 Umineko: When They Cry - Answers Arc Episode 5 Beatrice Profile
  8. 8.0 8.1 8.2 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)
  9. 9.0 9.1 9.2 9.3 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Witches (Visual Novel)
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Umineko Tsubasa: Memoirs of the ΛΔ
  11. 11.0 11.1 11.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Creators (Visual Novel)
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 6
  13. 13.0 13.1 13.2 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 11 (Manga)
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 31 (Manga)
  15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 Umineko When They Cry -Episode 8- Twilight of the Golden Witch (Visual Novel)
  16. Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Chapter 28 (Manga)
  17. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 14 (Manga)
  18. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 18 (Manga)
  19. 19.0 19.1 Umineko: When They Cry - Answers Arc Episode 5 Tips The Red Key (Visual Novel)
  20. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 24 (Manga)
  21. Cite error: Invalid <ref> tag; no text was provided for refs named Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11 (Manga)
  22. 22.0 22.1 22.2 22.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 3 (Manga)
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 23.16 23.17 23.18 23.19 23.20 23.21 23.22 23.23 23.24 23.25 23.26 23.27 23.28 23.29 Umineko: Golden Fantasia - Basic System Features
  24. Umineko: Golden Fantasia
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Umineko Golden Fantasia Metaworld Mechanic
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
  27. 27.0 27.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
  28. 28.0 28.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
  30. 30.0 30.1 30.2 30.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
  33. 33.0 33.1 33.2 33.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
  34. 34.0 34.1 34.2 34.3 34.4 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
  35. 35.0 35.1 Episode 8 Shinsou Kaimei Dokuhon Interview
  36. 36.0 36.1 36.2 36.3 36.4 36.5 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
  37. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9
  38. 38.0 38.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 8
  39. 39.0 39.1 39.2 39.3 39.4 39.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
  40. 40.0 40.1 40.2 40.3 40.4 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
  41. 41.00 41.01 41.02 41.03 41.04 41.05 41.06 41.07 41.08 41.09 41.10 41.11 41.12 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 4
  42. 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
  43. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 15
  44. 44.0 44.1 44.2 44.3 44.4 44.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 10
  45. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 13
  46. The Banquet of the Golden Witch Episode 3
  47. 47.0 47.1 47.2 47.3 47.4 47.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
  48. 48.0 48.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 3
  49. 49.0 49.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 4
  50. "6/ There’s some instances where a certain character seems to be criticizing not only the characters, but the readers themselves.
    He answered that in the world of Umineko, there’s the Chessboard, then the Meta Room, then the Witches World and it goes up like that. Different worlds are hierarchically piled up. Sometime the critic may be aimed at the characters in the world below, sometimes at the readers, but he’ll leave it at our imagination to guess when."
  51. [When They Cry] The First and Last Gift "The letter ended there.
    After reading that, there was nothing left but to take her up on the challenge. It had been awhile since Lambdadelta had played around with a game board of substance. Since Bernkastel had gone out of her way to pass it along, it was sure to be an entertaining one.
    Lambdadelta touched the Fragment.
    The moment she did, an array of constellations was suspended in the air, pivoting around the Fragment and forming a miniature galaxy.
    "…Oh, now this is nostalgic. So the stage is set in the Japanese countryside. Reminds me of Hinamizawa. …Though, it looks like this place is more desolate than Hinamizawa ever was. …Right then, time to pick my piece. Which one should I choose?"
    Lambdadelta held out a hand, and white, black, blue, and red pieces in various shapes and sizes, reminiscent of chess, appeared in the air.
    "Which one would be best? …Hmm…"
    To participate in a game within a Fragment, you first must send in a piece. In other words, this was much like the character select screen of a video game.
    After folding her arms and giving it some deep thought, she eventually settled on a black piece.
    She wasn't sure of the situation, but if the point of the game was to survive, she figured her best option would be a sturdy, clever all-rounder with a strong desire to live.
    "…In which case, it's gotta be this piece. Let's go, my other self."
    She plucked the piece out of midair, then tossed it into the galaxy.
    As soon as she did, an infinite number of dazzling lights scattered about, and within a moment, the world was completely buried in a sea of stars.
    Within those bright lights, Lambdadelta's consciousness was sucked away…"
  52. 52.0 52.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 11
  53. 53.0 53.1 53.2 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 23
  54. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14 (Manga)
  55. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 11 (Manga)
  56. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 20
  57. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 22 (Manga)
  58. Umineko: When They Cry - Questions Arc Episode 2 Characters Servant Kanon Executed "Servant Kanon
    The witch erased his corpse for fun.
    That alone caused an incredible uneasiness among the survivors.
    If that which exists resides in the human world,
    then that which does not exist is truly fantasy.
    Fantasy takes the form of what they fear."
  59. 59.0 59.1 59.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
  60. 60.0 60.1 60.2 60.3 60.4 60.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
  61. 61.0 61.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
  62. 62.0 62.1 62.2 62.3 62.4 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3
  63. 63.0 63.1 63.2 63.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
  64. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 10
  65. Umineko: When They Cry - Questions Arc Episode 2 Tips Golden Butterfly Brooch
  66. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 25 (Manga)
  67. 67.0 67.1 67.2 67.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
  68. 68.0 68.1 68.2 Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
  69. 69.00 69.01 69.02 69.03 69.04 69.05 69.06 69.07 69.08 69.09 69.10 69.11 69.12 69.13 69.14 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
  70. Umineko When They Cry - Questions Arc
  71. 71.0 71.1 71.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
  72. 72.0 72.1 72.2 72.3 72.4 72.5 72.6 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
  73. 73.0 73.1 73.2 73.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
  74. 74.0 74.1 74.2 74.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 32 (Manga)
  75. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Voyagers (Visual Novel)
  76. 76.0 76.1 76.2 76.3 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
  77. 77.0 77.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
  78. 78.0 78.1 78.2 78.3 78.4 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
  79. 79.0 79.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
  80. Episode 1 - Legend of the Golden Witch Chapter 19
  81. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 17
  82. 82.0 82.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 22
  83. 83.0 83.1 83.2 83.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
  84. 84.0 84.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
  85. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 1
  86. Umineko: When They Cry - Answers Arc Episode 6 Spirit Mirror
  87. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 8
  88. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 7
  89. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 13
  90. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 19
  91. 91.0 91.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
  92. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Bonus Chapter Memory Aid (Manga)
  93. 93.0 93.1 93.2 93.3 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1
  94. 94.00 94.01 94.02 94.03 94.04 94.05 94.06 94.07 94.08 94.09 94.10 94.11 94.12 94.13 94.14 94.15 94.16 94.17 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 3
  95. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 18
  96. 96.0 96.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
  97. 97.0 97.1 97.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
  98. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
  99. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
  100. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
  101. 101.0 101.1 101.2 101.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
  102. 102.0 102.1 102.2 102.3 102.4 102.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
  103. 103.0 103.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
  104. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
  105. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
  106. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
  107. 107.0 107.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
  108. 108.0 108.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
  109. 109.0 109.1 109.2 109.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
  110. Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
  111. Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
  112. 112.0 112.1 Say It In Red! An Interview with Ryukishi07 "APGNation: The character of Sayo Yasuda in Umineko is interesting. What were your thoughts in Sayo's creation? Additionally, what were your thoughts on her expansion in the Umineko manga?
    Ryukishi07: The secret of the character of Sayo is the core of Umineko's story, so her inner workings and development were designed carefully and with the utmost complexity.
    In the original version, in order to leave room for imagination for the reader to solve the mystery, I chose not to draw Sayo's secrets in great detail (of course, it's still possible to grasp, but I didn't show things in a way where everyone would get it.)
    With the manga version of Umineko, however, we considered the work to be a "period" to the "sentence" that is the world of Umineko.
    Because of this, when I met with Natsumi-sensei [Kei Natsumi, the artist of the manga adaptation of Umineko's eighth episode], I asked her to show all the secrets in a way that can easily be understood by anyone.
    Thus, all of the episode of Sayo that appeared in the EP8 manga is the official answer to the world of Umineko.
    By no means is the manga version an individual interpretation. It is an official answer from me, Ryukishi07."
  113. Say It In Red! An Interview with Ryukishi07 "APGNation: There are many of your works that have been adapted into anime or manga. How is it decided as to which works receive adaptations?
    Ryukishi07: Basically, we receive an offer from the company, and we accept it.
    So far, the availability of anime and manga adaptations of our works is made possible by courteous cooperation with such companies, and for this I am sincerely grateful.
    So, for those who are rooting for more anime and manga of our work, I would be happy if you could support the Japanese companies responsible. (laughs)"
  114. 114.0 114.1 Ryukishi07 x KEIYA Special Talk ""Will people be able to enjoy 'the fun of speculation' in the anime and manga versions too?"
    Ryuukishi: Of course. I have been supervising those very carefully. In Higurashi, there were some problems with presentation, and they were allowed to do as they pleased in certain areas. But this time, I have been checking very carefully to make sure there are 'no misconceptions in the presentation' this time, so I think people will be able to significantly enjoy speculation in those as well.
    Keiya: In that case, will people who only watch the anime be able to speculate about the series?
    Ryuukishi: There is an overwhelming difference in the amount of information contained in an anime and the original work, so it will probably be best to play the original as far as 'the number of hints' is concerned. But as I just said, mysteries in pictures and mysteries in text focus on foreshadowing in very different ways, so things that you didn't notice in the original might feel very out of place in the anime. Then when you return to the original and read the same scene again, you might suddenly feel that something is very suspicious in certain places...... The opposite holds true as well, since some places might not leave an impact when on screen, but the text would lead one to wonder "why is this part being described so thoroughly?" So it might be useful to see it through different mediums."
  115. Ryukishi07 x KEIYA Special Talk ""If you were to assign a difficulty to the other formats, would you say that they're easier or harder than the original?"
    Ryuukishi: I believe that the primary factors that decide the difficulty of a puzzle are the amount of hints and the amount of information. In that sense, you might be able to say that the original will actually be the easiest. As you know, things need to be condensed to fit in manga or anime versions. You can't just copy every line word for word and use the same description, so the amount of information naturally shrinks. Because of this, the original will always be easy as far as the quantity of information is concerned. Although there are also more fake leads in the original (laughs). But I wonder if that makes the difficulty equal between the two. Just like Higurashi, I think you should enter into Umineko from the type of media that you are most comfortable with. Then, when you also look at the different formats and see the information in a new light, you might be able to get close to something."
  116. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
  117. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
  118. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
  119. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
  120. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
  121. 121.0 121.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
  122. 122.0 122.1 122.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
  123. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)
  124. 124.0 124.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)

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