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Ange Ushiromiya

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Umineko When They Cry/Ange Ushiromiya
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Ange Ushiromiya, also known as ANGE or ANGE-Beatrice, is the daughter of Rudolf and Kyrie Ushiromiya and the younger sister of Battler Ushiromiya. As the sole surviving member of the Ushiromiya family in 1998, she embarks on a journey to uncover the truth behind the Rokkenjima Mass Murders. She makes her first appearance in Banquet of the Golden Witch.

"Spoilers Ahead"
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself.
"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Ange Ushiromiya
Origin
Origin Umineko When They Cry
Creator Ryukishi07
First Appearance Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9 (Mentioned), Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16 (Flashback), Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20 (Present)
Actor Rina Sato
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age 6 (1986), 18 (1998)
Birthday June 17, 1980
Height Unknown
Weight Unknown
Ethnicity Japanese
Status Alive
Alignment Chaotic Neutral (Witch of Truth Fragment), Neutral Good (Acceptance Fragment)
Archetype Everyman, Magician
Occupation Writer, Miko Priestess of Featherine Augustus Aurora
Time Period 1986, 1998
Language Japanese
Combat Style Debating/Street Fighting
Homeworld Earth
Relationships
Affiliations Ushiromiya Family, Mariage Sociere, Lambdadelta, Bernkastel, Featherine Augustus Aurora
Enemies Bernkastel, Lambadelta, Featherine Augustus Aurora

Background

This dropdown contains the synopsis of ’s story. Read at your own risk as you may be spoiled otherwise!

Ange was born as Rudolf's illegitimate child with Kyrie, as Rudolf was already married to Asumu at the time. This situation contributed to Battler's decision to leave the Ushiromiya family, partly so that Ange could grow up in a more stable and loving environment.

She enjoyed a happy childhood for the first six years of her life. Despite only seeing Battler on her birthdays, the two developed a close bond. At some point, she discovered Kyrie's diary, which detailed her resentment toward Asumu. On one of her birthdays, the family visited an amusement park, where Battler won a pair of cheap hair ornaments from a crane game—an item Ange would cherish for the rest of her life.

Ange was also close to Maria and often played with her doll Sakutarou during family gatherings. However, she was unable to attend the 1986 family conference due to illness. That year, the Rokkenjima massacre occurred, with only Eva surviving. Eva became Ange's foster parent and initially welcomed her with warmth, promising to help them rebuild their lives. Their relationship started well, but it eventually deteriorated.

In The Witches' Tanabata, Ange made a wish for her family's return. Bernkastel visited her and offered to grant the wish, but only if Ange rejected Eva's affection. She convinced Ange that her heart could only hold one mother—Kyrie—and that Eva could not take her place. Still a child, Ange believed Bernkastel and followed her instructions, deliberately sabotaging her relationship with Eva, even after Eva's death.

As a teenager, Ange attended St. Lucia's Academy. By then, it was widely known that Eva would leave her entire fortune to Ange, which fueled public belief in the Rudolf family culprit theory. This led to bullying at school, as classmates resented that Ange would inherit everything despite her family's alleged crimes. It also became known that she shared a full-blooded sibling relationship with Battler, and she had learned about her parents' illegal business dealings.

Lonely and alienated, Ange escaped into fantasy by reading Maria's diary and creating imaginary companions. She formed an illusory version of Maria, Sakutarou, and the Stakes of Purgatory. She learned magic and became the Witch of Resurrection, eventually able to summon the Seven Sisters of Purgatory, with Mammon becoming her close friend.

However, the bullying worsened, and Ange once asked her Furniture to kill her tormentors. They refused, and one by one, she denied their existence, effectively killing them. She also destroyed her illusions of Maria and Sakutarou, and finally Mammon, who told her she was ultimately alone. It was not until her graduation that she was able to summon them again. On Eva's deathbed, Ange finally asked her what happened on Rokkenjima, but Eva refused to answer, grabbing her hair and telling her to ask her parents in hell. Eva died without revealing the truth, and Ange inherited all of her assets, beginning her quest to uncover the secrets of Rokkenjima.

Appearance

General Description: Ange has red hair with mini twintails, styled half-up and secured by a cheap pink bead accessory given to her by Battler. She has square bangs hanging over her forehead and dark-blue eyes. She inherited the shape of her mother Kyrie's eyes and nose, and appears to be well-endowed, also inherited from her mother.

Young Adult Outfit: A black blazer with a black belt over a white collared shirt with a lavender bow tie. A short pleated white skirt. Long black frilly-edged stockings. Plain black ribbon-tied shoes. A red armband with the Ushiromiya crest on her left arm.

Childhood Outfit (Age 6): A green dress with a lavender bow. White socks with the Ushiromiya crest displayed on her left sock. Plain shoes. A golden butterfly key given to her by Battler.

Alternate Forms/Disguises: She has her human self and her witch self as alternate forms that exist in two separate domains.

Personality

  • Cheerful and Upbeat as a Child: Before the Rokkenjima incident, Ange was cheerful and upbeat. She loved her family, especially her older brother Battler, and hated being alone.
  • Cold, Calm, and Cynical After the Incident: After the Rokkenjima incident and Eva being the only survivor, Ange lost her smile and developed a cold, calm, and cynical personality due to loneliness, pressure, and Bernkastel's manipulation.
  • Sarcastic and Uses "It's Useless": As a young woman, Ange is sometimes sarcastic. She has a habit of saying "It's useless, it's all useless" during difficult situations, similar to her brother.
  • Emotional When Confronted with the Truth: Despite her cold and calm front, Ange becomes emotional at times. She broke down during the EP 7 Tea Party after Bernkastel showed her the truth of the Rokkenjima Massacre.
  • Bitter and Lonely: Deep down, Ange became bitter and lonely due to her grief. This drove her desire to find the truth and clouded her memories of happy moments with her family.

Goals

  • Find out the truth of her family's death (Succeeded).
  • Bring her family back (Failed).
  • Become a writer to make others happy (Succeeded).

Relationships

Battler Ushiromiya

Battler is Ange's older brother. Despite his estrangement from their father Rudolf, Battler maintained a close bond with Ange and enjoyed spending time with her. During a trip to an amusement park, he won some hair ornaments from a crane game as a gift for Ange—a token she continues to cherish.

Beatrice

Ange serves as a successor to Beatrice in her role as ANGE-Beatrice, though the two share an antagonistic relationship. Ange is determined to defeat Beatrice in order to free her family from the events of 1986 Rokkenjima, no matter the cost. In Twilight, Ange fights against Beatrice and Battler before ultimately coming to accept her.

In side arcs, the two are frequently depicted bickering with one another and competing over Battler.

Eva Ushiromiya

As the sole survivor of the Rokkenjima Mass Murders, Eva gained custody of Ange, who had not been present on the day of the 1986 family conference. Eva attempted to accept Ange as her new daughter, but her intentions were clouded by grief over the loss of her son George. She tried to raise Ange as George's successor, but Ange was unreceptive to her strict upbringing and unwilling to accept her as a replacement mother. The situation was further strained by Eva's constant comparisons of Ange to her deceased son.

As a result of Ange's rejection and the mounting public pressure on Eva, their relationship grew increasingly bitter and resentful. By the time of Eva's death, their bond had deteriorated beyond repair. Eva's categorical refusal to tell Ange the truth about her family's death only deepened Ange's fury. Eva died cursing Ange, yet her final act was to bequeath her the entirety of the Ushiromiya fortune and name—an attempt to lead Ange toward the same tragic fate she herself had endured.

In the final two arcs, it is revealed that Eva had concealed the truth to hide the fact that Ange's parents were responsible for the massacre. The side story The Witches' Tanabata also reveals that Bernkastel played a role in Ange's rejection of Eva, having made her promise never to accept Eva as her new mother in exchange for the illusory hope that her parents might one day return.

Juuza Amakusa

Amakusa serves as Ange's bodyguard. She is occasionally irritated by his joking demeanor, but she eventually comes to appreciate it as a form of lighthearted relief once she learns how to handle him. Amakusa, in turn, is swept up by Ange's free-spirited nature, though he finds such a life not entirely disagreeable. The two may be more alike than they realize.[1]

Lambdadelta

Lambdadelta is another opponent of Ange, much like Beatrice. However, Lambdadelta sees value in Ange as a tool to help her remain with Bernkastel forever. She attempts to convince Ange to become her piece rather than Bern's and to prolong the game for as long as possible, but her efforts fail. After this, Lambdadelta considers Ange a failure and shows little interest in her later development—as seen in Requiem of the Golden Witch, when she tells a distressed Ange to be quiet as the true events of the Rokkenjima Mass Murders unfold. However, in Twilight of the Golden Witch, Lambdadelta comes to sympathize with Ange and names her—along with the other Golden Land residents—as her mikos, fighting on their behalf.

Maria Ushiromiya

Maria is Ange's older cousin through her paternal aunt Rosa. Ange was initially very close to Maria, often playing with her cousin and her toys, including Sakutarou. Maria even allowed Ange into the exclusive alliance of witches she had created with Beatrice. However, when Ange made fun of Maria one day—having been told by her mother that Sakutarou was merely a plush toy and not a real being—Maria expelled Ange from her life and her magical world. She went so far as to write in her diary that she hated Ange as much as she hated Rosa after the latter destroyed Sakutarou.

Kyrie Ushiromiya

Kyrie is Ange's mother, who appeared to care deeply for her daughter. In Requiem of the Golden Witch, as Rudolf and Kyrie plan the massacre, Kyrie considers sparing Battler so that Ange would not become upset or disrupt the family's happy atmosphere due to his absence. Later, however, Kyrie confesses to Eva that she viewed Ange as nothing more than a chain to hold Rudolf, never truly loving her as a daughter. She admits that, if the moment called for it, she would be capable of "vanishing" from Ange's life at any moment.

Rudolf Ushiromiya

Rudolf is Ange's father. While their relationship is not extensively explored in the story, Rudolf deeply loved Ange from the bottom of his heart, and she reciprocated that affection. She fondly remembers both him and Kyrie, and part of her refusal to accept Eva as her new mother stems from her belief that no one could ever replace her parents.

Featherine Augustus Aurora

Ange first encounters Featherine in her human form as Tohya and soon becomes her Reader. Though Ange speaks to her with considerable rudeness, Featherine overlooks this and is in fact greatly amused by it.

General Information

Name: Ange Ushiromiya[2]

Other Names: Ange Beatrice[3], Gretel[4] (Her fake name), Yukari Kotobuki[5]

Title

Origin: Umineko When They Cry -Episode 4- Alliance of the Golden Witch

Overall Series: Umineko When They Cry

Greater Franchise: 07th Expansion

First Appearance

Company

  • Video Game:
    • Publisher
      • Japanese: 07th Expansion (For Windows) Taito (For FOMA), Alchemist (For the PS3 & PSP), Aibee (For iOS), Entergram (For Switch & PS4)
      • Worldwide: MangaGamer
  • Main Manga
    • Magazine: Monthly Shōnen Gangan, GFantasy, Gangan Joker, Gangan Online, Gangan Powered
    • Publisher
      • Japanese: Square Enix
      • English: Yen Press
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Magazine: Manga Palette Lite
    • Publisher: Ichijinsha
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Magazine: Dengeki G's Festival! Comic
    • Publisher: ASCII Media Works
  • Light Novel
    • Imprint: Kodansha Box
    • Publisher: Kodansha
  • Anime
    • Network: UHF Stations
    • Licensor: NIS America

Creator

  • Video Game
    • Developers: 07th Expansion
    • Writer: Ryukishi07
  • Main Manga
    • Writer: Ryukishi07
    • Illustrator: Kei Natsumi (Episode 1, 3, & 8), Jirō Suzuki (Episode 2), Sōichirō (Episode 4), Akitaka (Episode 5), Hinase Momoyama (Episode 6), Eita Mizuno (Episode 7)
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Writer: 07th Expansion
    • Illustrator: Makoto Fugetsu
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Writer: 07th Expansion
    • Illustrator: Yuki Hiiro
  • Light Novel
    • Writer: Ryukishi07
    • Illustrator: Tomohi
  • Anime:
    • Studio: Studio Deen
    • Director: Chiaki Kon
    • Producers: Mika Nomura, Hiroyuki Ōmori, Takema Okamura
    • Writer: Toshifumi Kawase

Actor

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Handedness: Right-Handed

Age

Birthday: June 17, 1980[12]

Time Period

Timeline: Umineko Timeline

Homeworld: Earth

Residence: Ushiromiya House

Story Role: Secret Protagonist, Secondary Protagonist

Legacy: Global Legacy (Due to inheriting Eva's will as Beatrice she is famous worldwide, though she undoes this by erasing her identity entirely, and takes on a new identity as a world-renowned author that has written books more popular then the Harry Potter series[5])

Influence: Event Influence

Language: Japanese

Ethnicity: Japanese

Religion: N/A

Classification: Student, Final Beatrice

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Writer[9], Miko Priestess of Featherine Augustus Aurora[13],

Combat Style: Debating/Street Fighting

Affiliations: Ushiromiya Family, Mariage Sociere, Lambdadelta, Bernkastel, Featherine Augustus Aurora

Enemies: Bernkastel, Lambadelta, Featherine Augustus Aurora

Height: Unknown

Weight: Unknown

Status: Alive

Alignment

Protection Level: Street Protector

Potential

Archetype: Everyman / Magician

Codex Statistics

Grade: S

Tier: 10-B, 9-C with Gun. At least 2-C in the Meta World

Cardinality: Finite

Dimensionality: 3-D in her humanoid form, Devoid in truth

Power Source: Magic

Attack Potency: Average Human level, Bone level with Gun. At least Universe level (Buster) in the Meta World (After fully awakening to herself as the Witch of Truth she was able to fight and defeat Bernkastel[15], where it was directly noted in Lambdadelta and Bernkastel's fight that they were destroying the universe itself[16]). Can ignore conventional durability in the Meta-World (The Meta World is largely a conceptual plane where attacks are done[17] through the usage of truths[18]. Where witch hunters normally need to consider conceptual areas that withces escape too[19], with conceptual denials used as a primary weapon[20])

Durability: Average Human level. At least Universe level in the Meta World. Existence in the Meta-World makes them very difficult to kill (Death in the Meta World is ultimately meaningless[21] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[21], the other being the death of being outside of the game[21] where one loses interest in playing the game anymore[21] effectively being a death as they refuse to come back[21], otherwise standard "death" does not exist. Even if a witch is killed in the human domain they still exist within the Meta World)

Striking Strength: Average Human Class. At least Universe Class (Buster) in the Meta World

Lifting Strength: Average Human Class, Higher in the Meta World

Travel Speed: Average Human Speed, Far Higher in the Meta World (Magic Augmentation can amplify one to reach the speed of sound and even surpass it including if they are being augmentated by their jealously[22])

Attack Speed: Average Human Speed, Far Higher in the Meta World

Reaction Speed: Average Human Reactions, Far Higher in the Meta World

Stamina: Average. Superhuman in the Meta-World (Withstood the urge to scream in agony so that she could exchange her last words with Battler even while red-hot imlements of torture heated in the witch's furnace grabbed her flesh pinch by pinch tearing and ripping her into sticky ribbons of shredded flesh[6])

Range: Standard Melee, Hundreds of Meters with Fire Arm, Higher with Magic

Intelligence: Genius Intelligence (Ange was able to find one of Featherine's alias' by converting the pronunciation of her pen name entirely into numbers and then could easily deduce that 11,019,960,567 was eighteen to the eigth power[13])

Knowledge: At least Expert level








Recognized as Beatrice the Golden Witch by Bernkastel[3], giving her:


The Steven Stakes of Purgatory

The Steven Stakes of Purgatory[94]

  • Description: Stakes containing the seven magics that represent the seven deadly sins.
  • Usage: An attack from the Seven Sisters of Purgatory that shoots out ultra-high speed stakes that hit the target with perfect accuracy.
  • Function: In accordance with the user's orders, they bury themselves into the desired location of the desired target with perfect accuracy. Because they flit about at ultra-high speeds and change trajectories at will by bouncing off walls and the like, they have no blind spots, and will hit their targets without fail no matter what form of cover they might be hiding behind. Furthermore, it is possible to change the force they hit with depending on the part of the body at which they strike. They are extremely powerful weapons, but they cannot target pure people who have not committed one of the seven deadly sins or people who have a strong resistance to magical power.

Notable Techniques


Standard Attacks (A Button)

Short-ranged, low damage dealing attacks, the typical fighter's attack, however these attacks come out fast[23].

Standard Attacks (B Button)

Average-ranged, average damage dealing attacks, these move also at decent speed[23].

Standard Attack (C Button)

High-ranged, high damage dealing attacks, however these attacks come out slow[23].

Partner Switch

The fighters can switch in with their partner fighter during battle[23].

Throw

A typical throw attack, can be countered if the opponent uses inputs throw at the same time[23].

Specials

When the special gauge is up, a character can utilize their special attacks[23].

EX Specials

Stronger specials that take away one of the fighters stocks[23].

Super

The fighter's super attack that causes two stocks to use[23].

Break Limit

A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[23].

Touch

Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[23].

Knockback Guard Touch causes the enemy to knockback from the counter[23].

Damage Touch is a combo breaker that causes the opponent to fly far away[23]. Though damage touch greatly increases the charge recovery time[23].

Assault Touch is an invicible dash attack that has the fighter crash into the opponent[23]. Though it greatly increases the charge recovery time[23]. Assault Touch can go through special attacks[23].

Stunning

Fighters can combo a fighter enough to where they enter a state where they're dizzy[23]. In this state, they cannot do bursts.

Metaworld Gauge

A red gauge appears beneath the timer. Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[25]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[25], as long as they continue performing the correct button inputs. The opponent can cancel Meta-World by activating it themselves as soon as it is declared[25]. In response, the first fighter may reactivate it again, provided they still have enough stocks[25].

Red Truths

The Red Truth is an absolute truth spoken in red text, introduced by Beatrice during her game with Battler. Everything said in red is the truth, and the speaker is under no obligation to provide further proof confirming what they say. Red truths cannot be used for things where the speaker cannot give an explanation, though they can tweak facts if an explanation can be provided.

It is normally advisable not to use red truths when one already has the advantage. They can be used to insult someone as if it were the truth, and can fix quick mistakes. In Episode 3, Beatrice notes that everything she speaks in red is absolute and unwavering truth with no room for dispute.

Battler discovers that red truths are a double-edged sword that can cut one down if used carelessly. The red is information that exposes the truth and allows a counterattack if used incorrectly.

The Red Truth is defined as an absolute truth and a tool available to witches. Witches can permit humans to use Red Truths. Red truths cannot be used to force oneself to speak in red when unable, which will cause suffocation. There are no red truths in the Human World.

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing.

Red truths can only be said about actual truth. If a witch's trick contradicts the red truth, it is a lie which breaks the rules.

There are two types of red truths: one that applies to a specific game board and one that is shared across all game boards and can operate outside the cat box.

Blue Truths

Blue Truths were introduced when Beatrice allowed Battler to use them in Episode 4. They function similarly to red truths, but the blue truth must deny the witch's position or it is not valid. For example, "There are five master keys" is not a valid blue truth as it does not deny the witch. Instead, it must be phrased as "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"

Blue truths allege that humanity and clever trickery are the truth of the matter. Witches can use blue truths too, as they exist purely to denote a theory that denies the opponent, forcing the opponent to disprove the blue with a red truth.

Blue truths not only refute red truths but make them unable to be used if their theory is too solid for a red truth to counter.

Golden Truths

Golden Truths were introduced when Battler rose to the level of a Game Master and used one to prove a corpse could be identified as Kinzou Ushiromiya after a red truth countered it. Golden truths can only be used by the Game Master. The strength of the truth varies; its power is equal to a red truth, sometimes inferior but other times superior.

Purple Truths

Purple Truths were introduced by Bernkastel during the final game. Purple statements have equivalent power to red truth. However, only the culprit is capable of lying in purple statements.


Stakes containing the seven magics that represent the seven deadly sins. In accordance with the user's orders, they bury themselves into the desired location of the desired target with perfect accuracy. Because they flit about at ultra-high speeds and change trajectories at will by bouncing off walls and the like, they have no blind spots, and will hit their targets without fail no matter what form of cover they might be hiding behind. Furthermore, it is possible to change the force they hit with depending on the part of the body at which they strike. They are extremely powerful weapons, but they cannot target pure people who have not committed one of the seven deadly sins or people who have a strong resistance to magical power.
The Seven Stakes of Purgatory Files

An attack from the Seven Sisters of Purgatory that shoots out ultra-high speed stakes that hit the target with perfect accuracy.


Other

Standard Tactics

Weaknesses

Explanations


Rokkenjima

Rokkenjima is an island in the Izu Archipelago South of Tokyo[109], being a small island no more than six miles across and owned by the wealthy Ushiromiya family[109]. The island is plentiful with wildlife (specifically large flocks of seagulls) being left largely untouched by the Ushiromiya family and they only disappear to incite disaster occurring[36]. The island was bought by the head of the Ushiromiya Family after the great Kanto earthquake nearly brought the clan to ruin in 1923[36].

During the events of Episode 3 and onward, Rokkenjima entered a state of being a layered world, where both scientific and magical theories coexist thus neither side can cancel out the others arguments[40].

Ushiromiya Family

A wealthy family that annually goes to Rokkenjima island for family gatherings[109]. There was a time when the great Kanto earthquake brought the Ushiromiya clan to ruin in 1923 but the head of the Ushiromiya family used his considerable talent and astonishingly good luck to revive the family's fortunes, being the one to have bought Rokkenjima where he makes his home[36]. This is done due to his legendary ten tons of gold that he used as the foundation of his fortune[39], which other members of the Ushiromiya family are trying to get through inheritance of finding the location of the gold[110]. According to Kinzou Ushiromiya he got ten tons of gold by making a contract with the witch Beatrice[39].

Those that marry into the Ushiromiya family are not treated the same as those born by blood into it[110], they are never allowed to wear the family's crest even after marrying into it and are treated like a complete outsider due to not sharing the blood[110] being considered by some of the family members "glorified maid-servant"[110] and insulted at the idea of receiving any orders from those that do not share the blood[110].

The family is sat in according to the line of succession which is as follows:[110] Head of the Family, Kinzou Ushiromiya[110] -> Future Head of House, Krauss Ushiromiya (Jessica's Father)[110] -> Second in Line, Eva Ushiromiya (George's Mother)[110] -> Third in Line, Rudolf Ushiromiya (Battler's Father)[110] -> Fourth in Line, Rosa Ushiromiya (Maria's Mother)[110] -> Fifth in Line, Jessica Ushiromiya[110] -> Sixth in Line, George Ushiromiya[110] -> Seventh in Line, Battler Ushiromiya[61] -> Eight in Line, Maria Ushiromiya[110] -> Ninth in Line, Natsuhi Ushiromiya (Jessica's Mother)[110] -> Tenth in Line, Hideoyoshi Ushiromiya (George's Father)[110] -> Eleventh in Line, Kyrie Ushiromiya (Rudolph's Second Wife)[110]

Spirit Attunement

It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[109].

Witch of Rokkenjima

The Witch of Rokkenjima is a legend[36] that was told to the children of the Ushiromiyas about how Beatrice comes on dark, stormy nights wandering out of the forest in search of human sacrifices[110]. With this legend also comes a mystery with Beatrice's epitaph that reads as follows:

If you seek the Golden Land, follow the river and seek the key downstream, you will find a village. In this village, seek the shore of which two will speak. There the key to the Golden Land sleeps.

Whoever finds the eky should follow these directions to the Golden Land.

On the first night, offer up as sacrifices the six the key chooses.

On the second night, those who remain will tear apart the two who are close.

On the third night, those who remain will praise my noble name.

On the fourth night, gouge the head and kill.

On the fifth night, gouge the chest and kill.

On the sixth night, gouge the belly and kill.

On the seventh night, gouge the knee and kill.

On the eighth night, gouge the foot and kill.

On the night night, the witch will revive, and none shall be left alive.

On the tenth night, the journey will end, and you shall reach the capital in which the gold dwells.

The witch will praise the wise and bestow four treasures. One shall be all the gold in the Golden Land. One shall be the resurrection of the souls of all the dead. One shall be the ressurection of love lost. One shall be the witch, put into an eternal sleep.

Rest in peace, My beloved witch, Beatrice.

The Witch's Epitaph Manga

Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, at journey's end, you shall attain to the power of the Golden Land's treasures, once and for the last time.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my beloved witch, Beatrice.

The Witch's Epitaph Original English Translation
My beloved hometown, the sweetfish river running through it.

You who seek the Golden Land, follow its path downstream and seek the key.

If you follow the river downstream, you will find a village. In the village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

He who lays hand upon the key shall travel under the rules below.

At the first twilight, you shall lift up as sacrifice the six chosen by the key. At the second twilight, the surviving shall tear apart the two who are close. At the third twilight, the surviving shall praise my honorable name on high. At the fourth twilight, gouge the head and kill. At the fifth twilight, gouge the chest and kill. At the sixth twilight, gouge the stomach and kill. At the seventh twilight, gouge the knee and kill. At the eighth twilight, gouge the leg and kill. At the ninth twilight, the Witch shall be revived and none shall be left alive. At the tenth twilight, the journey shall end and you should reach the village of gold.

The Witch will praise the wise, and should bestow four treasures. One shall be, all the gold from the Golden Land. One shall be, the resurrection of the souls of all the dead. One shall be, even the resurrection of the lost love. One shall be, to put the Witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Original Witch Hunt Retranslation
Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, the journey shall end, and you shall reach the capital where the gold dwells.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Second Witch Hunt Retranslation

懐かしき、故郷を貫く鮎の川。

黄金郷を目指す者よ、これを下りて鍵を探せ。

川を下れば、やがて里あり。 その里にて二人が口にし岸を探れ。 そこに黄金郷への鍵が眠る。

鍵を手にせし者は、以下に従いて黄金郷へ旅立つべし。

第一の晩に、鍵の選びし六人を生贄に捧げよ。 第二の晩に、残されし者は寄り添う二人を引き裂け。 第三の晩に、残されし者は誉れ高き我が名を讃えよ。 第四の晩に、頭をえぐりて殺せ。 第五の晩に、胸をえぐりて殺せ。 第六の晩に、腹をえぐりて殺せ。 第七の晩に、膝をえぐりて殺せ。 第八の晩に、足をえぐりて殺せ。 第九の晩に、魔女は蘇り、誰も生き残れはしない。 第十の晩に、旅は終わり、黄金の郷に至るだろう。

魔女は賢者を讃え、四つの宝を授けるだろう。 一つは、黄金郷の全ての黄金。 一つは、全ての死者の魂を蘇らせ。 一つは、失った愛すらも蘇らせる。 一つは、魔女を永遠に眠りにつかせよう。

安らかに眠れ、我が最愛の魔女ベアトリーチェ。

The Witch's Epitaph Original Japanese Text

Despite it being a legend, Beatrice the witch is real and exists[42].

It is also revealed by Genji that Beatrice was the second lover of Kinzou who perished before the mansion was built and he spent years focusing on his dark arts in order to revive her[111].

Debates

There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[112], effectively being the same as viewing them from a different plane[112] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[112].

Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[113]. One can tweak facts previously established on the game board to effectively create new rules and truths[26].

Gameboards can have turns stalled if one of the members refuse to continue[40], one can even fall into the reality of the game board[40].

Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[40]. One's voice cannot reach into the Game Board[114].

Along with this it has no effect on anything in the main world[115].

It is established further in Battler's game board against Eva Beatrice that witches are allowed to[116][117] resurrect the dead for testimony[116] the human side cannot use this move even if there's witches on their side[116]. Along with this, witches can[117] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[117]. Though red can also be used to fully deny a witch[117] exposing the answers and destroying all the magic[117].

Witches can also add new pieces into the Gameboard that function as detectives[118].

Each gameboard is its own world with each one's conclusion having an effect on reality[118]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.

Each gameboard exists as one small game in the endless sea of Fragments[67].

Pawns

Pawns are pieces on the game board set by the people in the Metaworld.

Some pieces have awareness that they're pieces on the game board[68].

The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[119].

The injuries pawns receive in a game board[30] or events they experience within a game board[30] have no effect on those in the metaworld[120]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[98].

Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[98], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[98]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[66].

Game Masters

Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[121].

In these games, they are telling entire stories and controlling it how they see fit with their pawns[45] with these gameboard stories being compared to films such as mysteries and splatter films[45].

The Game Master can establish an illusory court when one believes they have found the culprit[66].

Game Masters can make entire court trials based off the games they made[70].

Game Masters have full control over what is or isn't truth[71]. Through this control, they decide the story of the world and how it will play out[122].

Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[13].

Battler as Game Master learns how difficult in reality game board stories are to construct[21] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[21] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[21].

Noted during Ange and Featherine's discussion tha the Game Master is allowed to smoothly alter their plot at will[105].

Game Masters can grant the power to one to pull the truth from someone[123], known as "the right to spectate"[123].

Death in the Gameboard

Death in the Game Board occurs in two ways[21] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[21], the other being the death of being outside of the game[21] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[21] thus she will never come back to life[21].

It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[124].

Truths

Red Truths

In that case... From now on, when I speak the truth, I will use red.
~ Beatrice introducing the Red Truth

During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[26]. Everything said in red is the truth[26], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[26]. They cannot[26] be used[26] for things where they cannot give an explanation with a red truth[26]. Red truths can tweak facts if an explanation can be provided[26]. It is normally advisable to not use red truths when one already has the advantage[125]. They can be used even to insult one as if it was the truth[126] along with being used to fix quick mistakes[126]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[59]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[107].

The red truth is defined as an absolute truth, a tool available to witches[29]. It is later shown that witches can permit humans to use Red Truths[31].

Red Truths[31] cannot be used[31] to force oneself to speak in red when they cannot which will cause them to suffocate[31].

It is noted by Ronove that there are no red truths in the Human World[68].

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[27].

Red Truths can only be said about actual truth[105], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.

Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[28].

Blue Truths

Beatrice: As of now, Battler, I will allow you to use the blue.

Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?

Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.

Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[29].

For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[29].

Blue truths alleges that humanity and clever trickery are the truth of the matter[29].

However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[31].

Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[30].

Golden Truths

The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!!
~ Dlanor on the Gold Truth

Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[32]. However, golden truths can only be used by the Game Master[32] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[32].

Purple Truths

Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements.

During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[33], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[33].

Souls

One's soul can linger even after they are killed[125].

Kinzou nearly resisted through his soul being erased until a red truth was placed on him[60].

Fate

When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[59].

The Endless Witch

The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[59]. Life and Death are empty concepts to the Endless Witch[59].

The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[127].

Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[127].

Lambdadelta recommended EVA and Bernkastel recommended Ange[127].

Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[127].

Knox's Decalogue

The ten commandments created by Dlanor A. Knox's father and used in heresy trials.

Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.

Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.

Knox's 3rd: It is forbidden for hidden passages to exist.

Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.

Knox's 5th: (not included)

Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.

Knox's 7th: It is forbidden for the detective to be the culprit.

Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.

Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.

Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.

The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.

Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue

Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.

Duel Pistol Set

A set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.

The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.

In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.

For this reason, a duel weapon that would always kill with a single shot was asked for and created.

Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.

Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set

A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.

Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.

City of Books

"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[130] where the entire stories in Umineko are merely a single book[130].

Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[131].

The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[131].

Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[131].

Creators

Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[49].

Trivia

  • Ange's first name ( (縁寿(えんじぇ)?, Enje)) consists of the kanji for "bonds, fate, destiny, relationships" ( (?, lit. bonds, fate, destiny, relationships)) and "felicitations, longevity" ( (寿?, lit. felicitations, longevity)). The name "Ange" also means "angel" in French.
    • Her pseudonym, Yukari Kotobuki (Yukari Kotobuki (寿ゆかり Kotobuki Yukari?)), is derived from the same kanji characters used in her given name. The character уИЂ can be read as "Yukari," while т»┐ can also be read as "Kotobuki."
  • Ange's boarding school, St. Lucia Academy, shares its name with the school attended by Shion Sonozaki in Higurashi. Notably, the original visual novel sprites for Ange and Shion both feature the same emblem on their upper left arms, though their uniforms differ significantly.
    • Although unrelated, Saint Lucia is an island that Agatha Christie visited on holiday, which influenced her writing. Her novel And Then There Were None served as an inspiration for Umineko No Naku Koro ni. In that novel, people are killed one by one on an island, with no one able to determine the killer's identity, and the murders follow a nursery rhyme.
  • Ange's alias "Gretel" references the fairy tale Hansel and Gretel, in which the brother and sister are abandoned by their parents in the forest and encounter a witch who intends to eat them. Hansel is imprisoned by the witch, who fattens him up for consumption. Gretel, forced to work for the witch, outwits her and kills her, then escapes with her brother.
  • Ryukishi07 intended to give Ange a witch costume but ran out of time. Additionally, the child Ange sprites were assembled from parts of other existing sprites.

Profiles

📁 Official Character Profiles
Umineko: When They Cry

Umineko: When They Cry: Questions Arc
Episode 3 (Human Domain)

Ushiromiya Ange

The daughter of Rudolf and Kyrie. Battler's younger sister from a different mother.

She hasn't come in contact with Battler often, but is extremely fond and respectful of him.

She was sick and absent during the family conference, so she always ends up surviving in solitude.

A very unfortunate girl whose heart is in tatters.

Has a bad habit of always walking around with massive amounts of cash, throwing it out to whoever comes first.

右代宮 縁寿(えんじえ)

留弗夫と霧江の娘。戦人の腹違いの妹。

戦人との縁は多くないが、非常に仲が良く尊敬していた。

親族会議の時、体調を崩し欠席した為、常に孤独に生き残ることとなる。

幸薄く、心も荒んでいる。

常に莫大な現金を持ち歩いて、露払いにバラ撒く悪癖がある。

Umineko: When They Cry - Questions Arc
Episode 3 (Witches Domain)

ANGE Beatrice

The final witch, born in 1998.

She was named by EVA as her successor and was accepted, with Bernkastel as her guardian.

She had to start from square one as a witch, but because she exists 12 years in the future, she possesses the ultimate sort of magical resistance, for none of Beatrice's magic can target her.

Furthermore, in a manner opposite to her brother's magical resistance, she has a natural talent for attacks against anything of a magical nature.

She holds tremendous potential for both offense and defense. However, the distance is vast. 12 years is a long time.

エンジュ・ペアトリーチェ

1998年に生まれた最後の魔女。

エヴァより後継者に指名され、ベルンカステルが後見者となり、認められた。

魔女としてはゼロからの出発だが、12年後の未来にその身を置くため、ペアトリーチェのあらゆる魔法は彼女を対象にできないという、究極的な魔法抵抗力を有する。

また、兄の魔法抵抗力とは逆に、魔法属性への攻撃に天性の才能を持つ。

攻守共にポテンシャルは最高。ただし距離が遠い。12年はあまりに。

Umineko: When They Cry - Questions Arc
Umineko: When They Cry: Answers Arc
Episode 6

Ushiromiya Ange

The final descendant of the Ushiromiya family 12 years in the future.

During her journey to reach Rokkenjima while evading pursuers from the Sumadera family, she becomes overwhelmed by a world of an "impossible memory"...

She reached several truths in the previous games and possesses the power to act as an observer.

It seems that witches who hope for the worst for her are great in number, as are those who wish to become her master.

右代宮 縁寿(えんじえ)

12年後の世界の右代宮家最後の末裔。

須磨寺家の追っ手を逃れ、六軒島を目指す旅の途中に"ありえない記憶"の世界に飲み込まれる……

過去のゲームで、いくつかの真相に達しており、観測者を代表できる力を持っている。

彼女の悪態を好む魔女たちも多く、彼女の主になりたいと狙う輩も多いとか。

Umineko: When They Cry - Answers Arc

Misconceptions

Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away

Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[61] due in part to the hesitation within Battler's heart[61]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[61].

It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[37].

On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[37].

Of extra note, Battler directly has Bernkastel helping him[99], Lambdadelta slightly raising the chances of Battler winning[136], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[40]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[137]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[138]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[71].

Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[62].

It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[139].

Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[116][117].

Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[81].

It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[58].

It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[58].

Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[77][78].

Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[78].

Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[140], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.

Magic Isn't Real

This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.

For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.

However, it is proven that the Meta-World is an actual place[9] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.

Such as Ange having her familiars directly interact with the human world and kill all of its people[77][78].

The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.

Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[14] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[14].

It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.

Effectively magic is real but also isn't, it is in the situation of a catbox.

It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[132], giving all the answers for the reader to conclude.

Witches can easily die to guns

This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[62].

The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.

Battle Records

3 - 0 - 0


  • Kasumi Sumadera - Fight[77][78]
    • Conditions: Kasumi had multiple guards with guns, Ange had the seven sisters of purgatory.
    • Location: Rokkenjima Island
  • Eva Beatrice - Fight[78]
    • Conditions: None.
    • Location: Rokkenjima Island
  • Bernkastel - Fight[15]/Result[14]
    • Conditions: Ange summoned Battler and the entire Ushiromiya family to help her.
    • Location: City of Books

None.

None.

References

  1. Umineko no Naku Koro ni, Amakusa dialogue
  2. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Secret Tea Party -????-
  3. 3.0 3.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 4
  4. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 9
  5. 5.0 5.1 5.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 38 (Manga)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 26
  7. 7.0 7.1 7.2 7.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 3 (Manga)
  8. 8.0 8.1 8.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 14 (Manga)
  9. 9.0 9.1 9.2 9.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
  10. 10.0 10.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 39 (Manga)
  11. 11.0 11.1 11.2 11.3 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 13
  12. 12.0 12.1 07th Expansion All Character Settings Collection
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
  14. 14.0 14.1 14.2 14.3 14.4 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)
  15. 15.0 15.1 15.2 15.3 15.4 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 33 (Manga)
  16. Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Chapter 28 (Manga)
  17. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 14 (Manga)
  18. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 18 (Manga)
  19. 19.0 19.1 Umineko: When They Cry - Answers Arc Episode 5 Tips The Red Key (Visual Novel)
  20. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 24 (Manga)
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
  22. 22.0 22.1 22.2 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 23.16 23.17 23.18 23.19 23.20 23.21 23.22 23.23 23.24 23.25 23.26 23.27 23.28 23.29 Umineko: Golden Fantasia - Basic System Features
  24. Umineko: Golden Fantasia
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Umineko Golden Fantasia Metaworld Mechanic
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
  27. 27.0 27.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
  28. 28.0 28.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
  30. 30.0 30.1 30.2 30.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
  33. 33.0 33.1 33.2 33.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
  34. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9
  35. 35.0 35.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 8
  36. 36.0 36.1 36.2 36.3 36.4 36.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
  37. 37.0 37.1 37.2 37.3 37.4 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
  38. 38.0 38.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 6
  39. 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 39.11 39.12 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 4
  40. 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
  41. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 15
  42. 42.0 42.1 42.2 42.3 42.4 42.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 10
  43. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 13
  44. The Banquet of the Golden Witch Episode 3
  45. 45.0 45.1 45.2 45.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
  46. 46.0 46.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 3
  47. 47.0 47.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 4
  48. 48.0 48.1 48.2 Umineko: When They Cry - Answers Arc Episode 5 Beatrice Profile
  49. 49.0 49.1 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)
  50. [When They Cry] The First and Last Gift "The letter ended there.
    After reading that, there was nothing left but to take her up on the challenge. It had been awhile since Lambdadelta had played around with a game board of substance. Since Bernkastel had gone out of her way to pass it along, it was sure to be an entertaining one.
    Lambdadelta touched the Fragment.
    The moment she did, an array of constellations was suspended in the air, pivoting around the Fragment and forming a miniature galaxy.
    "…Oh, now this is nostalgic. So the stage is set in the Japanese countryside. Reminds me of Hinamizawa. …Though, it looks like this place is more desolate than Hinamizawa ever was. …Right then, time to pick my piece. Which one should I choose?"
    Lambdadelta held out a hand, and white, black, blue, and red pieces in various shapes and sizes, reminiscent of chess, appeared in the air.
    "Which one would be best? …Hmm…"
    To participate in a game within a Fragment, you first must send in a piece. In other words, this was much like the character select screen of a video game.
    After folding her arms and giving it some deep thought, she eventually settled on a black piece.
    She wasn't sure of the situation, but if the point of the game was to survive, she figured her best option would be a sturdy, clever all-rounder with a strong desire to live.
    "…In which case, it's gotta be this piece. Let's go, my other self."
    She plucked the piece out of midair, then tossed it into the galaxy.
    As soon as she did, an infinite number of dazzling lights scattered about, and within a moment, the world was completely buried in a sea of stars.
    Within those bright lights, Lambdadelta's consciousness was sucked away…"
  51. 51.0 51.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 11
  52. 52.0 52.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 23
  53. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14 (Manga)
  54. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 11 (Manga)
  55. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 20
  56. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 22 (Manga)
  57. Umineko: When They Cry - Questions Arc Episode 2 Characters Servant Kanon Executed "Servant Kanon
    The witch erased his corpse for fun.
    That alone caused an incredible uneasiness among the survivors.
    If that which exists resides in the human world,
    then that which does not exist is truly fantasy.
    Fantasy takes the form of what they fear."
  58. 58.0 58.1 58.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
  59. 59.0 59.1 59.2 59.3 59.4 59.5 59.6 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
  60. 60.0 60.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
  61. 61.0 61.1 61.2 61.3 61.4 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3
  62. 62.0 62.1 62.2 62.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
  63. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 10
  64. Umineko: When They Cry - Questions Arc Episode 2 Tips Golden Butterfly Brooch
  65. 65.0 65.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 25 (Manga)
  66. 66.0 66.1 66.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
  67. 67.0 67.1 67.2 Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
  68. 68.0 68.1 68.2 68.3 68.4 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
  69. Umineko When They Cry - Questions Arc
  70. 70.0 70.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
  71. 71.0 71.1 71.2 71.3 71.4 71.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
  72. 72.0 72.1 72.2 72.3 Umineko: Golden Fantasia Ange Ushiromiya Movelist
  73. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 4 (Manga)
  74. 74.0 74.1 74.2 74.3 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 2
  75. 75.0 75.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter
  76. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 20
  77. 77.0 77.1 77.2 77.3 77.4 77.5 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
  78. 78.00 78.01 78.02 78.03 78.04 78.05 78.06 78.07 78.08 78.09 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
  79. Umineko: When They Cry - Questions Arc Episode 3 Tips The Chiester Sisters Imperial Guard Corps
  80. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 12 (Manga)
  81. 81.0 81.1 81.2 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
  82. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 35 (Manga)
  83. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 27
  84. 84.0 84.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 31 (Manga)
  85. Umineko: When They Cry - Answers Arc Episode 6 All of the Goats Profile
  86. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 16 (Manga)
  87. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 11 (Manga)
  88. Umineko: When They Cry - Answers Arc Episode 5 Ronove Profile
  89. Umineko: When They Cry - Answers Arc Episode 5 Gaap Profile
  90. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 21 (Manga)
  91. Umineko: When They Cry - Answers Arc Episode 6 Zepar Profile
  92. Umineko: When They Cry - Answers Arc Episode 6 Furfur Profile
  93. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 31 (Manga)
  94. 94.0 94.1 94.2 Umineko: When They Cry - Questions Arc Episode 1 Tips The Seven Stakes of Purgatory
  95. Episode 1 - Legend of the Golden Witch Chapter 19
  96. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 17
  97. 97.0 97.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 22
  98. 98.0 98.1 98.2 98.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
  99. 99.0 99.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
  100. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 1
  101. Umineko: When They Cry - Answers Arc Episode 6 Spirit Mirror
  102. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 8
  103. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 7
  104. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 13
  105. 105.0 105.1 105.2 105.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
  106. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 19
  107. 107.0 107.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
  108. 108.0 108.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 32 (Manga)
  109. 109.0 109.1 109.2 109.3 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1
  110. 110.00 110.01 110.02 110.03 110.04 110.05 110.06 110.07 110.08 110.09 110.10 110.11 110.12 110.13 110.14 110.15 110.16 110.17 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 3
  111. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 18
  112. 112.0 112.1 112.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
  113. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
  114. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
  115. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
  116. 116.0 116.1 116.2 116.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
  117. 117.0 117.1 117.2 117.3 117.4 117.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
  118. 118.0 118.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
  119. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
  120. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
  121. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
  122. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
  123. 123.0 123.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
  124. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
  125. 125.0 125.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
  126. 126.0 126.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
  127. 127.0 127.1 127.2 127.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
  128. Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
  129. Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
  130. 130.0 130.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
  131. 131.0 131.1 131.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
  132. 132.0 132.1 Say It In Red! An Interview with Ryukishi07 "APGNation: The character of Sayo Yasuda in Umineko is interesting. What were your thoughts in Sayo's creation? Additionally, what were your thoughts on her expansion in the Umineko manga?
    Ryukishi07: The secret of the character of Sayo is the core of Umineko's story, so her inner workings and development were designed carefully and with the utmost complexity.
    In the original version, in order to leave room for imagination for the reader to solve the mystery, I chose not to draw Sayo's secrets in great detail (of course, it's still possible to grasp, but I didn't show things in a way where everyone would get it.)
    With the manga version of Umineko, however, we considered the work to be a "period" to the "sentence" that is the world of Umineko.
    Because of this, when I met with Natsumi-sensei [Kei Natsumi, the artist of the manga adaptation of Umineko's eighth episode], I asked her to show all the secrets in a way that can easily be understood by anyone.
    Thus, all of the episode of Sayo that appeared in the EP8 manga is the official answer to the world of Umineko.
    By no means is the manga version an individual interpretation. It is an official answer from me, Ryukishi07."
  133. Say It In Red! An Interview with Ryukishi07 "APGNation: There are many of your works that have been adapted into anime or manga. How is it decided as to which works receive adaptations?
    Ryukishi07: Basically, we receive an offer from the company, and we accept it.
    So far, the availability of anime and manga adaptations of our works is made possible by courteous cooperation with such companies, and for this I am sincerely grateful.
    So, for those who are rooting for more anime and manga of our work, I would be happy if you could support the Japanese companies responsible. (laughs)"
  134. 134.0 134.1 Ryukishi07 x KEIYA Special Talk ""Will people be able to enjoy 'the fun of speculation' in the anime and manga versions too?"
    Ryuukishi: Of course. I have been supervising those very carefully. In Higurashi, there were some problems with presentation, and they were allowed to do as they pleased in certain areas. But this time, I have been checking very carefully to make sure there are 'no misconceptions in the presentation' this time, so I think people will be able to significantly enjoy speculation in those as well.
    Keiya: In that case, will people who only watch the anime be able to speculate about the series?
    Ryuukishi: There is an overwhelming difference in the amount of information contained in an anime and the original work, so it will probably be best to play the original as far as 'the number of hints' is concerned. But as I just said, mysteries in pictures and mysteries in text focus on foreshadowing in very different ways, so things that you didn't notice in the original might feel very out of place in the anime. Then when you return to the original and read the same scene again, you might suddenly feel that something is very suspicious in certain places...... The opposite holds true as well, since some places might not leave an impact when on screen, but the text would lead one to wonder "why is this part being described so thoroughly?" So it might be useful to see it through different mediums."
  135. Ryukishi07 x KEIYA Special Talk ""If you were to assign a difficulty to the other formats, would you say that they're easier or harder than the original?"
    Ryuukishi: I believe that the primary factors that decide the difficulty of a puzzle are the amount of hints and the amount of information. In that sense, you might be able to say that the original will actually be the easiest. As you know, things need to be condensed to fit in manga or anime versions. You can't just copy every line word for word and use the same description, so the amount of information naturally shrinks. Because of this, the original will always be easy as far as the quantity of information is concerned. Although there are also more fake leads in the original (laughs). But I wonder if that makes the difficulty equal between the two. Just like Higurashi, I think you should enter into Umineko from the type of media that you are most comfortable with. Then, when you also look at the different formats and see the information in a new light, you might be able to get close to something."
  136. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
  137. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
  138. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
  139. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
  140. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)

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