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Ange Ushiromiya
Ange Ushiromiya, also known as ANGE or ANGE-Beatrice, is the daughter of Rudolf and Kyrie Ushiromiya and the younger sister of Battler Ushiromiya. As the sole surviving member of the Ushiromiya family in 1998, she embarks on a journey to uncover the truth behind the Rokkenjima Mass Murders. She makes her first appearance in Banquet of the Golden Witch.
Background
| This dropdown contains the synopsis of ’s story. Read at your own risk as you may be spoiled otherwise! |
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Ange was born as Rudolf's illegitimate child with Kyrie, as Rudolf was already married to Asumu at the time. This situation contributed to Battler's decision to leave the Ushiromiya family, partly so that Ange could grow up in a more stable and loving environment. She enjoyed a happy childhood for the first six years of her life. Despite only seeing Battler on her birthdays, the two developed a close bond. At some point, she discovered Kyrie's diary, which detailed her resentment toward Asumu. On one of her birthdays, the family visited an amusement park, where Battler won a pair of cheap hair ornaments from a crane game—an item Ange would cherish for the rest of her life. Ange was also close to Maria and often played with her doll Sakutarou during family gatherings. However, she was unable to attend the 1986 family conference due to illness. That year, the Rokkenjima massacre occurred, with only Eva surviving. Eva became Ange's foster parent and initially welcomed her with warmth, promising to help them rebuild their lives. Their relationship started well, but it eventually deteriorated. In The Witches' Tanabata, Ange made a wish for her family's return. Bernkastel visited her and offered to grant the wish, but only if Ange rejected Eva's affection. She convinced Ange that her heart could only hold one mother—Kyrie—and that Eva could not take her place. Still a child, Ange believed Bernkastel and followed her instructions, deliberately sabotaging her relationship with Eva, even after Eva's death. As a teenager, Ange attended St. Lucia's Academy. By then, it was widely known that Eva would leave her entire fortune to Ange, which fueled public belief in the Rudolf family culprit theory. This led to bullying at school, as classmates resented that Ange would inherit everything despite her family's alleged crimes. It also became known that she shared a full-blooded sibling relationship with Battler, and she had learned about her parents' illegal business dealings. Lonely and alienated, Ange escaped into fantasy by reading Maria's diary and creating imaginary companions. She formed an illusory version of Maria, Sakutarou, and the Stakes of Purgatory. She learned magic and became the Witch of Resurrection, eventually able to summon the Seven Sisters of Purgatory, with Mammon becoming her close friend. However, the bullying worsened, and Ange once asked her Furniture to kill her tormentors. They refused, and one by one, she denied their existence, effectively killing them. She also destroyed her illusions of Maria and Sakutarou, and finally Mammon, who told her she was ultimately alone. It was not until her graduation that she was able to summon them again. On Eva's deathbed, Ange finally asked her what happened on Rokkenjima, but Eva refused to answer, grabbing her hair and telling her to ask her parents in hell. Eva died without revealing the truth, and Ange inherited all of her assets, beginning her quest to uncover the secrets of Rokkenjima. |
Appearance
General Description: Ange has red hair with mini twintails, styled half-up and secured by a cheap pink bead accessory given to her by Battler. She has square bangs hanging over her forehead and dark-blue eyes. She inherited the shape of her mother Kyrie's eyes and nose, and appears to be well-endowed, also inherited from her mother.
Young Adult Outfit: A black blazer with a black belt over a white collared shirt with a lavender bow tie. A short pleated white skirt. Long black frilly-edged stockings. Plain black ribbon-tied shoes. A red armband with the Ushiromiya crest on her left arm.
Childhood Outfit (Age 6): A green dress with a lavender bow. White socks with the Ushiromiya crest displayed on her left sock. Plain shoes. A golden butterfly key given to her by Battler.
Alternate Forms/Disguises: She has her human self and her witch self as alternate forms that exist in two separate domains.
Personality
- Cheerful and Upbeat as a Child: Before the Rokkenjima incident, Ange was cheerful and upbeat. She loved her family, especially her older brother Battler, and hated being alone.
- Cold, Calm, and Cynical After the Incident: After the Rokkenjima incident and Eva being the only survivor, Ange lost her smile and developed a cold, calm, and cynical personality due to loneliness, pressure, and Bernkastel's manipulation.
- Sarcastic and Uses "It's Useless": As a young woman, Ange is sometimes sarcastic. She has a habit of saying "It's useless, it's all useless" during difficult situations, similar to her brother.
- Emotional When Confronted with the Truth: Despite her cold and calm front, Ange becomes emotional at times. She broke down during the EP 7 Tea Party after Bernkastel showed her the truth of the Rokkenjima Massacre.
- Bitter and Lonely: Deep down, Ange became bitter and lonely due to her grief. This drove her desire to find the truth and clouded her memories of happy moments with her family.
Goals
- Find out the truth of her family's death (Succeeded).
- Bring her family back (Failed).
- Become a writer to make others happy (Succeeded).
Relationships
Battler Ushiromiya
Battler is Ange's older brother. Despite his estrangement from their father Rudolf, Battler maintained a close bond with Ange and enjoyed spending time with her. During a trip to an amusement park, he won some hair ornaments from a crane game as a gift for Ange—a token she continues to cherish.
Beatrice
Ange serves as a successor to Beatrice in her role as ANGE-Beatrice, though the two share an antagonistic relationship. Ange is determined to defeat Beatrice in order to free her family from the events of 1986 Rokkenjima, no matter the cost. In Twilight, Ange fights against Beatrice and Battler before ultimately coming to accept her.
In side arcs, the two are frequently depicted bickering with one another and competing over Battler.
Eva Ushiromiya
As the sole survivor of the Rokkenjima Mass Murders, Eva gained custody of Ange, who had not been present on the day of the 1986 family conference. Eva attempted to accept Ange as her new daughter, but her intentions were clouded by grief over the loss of her son George. She tried to raise Ange as George's successor, but Ange was unreceptive to her strict upbringing and unwilling to accept her as a replacement mother. The situation was further strained by Eva's constant comparisons of Ange to her deceased son.
As a result of Ange's rejection and the mounting public pressure on Eva, their relationship grew increasingly bitter and resentful. By the time of Eva's death, their bond had deteriorated beyond repair. Eva's categorical refusal to tell Ange the truth about her family's death only deepened Ange's fury. Eva died cursing Ange, yet her final act was to bequeath her the entirety of the Ushiromiya fortune and name—an attempt to lead Ange toward the same tragic fate she herself had endured.
In the final two arcs, it is revealed that Eva had concealed the truth to hide the fact that Ange's parents were responsible for the massacre. The side story The Witches' Tanabata also reveals that Bernkastel played a role in Ange's rejection of Eva, having made her promise never to accept Eva as her new mother in exchange for the illusory hope that her parents might one day return.
Juuza Amakusa
Amakusa serves as Ange's bodyguard. She is occasionally irritated by his joking demeanor, but she eventually comes to appreciate it as a form of lighthearted relief once she learns how to handle him. Amakusa, in turn, is swept up by Ange's free-spirited nature, though he finds such a life not entirely disagreeable. The two may be more alike than they realize.[1]
Lambdadelta
Lambdadelta is another opponent of Ange, much like Beatrice. However, Lambdadelta sees value in Ange as a tool to help her remain with Bernkastel forever. She attempts to convince Ange to become her piece rather than Bern's and to prolong the game for as long as possible, but her efforts fail. After this, Lambdadelta considers Ange a failure and shows little interest in her later development—as seen in Requiem of the Golden Witch, when she tells a distressed Ange to be quiet as the true events of the Rokkenjima Mass Murders unfold. However, in Twilight of the Golden Witch, Lambdadelta comes to sympathize with Ange and names her—along with the other Golden Land residents—as her mikos, fighting on their behalf.
Maria Ushiromiya
Maria is Ange's older cousin through her paternal aunt Rosa. Ange was initially very close to Maria, often playing with her cousin and her toys, including Sakutarou. Maria even allowed Ange into the exclusive alliance of witches she had created with Beatrice. However, when Ange made fun of Maria one day—having been told by her mother that Sakutarou was merely a plush toy and not a real being—Maria expelled Ange from her life and her magical world. She went so far as to write in her diary that she hated Ange as much as she hated Rosa after the latter destroyed Sakutarou.
Kyrie Ushiromiya
Kyrie is Ange's mother, who appeared to care deeply for her daughter. In Requiem of the Golden Witch, as Rudolf and Kyrie plan the massacre, Kyrie considers sparing Battler so that Ange would not become upset or disrupt the family's happy atmosphere due to his absence. Later, however, Kyrie confesses to Eva that she viewed Ange as nothing more than a chain to hold Rudolf, never truly loving her as a daughter. She admits that, if the moment called for it, she would be capable of "vanishing" from Ange's life at any moment.
Rudolf Ushiromiya
Rudolf is Ange's father. While their relationship is not extensively explored in the story, Rudolf deeply loved Ange from the bottom of his heart, and she reciprocated that affection. She fondly remembers both him and Kyrie, and part of her refusal to accept Eva as her new mother stems from her belief that no one could ever replace her parents.
Featherine Augustus Aurora
Ange first encounters Featherine in her human form as Tohya and soon becomes her Reader. Though Ange speaks to her with considerable rudeness, Featherine overlooks this and is in fact greatly amused by it.
General Information
Name: Ange Ushiromiya[2]
Other Names: Ange Beatrice[3], Gretel[4] (Her fake name), Yukari Kotobuki[5]
Title
- Witch of Resurrection[6]
- Miko of the Witch of Theater[7]
- Apprentice Endless Witch & Witch of Resurrection[7]
- Witch of Truth[8]
- The Endless Witch of Gold and Resurrection[9]
Origin: Umineko When They Cry -Episode 4- Alliance of the Golden Witch
Overall Series: Umineko When They Cry
Greater Franchise: 07th Expansion
First Appearance
- First Mentioned: Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9 (Manga- Mentioned by Eva)
- First Physically Appeared: Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16 (Through a flashback of her younger self), Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20 (Her first present appearance)
Company
- Video Game:
- Publisher
- Japanese: 07th Expansion (For Windows) Taito (For FOMA), Alchemist (For the PS3 & PSP), Aibee (For iOS), Entergram (For Switch & PS4)
- Worldwide: MangaGamer
- Publisher
- Main Manga
- Magazine: Monthly Shōnen Gangan, GFantasy, Gangan Joker, Gangan Online, Gangan Powered
- Publisher
- Japanese: Square Enix
- English: Yen Press
- Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
- Magazine: Manga Palette Lite
- Publisher: Ichijinsha
- Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
- Magazine: Dengeki G's Festival! Comic
- Publisher: ASCII Media Works
- Light Novel
- Imprint: Kodansha Box
- Publisher: Kodansha
- Anime
- Network: UHF Stations
- Licensor: NIS America
Creator
- Video Game
- Developers: 07th Expansion
- Writer: Ryukishi07
- Main Manga
- Writer: Ryukishi07
- Illustrator: Kei Natsumi (Episode 1, 3, & 8), Jirō Suzuki (Episode 2), Sōichirō (Episode 4), Akitaka (Episode 5), Hinase Momoyama (Episode 6), Eita Mizuno (Episode 7)
- Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
- Writer: 07th Expansion
- Illustrator: Makoto Fugetsu
- Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
- Writer: 07th Expansion
- Illustrator: Yuki Hiiro
- Light Novel
- Writer: Ryukishi07
- Illustrator: Tomohi
- Anime:
- Studio: Studio Deen
- Director: Chiaki Kon
- Producers: Mika Nomura, Hiroyuki Ōmori, Takema Okamura
- Writer: Toshifumi Kawase
Actor
- Video Games: Rina Sato
- Anime: Rina Satou
Gender: Female
Sexuality: Heterosexual
Pronouns: She/Her
Handedness: Right-Handed
Age
- 1986: 6[10]
- 1998: 18[10] (The present world is in 1998[11], with the events on the gameboard happening in 1986 when she was just 6 years old[11]. According to 07th Expansion All Character Settings Collection, she was born on June 17, 1980[12])
Birthday: June 17, 1980[12]
Time Period
Timeline: Umineko Timeline
Homeworld: Earth
Residence: Ushiromiya House
Story Role: Secret Protagonist, Secondary Protagonist
Legacy: Global Legacy (Due to inheriting Eva's will as Beatrice she is famous worldwide, though she undoes this by erasing her identity entirely, and takes on a new identity as a world-renowned author that has written books more popular then the Harry Potter series[5])
Influence: Event Influence
Language: Japanese
Ethnicity: Japanese
Religion: N/A
Classification: Student, Final Beatrice
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Writer[9], Miko Priestess of Featherine Augustus Aurora[13],
Combat Style: Debating/Street Fighting
Affiliations: Ushiromiya Family, Mariage Sociere, Lambdadelta, Bernkastel, Featherine Augustus Aurora
Enemies: Bernkastel, Lambadelta, Featherine Augustus Aurora
Height: Unknown
Weight: Unknown
Status: Alive
- Witch of Truth Fragment: Chaotic Neutral (In the Fragment where she accepts being the Witch of Truth, she only cares about uncovering the truth and seeing the reactions of people when being exposed to the truth)
- Acceptance Fragment: Neutral Good (Ange wants nothing more then to just learn the truth of what happened to her family, after learning the truth she dedicates spreading magic to those who are hurt or sad in order to have them live better lives[14])
Protection Level: Street Protector
- Type(s) of Potential: Limitless Potential
- Level of Potential: Limitless
- Description: Ange is the Witch of Resurrection, there is nothing she cannot revive[6].
- Limitations: Nothing notable.
Archetype: Everyman / Magician
Codex Statistics
Grade: S
Tier: 10-B, 9-C with Gun. At least 2-C in the Meta World
Cardinality: Finite
Dimensionality: 3-D in her humanoid form, Devoid in truth
Attack Potency: Average Human level, Bone level with Gun. At least Universe level (Buster) in the Meta World (After fully awakening to herself as the Witch of Truth she was able to fight and defeat Bernkastel[15], where it was directly noted in Lambdadelta and Bernkastel's fight that they were destroying the universe itself[16]). Can ignore conventional durability in the Meta-World (The Meta World is largely a conceptual plane where attacks are done[17] through the usage of truths[18]. Where witch hunters normally need to consider conceptual areas that withces escape too[19], with conceptual denials used as a primary weapon[20])
Durability: Average Human level. At least Universe level in the Meta World. Existence in the Meta-World makes them very difficult to kill (Death in the Meta World is ultimately meaningless[21] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[21], the other being the death of being outside of the game[21] where one loses interest in playing the game anymore[21] effectively being a death as they refuse to come back[21], otherwise standard "death" does not exist. Even if a witch is killed in the human domain they still exist within the Meta World)
Striking Strength: Average Human Class. At least Universe Class (Buster) in the Meta World
Lifting Strength: Average Human Class, Higher in the Meta World
Travel Speed: Average Human Speed, Far Higher in the Meta World (Magic Augmentation can amplify one to reach the speed of sound and even surpass it including if they are being augmentated by their jealously[22])
Attack Speed: Average Human Speed, Far Higher in the Meta World
Reaction Speed: Average Human Reactions, Far Higher in the Meta World
Stamina: Average. Superhuman in the Meta-World (Withstood the urge to scream in agony so that she could exchange her last words with Battler even while red-hot imlements of torture heated in the witch's furnace grabbed her flesh pinch by pinch tearing and ripping her into sticky ribbons of shredded flesh[6])
Range: Standard Melee, Hundreds of Meters with Fire Arm, Higher with Magic
Intelligence: Genius Intelligence (Ange was able to find one of Featherine's alias' by converting the pronunciation of her pen name entirely into numbers and then could easily deduce that 11,019,960,567 was eighteen to the eigth power[13])
Knowledge: At least Expert level
- Superhuman Physical Characteristics
- Fighter's Intuition (Fighters can throw out short ranged quick attacks[23] average-ranged, average damage dealing attacks[23], or jigh-ranged, high damage dealing attacks, however these attacks come out slow[23]. Fighters can do typical throw attacks that can be countered if the opponent uses inputs throw at the same time[23])
- Partner Swap (The fighters can switch in with their partner fighter during battle[23])
- Acrobatics (Fighters can run and jump along with doing super jumps while fighting against their opponents[23])
- Guard Break (A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[23])
- Counter (Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[23]. Knockback Guard Touch causes the enemy to knockback from the counter[23])
- Second Wind (Fighters can get back up after one round and continue to fight[24])
- Staggering (Fighters can combo a fighter enough to where they enter a state where they're dizzy[23])
- Invulnerability
- Forcefield Manipulation (Damage Touch is a combo breaker that causes the opponent to fly far away[23])
- Metaphysics Manipulation (Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[25]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[25], as long as they continue performing the correct button inputs)
- Truth Manipulation (Red Truths are a concept[26] where everything said in red is the truth[26], the user of the red turth is under no obligation to provide further proof as what is said is objective[26])
- Reality Warping (Red truths change facts[26])
- Logic Manipulation & Mind Manipulation (Red Truths can change logic and everyone's perception of logic to where everyone suddenly believed Kinzou could survive a jump out of a third-story window and be unhurt despite beforehand trying to claim Natsuhi is hiding Kinzou[27])
- Law Manipulation (Red Truths can be shared across all game boards and can operate into the human world[28])
- Superhuman Physical Characteristics
- Intimidation (A witch's portrait and stories can unnerve one enough to send a chill down their spine[36])
- Longevity (Witch's can live for over a thousand years[37], and this is considered young for a witch[38]. In the world of wtiches, six years can be a thousand and a thousand years can pass in a single sweep[7])
- Contract Bestowal (Witch's can forge contracts in return for one's soul[39])
- Immortality
- Dimensionless Existence (Witches are real and exists[42] however they has no form[42] lacking a body therefore ordinary people cannot see them unless they wish it[42])
- Abstract Existence
- Mathematical
- Primordial Source: Witches exists as illogical integers, having a case where there can be more then 18 people but less then 19[43]. Battler likens a witch's existence to an imaginary number[44]. Witches can exist as mere illusions that should not exist[45], even after being noted to be a hallucination by a red truth[46][47].
- Personal Nonexistence
- Mathematical Nonexistence:
- Logic Manipulation
- Mathematical
- Transformation
- Extra-Planar Existence (Witches naturally exist in higher planes where they can view the "game world" from[48]. Witches are cast adrift from the physical human plane and walk between fragments[49])
- Avatar Creation (Witches can make themselves pieces in the game world as they view themself from the higher-plane[48]. The pieces can also still operate even if their higher plane self is effectively loses all will[48]. It's noted that choosing a piece is the equivalent of a character select screen of a video game and one's consciousness from the higher plane can be sucked away when throwing their piece in[50])
- Incorporeality (Witches initially manifest as shadowy figures that cannot be seen or felt asides from the occasional odd sixth sense[36])
- Invisibility (It's noted that witches like Beatrice have mysterious happenings happen around the mansion with no one ever seeing anyone[39], down to claims of seeing floating lights and shining butterflies along with eerie footsteps echoing through the halls[39]. Witches are completely invisible to those who either do not believe or they do not wish to show themselves too[51])
- Intangibility
- Abstract Existence
- Empowerment (October is the most active time for the powers of witches and demons[54])
- Supernatural Resilience (Supernaturals are perfectly fine with small holes in their chest even being able to play with it with no real injury[55])
- Precognition (Witches can have premonitions of the future[45])
- Extra-Planar Existence (Witches naturally exist in a higher realm from the human world[56])
- Magic (It's noted by Maria that witches can do anything with magic[39])
- Emersion (It's noted that witches like Beatrice can step out of their own portrait and prowl the halls[39])
- Flight (Witches can fly[39])
- Creation (Witches can make gold appear out of thin air[39])
- Absolute Access (Witches can attempt passage by physical, conceptual, or other means[19]. Witches can travel outside of the story to the realm where Featherine resides[7])
- Erasure
- Physical Erasure: Noted how Kanon's corpse was erased for fun[57].
- Transferal (Witches can transfer their power to other witches[58])
- Regeneration
- Type: Immortality-Based
- Source: Magical
- Capabilities: Witches possess the power to endlessly regenerate to where any concept of destruction or decay no longer applies[59].
- Non-Standard Defenses (Witch's can take being pierced by Red Truths[60])
- Duplication (For witches it is easy to make a hundred from one[38])
- Subjective Reality (Witches can bring objects back into existence with magic through belief[61])
- Emotion Manipulation (Witch's can give love and steal it away[39])
- Light Manipulation (Witches can make floating lights and shining butterflies[39])
- Weather Manipulation (The summoning of a witch causes massive storms and winds, cutting an island off from the rest of the world[39])
- Lock Manipulation (A witches magic can not only forcibly lock doors but it can also make it where doors cannot be locked[52])
- Miracle Manipulation (The ability to win despite the astronomical odds is a "miracle" while the astronomical rewards received from such a bet is "magic"[35])
- Paradox Manipulation (The usage of magic causes[40] layered world compression causing an effect similar to paradoxes like Schrodinger's Cat[40].
- Forcefield Manipulation (Witches can make anti-bullet barriers though it requires significant practice and ritual preparation[62])
- Illusion Manipulation (Lambdadelta notes that she can use her witch's illusion to crush one's spirit[63], the witch's illusion exists to prove they exist[46][47])
- Fate Manipulation (Witches can bestow one with the Golden Butterfly Brooch, an object that arranges all fate variables in a favorable manner to form relationships between the sexes[64])
- Resistance Manipulation (It is revealed in reality that witches set their own weaknesses as they believe being an all-powerful witch with no weaknesses would lead them to boredom[65])
- Plot Manipulation (Witches like Bernkastel and Lambdadelta showcase that they can interfere in a game master's gameboard and tamper with the story[66]. This is even shown in Bernkastel and Lambdadelta's story mode in Umineko: Golden Fantasia where they tamper with Beatrice's game board just by entering it[67]. The witches domain is a world of narrative[21], where a witches true form resides while their human self resides in the human domain[13]).
- Resistance to
- Disease Manipulation (Noted by Maria that witches don't get sick[68])
- Mortality Manipulation & Plot Manipulation (Witches are incapable of being killed through the execute command which changes a character's bio to explain how their story ended[69])
- Conceptual Manipulation (Witches need to fight against the trials where[70] disproving their existence[71] puts their life on the line[71] though denial of their existence is translated as pain which they can take until there's no possible way to prove their existence[71])
- Human Achievements (Ange became a world-renowned author that has written books more popular then the Harry Potter series[5])
- Martial Arts
- Wrestling: Ange can do German suplexes[72].
- Sheer Will (Ange is noted to have iron willpower[73])
- Awakening (Ange can awaken herself truly as the absolute golden, endless, and witch of resurrection[15])
- Magic (It's noted by Maria that Ange holds the power of a witch inside of her and that she can use magic[74])
- Extrasensory Perception (Ange can sense Maria's soul inside of her diary and see her when she opens it due to holding the power of a witch[74])
- Pain Tolerance (Withstood the urge to scream in agony so that she could exchange her last words with Battler even while red-hot imlements of torture heated in the witch's furnace grabbed her flesh pinch by pinch tearing and ripping her into sticky ribbons of shredded flesh[6])
- Summoning (Summoned Maria through her diary whenever she opened it[75]. Here she is able to look into stories Maria shows up and see other creatures Maria brings to life[74]. This is due to Maria leaving behind a fragment of her own soul in her diary[74])
- Familiar
- Familiar Summoning (Despite not being apart of the Witch's Alliance, Ange was able to re-summon other witches familiars[76]. Ange is even later able to have them manifest and interact with the human world to protect her from attacks[77][78]. It is normally difficult to summon magical beings into the Human World and requires a great cost to be paid yet Ange can ignore it altogether[79]. Can summon Sakutarou to help her fight[72]. Can summon each of the Seven Sisters for surprise attacks[72])
- Law Manipulation (Sakutarou can set a diplomatic privilege that his master nor him can be targeted, attacked or locked onto[80])
- Staggering (By setting her Meta-World, she can raise the stun damage[72])
- Nullification
- Magic Nullification: Ange is able to break and crack the Golden Land to stop it from commencing[81].
- Dimensional Travel (It's noted by Bernkastel that only Ange can cut through Beatrice's world[78], which she is able to enter it, surprising even Beatrice[6])
- Omnipresence
- Forcefield Manipulation (Can create a barrier to block attacks even from the likes of Beatrice[81]).
- Resistance to
- Nullification
- Power Nullification (Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[77][78]. Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[78]. Could use magic in Beatrice's domain[6] where Beatrice noted that no other magic apart from hers could exist[6])
- Illusion Manipulation (Broke through Featherine's illusion[13])
- Truth Manipulation (Through a true awakening into her witch state, Ange can ignore all red truths and bypass them[15])
- Nullification
Recognized as Beatrice the Golden Witch by Bernkastel[3], giving her:
- Resurrection
- Resurrection of others
- Reality Warping (Made a new world where Shannon had a brother named Kanon in order to remove the anguish she felt from Battler breaking their promise[84])
- Erasure
- Familiar Summoning (Beatrice is able to summon an inexhaustible supply of Goat funiture who all possess fearsome superhuman strength[85])
- Summoning (Can summon countless bottles from the future world that emerge as theory goats, the embodiments of countless different truths that tear away and eat at a game board that is denied[86])
- Thread Manipulation (Eva with Beatrice's powers constructed a giant web in the sky that pulled in the thousands of theory goats and crushed them all with it[8])
- Emotion Manipulation (Transferred Shannon's anguish and love for Battler to herself[84])
- Infinity Manipulation (Beatrice can grow something into infinity and manipulate between one and infinity[87])
Beatrice has 72 Great Demons working under her[88], giving her a wide variety of different abilities from each one including:
- Gaap
- Furfur and Zepar
- Bestowal (Furfur and Zepar can bless one with immortality, this is shown when Jessica is stabbed in the head with a leviathan spike and survives regardless[22])
- Emotion Manipulation (With Zepar, has the ability to control love, bestowing an ultimate defensive barrier of immortality upon the maker of the contract, giving them enough courage to unflinchingly face any wounds love might cause[91]. With Furfur, has the ability to control love, bestowing endless inexhaustible offensive power upon the maker of the contract, giving them enough courage to fearlessly overcome any barriers to their love[92])
- Ronove
- Supernatural Protection (As Ange is appointed as Featherine's reader[13], she will protect her as she follows through the story[13]. It's been re-affirmed that the Witch of Theater provides protection for the Witch of Recitation and attacking her miko is an attack on the master[93])
- Plot Manipulation
The Steven Stakes of Purgatory
The Steven Stakes of Purgatory[94]
- Description: Stakes containing the seven magics that represent the seven deadly sins.
- Usage: An attack from the Seven Sisters of Purgatory that shoots out ultra-high speed stakes that hit the target with perfect accuracy.
- Function: In accordance with the user's orders, they bury themselves into the desired location of the desired target with perfect accuracy. Because they flit about at ultra-high speeds and change trajectories at will by bouncing off walls and the like, they have no blind spots, and will hit their targets without fail no matter what form of cover they might be hiding behind. Furthermore, it is possible to change the force they hit with depending on the part of the body at which they strike. They are extremely powerful weapons, but they cannot target pure people who have not committed one of the seven deadly sins or people who have a strong resistance to magical power.
Notable Techniques
Standard Attacks (A Button)
Short-ranged, low damage dealing attacks, the typical fighter's attack, however these attacks come out fast[23].
Standard Attacks (B Button)
Average-ranged, average damage dealing attacks, these move also at decent speed[23].
Standard Attack (C Button)
High-ranged, high damage dealing attacks, however these attacks come out slow[23].
Partner Switch
The fighters can switch in with their partner fighter during battle[23].
Throw
A typical throw attack, can be countered if the opponent uses inputs throw at the same time[23].
Specials
When the special gauge is up, a character can utilize their special attacks[23].
EX Specials
Stronger specials that take away one of the fighters stocks[23].
Super
The fighter's super attack that causes two stocks to use[23].
Break Limit
A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[23].
Touch
Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[23].
Knockback Guard Touch causes the enemy to knockback from the counter[23].
Damage Touch is a combo breaker that causes the opponent to fly far away[23]. Though damage touch greatly increases the charge recovery time[23].
Assault Touch is an invicible dash attack that has the fighter crash into the opponent[23]. Though it greatly increases the charge recovery time[23]. Assault Touch can go through special attacks[23].
Stunning
Fighters can combo a fighter enough to where they enter a state where they're dizzy[23]. In this state, they cannot do bursts.
Metaworld Gauge
A red gauge appears beneath the timer. Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[25]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[25], as long as they continue performing the correct button inputs. The opponent can cancel Meta-World by activating it themselves as soon as it is declared[25]. In response, the first fighter may reactivate it again, provided they still have enough stocks[25].
Red Truths
The Red Truth is an absolute truth spoken in red text, introduced by Beatrice during her game with Battler. Everything said in red is the truth, and the speaker is under no obligation to provide further proof confirming what they say. Red truths cannot be used for things where the speaker cannot give an explanation, though they can tweak facts if an explanation can be provided.
It is normally advisable not to use red truths when one already has the advantage. They can be used to insult someone as if it were the truth, and can fix quick mistakes. In Episode 3, Beatrice notes that everything she speaks in red is absolute and unwavering truth with no room for dispute.
Battler discovers that red truths are a double-edged sword that can cut one down if used carelessly. The red is information that exposes the truth and allows a counterattack if used incorrectly.
The Red Truth is defined as an absolute truth and a tool available to witches. Witches can permit humans to use Red Truths. Red truths cannot be used to force oneself to speak in red when unable, which will cause suffocation. There are no red truths in the Human World.
The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing.
Red truths can only be said about actual truth. If a witch's trick contradicts the red truth, it is a lie which breaks the rules.
There are two types of red truths: one that applies to a specific game board and one that is shared across all game boards and can operate outside the cat box.
Blue Truths
Blue Truths were introduced when Beatrice allowed Battler to use them in Episode 4. They function similarly to red truths, but the blue truth must deny the witch's position or it is not valid. For example, "There are five master keys" is not a valid blue truth as it does not deny the witch. Instead, it must be phrased as "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"
Blue truths allege that humanity and clever trickery are the truth of the matter. Witches can use blue truths too, as they exist purely to denote a theory that denies the opponent, forcing the opponent to disprove the blue with a red truth.
Blue truths not only refute red truths but make them unable to be used if their theory is too solid for a red truth to counter.
Golden Truths
Golden Truths were introduced when Battler rose to the level of a Game Master and used one to prove a corpse could be identified as Kinzou Ushiromiya after a red truth countered it. Golden truths can only be used by the Game Master. The strength of the truth varies; its power is equal to a red truth, sometimes inferior but other times superior.
Purple Truths
Purple Truths were introduced by Bernkastel during the final game. Purple statements have equivalent power to red truth. However, only the culprit is capable of lying in purple statements.
—Stakes containing the seven magics that represent the seven deadly sins. In accordance with the user's orders, they bury themselves into the desired location of the desired target with perfect accuracy. Because they flit about at ultra-high speeds and change trajectories at will by bouncing off walls and the like, they have no blind spots, and will hit their targets without fail no matter what form of cover they might be hiding behind. Furthermore, it is possible to change the force they hit with depending on the part of the body at which they strike. They are extremely powerful weapons, but they cannot target pure people who have not committed one of the seven deadly sins or people who have a strong resistance to magical power. The Seven Stakes of Purgatory Files
An attack from the Seven Sisters of Purgatory that shoots out ultra-high speed stakes that hit the target with perfect accuracy.
Other
Standard Tactics
- Chess Board Debates: Characters in Umineko on the chess board largely fight in debates, normally over one's existence (notably witches or supernatural creatures), as a typical fight will not do much to either side if it's two witches or it would be unfair for a human. Game Masters normally need to construct a story in order to do a debate[21] making sure there's no paradoxes or fatal logical fallacies[21] as these all largely matter to make the debate even otherwise the witch would just win.
- Out of Chess Board: When not cosigning to debates, characters instead decide to fight physically being able to utilize different punch and kick combos along with weapons or supernatural powers. Ange in specific has shown she summons her familiars[77][78], or her entire family including Beatrice[15].
Weaknesses
- Witch Weaknesses: One can make special chants or charms to protect themself and others from witches[39]. These charms protected Natsuhi from the witches attacking her[42]. Maria initially thought Battler was safe from Beatrice due to the charm she gave him[51] with Battler admitting later he actually did have it[95]. It's further explained that these charms are the fifth pentacle of mars, acting as a powerful ward against evil making it difficult for magical beings to get past[96]. A witch cannot fully complete their miracle if one person born with a high resistance to magic doesn't believe in magic fully[37], making their magic slowly stop working overtime[37]. Witches cannot appear before everyone as long as someone with a high resistance to magic denies their existence[97]. If too many gazes turn a witches way with their anti-magic toxins they will cause the witches body to vanish[98]. Spiders and their cobwebs are able to ward off evil[97]. Witches are in constant need of entertainment or else they will literally die of boredom[99]. Beatrice notes most witches grow tired of life after a millennium[68]. Boredom is considered a direct toxin to witches[67]. Eternal boredom is the worst poison of all: that which kills all witches[59]. Holy based magic even if it's not targeted towards a witch can seal and weaken their powers[100]. Items such as the Spirit Mirror showcase their ability to suppress the evil spirits of Akujikishima and by proxy can effect witches and holds evil spirits at bay[101]. Witches cannot completely debunk the argument of the human realm as scientific and magical theories co-exist making it where to fully prove their existence they would need to show it[40], allowing things like Battler to ever deny a magical battle happening because there are no leftover traces or proof of it[40]. Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch's magic[62]. Witches when using summoning or resurrection spells require a vessel, without it, a difficult spell becomes virtually impossible[102]. A denial of a witch's existence is translated as pain for them[71]. Most witch items lose their power if they are not given directly by the witch[103]. Magic is limited by what the user believes they can achieve, it being the reason the seven sisters of purgatory couldn't kill Ange's classmates at St. Lucia's[104]. Witch's cannot commit logic errors within the rules of the game as it would go against red truths causing them to not make magic that's still feasibly a trick under human methods[105]. If they are caught within a logic error their soul is trapped in the sealed room for eternity with them trying to figure out how to get out of it through the logic error[106].
- Truth Weaknesses
- Red Truth: Red Truths[26] cannot be used[26] for cases where the explanation cannot be given an explanation with a red truth[26]. They are a double-edge sword that can be used against the user if they use it incorrectly[107]. One cannot use[31] red truths[31] to speak in red for something they do not believe[31]. Red Truths do not exist in the human world as[68] they possess powerful anti-magic toxins. Witches cannot use red truths to lie and can only be said about the actual truth[105].
- Blue Truth: Blue Truths can only be used to deny the opponent's position[29], it cannot be used to make an assertion unless it specifically is worded in a way that denies the opponent's position[29].
- Golden Truth: Golden Truths can only be used by the Game Master[32].
- Purple Statement: Purple Truths hold the same power as red truths, however the culprit can lie in purple statements, making it harder to be able to tell when it is the truth or not[33].
- Miko Weaknesses: Featherine cannot aid her Miko if she is busy recording another's end, only being able to have her familiars assit[108]. If the opponent of the Miko is a game master that has invoked creating a story then Featherine will not interfere and return to merely being an observer[108].
- Sisters of Purgatory Weaknesses: Their seven stakes of purgatory cannot target pure people who have not committed one of the seven deadly sins or people who have a strong resistance to magical power[94].
- Unique Weaknesses: Ange will flip out if someone tries to touch her hairbands or insults them[75].
Explanations
Rokkenjima
Rokkenjima is an island in the Izu Archipelago South of Tokyo[109], being a small island no more than six miles across and owned by the wealthy Ushiromiya family[109]. The island is plentiful with wildlife (specifically large flocks of seagulls) being left largely untouched by the Ushiromiya family and they only disappear to incite disaster occurring[36]. The island was bought by the head of the Ushiromiya Family after the great Kanto earthquake nearly brought the clan to ruin in 1923[36].
During the events of Episode 3 and onward, Rokkenjima entered a state of being a layered world, where both scientific and magical theories coexist thus neither side can cancel out the others arguments[40].
Ushiromiya Family
A wealthy family that annually goes to Rokkenjima island for family gatherings[109]. There was a time when the great Kanto earthquake brought the Ushiromiya clan to ruin in 1923 but the head of the Ushiromiya family used his considerable talent and astonishingly good luck to revive the family's fortunes, being the one to have bought Rokkenjima where he makes his home[36]. This is done due to his legendary ten tons of gold that he used as the foundation of his fortune[39], which other members of the Ushiromiya family are trying to get through inheritance of finding the location of the gold[110]. According to Kinzou Ushiromiya he got ten tons of gold by making a contract with the witch Beatrice[39].
Those that marry into the Ushiromiya family are not treated the same as those born by blood into it[110], they are never allowed to wear the family's crest even after marrying into it and are treated like a complete outsider due to not sharing the blood[110] being considered by some of the family members "glorified maid-servant"[110] and insulted at the idea of receiving any orders from those that do not share the blood[110].
The family is sat in according to the line of succession which is as follows:[110] Head of the Family, Kinzou Ushiromiya[110] -> Future Head of House, Krauss Ushiromiya (Jessica's Father)[110] -> Second in Line, Eva Ushiromiya (George's Mother)[110] -> Third in Line, Rudolf Ushiromiya (Battler's Father)[110] -> Fourth in Line, Rosa Ushiromiya (Maria's Mother)[110] -> Fifth in Line, Jessica Ushiromiya[110] -> Sixth in Line, George Ushiromiya[110] -> Seventh in Line, Battler Ushiromiya[61] -> Eight in Line, Maria Ushiromiya[110] -> Ninth in Line, Natsuhi Ushiromiya (Jessica's Mother)[110] -> Tenth in Line, Hideoyoshi Ushiromiya (George's Father)[110] -> Eleventh in Line, Kyrie Ushiromiya (Rudolph's Second Wife)[110]
Spirit Attunement
It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[109].
Witch of Rokkenjima
The Witch of Rokkenjima is a legend[36] that was told to the children of the Ushiromiyas about how Beatrice comes on dark, stormy nights wandering out of the forest in search of human sacrifices[110]. With this legend also comes a mystery with Beatrice's epitaph that reads as follows:
If you seek the Golden Land, follow the river and seek the key downstream, you will find a village. In this village, seek the shore of which two will speak. There the key to the Golden Land sleeps.Whoever finds the eky should follow these directions to the Golden Land.
On the first night, offer up as sacrifices the six the key chooses.
On the second night, those who remain will tear apart the two who are close.
On the third night, those who remain will praise my noble name.
On the fourth night, gouge the head and kill.
On the fifth night, gouge the chest and kill.
On the sixth night, gouge the belly and kill.
On the seventh night, gouge the knee and kill.
On the eighth night, gouge the foot and kill.
On the night night, the witch will revive, and none shall be left alive.
On the tenth night, the journey will end, and you shall reach the capital in which the gold dwells.
The witch will praise the wise and bestow four treasures. One shall be all the gold in the Golden Land. One shall be the resurrection of the souls of all the dead. One shall be the ressurection of love lost. One shall be the witch, put into an eternal sleep.
Rest in peace, My beloved witch, Beatrice.
—The Witch's Epitaph Manga
Behold the sweetfish river running through my beloved hometown.You who seek the Golden Land, follow its path downstream in search of the key.
As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.
The one who obtains the key must then travel to the Golden Land in accordance with these rules.
On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, at journey's end, you shall attain to the power of the Golden Land's treasures, once and for the last time.
The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.
Sleep peacefully, my beloved witch, Beatrice.
—The Witch's Epitaph Original English Translation
My beloved hometown, the sweetfish river running through it.You who seek the Golden Land, follow its path downstream and seek the key.
If you follow the river downstream, you will find a village. In the village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.
He who lays hand upon the key shall travel under the rules below.
At the first twilight, you shall lift up as sacrifice the six chosen by the key. At the second twilight, the surviving shall tear apart the two who are close. At the third twilight, the surviving shall praise my honorable name on high. At the fourth twilight, gouge the head and kill. At the fifth twilight, gouge the chest and kill. At the sixth twilight, gouge the stomach and kill. At the seventh twilight, gouge the knee and kill. At the eighth twilight, gouge the leg and kill. At the ninth twilight, the Witch shall be revived and none shall be left alive. At the tenth twilight, the journey shall end and you should reach the village of gold.
The Witch will praise the wise, and should bestow four treasures. One shall be, all the gold from the Golden Land. One shall be, the resurrection of the souls of all the dead. One shall be, even the resurrection of the lost love. One shall be, to put the Witch to sleep for all time.
Sleep peacefully, my most beloved witch, Beatrice.
—The Witch's Epitaph Original Witch Hunt Retranslation
Behold the sweetfish river running through my beloved hometown.You who seek the Golden Land, follow its path downstream in search of the key.
As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.
The one who obtains the key must then travel to the Golden Land in accordance with these rules.
On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, the journey shall end, and you shall reach the capital where the gold dwells.
The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.
Sleep peacefully, my most beloved witch, Beatrice.
—The Witch's Epitaph Second Witch Hunt Retranslation
懐かしき、故郷を貫く鮎の川。黄金郷を目指す者よ、これを下りて鍵を探せ。
川を下れば、やがて里あり。 その里にて二人が口にし岸を探れ。 そこに黄金郷への鍵が眠る。
鍵を手にせし者は、以下に従いて黄金郷へ旅立つべし。
第一の晩に、鍵の選びし六人を生贄に捧げよ。 第二の晩に、残されし者は寄り添う二人を引き裂け。 第三の晩に、残されし者は誉れ高き我が名を讃えよ。 第四の晩に、頭をえぐりて殺せ。 第五の晩に、胸をえぐりて殺せ。 第六の晩に、腹をえぐりて殺せ。 第七の晩に、膝をえぐりて殺せ。 第八の晩に、足をえぐりて殺せ。 第九の晩に、魔女は蘇り、誰も生き残れはしない。 第十の晩に、旅は終わり、黄金の郷に至るだろう。
魔女は賢者を讃え、四つの宝を授けるだろう。 一つは、黄金郷の全ての黄金。 一つは、全ての死者の魂を蘇らせ。 一つは、失った愛すらも蘇らせる。 一つは、魔女を永遠に眠りにつかせよう。
安らかに眠れ、我が最愛の魔女ベアトリーチェ。
—The Witch's Epitaph Original Japanese Text
Despite it being a legend, Beatrice the witch is real and exists[42].
It is also revealed by Genji that Beatrice was the second lover of Kinzou who perished before the mansion was built and he spent years focusing on his dark arts in order to revive her[111].
Debates
There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[112], effectively being the same as viewing them from a different plane[112] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[112].
Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[113]. One can tweak facts previously established on the game board to effectively create new rules and truths[26].
Gameboards can have turns stalled if one of the members refuse to continue[40], one can even fall into the reality of the game board[40].
Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[40]. One's voice cannot reach into the Game Board[114].
Along with this it has no effect on anything in the main world[115].
It is established further in Battler's game board against Eva Beatrice that witches are allowed to[116][117] resurrect the dead for testimony[116] the human side cannot use this move even if there's witches on their side[116]. Along with this, witches can[117] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[117]. Though red can also be used to fully deny a witch[117] exposing the answers and destroying all the magic[117].
Witches can also add new pieces into the Gameboard that function as detectives[118].
Each gameboard is its own world with each one's conclusion having an effect on reality[118]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.
Each gameboard exists as one small game in the endless sea of Fragments[67].
Pawns
Pawns are pieces on the game board set by the people in the Metaworld.
Some pieces have awareness that they're pieces on the game board[68].
The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[119].
The injuries pawns receive in a game board[30] or events they experience within a game board[30] have no effect on those in the metaworld[120]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[98].
Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[98], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[98]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[66].
Game Masters
Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[121].
In these games, they are telling entire stories and controlling it how they see fit with their pawns[45] with these gameboard stories being compared to films such as mysteries and splatter films[45].
The Game Master can establish an illusory court when one believes they have found the culprit[66].
Game Masters can make entire court trials based off the games they made[70].
Game Masters have full control over what is or isn't truth[71]. Through this control, they decide the story of the world and how it will play out[122].
Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[13].
Battler as Game Master learns how difficult in reality game board stories are to construct[21] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[21] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[21].
Noted during Ange and Featherine's discussion tha the Game Master is allowed to smoothly alter their plot at will[105].
Game Masters can grant the power to one to pull the truth from someone[123], known as "the right to spectate"[123].
Death in the Gameboard
Death in the Game Board occurs in two ways[21] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[21], the other being the death of being outside of the game[21] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[21] thus she will never come back to life[21].
It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[124].
Truths
Red Truths
| “ | In that case... From now on, when I speak the truth, I will use red. | „ |
| ~ Beatrice introducing the Red Truth |
During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[26]. Everything said in red is the truth[26], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[26]. They cannot[26] be used[26] for things where they cannot give an explanation with a red truth[26]. Red truths can tweak facts if an explanation can be provided[26]. It is normally advisable to not use red truths when one already has the advantage[125]. They can be used even to insult one as if it was the truth[126] along with being used to fix quick mistakes[126]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[59]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[107].
The red truth is defined as an absolute truth, a tool available to witches[29]. It is later shown that witches can permit humans to use Red Truths[31].
Red Truths[31] cannot be used[31] to force oneself to speak in red when they cannot which will cause them to suffocate[31].
It is noted by Ronove that there are no red truths in the Human World[68].
The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[27].
Red Truths can only be said about actual truth[105], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.
Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[28].
Blue Truths
Beatrice: As of now, Battler, I will allow you to use the blue.Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?
Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.
Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[29].
For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[29].
Blue truths alleges that humanity and clever trickery are the truth of the matter[29].
However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[31].
Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[30].
Golden Truths
| “ | The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!! | „ |
| ~ Dlanor on the Gold Truth |
Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[32]. However, golden truths can only be used by the Game Master[32] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[32].
Purple Truths
| “ | Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements. | „ |
During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[33], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[33].
Souls
One's soul can linger even after they are killed[125].
Kinzou nearly resisted through his soul being erased until a red truth was placed on him[60].
Fate
When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[59].
The Endless Witch
The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[59]. Life and Death are empty concepts to the Endless Witch[59].
The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[127].
Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[127].
Lambdadelta recommended EVA and Bernkastel recommended Ange[127].
Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[127].
Knox's DecalogueThe ten commandments created by Dlanor A. Knox's father and used in heresy trials.
Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.
Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.
Knox's 3rd: It is forbidden for hidden passages to exist.
Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.
Knox's 5th: (not included)
Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.
Knox's 7th: It is forbidden for the detective to be the culprit.
Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.
Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.
Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.
The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.
—Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.
Duel Pistol SetA set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.
The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.
In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.
For this reason, a duel weapon that would always kill with a single shot was asked for and created.
Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.
—Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.
Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.
City of Books
"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[130] where the entire stories in Umineko are merely a single book[130].
Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[131].
The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[131].
Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[131].
Creators
Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[49].
Canon
Manga
The manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[132].
Anime
There are some beliefs the anime for Umineko is non-canon, however this is not true. In an interview, Ryukishi directly stated he is all for anime and manga adaptations of his works[133], which adds on to a later interview where he noted that he fully overlooks and supervises the anime suggesting one to watch all of the versions of Umineko[134].
Minor Differences
While it is noted that one won't be able to discuss all mysteries by looking at just the anime, Ryukishi not only notes[134], though as explained in the same quote, this is due to the impossiblity of having the mystery written the exact same way across different media, an anime cannot perfectly replicate a visual novel and vice versa, thus the anime is limtied in the amount of clues it can receive as opposed to the visual novel. Ryukishi himself directly notes that things need to be condensed to fit in the manga or anime versions but there's also far more fake leads in the original compared to the manga and anime and he believes one should enter into Umineko from the type of media they are most comfortable with and then look at the different formats to see the information in a new light[135].
Trivia
- Ange's first name ( (
縁寿 , Enje)) consists of the kanji for "bonds, fate, destiny, relationships" ( (縁, lit. bonds, fate, destiny, relationships)) and "felicitations, longevity" ( (寿, lit. felicitations, longevity)). The name "Ange" also means "angel" in French.- Her pseudonym, Yukari Kotobuki (Yukari Kotobuki (寿ゆかり Kotobuki Yukari)), is derived from the same kanji characters used in her given name. The character уИЂ can be read as "Yukari," while т»┐ can also be read as "Kotobuki."
- Ange was named after the Angelus spell from Ragnarok Online.
- Ange's boarding school, St. Lucia Academy, shares its name with the school attended by Shion Sonozaki in Higurashi. Notably, the original visual novel sprites for Ange and Shion both feature the same emblem on their upper left arms, though their uniforms differ significantly.
- Although unrelated, Saint Lucia is an island that Agatha Christie visited on holiday, which influenced her writing. Her novel And Then There Were None served as an inspiration for Umineko No Naku Koro ni. In that novel, people are killed one by one on an island, with no one able to determine the killer's identity, and the murders follow a nursery rhyme.
- Ange's alias "Gretel" references the fairy tale Hansel and Gretel, in which the brother and sister are abandoned by their parents in the forest and encounter a witch who intends to eat them. Hansel is imprisoned by the witch, who fattens him up for consumption. Gretel, forced to work for the witch, outwits her and kills her, then escapes with her brother.
- Ryukishi07 intended to give Ange a witch costume but ran out of time. Additionally, the child Ange sprites were assembled from parts of other existing sprites.
Profiles
Gallery
Misconceptions
Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away
Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[61] due in part to the hesitation within Battler's heart[61]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[61].
It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[37].
On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[37].
Of extra note, Battler directly has Bernkastel helping him[99], Lambdadelta slightly raising the chances of Battler winning[136], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[40]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[137]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[138]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[71].
Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[62].
It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[139].
Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[116][117].
Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[81].
It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[58].
It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[58].
Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[77][78].
Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[78].
Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[140], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.
Magic Isn't Real
This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.
For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.
However, it is proven that the Meta-World is an actual place[9] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.
Such as Ange having her familiars directly interact with the human world and kill all of its people[77][78].
The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.
Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[14] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[14].
It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.
Effectively magic is real but also isn't, it is in the situation of a catbox.
It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[132], giving all the answers for the reader to conclude.
Witches can easily die to guns
This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[62].
The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.
Battle Records
3 - 0 - 0
References
- ↑ Umineko no Naku Koro ni, Amakusa dialogue
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Secret Tea Party -????-
- ↑ 3.0 3.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 4
- ↑ Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 9
- ↑ 5.0 5.1 5.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 38 (Manga)
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 26
- ↑ 7.0 7.1 7.2 7.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 3 (Manga)
- ↑ 8.0 8.1 8.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 14 (Manga)
- ↑ 9.0 9.1 9.2 9.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
- ↑ 10.0 10.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 39 (Manga)
- ↑ 11.0 11.1 11.2 11.3 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 13
- ↑ 12.0 12.1 07th Expansion All Character Settings Collection
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
- ↑ 14.0 14.1 14.2 14.3 14.4 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)
- ↑ 15.0 15.1 15.2 15.3 15.4 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 33 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Chapter 28 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 14 (Manga)
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 18 (Manga)
- ↑ 19.0 19.1 Umineko: When They Cry - Answers Arc Episode 5 Tips The Red Key (Visual Novel)
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 24 (Manga)
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
- ↑ 22.0 22.1 22.2 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11
- ↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 23.16 23.17 23.18 23.19 23.20 23.21 23.22 23.23 23.24 23.25 23.26 23.27 23.28 23.29 Umineko: Golden Fantasia - Basic System Features
- ↑ Umineko: Golden Fantasia
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Umineko Golden Fantasia Metaworld Mechanic
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
- ↑ 27.0 27.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
- ↑ 28.0 28.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
- ↑ 30.0 30.1 30.2 30.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
- ↑ 33.0 33.1 33.2 33.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9
- ↑ 35.0 35.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 8
- ↑ 36.0 36.1 36.2 36.3 36.4 36.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
- ↑ 37.0 37.1 37.2 37.3 37.4 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
- ↑ 38.0 38.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 6
- ↑ 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 39.11 39.12 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 4
- ↑ 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 15
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 13
- ↑ The Banquet of the Golden Witch Episode 3
- ↑ 45.0 45.1 45.2 45.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
- ↑ 46.0 46.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 3
- ↑ 47.0 47.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 4
- ↑ 48.0 48.1 48.2 Umineko: When They Cry - Answers Arc Episode 5 Beatrice Profile
- ↑ 49.0 49.1 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)
- ↑ [When They Cry] The First and Last Gift "The letter ended there.
After reading that, there was nothing left but to take her up on the challenge. It had been awhile since Lambdadelta had played around with a game board of substance. Since Bernkastel had gone out of her way to pass it along, it was sure to be an entertaining one.
Lambdadelta touched the Fragment.
The moment she did, an array of constellations was suspended in the air, pivoting around the Fragment and forming a miniature galaxy.
"…Oh, now this is nostalgic. So the stage is set in the Japanese countryside. Reminds me of Hinamizawa. …Though, it looks like this place is more desolate than Hinamizawa ever was. …Right then, time to pick my piece. Which one should I choose?"
Lambdadelta held out a hand, and white, black, blue, and red pieces in various shapes and sizes, reminiscent of chess, appeared in the air.
"Which one would be best? …Hmm…"
To participate in a game within a Fragment, you first must send in a piece. In other words, this was much like the character select screen of a video game.
After folding her arms and giving it some deep thought, she eventually settled on a black piece.
She wasn't sure of the situation, but if the point of the game was to survive, she figured her best option would be a sturdy, clever all-rounder with a strong desire to live.
"…In which case, it's gotta be this piece. Let's go, my other self."
She plucked the piece out of midair, then tossed it into the galaxy.
As soon as she did, an infinite number of dazzling lights scattered about, and within a moment, the world was completely buried in a sea of stars.
Within those bright lights, Lambdadelta's consciousness was sucked away…" - ↑ 51.0 51.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 11
- ↑ 52.0 52.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 23
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 20
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 22 (Manga)
- ↑ Umineko: When They Cry - Questions Arc Episode 2 Characters Servant Kanon Executed "Servant Kanon
The witch erased his corpse for fun.
That alone caused an incredible uneasiness among the survivors.
If that which exists resides in the human world,
then that which does not exist is truly fantasy.
Fantasy takes the form of what they fear." - ↑ 58.0 58.1 58.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 59.6 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
- ↑ 60.0 60.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
- ↑ 61.0 61.1 61.2 61.3 61.4 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3
- ↑ 62.0 62.1 62.2 62.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 10
- ↑ Umineko: When They Cry - Questions Arc Episode 2 Tips Golden Butterfly Brooch
- ↑ 65.0 65.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 25 (Manga)
- ↑ 66.0 66.1 66.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
- ↑ 67.0 67.1 67.2 Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
- ↑ 68.0 68.1 68.2 68.3 68.4 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
- ↑ Umineko When They Cry - Questions Arc
- ↑ 70.0 70.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
- ↑ 71.0 71.1 71.2 71.3 71.4 71.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
- ↑ 72.0 72.1 72.2 72.3 Umineko: Golden Fantasia Ange Ushiromiya Movelist
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 4 (Manga)
- ↑ 74.0 74.1 74.2 74.3 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 2
- ↑ 75.0 75.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter
- ↑ Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 20
- ↑ 77.0 77.1 77.2 77.3 77.4 77.5 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
- ↑ 78.00 78.01 78.02 78.03 78.04 78.05 78.06 78.07 78.08 78.09 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
- ↑ Umineko: When They Cry - Questions Arc Episode 3 Tips The Chiester Sisters Imperial Guard Corps
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 12 (Manga)
- ↑ 81.0 81.1 81.2 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 35 (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 27
- ↑ 84.0 84.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 31 (Manga)
- ↑ Umineko: When They Cry - Answers Arc Episode 6 All of the Goats Profile
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 16 (Manga)
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 11 (Manga)
- ↑ Umineko: When They Cry - Answers Arc Episode 5 Ronove Profile
- ↑ Umineko: When They Cry - Answers Arc Episode 5 Gaap Profile
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 21 (Manga)
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Zepar Profile
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Furfur Profile
- ↑ Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 31 (Manga)
- ↑ 94.0 94.1 94.2 Umineko: When They Cry - Questions Arc Episode 1 Tips The Seven Stakes of Purgatory
- ↑ Episode 1 - Legend of the Golden Witch Chapter 19
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 17
- ↑ 97.0 97.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 22
- ↑ 98.0 98.1 98.2 98.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
- ↑ 99.0 99.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 1
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Spirit Mirror
- ↑ Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 8
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 7
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 13
- ↑ 105.0 105.1 105.2 105.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 19
- ↑ 107.0 107.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
- ↑ 108.0 108.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 32 (Manga)
- ↑ 109.0 109.1 109.2 109.3 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1
- ↑ 110.00 110.01 110.02 110.03 110.04 110.05 110.06 110.07 110.08 110.09 110.10 110.11 110.12 110.13 110.14 110.15 110.16 110.17 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 3
- ↑ Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 18
- ↑ 112.0 112.1 112.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
- ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
- ↑ 116.0 116.1 116.2 116.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
- ↑ 117.0 117.1 117.2 117.3 117.4 117.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
- ↑ 118.0 118.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
- ↑ Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
- ↑ 123.0 123.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
- ↑ Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
- ↑ 125.0 125.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
- ↑ 126.0 126.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
- ↑ 127.0 127.1 127.2 127.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
- ↑ Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
- ↑ Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
- ↑ 130.0 130.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
- ↑ 131.0 131.1 131.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
- ↑ 132.0 132.1 Say It In Red! An Interview with Ryukishi07 "APGNation: The character of Sayo Yasuda in Umineko is interesting. What were your thoughts in Sayo's creation? Additionally, what were your thoughts on her expansion in the Umineko manga?
Ryukishi07: The secret of the character of Sayo is the core of Umineko's story, so her inner workings and development were designed carefully and with the utmost complexity.
In the original version, in order to leave room for imagination for the reader to solve the mystery, I chose not to draw Sayo's secrets in great detail (of course, it's still possible to grasp, but I didn't show things in a way where everyone would get it.)
With the manga version of Umineko, however, we considered the work to be a "period" to the "sentence" that is the world of Umineko.
Because of this, when I met with Natsumi-sensei [Kei Natsumi, the artist of the manga adaptation of Umineko's eighth episode], I asked her to show all the secrets in a way that can easily be understood by anyone.
Thus, all of the episode of Sayo that appeared in the EP8 manga is the official answer to the world of Umineko.
By no means is the manga version an individual interpretation. It is an official answer from me, Ryukishi07." - ↑ Say It In Red! An Interview with Ryukishi07 "APGNation: There are many of your works that have been adapted into anime or manga. How is it decided as to which works receive adaptations?
Ryukishi07: Basically, we receive an offer from the company, and we accept it.
So far, the availability of anime and manga adaptations of our works is made possible by courteous cooperation with such companies, and for this I am sincerely grateful.
So, for those who are rooting for more anime and manga of our work, I would be happy if you could support the Japanese companies responsible. (laughs)" - ↑ 134.0 134.1 Ryukishi07 x KEIYA Special Talk ""Will people be able to enjoy 'the fun of speculation' in the anime and manga versions too?"
Ryuukishi: Of course. I have been supervising those very carefully. In Higurashi, there were some problems with presentation, and they were allowed to do as they pleased in certain areas. But this time, I have been checking very carefully to make sure there are 'no misconceptions in the presentation' this time, so I think people will be able to significantly enjoy speculation in those as well.
Keiya: In that case, will people who only watch the anime be able to speculate about the series?
Ryuukishi: There is an overwhelming difference in the amount of information contained in an anime and the original work, so it will probably be best to play the original as far as 'the number of hints' is concerned. But as I just said, mysteries in pictures and mysteries in text focus on foreshadowing in very different ways, so things that you didn't notice in the original might feel very out of place in the anime. Then when you return to the original and read the same scene again, you might suddenly feel that something is very suspicious in certain places...... The opposite holds true as well, since some places might not leave an impact when on screen, but the text would lead one to wonder "why is this part being described so thoroughly?" So it might be useful to see it through different mediums." - ↑ Ryukishi07 x KEIYA Special Talk ""If you were to assign a difficulty to the other formats, would you say that they're easier or harder than the original?"
Ryuukishi: I believe that the primary factors that decide the difficulty of a puzzle are the amount of hints and the amount of information. In that sense, you might be able to say that the original will actually be the easiest. As you know, things need to be condensed to fit in manga or anime versions. You can't just copy every line word for word and use the same description, so the amount of information naturally shrinks. Because of this, the original will always be easy as far as the quantity of information is concerned. Although there are also more fake leads in the original (laughs). But I wonder if that makes the difficulty equal between the two. Just like Higurashi, I think you should enter into Umineko from the type of media that you are most comfortable with. Then, when you also look at the different formats and see the information in a new light, you might be able to get close to something." - ↑ Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
- ↑ Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
- ↑ Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)
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