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Lambdadelta

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Umineko When They Cry/Lambdadelta
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Lambdadelta is the Witch of Certainty and serves as Beatrice's sponsor, having come to observe her game. She makes her first appearance in Turn of the Golden Witch.

"Spoilers Ahead"
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself.
"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Lambdadelta
Lesbian
...Ah, there you are. Did Bern run off sulking? Still... Bern always picks the shabbiest pawns! Beato shows just an ounce of muscle and this is the result? "Pathetic" isn't the word for it. It's so shameful that the witch of certainty, the most powerful witch in the entire universe- That's me!- Must raise your deplorable chances of winning by the teensiest little bit. You ought to be grateful! Beatrice might be a cruel and mighty witch... ...But she's no match for me. Why? Because she's naive. She was no more than a few moves away from checkmate... ...But she chose not to close the deal. She captured irrelevant pieces, placed unneeded pawns, tried to align the board further in her favor. In short, she has a bad habit of goofing off and prolonging the game when victory is in sight. No doubt it's easy for Bern to read straight-forward and honest people like me. It makes me sick, in fact! I guess it's like rock-paper-scissors... if I'm paper, Beato is rock... ...And Bern is scissors. Yes, Bern's scissors beat my paper... ...But what if I had a Super-Paper way tougher then normal paper, I could beat scissors right!? Yes, that's right! I, Lady Lambdadelta, am Super-Paper!! Ho-ho-ho-ho! ..... You seem to be regaining your spirits. Then I'll be going. Oh! Just so you know, it's a secret that I gave you a little bit of help! The strongest witch in the universe lost to Bern and had to abdicate her title! I've got a bone to pick with her, you see!? I won't rest until I've beaten Bern and taken back my rightful throne! I'm not doing it to help you, is that clear!!?
~ Lambdadelta to Battler
Origin
Origin Umineko When They Cry
Creator Ryukishi07
First Appearance Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????-
Actor Fuyuka Ono
Characteristics
Species Witch
Gender Female
Pronouns She/Her
Sexuality Homosexual
Age Over 1000
Birthday June 20
Height Unknown
Weight Unknown
Ethnicity Likely Japanese
Status Alive
Alignment True Neutral
Archetype Guardian, Observer
Occupation Senator
Time Period 1986, 1998
Language Common Language
Combat Style Debating, Magical Combat
Homeworld Witch's Domain
Relationships
Affiliations Bernkastel, Battler, Ange, Beatrice
Enemies Bernkastel, Battler, Ange, Beatrice, Featherine Augustus Aurora

Background

This dropdown contains the synopsis of Lambdadelta’s story. Read at your own risk as you may be spoiled otherwise!

Long ago, Lambdadelta was once human. She was trapped inside a logic error and became one of the few witches, alongside Bernkastel, who successfully solved one. It is implied that she played a role in Bern's creation by trapping her in one of her own games. Bern later defeated Lambdadelta, with this game being described as one born from a "firm fate."

At some point, Lambdadelta encountered the human form of Beatrice and took a strong interest in her game board, which was built around Rokkenjima. In exchange for borrowing it to trap Bern, she granted Beatrice witch powers. The extra arc Memoirs of the ΛΔ expands on this, revealing that Lambdadelta once granted a girl's wish for unshakable determination, which led to her becoming a god at some point in the past. The result of that wish was meant to create a new witch for Lambdadelta to play with.

Legend of the Golden Witch
Lambdadelta is first mentioned in the ???. It is said that she was once overthrown by Bernkastel alone, and that she is feared for her cruelty.

Turn of the Golden Witch
Lambdadelta first appears in the ??? when Beatrice invites her to place a bet against Bernkastel on her victory. She offers to assist Beatrice while secretly planning to take revenge on Bern for her past defeat. After the others leave, Lambdadelta gives Battler an encouraging speech and urges him to rescue Rosa from Beatrice's torture and re-enter the game.

Banquet of the Golden Witch
Lambdadelta gives EVA-Beatrice the recommendation needed to become the new Golden Witch and takes on the role of her guardian. She attends the coronation ceremony.

In the Tea Party, Lambdadelta expresses frustration when Bernkastel's new piece, Ange, abruptly enters the game board without warning. She later speaks privately with Beatrice, showing disappointment that she is not making a serious effort to win. Lambdadelta reminds Beatrice that she became a witch in exchange for allowing Lambda to use her perfect game board. If Beatrice fails to achieve victory, Lambda will not hesitate to strip her of her powers and cast her into the worst possible Fragment.

Alliance of the Golden Witch
Lambdadelta privately tells Ange that Bernkastel has deceived her. Even if Ange were to stop Beatrice's game and free her family, they would not return to her own future—they would be sent to a different Fragment where a six-year-old Ange exists, while the current eighteen-year-old Ange is merely a piece who will disappear once the game ends. She also mentions that Bern promised to find a Fragment where Ange lived happily with her family but was unable to do so, claiming that such a Fragment does not truly exist. Lambdadelta offers to take Ange on as her own piece, with the goal of prolonging Beatrice's game as long as possible. If Ange accepts, she can stay with her brother forever and will be allowed to reveal her identity, while Lambdadelta traps Bernkastel.

Beatrice ultimately decides to abandon the game, believing Battler is unworthy of facing her. With neither side able to make a move, the game ends without a winner or loser. Lambdadelta tries to convince Battler to prove his worth, but he cannot and soon fades away. Beatrice leaves the game board, and Bernkastel departs with Lambdadelta in pursuit. Beatrice is later forced to return to the game board through Ange's intervention. Lambdadelta shackles her to a chair, intending to keep her there and watch over her for eternity until she wins. Battler also returns, thanks to Bernkastel, and regains his spirit and qualifications, but Ange sacrifices herself in the process and is torn apart. Lambdadelta comments on the tragic scene as it unfolds.

In the ???, following Battler and Beatrice's major debate, Lambdadelta and Bernkastel lie together in bed and discuss the game. Lambdadelta reveals that she set the rule preventing Ange from revealing her name, believing that otherwise she and Battler would easily defeat Beatrice. They also mock Battler's theories, with Lambdadelta correcting some of them using the red truth. Bern and Lambda speak of Beatrice as their plaything and declare, under their titles, that she will lose for all eternity—and that no miracle will occur.

End of the Golden Witch
Beatrice falls into a comatose state, having abandoned the game, and Lambdadelta expresses a desire to take over as Game Master. Battler objects, insisting that the game is meant to be between him and Beatrice. Lambdadelta promises to arrange the game in the same way Beatrice would, claiming it will help Battler understand her better. Bernkastel threatens Battler by implying she will make a Fragment where Ange suffers in the future a reality. Battler reluctantly agrees to the arrangement, but only on the condition that Bernkastel takes his place if Lambdadelta replaces Beatrice. Lambdadelta accepts and begins the game with Bern.

When Battler rejoins the game, Lambdadelta replays everything from the beginning to show him what has occurred. She presses him for theories on certain scenes, such as Kinzo's appearances and conversations with others despite being dead. As the game continues, Lambdadelta provides red truths in response to Bern's blue statements. When Bern explains how she solved the epitaph, Lambdadelta transports her and Battler to the Sea of Fragments and gives Battler training on how to avoid losing himself there. When Bern's substitute Battler solves the epitaph on the game board and discovers the gold room, Lambdadelta confirms in red that it is real. During the game, she also takes on the role of The Man From 19 Years Ago when calling Natsuhi on the phone.

Lambdadelta oversees a court session at midnight in the Court of Illusions to determine whether Natsuhi is the culprit, with Erika and Bern serving as prosecutors and Battler as defense. A new rule is introduced requiring humans who speak in red to provide appropriate proof. The trial proceeds, and Natsuhi is eventually presumed guilty. Lambdadelta declares victory for Bern and Erika when Piece-Beatrice requests to be convicted in Natsuhi's place. She punishes Beatrice by subjecting her to the same fate as the other losers in her past games, summoning a horde of goats to tear her apart, recalling the contract that required Beatrice to pay with her life if she failed to entertain.

Before the goats can kill Piece-Beatrice, Dlanor intervenes and announces that Battler still wishes to debate. Battler delivers a red truth stating that Natsuhi is not the culprit, but Lambdadelta invokes the previous rule and demands proof. Battler is silenced, and Lambdadelta entertains Erika and Bern's theory that Natsuhi had an affair with Kinzo.

In the ???, Battler revives. Lambdadelta rescinds the earlier judgment and recognizes Battler as the new Golden Witch and Endless Sorcerer, reopening the court so he can present new evidence. Battler and Erika exchange arguments, and when Battler successfully uses the Gold Truth, Lambdadelta realizes he has truly understood Beatrice's game. She declares the match a draw and passes her role as Game Master to Battler.

Dawn of the Golden Witch
Lambdadelta observes Battler and Erika's game to ensure it proceeds smoothly. She expresses both awe and concern when both sides make bold moves, particularly when Erika chooses not to declare her Detective's Authority at the start. Lambda, Bern, and Erika discuss the closed rooms of the first twilight, with Lambda refusing to provide red truth due to her knowledge of how the rooms were constructed, instead telling Bern to rely on her non-red observations. Later, Bern grows angry when Battler threatens to remove her from the game after noticing her interference, and Lambdadelta steps in to mediate.

As Battler and Erika debate the disappearance of Battler's corpse from his sealed room, Lambda reviews both sides' strategies and remarks that Battler's approach appears flawed. She warns him not to cause a Logic Error, as it would destroy the game board. Battler claims he escaped the room despite the chain and tape seal, and Lambda acknowledges it as a valid move. The trick involves Battler switching places with Kyrie, who was also a first twilight "victim." However, Dlanor announces in red that Kyrie cannot save Battler. Lambda is shocked that Dlanor can repeat this without Battler confirming it himself and suggests Natsuhi could take her place instead, but this is also denied in red. Lambda desperately offers that another first twilight victim could have switched with Battler, but Erika reveals they are all dead—she killed and decapitated them.

With a Logic Error imminent, Lambda advises Battler to either admit his mistake or reconstruct the closed room trick with new logic. Battler insists he can still resolve the error and is sent to a guest room resembling the one his corpse was in. Until he solves it, his mind will remain trapped there. Lambda offers him advice as a "survivor of hell," telling him that as long as he holds onto his hatred for Erika and Bern, he can keep going. Battler is taken aback by her demeanor, and Lambda begins to show signs of unraveling as she recalls her own experience with a logic error. She wishes the Game Master luck and departs.

Chick Beatrice remains determined to save Battler, and Lambda offers her guidance as well. She explains that the old Beatrice loved detective novels and closed room tricks, and built her magical system around them. Lambda assures her that the old Beatrice could have solved this trick, then disappears, saying she expects to meet her again soon.

Erika asks Lambdadelta about her experience with a logic error, to which Lambda replies that Bern went through an even worse one while still a piece. She references the Infinite Monkey Theorem to emphasize just how long Bern struggled to escape, explaining why she became the way she is. Erika observes that her own hell stemmed from her ability to understand the truth, and that Lambda and Bern could not become Witches of Truth because they lacked that ability. Lambdadelta takes offense but lets it slide as a reward for Erika's victory.

Erika plans to marry the comatose Battler and holds a wedding ceremony at the Cathedral. Bern and Lambda watch from a balcony, discussing Battler's closed room. Lambda bets that Beatrice will revive and save Battler. Chiester 00 later arrives and secretly informs Lambda that Beatrice plans to storm the wedding. Lambda orders the security to prepare for battle, eager to add excitement to the proceedings.

As predicted, Beatrice revives and interrupts the wedding, challenging the Witch of Truth to a duel. Erika accepts, and Lambdadelta once again oversees the game to ensure both sides' theories are legitimate.

Requiem of the Golden Witch
Lambdadelta makes a brief appearance in the Tea Party, where she tells Ange and Lion to simply watch after they are disturbed by being forced to witness the apparent truth of the Rokkenjima Mass Murders.

In the ???, Bernkastel is appointed Game Master for Beatrice's final game. Lambdadelta is present when Bern declares in red that she will not allow this game to have a happy ending.

Twilight of the Golden Witch
Lambdadelta attends Battler's party and brings several gifts, along with Will and Lion, whom she saved from death and made her pieces. She enjoys the festivities until Bernkastel arrives and reveals she has taken Ange away. Lambdadelta agrees to act as an observer for Bern's game against Battler and Beatrice in exchange for Ange's release at the end.

After Ange is freed, she and EVA-Beatrice attack Rokkenjima and summon goats to devour the island. Lambdadelta has no intention of helping and simply watches the chaos unfold. Lion speaks with her about how Bern has convinced Ange to seek the truth of Rokkenjima even at the cost of her life, but Lambda remains uninterested. She believes the outcome of Ange's game is obvious, but Lion urges her to keep watching, insisting that the end will not be as expected. Seeing Lion's unwavering faith in Ange, Lambda decides to stay a little longer.

It's revealed in Confession of a Golden Witch that Lambda appeared before Yausda and granted her wish of becoming a witch.

Battler's party retreats to the Golden Land, where Erika issues an ultimatum demanding their surrender. As the group pretends to argue among themselves, Lambda disguises herself as a konpeitou and secretly speaks to Battler and Beatrice, informing them that Bern's group is in the City of Books. Featherine is hosting an unveiling of Eva's diary there, but it is protected by a barrier that only witches of the Senate or those with invitations can pass. The invitations, however, were deactivated the moment the party began.

The group asks Lambda to help since she is a witch of the Senate and has access, but she refuses, as interfering with Featherine's party would make her an enemy of the entire witch world. The group persuades her that it would be thrilling and help stave off boredom. Lambdadelta grows frustrated, pointing out that she is only there to watch an interesting show, not to die alongside everyone else. She complains about her own lameness and how she exists in a different world, sinking into a chair in despair. Battler apologizes and expresses his determination to save Ange.

Ange reunites with the group and wants to return to the City of Books to retrieve the diary, realizing she still has her invitation. She asks Lambda to take her there, and Battler insists on going instead, as he exists outside the cat box while Ange needs to live into the future. The siblings argue, and Lambda discovers Ange actually has two invitations, allowing them both to go. She agrees to take them to the City of Books but decides to step back afterward.

Once they arrive, Lambda reminds Battler and Ange that they were protected by the game board's rules, but now that they have left, they could easily be destroyed by Bern. Lambda decides to continue helping because she wants to see a perfect happy ending. They sneak past guard cats and locate where the key to the diary is held. Seeing that more cats guard it and that unsealing it will take time, Lambda suggests they send someone as a sacrifice to distract Bern and the others. They play rock-paper-scissors to decide who will be the sacrifice, and Lambda intentionally loses. Battler and Ange worry they will not be able to return to the Golden Land if Lambda dies, but she hands them a Fragment that will send them back. Lambda does not mind fighting Bern, as she has a score to settle. She turns the siblings into konpeitou, flicks them toward the key, and goes to find Bern.

Bern and Lambda exchange banter and fight. Battler watches, unable to comprehend the scale of their battle, describing them as creating and destroying universes. Featherine arrives and asks Bern how the ceremony preparations are going. Bern mocks Lambda, saying that any attack she makes will require Featherine to respond in kind due to their contract. Bern asks where Battler is, but Lambda ignores her and makes a small attack toward her. Featherine looks confused and apologizes on Bern's behalf, warning Lambda not to interfere further. Lambda declares that everyone in the Golden Land is her miko and focuses on Featherine's memory device, intending to attack it and cause her to glitch.

Lambda attacks Featherine, but Featherine stops the story, too drunk to write a proper fight scene. She skips to the end, having Lambda slammed into a bookcase and falling to pieces. As Lambda wonders what killed her, she insults Featherine before falling into the City of Books' void. During Bern and Battler's later battle, Bern asks for help, but Featherine says she is busy writing Lambda's final moments.

At the end, Featherine reveals that Lambdadelta is still alive and has been moved to the audience seating. In the Tea Party, Bern stitches her back together as Lambda complains. Erika plays with Lambda's limbs before giving a status report on Dlanor and other characters. Lambdadelta is fully restored and parts ways with Bern, resolving to meet again when something else cries.

Appearance

General Description: Lambdadelta is a girl in her teens with short, blonde hair. Her eyes are amber in the original visual novel and Pachi-Slot adaptations, and red in the anime, console, and Higurashi Mei adaptations.

Clothing/Outfit: A pink hat and dress. White-and-pink-striped stockings and shoes. Her dress is adorned with pumpkins and pinkish-red bows, some of which are candy-shaped. Black long gloves.

Special Features: In the console and Higurashi Mei adaptations, she has rather pointy canine teeth, often seen accentuating her confident smirks and exuberant laughter.

Personality

  • Emotive and Fun-Seeking: Lambda is highly emotive and always wants to have fun, even if the means seem contradictory to her role.
  • Playfully Cruel but Occasionally Compassionate: Lambda is playfully cruel and does not care what suffering others go through so long as it entertains her, though she occasionally shows compassion. She took Beatrice's side but tried to make Battler stand up and fight when he lost faith in himself.
  • Arrogant: Lambda is arrogant, having declared herself the strongest witch in the universe and claimed historical buildings were erected in her honor after granting wishes.
  • Not Very Diligent: Lambda is not very diligent. Her records for the Court of Illusions were only several lines long compared to Bernkastel's thousands of pages.
  • Thick-Headed: Lambda has shades of idiocy, referring to herself as "super paper" in reference to the rock-paper-scissors rivalry with Bernkastel and Beatrice. Her stupidity though is moreso an act, as she rarely takes on a serious tone.

Goals

  • Play with Bernkastel forever (Ongoing).
  • Stave her boredom (Ongoing).

Relationships

Bernkastel

Bern holds affection for Lambda, and Lambda reciprocates with great interest in her. Lambda desires a mutual understanding with Bern, as both have endured logic errors in the past. According to Whose Tea Party, Bern used to be quite different and began to open up when Lambda started spending time with her.

The two witches frequently engage in banter filled with cruel yet lewd remarks. Bern sometimes loses control of her emotions, and Lambda is often the one to help steady her.

Bernkastel has admitted on several occassions that she truly loves Lambdadelta. With Lambdadelta always talks about how much she loves Bernkastel, even almost thinking of losing on purpose against Bernkastel until realizing that if she did she would never heard Bernkastel's whispers of love again.

Beatrice

Lambdadelta serves as Beatrice's Witch Guardian, with Beatrice acting as her miko. During a conversation about witch powers in the ??? of Legend of the Golden Witch, Bernkastel notes that Lambda might have good compatibility against Beatrice, as she would be capable of killing Beatrice's "endless" nature. It is later revealed that Lambda bestowed Beatrice with her witch powers when Beatrice was still a lowly human and now acts as her guardian.

However, Lambda does not truly regard Beato as a friend and will not hesitate to discard her if she proves disappointing. This is exemplified in End of the Golden Witch, where—after Beato surrenders and falls into a coma—Lambda continuously mocks her, asking if she has any problems and acting ecstatic when she remains silent.

Battler Ushiromiya

Lambda stands as an opponent to Battler by virtue of siding with Beatrice. She prioritizes her own enjoyment above all else, and despite frequently antagonizing Battler, she delivers rousing speeches to him when he loses faith in himself and keeps Beato's game going—as seen in Banquet of the Golden Witch and Alliance.

In End, Lambda becomes Battler's witch guardian after he uncovers the truth of Beato's game and names him the new Golden Witch. From that point onward, Lambda does considerably more to help Battler prove his understanding of Beatrice and mediates some of his games. She maintains a passive stance during Battler's other conflicts in later arcs, but ultimately comes around and offers assistance after witnessing his determination.

Ange Ushiromiya

Lambda is also an opponent to Ange, much like she is to Battler. However, Lambda sees value in Ange as a tool to help her remain with Bernkastel forever. She attempts to convince Ange to become her piece rather than Bern's and to prolong the game for as long as possible, but her efforts fail. After this, Lambda considers Ange a failure and shows little interest in her later development—as seen in Requiem of the Golden Witch, when she tells a distressed Ange to be quiet as the true events of the Rokkenjima Mass Murders unfold. However, in Twilight of the Golden Witch, Lambda comes to sympathize with Ange and names her—along with the other Golden Land residents—as her mikos, fighting on their behalf.

General Information

Name: Lambdadelta[1]

Nicknames: Lambda[2] (By Bernkastel)

Titles: Witch of Certainty[1]

Origin: Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????-

Overall Series: Umineko When They Cry

Greater Franchise: 07th Expansion

First Appearance

Company

  • Video Game:
    • Publisher
      • Japanese: 07th Expansion (For Windows) Taito (For FOMA), Alchemist (For the PS3 & PSP), Aibee (For iOS), Entergram (For Switch & PS4)
      • Worldwide: MangaGamer
  • Main Manga
    • Magazine: Monthly Shōnen Gangan, GFantasy, Gangan Joker, Gangan Online, Gangan Powered
    • Publisher
      • Japanese: Square Enix
      • English: Yen Press
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Magazine: Manga Palette Lite
    • Publisher: Ichijinsha
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Magazine: Dengeki G's Festival! Comic
    • Publisher: ASCII Media Works
  • Light Novel
    • Imprint: Kodansha Box
    • Publisher: Kodansha
  • Anime
    • Network: UHF Stations
    • Licensor: NIS America

Creator

  • Video Game
    • Developers: 07th Expansion
    • Writer: Ryukishi07
  • Main Manga
    • Writer: Ryukishi07
    • Illustrator: Kei Natsumi (Episode 1, 3, & 8), Jirō Suzuki (Episode 2), Sōichirō (Episode 4), Akitaka (Episode 5), Hinase Momoyama (Episode 6), Eita Mizuno (Episode 7)
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Writer: 07th Expansion
    • Illustrator: Makoto Fugetsu
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Writer: 07th Expansion
    • Illustrator: Yuki Hiiro
  • Light Novel
    • Writer: Ryukishi07
    • Illustrator: Tomohi
  • Anime:
    • Studio: Studio Deen
    • Director: Chiaki Kon
    • Producers: Mika Nomura, Hiroyuki Ōmori, Takema Okamura
    • Writer: Toshifumi Kawase

Actor

Gender: Female

Sexuality: Homosexual (Refers to Bernkastel as her "beloved"[3]. Cuddled with Bernkastel on their bed[4]. Was frothing at the mouth at the idea of Bernkastel giving her a full-body massage in the bath[5]. Constantly asks Bern to play with her[6]. Lambdadelta and Erika argue over each other ruining their lovey dovey time with Bernkastel[6]. In Bernkastel and Lambdadelta's ending in Golden Fantasia they are cuddling while talking about philosophy[6]. Admitted her love for Bernkastel[7]. . Bern and Lambd refer to themselves as two lovers[8])

Pronouns: She/Her

Handedness: Right-Handed

Age: Over 1000

Birthday: June 20[9]

Time Period

Timeline: Umineko Timeline

Homeworld: Witch's Domain

Residence: Unknown

Story Role: Neutral Observer

Legacy: Local Legacy (Witches are only known by those that believe in magic due to the mass amount of anti-magic toxins in the human world)

Influence: Event Influence

Language: Common Language

Ethnicity: Likely Japanese (It is heavily implied that at some point in the flow of the world that Lambdadelta may be Satoko Houjou's witch personality)

Religion: Abrahamic Origins (Aware of Heaven and Hell and of God)

Classification: Certainty Witch, Voyager Witch

Species: Witch

State of Being: Transcendent (Witches naturally exist in higher planes where they can view the "game world" from[11]. Witches are cast adrift from the physical human plane and walk between fragments[12]. The accepted theory of a witch is that one becomes one the moment they gain possession of a power surpassing the boundaries of Humans that they can use as will[13])

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Senator

Combat Style: Debating/Magical Combat

Affiliations: Bernkastel, Battler, Ange, Beatrice

Enemies: Bernkastel, Battler, Ange, Beatrice, Featherine Augustus Aurora

Height: Unknown

Weight: Unknown

Status: Alive (Despite initially being killed by Featherine[14] Ange demanded for Lambdadelta to be revived[15])

Alignment: True Neutral (Lambdadelta cares about nothing more then seeing an interesting story, she will help whichever side to make the story more interesting)

Threat Level: Street Threat (Lambd does not care about anything beyond staving her own boredom being a threat to those she thinks may stave her boredom)

Potential

Archetype: Guardian / Observer

Codex Statistics

Grade: S (Lambdadelta was the most powerful witch in the universe before she lost that status to Bernkastel[2])

Tier: 10-B. At least 2-C in the Meta World

Cardinality: Finite

Dimensionality: 3-D in her humanoid form, Devoid in truth

Power Source: Magic

Attack Potency: Average Human level (Used to be a human that lived in the human domain). At least Universe level (Buster) in the Meta World (Directly noted in Lambdadelta and Bernkastel's fight that they were destroying the universe itself[7]). Can ignore conventional durability in the Meta-World (The Meta World is largely a conceptual plane where attacks are done[16] through the usage of truths[17]. Where witch hunters normally need to consider conceptual areas that withces escape too[18], with conceptual denials used as a primary weapon[19])

Durability: Average Human level. At least Universe level in the Meta World. Existence in the Meta-World makes them very difficult to kill (Death in the Meta World is ultimately meaningless[20] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[20], the other being the death of being outside of the game[20] where one loses interest in playing the game anymore[20] effectively being a death as they refuse to come back[20], otherwise standard "death" does not exist. Even if a witch is killed in the human domain they still exist within the Meta World)

Striking Strength: Average Human Class. At least Universe Class (Buster) in the Meta World

Lifting Strength: Average Human Class, Higher in the Meta World

Travel Speed: Average Human Speed, Far Higher in the Meta World (Magic Augmentation can amplify one to reach the speed of sound and even surpass it including if they are being augmentated by their jealously[21])

Attack Speed: Average Human Speed, Far Higher in the Meta World

Reaction Speed: Average Human Reactions, Far Higher in the Meta World

Stamina: Average. Superhuman in the Meta-World

Range: Standard Melee, Universal with Attacks (Directly noted in Lambdadelta and Bernkastel's fight that they were destroying the universe itself[7]), Multiversal+ as a Voyager Witch (Voyager Witches are capable of freely traveling through worlds of different fates and circumstances[22], with it also being noted that there are infinite fragment worlds[23]) & Abilities (Lambdadelta threatened Beatrice with throwing her into the most miserable fragment world and sealing her there[24])

Intelligence: Genius Intelligence (The battle between Bernkastel and Lambdadelta in their debate made Bernkastel comment on how shoddy Battler and Beatrice's attempts were in their gameboards[25])

Knowledge: Grandmaster level






Beatrice

  • Description: Beatrice is effectively Lambdadelta's Miko.
  • Usage: Used as a Miko and a means to trap Bernkastel.
  • Function: She gave her the powers of a witch so she could have another witch to play with. She also uses Beatrice as a means to trap Bernkastel in her game forever so that she can be with Bernkastel forever.

Notable Techniques

Witch of Certainty

As the Witch of Certainty, Lambdadelta can grant wishes and make them succeed as a certain fate. However, she typically grants this boon to people who already have the determination needed to make their wishes come true.

Candy

For direct combat purposes, Lambdadelta can create candy bombs. She can turn objects and other people, including herself, into konpeitou candies. She has shown to detonate these candy bombs inside of one's stomach, making their very existence flicker from such.


Standard Attacks (A Button)

Short-ranged, low damage dealing attacks, the typical fighter's attack, however these attacks come out fast[26].

Standard Attacks (B Button)

Average-ranged, average damage dealing attacks, these move also at decent speed[26].

Standard Attack (C Button)

High-ranged, high damage dealing attacks, however these attacks come out slow[26].

Partner Switch

The fighters can switch in with their partner fighter during battle[26].

Throw

A typical throw attack, can be countered if the opponent uses inputs throw at the same time[26].

Specials

When the special gauge is up, a character can utilize their special attacks[26].

EX Specials

Stronger specials that take away one of the fighters stocks[26].

Super

The fighter's super attack that causes two stocks to use[26].

Break Limit

A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[26].

Touch

Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[26].

Knockback Guard Touch causes the enemy to knockback from the counter[26].

Damage Touch is a combo breaker that causes the opponent to fly far away[26]. Though damage touch greatly increases the charge recovery time[26].

Assault Touch is an invicible dash attack that has the fighter crash into the opponent[26]. Though it greatly increases the charge recovery time[26]. Assault Touch can go through special attacks[26].

Stunning

Fighters can combo a fighter enough to where they enter a state where they're dizzy[26]. In this state, they cannot do bursts.

Metaworld Gauge

A red gauge appears beneath the timer. Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[28]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[28], as long as they continue performing the correct button inputs. The opponent can cancel Meta-World by activating it themselves as soon as it is declared[28]. In response, the first fighter may reactivate it again, provided they still have enough stocks[28].

Red Truths

The Red Truth is an absolute truth spoken in red text, introduced by Beatrice during her game with Battler. Everything said in red is the truth, and the speaker is under no obligation to provide further proof confirming what they say. Red truths cannot be used for things where the speaker cannot give an explanation, though they can tweak facts if an explanation can be provided.

It is normally advisable not to use red truths when one already has the advantage. They can be used to insult someone as if it were the truth, and can fix quick mistakes. In Episode 3, Beatrice notes that everything she speaks in red is absolute and unwavering truth with no room for dispute.

Battler discovers that red truths are a double-edged sword that can cut one down if used carelessly. The red is information that exposes the truth and allows a counterattack if used incorrectly.

The Red Truth is defined as an absolute truth and a tool available to witches. Witches can permit humans to use Red Truths. Red truths cannot be used to force oneself to speak in red when unable, which will cause suffocation. There are no red truths in the Human World.

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing.

Red truths can only be said about actual truth. If a witch's trick contradicts the red truth, it is a lie which breaks the rules.

There are two types of red truths: one that applies to a specific game board and one that is shared across all game boards and can operate outside the cat box.

Blue Truths

Blue Truths were introduced when Beatrice allowed Battler to use them in Episode 4. They function similarly to red truths, but the blue truth must deny the witch's position or it is not valid. For example, "There are five master keys" is not a valid blue truth as it does not deny the witch. Instead, it must be phrased as "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"

Blue truths allege that humanity and clever trickery are the truth of the matter. Witches can use blue truths too, as they exist purely to denote a theory that denies the opponent, forcing the opponent to disprove the blue with a red truth.

Blue truths not only refute red truths but make them unable to be used if their theory is too solid for a red truth to counter.

Golden Truths

Golden Truths were introduced when Battler rose to the level of a Game Master and used one to prove a corpse could be identified as Kinzou Ushiromiya after a red truth countered it. Golden truths can only be used by the Game Master. The strength of the truth varies; its power is equal to a red truth, sometimes inferior but other times superior.

Purple Truths

Purple Truths were introduced by Bernkastel during the final game. Purple statements have equivalent power to red truth. However, only the culprit is capable of lying in purple statements.


Other

Standard Tactics

Weaknesses

Note

Explanations


Rokkenjima

Rokkenjima is an island in the Izu Archipelago South of Tokyo[97], being a small island no more than six miles across and owned by the wealthy Ushiromiya family[97]. The island is plentiful with wildlife (specifically large flocks of seagulls) being left largely untouched by the Ushiromiya family and they only disappear to incite disaster occurring[39]. The island was bought by the head of the Ushiromiya Family after the great Kanto earthquake nearly brought the clan to ruin in 1923[39].

During the events of Episode 3 and onward, Rokkenjima entered a state of being a layered world, where both scientific and magical theories coexist thus neither side can cancel out the others arguments[44].

Ushiromiya Family

A wealthy family that annually goes to Rokkenjima island for family gatherings[97]. There was a time when the great Kanto earthquake brought the Ushiromiya clan to ruin in 1923 but the head of the Ushiromiya family used his considerable talent and astonishingly good luck to revive the family's fortunes, being the one to have bought Rokkenjima where he makes his home[39]. This is done due to his legendary ten tons of gold that he used as the foundation of his fortune[43], which other members of the Ushiromiya family are trying to get through inheritance of finding the location of the gold[98]. According to Kinzou Ushiromiya he got ten tons of gold by making a contract with the witch Beatrice[43].

Those that marry into the Ushiromiya family are not treated the same as those born by blood into it[98], they are never allowed to wear the family's crest even after marrying into it and are treated like a complete outsider due to not sharing the blood[98] being considered by some of the family members "glorified maid-servant"[98] and insulted at the idea of receiving any orders from those that do not share the blood[98].

The family is sat in according to the line of succession which is as follows:[98] Head of the Family, Kinzou Ushiromiya[98] -> Future Head of House, Krauss Ushiromiya (Jessica's Father)[98] -> Second in Line, Eva Ushiromiya (George's Mother)[98] -> Third in Line, Rudolf Ushiromiya (Battler's Father)[98] -> Fourth in Line, Rosa Ushiromiya (Maria's Mother)[98] -> Fifth in Line, Jessica Ushiromiya[98] -> Sixth in Line, George Ushiromiya[98] -> Seventh in Line, Battler Ushiromiya[63] -> Eight in Line, Maria Ushiromiya[98] -> Ninth in Line, Natsuhi Ushiromiya (Jessica's Mother)[98] -> Tenth in Line, Hideoyoshi Ushiromiya (George's Father)[98] -> Eleventh in Line, Kyrie Ushiromiya (Rudolph's Second Wife)[98]

Spirit Attunement

It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[97].

Witch of Rokkenjima

The Witch of Rokkenjima is a legend[39] that was told to the children of the Ushiromiyas about how Beatrice comes on dark, stormy nights wandering out of the forest in search of human sacrifices[98]. With this legend also comes a mystery with Beatrice's epitaph that reads as follows:

If you seek the Golden Land, follow the river and seek the key downstream, you will find a village. In this village, seek the shore of which two will speak. There the key to the Golden Land sleeps.

Whoever finds the eky should follow these directions to the Golden Land.

On the first night, offer up as sacrifices the six the key chooses.

On the second night, those who remain will tear apart the two who are close.

On the third night, those who remain will praise my noble name.

On the fourth night, gouge the head and kill.

On the fifth night, gouge the chest and kill.

On the sixth night, gouge the belly and kill.

On the seventh night, gouge the knee and kill.

On the eighth night, gouge the foot and kill.

On the night night, the witch will revive, and none shall be left alive.

On the tenth night, the journey will end, and you shall reach the capital in which the gold dwells.

The witch will praise the wise and bestow four treasures. One shall be all the gold in the Golden Land. One shall be the resurrection of the souls of all the dead. One shall be the ressurection of love lost. One shall be the witch, put into an eternal sleep.

Rest in peace, My beloved witch, Beatrice.

The Witch's Epitaph Manga

Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, at journey's end, you shall attain to the power of the Golden Land's treasures, once and for the last time.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my beloved witch, Beatrice.

The Witch's Epitaph Original English Translation
My beloved hometown, the sweetfish river running through it.

You who seek the Golden Land, follow its path downstream and seek the key.

If you follow the river downstream, you will find a village. In the village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

He who lays hand upon the key shall travel under the rules below.

At the first twilight, you shall lift up as sacrifice the six chosen by the key. At the second twilight, the surviving shall tear apart the two who are close. At the third twilight, the surviving shall praise my honorable name on high. At the fourth twilight, gouge the head and kill. At the fifth twilight, gouge the chest and kill. At the sixth twilight, gouge the stomach and kill. At the seventh twilight, gouge the knee and kill. At the eighth twilight, gouge the leg and kill. At the ninth twilight, the Witch shall be revived and none shall be left alive. At the tenth twilight, the journey shall end and you should reach the village of gold.

The Witch will praise the wise, and should bestow four treasures. One shall be, all the gold from the Golden Land. One shall be, the resurrection of the souls of all the dead. One shall be, even the resurrection of the lost love. One shall be, to put the Witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Original Witch Hunt Retranslation
Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, the journey shall end, and you shall reach the capital where the gold dwells.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Second Witch Hunt Retranslation

懐かしき、故郷を貫く鮎の川。

黄金郷を目指す者よ、これを下りて鍵を探せ。

川を下れば、やがて里あり。 その里にて二人が口にし岸を探れ。 そこに黄金郷への鍵が眠る。

鍵を手にせし者は、以下に従いて黄金郷へ旅立つべし。

第一の晩に、鍵の選びし六人を生贄に捧げよ。 第二の晩に、残されし者は寄り添う二人を引き裂け。 第三の晩に、残されし者は誉れ高き我が名を讃えよ。 第四の晩に、頭をえぐりて殺せ。 第五の晩に、胸をえぐりて殺せ。 第六の晩に、腹をえぐりて殺せ。 第七の晩に、膝をえぐりて殺せ。 第八の晩に、足をえぐりて殺せ。 第九の晩に、魔女は蘇り、誰も生き残れはしない。 第十の晩に、旅は終わり、黄金の郷に至るだろう。

魔女は賢者を讃え、四つの宝を授けるだろう。 一つは、黄金郷の全ての黄金。 一つは、全ての死者の魂を蘇らせ。 一つは、失った愛すらも蘇らせる。 一つは、魔女を永遠に眠りにつかせよう。

安らかに眠れ、我が最愛の魔女ベアトリーチェ。

The Witch's Epitaph Original Japanese Text

Despite it being a legend, Beatrice the witch is real and exists[46].

It is also revealed by Genji that Beatrice was the second lover of Kinzou who perished before the mansion was built and he spent years focusing on his dark arts in order to revive her[99].

Debates

There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[100], effectively being the same as viewing them from a different plane[100] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[100].

Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[101]. One can tweak facts previously established on the game board to effectively create new rules and truths[29].

Gameboards can have turns stalled if one of the members refuse to continue[44], one can even fall into the reality of the game board[44].

Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[44]. One's voice cannot reach into the Game Board[102].

Along with this it has no effect on anything in the main world[103].

It is established further in Battler's game board against Eva Beatrice that witches are allowed to[104][105] resurrect the dead for testimony[104] the human side cannot use this move even if there's witches on their side[104]. Along with this, witches can[105] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[105]. Though red can also be used to fully deny a witch[105] exposing the answers and destroying all the magic[105].

Witches can also add new pieces into the Gameboard that function as detectives[106].

Each gameboard is its own world with each one's conclusion having an effect on reality[106]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.

Each gameboard exists as one small game in the endless sea of Fragments[6].

Pawns

Pawns are pieces on the game board set by the people in the Metaworld.

Some pieces have awareness that they're pieces on the game board[70].

The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[107].

The injuries pawns receive in a game board[33] or events they experience within a game board[33] have no effect on those in the metaworld[108]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[5].

Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[5], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[5]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[68].

Game Masters

Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[85].

In these games, they are telling entire stories and controlling it how they see fit with their pawns[25] with these gameboard stories being compared to films such as mysteries and splatter films[25].

The Game Master can establish an illusory court when one believes they have found the culprit[68].

Game Masters can make entire court trials based off the games they made[72].

Game Masters have full control over what is or isn't truth[73]. Through this control, they decide the story of the world and how it will play out[87].

Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[69].

Battler as Game Master learns how difficult in reality game board stories are to construct[20] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[20] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[20].

Noted during Ange and Featherine's discussion that the Game Master is allowed to smoothly alter their plot at will[86].

Game Masters can grant the power to one to pull the truth from someone[84], known as "the right to spectate"[84].

Death in the Gameboard

Death in the Game Board occurs in two ways[20] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[20], the other being the death of being outside of the game[20] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[20] thus she will never come back to life[20].

It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[109].

Truths

Red Truths

In that case... From now on, when I speak the truth, I will use red.
~ Beatrice introducing the Red Truth

During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[29]. Everything said in red is the truth[29], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[29]. They cannot[29] be used[29] for things where they cannot give an explanation with a red truth[29]. Red truths can tweak facts if an explanation can be provided[29]. It is normally advisable to not use red truths when one already has the advantage[110]. They can be used even to insult one as if it was the truth[111] along with being used to fix quick mistakes[111]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[61]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[96].

The red truth is defined as an absolute truth, a tool available to witches[32]. It is later shown that witches can permit humans to use Red Truths[34].

Red Truths[34] cannot be used[34] to force oneself to speak in red when they cannot which will cause them to suffocate[34].

It is noted by Ronove that there are no red truths in the Human World[70].

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[30].

Red Truths can only be said about actual truth[86], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.

Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[31].

Blue Truths

Beatrice: As of now, Battler, I will allow you to use the blue.

Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?

Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.

Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[32].

For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[32].

Blue truths alleges that humanity and clever trickery are the truth of the matter[32].

However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[34].

Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[33].

Golden Truths

The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!!
~ Dlanor on the Gold Truth

Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[35]. However, golden truths can only be used by the Game Master[35] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[35].

Purple Truths

Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements.

During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[36], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[36].

Souls

One's soul can linger even after they are killed[110].

Kinzou nearly resisted through his soul being erased until a red truth was placed on him[62].

Fate

When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[61].

The Endless Witch

The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[61]. Life and Death are empty concepts to the Endless Witch[61].

The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[112].

Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[112].

Lambdadelta recommended EVA and Bernkastel recommended Ange[112].

Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[112].

Knox's Decalogue

The ten commandments created by Dlanor A. Knox's father and used in heresy trials.

Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.

Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.

Knox's 3rd: It is forbidden for hidden passages to exist.

Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.

Knox's 5th: (not included)

Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.

Knox's 7th: It is forbidden for the detective to be the culprit.

Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.

Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.

Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.

The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.

Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue

Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.

Duel Pistol Set

A set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.

The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.

In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.

For this reason, a duel weapon that would always kill with a single shot was asked for and created.

Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.

Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set

A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.

Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.

City of Books

"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[77] where the entire stories in Umineko are merely a single book[77].

Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[78].

The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[78].

Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[78].

Creators

Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[12].

Trivia

  • Lambda's appearance is inspired by an outfit from the Japanese fashion magazine Gothic Lolita Bible, specifically featured in issue 27, page 54.
  • Ryukishi07 has personally given considerable thought to the relationship between Bernkastel, Lambda, and Featherine[119].
  • Ryukishi07 considers Lambda one of his favorite characters.[120].
  • Ryukishi07 considers Lambda one of his favorite characters. He initially intended to portray her as a cruel, ruthless young girl, but found her "Super Paper" line upon her debut so amusing that he developed her characterization in that direction. To his surprise, she became a charming character, and he has since given her plenty of memorable scenes.
  • Lambda has several connections and references to the Higurashi characters Miyo Takano and Satoko Houjou.
    • Lambdadelta's full name, written in Greek numerals (ΛΔ), reads as "34." Takano's first name, Miyo (三四), translates to "three-four" in Japanese. The manga adaptation of Turn of the Golden Witch features a background figure resembling Takano shortly before Lambda's debut. Lambda's voice actress, Fuyuka Ono, also voices Takano's younger self. The extra arc Memoirs of the ΛΔ in Symphony of Catbox and Dreams has both Fuyuka Ono and Miki Itou (who voices adult Takano) overlaying their voices for the girl Lambda grants power to. Additionally, Lambda and Takano share the same birthday. In a 2009 interview, Ryukishi stated that Takano and Lambda are separate characters, but later suggested in 2015 that they could be interpreted as having the same "player." In Umineko no Naku Party ni, it is stated that Lambda gave power to a girl named Miyo in a previous game and that her current form is based on the young Miyo.
    • Lambda has a similar laugh to Satoko and shares her tendency for setting traps. In Twilight of the Golden Witch, Lambda presents a cake riddle that Bern says she was unable to solve in the past, and Satoko is given a similar riddle in Onikakushi.
    • In the prologue story The First and the Last Gift from Hotarubi no Tomoru Koro ni, Lambda notes how similar Hirasaka is to Hinamizawa.
    • In Higurashi: When They Cry - GOU, Satoko expresses that her love for Rika is so great that she would never allow Rika to win, and refers to the circumstances trapping Rika in Hinamizawa as a bird cage. This metaphor is repeated throughout the series and aligns with both Takano's previous goal and Satoko's own in the sequel. Lambda has similarly spoken about Bernkastel and Beatrice's gameboard.
    • In the final episode of Higurashi Sotsu, Rika and Satoko's conversation mirrors the ending of Umineko, where Bernkastel and Lambdadelta part ways and promise to reunite when something else cries, with their final lines being identical. In a post-Sotsu interview, Ryukishi was asked whether Satoko is Lambda and responded that there is no direct connection at that point. However, he noted that the flow between the two could serve as the root for what is to come, and suggested that just as Hanyuu and Eua drifted to another world, Rika and Satoko's witch personalities might also drift to other worlds and eventually become characters in another world's story.
  • In Twilight of the Golden Witch, Lambdadelta expresses her hope to rank in the Top 3 or Top 5 of the popularity polls. This references the official 07th Expansion character popularity polls. She achieved third place in the first poll following the release of Twilight of the Golden Witch, though she later dropped to tenth place in the final popularity poll held in 2012.

Profiles

📁 Official Character Profiles
Umineko: When They Cry

Umineko: When They Cry: Questions Arc
Lambdadelta

The Witch of Certainty, who has lived for a thousand years.

She embodies the idea that "hard workers are rewarded" and is revered even by humans.

Though she is a witch, she does not stray far from the concepts of humans. For that reason, her power as one worshiped by humans is incalculable.

However, she is fickle about whose efforts she chooses to reward, and in many cases, she bestows her favor upon those who entertain her the most.

Her immense, swift, and terrifying power can make any witch surrender in an instant.

However, she is often reckless, and Bernkastel was able to take full advantage of that.

ラムダデルタ

千年を生きた絶対の魔女。 "努力する者は報われる"を具現する魔女で、人間たちからも大変崇められている。

魔女と言えば人間の概念からは逃れていない。その為、人間に崇められる存在である魔女の力は計り知れない。

しかし、誰の努力を報うかは気まぐれで、多くの場合、彼女をより喜ばせることのできる者が微笑まれることになる。

絶大にて速攻の凄まじい力は如何なる魔女をも瞬時に屈服させる。

しかし猪突猛進らしく、それをベルンカステルに読みきられた。

Umineko: When They Cry - Questions Arc
Umineko: When They Cry: Answers Arc
Episode 5

Lambdadelta

In the place of Beato, who stepped down from the position of Game Master in the 4th game, Lambdadelta serves as the new Game Master in the 5th game. Therefore, it is expected that, while the 5th game may be quite similar to the previous ones, there will be differences...

She hates boredom as much as Bernkastel, and depending on the situation, she may become either an enemy or an ally to Beato or Bern.

ラムダデルタ

第4のゲームにてゲームマスターを降りたベアトに代わり、第5のゲームにてゲームマスターを務める。 そのため、よく似つつも、第5のゲームの物語は、これまでとは違うものとなると予想されている……

ベルンカステル同様、退屈を嫌い、状況に応じて、ベアトの敵にも味方にも、ベルンの敵にも味方にもなりえる。

Umineko: When They Cry - Answers Arc
Episode 6

Lambdadelta

Because the end of the game has now been ensured by the victory of the human side, she no longer stands in opposition to anyone.

As a previous Game Master, she also knows the truth, and has taken a position of non-interference.

Now, she is simply acting as an observer and enjoying the way her beloved Bern's face contorts itself...

ラムダデルタ

ニンゲン側の勝利により、 ゲーム終焉 は確定した為、もはや誰にも敵対して はいない。

前ゲームマスターとして真相も知って おり、不干渉の立場を取っている。

今は純粋に観劇者として最愛のベル ンが表情を歪ませる様を楽しんでいる...。

Umineko: When They Cry - Answers Arc

Misconceptions

Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away

Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[63] due in part to the hesitation within Battler's heart[63]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[63].

It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[40].

On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[40].

Of extra note, Battler directly has Bernkastel helping him[1], Lambdadelta slightly raising the chances of Battler winning[2], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[44]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[121]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[122]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[73].

Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[64].

It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[123].

Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[104][105].

Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[124].

It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[60].

It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[60].

Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[125][126].

Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[126].

Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[127], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.

Magic Isn't Real

This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.

For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.

However, it is proven that the Meta-World is an actual place[8] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.

Such as Ange having her familiars directly interact with the human world and kill all of its people[125][126].

The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.

Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[15] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[15].

It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.

Effectively magic is real but also isn't, it is in the situation of a catbox.

It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[115], giving all the answers for the reader to conclude.

Witches can easily die to guns

This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[64].

The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.

Battle Records

0 - 1 - 1

None.

  • Featherine Augustus Aurora - Fight[14]
    • Conditions: None.
    • Location: City of Books

  • Bernkastel- Fight[80]/Ending[14]
    • Conditions: None.
    • Location: City of Books
    • Note: The fight was interrupted by Featherine Augustus Aurora showing up.

References

  1. 1.0 1.1 1.2 1.3 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
  3. Umineko: When They Cry - Answers Arc Episode 6 Lambdadelta Profile
  4. 4.0 4.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Secret Tea Party -????-
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Chapter 28 (Manga)
  8. 8.0 8.1 8.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
  9. 07th Expansion All Character Settings Collection
  10. 10.0 10.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 13
  11. 11.0 11.1 11.2 11.3 Umineko: When They Cry - Answers Arc Episode 5 Beatrice Profile
  12. 12.0 12.1 12.2 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)
  13. 13.0 13.1 13.2 13.3 13.4 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Witches (Visual Novel)
  14. 14.0 14.1 14.2 14.3 14.4 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 31 (Manga)
  15. 15.0 15.1 15.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)
  16. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 14 (Manga)
  17. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 18 (Manga)
  18. 18.0 18.1 18.2 Umineko: When They Cry - Answers Arc Episode 5 Tips The Red Key (Visual Novel)
  19. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 24 (Manga)
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 20.16 20.17 20.18 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
  21. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11 (Manga)
  22. 22.0 22.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Voyagers (Visual Novel)
  23. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 10
  24. 24.0 24.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch (Visual Novel)
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 26.15 26.16 26.17 26.18 26.19 26.20 26.21 26.22 26.23 26.24 26.25 26.26 26.27 26.28 26.29 Umineko: Golden Fantasia - Basic System Features
  27. Umineko: Golden Fantasia
  28. 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 Umineko Golden Fantasia Metaworld Mechanic
  29. 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
  30. 30.0 30.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
  31. 31.0 31.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
  32. 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
  33. 33.0 33.1 33.2 33.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 34.8 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
  36. 36.0 36.1 36.2 36.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
  37. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9
  38. 38.0 38.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 8
  39. 39.0 39.1 39.2 39.3 39.4 39.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
  40. 40.0 40.1 40.2 40.3 40.4 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
  41. 41.0 41.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 6
  42. 42.0 42.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 3 (Manga)
  43. 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 43.11 43.12 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 4
  44. 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
  45. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 15
  46. 46.0 46.1 46.2 46.3 46.4 46.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 10
  47. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 13
  48. The Banquet of the Golden Witch Episode 3
  49. 49.0 49.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 3
  50. 50.0 50.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 4
  51. "6/ There’s some instances where a certain character seems to be criticizing not only the characters, but the readers themselves.
    He answered that in the world of Umineko, there’s the Chessboard, then the Meta Room, then the Witches World and it goes up like that. Different worlds are hierarchically piled up. Sometime the critic may be aimed at the characters in the world below, sometimes at the readers, but he’ll leave it at our imagination to guess when."
  52. [When They Cry] The First and Last Gift "The letter ended there.
    After reading that, there was nothing left but to take her up on the challenge. It had been awhile since Lambdadelta had played around with a game board of substance. Since Bernkastel had gone out of her way to pass it along, it was sure to be an entertaining one.
    Lambdadelta touched the Fragment.
    The moment she did, an array of constellations was suspended in the air, pivoting around the Fragment and forming a miniature galaxy.
    "…Oh, now this is nostalgic. So the stage is set in the Japanese countryside. Reminds me of Hinamizawa. …Though, it looks like this place is more desolate than Hinamizawa ever was. …Right then, time to pick my piece. Which one should I choose?"
    Lambdadelta held out a hand, and white, black, blue, and red pieces in various shapes and sizes, reminiscent of chess, appeared in the air.
    "Which one would be best? …Hmm…"
    To participate in a game within a Fragment, you first must send in a piece. In other words, this was much like the character select screen of a video game.
    After folding her arms and giving it some deep thought, she eventually settled on a black piece.
    She wasn't sure of the situation, but if the point of the game was to survive, she figured her best option would be a sturdy, clever all-rounder with a strong desire to live.
    "…In which case, it's gotta be this piece. Let's go, my other self."
    She plucked the piece out of midair, then tossed it into the galaxy.
    As soon as she did, an infinite number of dazzling lights scattered about, and within a moment, the world was completely buried in a sea of stars.
    Within those bright lights, Lambdadelta's consciousness was sucked away…"
  53. 53.0 53.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 11
  54. 54.0 54.1 54.2 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 23
  55. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14 (Manga)
  56. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 11 (Manga)
  57. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 20
  58. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 22 (Manga)
  59. Umineko: When They Cry - Questions Arc Episode 2 Characters Servant Kanon Executed "Servant Kanon
    The witch erased his corpse for fun.
    That alone caused an incredible uneasiness among the survivors.
    If that which exists resides in the human world,
    then that which does not exist is truly fantasy.
    Fantasy takes the form of what they fear."
  60. 60.0 60.1 60.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
  61. 61.0 61.1 61.2 61.3 61.4 61.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
  62. 62.0 62.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
  63. 63.0 63.1 63.2 63.3 63.4 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3
  64. 64.0 64.1 64.2 64.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
  65. 65.0 65.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 10
  66. Umineko: When They Cry - Questions Arc Episode 2 Tips Golden Butterfly Brooch
  67. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 25 (Manga)
  68. 68.0 68.1 68.2 68.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
  69. 69.0 69.1 69.2 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
  70. 70.0 70.1 70.2 70.3 70.4 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
  71. Umineko When They Cry - Questions Arc
  72. 72.0 72.1 72.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
  73. 73.0 73.1 73.2 73.3 73.4 73.5 73.6 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
  74. 74.0 74.1 74.2 74.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Tea Party
  75. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 9
  76. 76.0 76.1 76.2 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 19
  77. 77.0 77.1 77.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
  78. 78.0 78.1 78.2 78.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
  79. 79.0 79.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 20
  80. 80.0 80.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 28 (Manga)
  81. 81.0 81.1 81.2 81.3 81.4 81.5 81.6 81.7 Umineko Golden Fantasia Lambdadelta Movelist
  82. 82.0 82.1 82.2 82.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch (Visual Novel)
  83. Umineko: When They Cry - Answers Arc Episode 5 Lambdadelta Profile
  84. 84.0 84.1 84.2 84.3 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
  85. 85.0 85.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
  86. 86.0 86.1 86.2 86.3 86.4 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
  87. 87.0 87.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
  88. Episode 1 - Legend of the Golden Witch Chapter 19
  89. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 17
  90. 90.0 90.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 22
  91. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 1
  92. Umineko: When They Cry - Answers Arc Episode 6 Spirit Mirror
  93. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 8
  94. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 7
  95. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 13
  96. 96.0 96.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
  97. 97.0 97.1 97.2 97.3 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1
  98. 98.00 98.01 98.02 98.03 98.04 98.05 98.06 98.07 98.08 98.09 98.10 98.11 98.12 98.13 98.14 98.15 98.16 98.17 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 3
  99. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 18
  100. 100.0 100.1 100.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
  101. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
  102. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
  103. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
  104. 104.0 104.1 104.2 104.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
  105. 105.0 105.1 105.2 105.3 105.4 105.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
  106. 106.0 106.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
  107. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
  108. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
  109. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
  110. 110.0 110.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
  111. 111.0 111.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
  112. 112.0 112.1 112.2 112.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
  113. Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
  114. Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
  115. 115.0 115.1 Say It In Red! An Interview with Ryukishi07 "APGNation: The character of Sayo Yasuda in Umineko is interesting. What were your thoughts in Sayo's creation? Additionally, what were your thoughts on her expansion in the Umineko manga?
    Ryukishi07: The secret of the character of Sayo is the core of Umineko's story, so her inner workings and development were designed carefully and with the utmost complexity.
    In the original version, in order to leave room for imagination for the reader to solve the mystery, I chose not to draw Sayo's secrets in great detail (of course, it's still possible to grasp, but I didn't show things in a way where everyone would get it.)
    With the manga version of Umineko, however, we considered the work to be a "period" to the "sentence" that is the world of Umineko.
    Because of this, when I met with Natsumi-sensei [Kei Natsumi, the artist of the manga adaptation of Umineko's eighth episode], I asked her to show all the secrets in a way that can easily be understood by anyone.
    Thus, all of the episode of Sayo that appeared in the EP8 manga is the official answer to the world of Umineko.
    By no means is the manga version an individual interpretation. It is an official answer from me, Ryukishi07."
  116. Say It In Red! An Interview with Ryukishi07 "APGNation: There are many of your works that have been adapted into anime or manga. How is it decided as to which works receive adaptations?
    Ryukishi07: Basically, we receive an offer from the company, and we accept it.
    So far, the availability of anime and manga adaptations of our works is made possible by courteous cooperation with such companies, and for this I am sincerely grateful.
    So, for those who are rooting for more anime and manga of our work, I would be happy if you could support the Japanese companies responsible. (laughs)"
  117. 117.0 117.1 Ryukishi07 x KEIYA Special Talk ""Will people be able to enjoy 'the fun of speculation' in the anime and manga versions too?"
    Ryuukishi: Of course. I have been supervising those very carefully. In Higurashi, there were some problems with presentation, and they were allowed to do as they pleased in certain areas. But this time, I have been checking very carefully to make sure there are 'no misconceptions in the presentation' this time, so I think people will be able to significantly enjoy speculation in those as well.
    Keiya: In that case, will people who only watch the anime be able to speculate about the series?
    Ryuukishi: There is an overwhelming difference in the amount of information contained in an anime and the original work, so it will probably be best to play the original as far as 'the number of hints' is concerned. But as I just said, mysteries in pictures and mysteries in text focus on foreshadowing in very different ways, so things that you didn't notice in the original might feel very out of place in the anime. Then when you return to the original and read the same scene again, you might suddenly feel that something is very suspicious in certain places...... The opposite holds true as well, since some places might not leave an impact when on screen, but the text would lead one to wonder "why is this part being described so thoroughly?" So it might be useful to see it through different mediums."
  118. Ryukishi07 x KEIYA Special Talk ""If you were to assign a difficulty to the other formats, would you say that they're easier or harder than the original?"
    Ryuukishi: I believe that the primary factors that decide the difficulty of a puzzle are the amount of hints and the amount of information. In that sense, you might be able to say that the original will actually be the easiest. As you know, things need to be condensed to fit in manga or anime versions. You can't just copy every line word for word and use the same description, so the amount of information naturally shrinks. Because of this, the original will always be easy as far as the quantity of information is concerned. Although there are also more fake leads in the original (laughs). But I wonder if that makes the difficulty equal between the two. Just like Higurashi, I think you should enter into Umineko from the type of media that you are most comfortable with. Then, when you also look at the different formats and see the information in a new light, you might be able to get close to something."
  119. Shinsou Kaimei Dokuhon Episode 8. Page 20: "The relationship between [Bernkastel], Lambda, and Featherine, the witches of the top layer, is something I've set up in my brain in great detail."
  120. Shinsou Kaimei Dokuhon Episode 8. Page 21: "To be honest, I actually intended on characterizing her as a cruel ruthless young girl, but that "Super Paper" remark she makes upon her debut was so funny that I decided to develop her characterization in that direction. And as I did, even to my surprise, she grew to become such a charming character. She's one of my personally favorite characters so she has plenty of amazing scenes, and you can surely say she's a character who has been heavily favored by the author."
  121. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
  122. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
  123. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
  124. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
  125. 125.0 125.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
  126. 126.0 126.1 126.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
  127. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)

Versus Threads


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