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User:TheMelancholy/Sandbox2

From The Codex

Introduction

Guardians represent the side of good and heroism in Destiny. They used to be various dead humans, exos and awoken; however their Ghosts have revived them and given them the Traveler's Light, to protect it and protect all that is benevolent. Guardians also have generally shared abilities across their species, in addition to across their Classes and Subclasses, so this page serves as a catalogue for these abilities.

Light

Guardians all possess the same Light and it's the main source of their abilities. So everything that makes them powerful as a Guardian is listed here.

Abilities

  • Magic (Light and Darkness are equivalent to magic)


Resistances

all guardian abilities / weapons

  • Radiation (Guardians are unaffected by the radioactive vacuum of space)

Weaknesses

  • Because Light is connected across space-time, affecting an extension of it also affects the whole.


Ghosts

Darkness

Some select Guardians like Dredgen Yor have access to the powers of the Darkness in addition to the Light. For the few that apply, they gain these powers as well:

Abilities


Resistances

Classes

Guardians also have additional abilities according to the Class they fall under.

Titans

Added Universal Force Manipulation (The Subclass makes use of Arc abilities), Electricity Manipulation (With Storm Fist, Discharge, Lightning Grenade and Pulse Grenade. With Fist of Havoc they leap forward and smash the ground, sending thunderbolt shock through the air), Sense Manipulation (With Flashbang Grenade they temporarily disorient and blind enemies. This functions on enemies with no sense of vision as well), Vector Manipulation (With Lift, Increased Height, Increased Control and Catapult. With Impact Conversion they convert impact damage to gained energy, dealing both. With Inertia Override), Dissolving (With Fist of Havoc), Shockwave Manipulation, Energy Manipulation (Via Shockwave), Absorption, Regeneration (With Transfusion, Storm Fist and Shoulder Charge kills trigger health regeneration), Forcefield Creation (With Juggernaut they gain a protective shield after sprinting for a short time. They can create barriers via Towering Barricade and Rally Barricade), Regeneration (With Reversal, melee kills trigger health regeneration), Damage Boost, Statistics Amplification (With Frontal Assault, landing the punch increases weapon damage. With Knockout, breaking an enemy shield or critically injuring them increases melee range and damage. With Terminal Velocity), Flight (With Thundercrash, they fly through the air like a missile to seek out enemies during Fist of Havoc), Aftermath and Terminal Velocity leave damaging Arc fields behind in Fist of Havoc's wake

Hunters

Added Universal Force Manipulation (The Subclass makes use of [4] Solar abilities), Momentum Manipulation (With Double Jump they bend momentum to perform another jump midair), Fire Manipulation (With Fusion Grenade, Incendiary Grenade and Solar Grenade. With Golden Gun they fire off rounds of sunfire), Damage Boost (The Fusion Grenade inflicts additional damage if attached to an enemy), Weapon Creation (With Golden Gun), Empowerment (The Golden Gun technique was unlocked in Shin Malphur through his anger), Status Effect Inducement (With Incendiary Grenade they can set enemies on fire), Homing Attack (With Swarm Grenade), with Golden Gun they imbue their bullets with Light

Warlocks

Added Universal Force Manipulation (The Subclass makes use of [6] Void abilities), Matter Manipulation, Homing Attack (With Axion Bolt they manifest a bolt of axions through Void Light which fork on impact to seek out enemies), Spatial Manipulation, Teleportation (With Blink they rip a hole in space to teleport), Gravity Manipulation (With Glide they break the bonds of gravity to move through the air), Magnetism Manipulation (With Magnetic Grenade. It magnetically attaches to enemies and explodes twice in attempts to break armor), Energy Manipulation, Fire Manipulation (With Nova Bomb they lob a bolt of energy with the power of a collapsing star. It scours the battlefield with ethereal fire), Reality Warping (Those armed with the Void can tear reality asunder), Power Nullification (The Suppressor Grenade prevents enemies from using abilities for a short time), Resistance to Law Manipulation, Space-Time Manipulation (Those who've stared into the Void are not bound by the laws of space and time), the Vortex Grenade creates a vortex continually damaging enemies trapped inside



References

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