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Vi (Bug Fables)

From The Codex
Revision as of 13:25, 22 June 2024 by GiverOfThePeace (talk | contribs) (→‎References: clean up and re-categorisation per CFD, replaced: Save and Load Users → Temporal Reload Users)
Shut it. It's not about age, it's about skill! I'm Vi, the best explorer the Hive has ever seen! I'm not some random bee!
~ Vi
You're gonna pay for that invasion! Your plans are super over! The fire still hurts a bit, but we can take it now! Time to show him what Team Snakemouth's made of!
~ Vi
Shut it. It's not about age, it's about skill! I'm Vi, the best explorer the Hive has ever seen! I'm not some random bee!
~ Vi
You're gonna pay for that invasion! Your plans are super over! The fire still hurts a bit, but we can take it now! Time to show him what Team Snakemouth's made of!
~ Vi

Background

Violet "Vi" is one of the three protagonists in Bug Fables: The Everlasting Sapling. She is the second member to join Team Snakemouth. She has a close sister named Jaune

Like most bees, her body is primarily yellow with black stripes. Around her neck is a fluffy cream-colored collar and on the end of her abdomen is a black stinger. She also has a pair of translucent wings on her back for limited flight capabilities. What sets her apart from other honeybees is her rather short stature, which often causes others to mistake her for a child.

Vi is loud, sarcastic, arrogant and selfish, having wanted to enter Snakemouth Den at the beginning of the game for her own personal gain. She is also shown to be somewhat cowardly, as when the Spider appears for the first time, she abandons Kabbu. She does however care for her friends and is perfectly capable of tolerating them, even when they end up annoying her. She is also very greedy as shown during many quests, where she often asks for a reward after completion.

Unlike most bees, she isn't snobbish and uptight. She dislikes bees who act as such.

General Information

Name: Violet, Vi (Nickname)

Origin: Bug Fables: The Everlasting Sapling

First Appearance: Bug Fables: The Everlasting Sapling

Latest Appearance: Bug Fables: The Everlasting Sapling

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Story Role: Hero/Main Protagonist

Age: 16-17[1]

Residence: The Bee Kingdom Hive (formally), Ant Kingdom City (Currently)

Classification: Bee, Member of Team Snakemouth

Species: Western Honey Bee

State of Being: Regular

Physiology: Bee Physiology

Occupation: Factory Worker (Formally), Knight/Royal Blade, Exploration Team Member of Team Snakemouth

Affiliations: Kabbu (Team Member), Leif (Team Member), Maki, Kina, & Yin (Fellow Exploration Team), Celia & Levi (Fellow Exploration Team), Gen & Eri (Fellow Exploration Team), Stratos & Delilah, (Fellow Exploration Team), Mothiva & Zasp (Currently - Rival Exploration Team)

Enemies: Mothiva & Zasp (Formally - Rival Exploration Team), Wasp King (Primary opposing foe)

Status: Alive

Alignment: Lawful Good (Vi is a knight who serves Queen Elizant II and her kingdom, generally following her orders as to what to do. She also commonly helps out people in need of help, though normally expects a reward out of it, and often speaks her mind to encourage others. Although seeming mean-spirited and brash, Vi avoids partaking in illegal activity and was frustrated upon finding out a close seller sold her a stolen product. Although initially fleeing when faced with a dangerous foe, Vi later returned to aid her new comrade despite having no reason to help him)

Protection Level: Street Protector (Defeated the Wasp King whose goal of acquiring the Everlasting Sapling threatened the balance of the four major nations in Bugaria)

Codex Statistics

Key: Prologue - Chapter 6 | Chapter 7 - Post-Game
Key Information

  • Prologue - Chapters 6: Begins at the very start of the game and ends after the sixth chapter has concluded.
  • Chapter 7 - Post-Game: Begins at the start of Chapter 7 and ends after the game's final boss and post-game quests.

Tier: 10-C, Higher with Penetration Damage, Even Higher with Items and Medals | At least 10-C, Higher with Penetration Damage, Even Higher with Items and Medals

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Subhuman level (The game's cast are that of small bugs. Their notable feats are fighting centipedes, worms, spiders, small tanks, and small metal drones. Can fight Kabbu, who can break chunks of rock. Comparable to Leif, who can encase large foes in ice, and even shatter said ice case. Far stronger than Tanjerin who can throw a boulder with his horn while damaged), Higher with Penetration Damage (Vi can use her stinger in combat but typically chooses to use her Beemerang), Even Higher with Items and Medals (The Last Attack[2], Power Exchange[3], Poison Attacker[4], and the Berserker Medal all boost Vi's attack power[5]) | At least Subhuman level (Vi and the rest of the team progressively get stronger as they fight. Being considered a novice in skill at the start, they worked their way up to keeping up and later surpassing the Queen's highest knight. Initially struggled to defeat certain bosses, but later can defeat enemies that were stronger than anyone they've ever faced throughout all of their adventures. Initially struggled to even land a hit on the Wasp King and being considered too weak to hurt him, to later defeating him and even keeping up with his boost with The Everlasting Sapling), Higher with Penetration Damage, Even Higher with Items and Medals

Durability: Subhuman level (Can tank the Beast's ramming attack, with it being tough enough to burrow and submerge its whole body through the ground. Can tank having relatively large boulders thrown at her), Higher with Items and Medals (The Last Stand[6], Super Block+[7], Defense Exchange[8], Front Support[9], Back Support[10], Poison Defender[11], and the Reflection Medal all boost Vi's defense[12]) | At least Subhuman level (Survived the Wasp King's pyrokinetic attacks which creates a vortex of flames, when Team Snakemouth previously couldn't), Higher with Items and Medals

Striking Strength: Subhuman Class, Higher with Items and Medals | At least Subhuman Class, Higher with Items and Medals

Lifting Strength: Below Average Human (Can lift Kabbu up with mild difficulty whilst flying) | Below Average Human

Travel Speed: Below Average Human normally, Higher with the Quick Flea medal (The Quick Flea medal makes Team snakemouth fast enough to easily escape from battle[13]), Athletic Human flight speed (Honey bees can fly up to 28 km/h) | At least Below Average Human normally, Athletic Human

Combat Speed: Transonic (Comparable to wasp soldiers who can create after images in their wake), Higher with the Strong Start medal (The Strong Start medal gives the wearer an extra turn at the start of battle[14]), Speed of Light with the Ancient Artifacts (The Ancient Key Pieces can fire beams of light that pierce through foes) | Relativistic (Can fight the Wasp King amplified by the Everlasting Sapling), Higher with the Strong Start medal, Speed of Light with the Ancient Artifacts

Reaction Speed: Transonic (Comparable to a cockroach which can react at eleven milliseconds, which is about ten times faster than the fastest reaction of a human being 100 milliseconds, making their speed 77 m/s. Can react to and block Mothiva's sound-based projectiles) | Relativistic (Can react to lasers shot by the Ancient Key Pieces)

Stamina: Peak Human (Fought her way through Snakemouth Den and survived a flood all on her first expedition), Higher with the TP Plus Medal (The TP Plus Medal increases the wearer's maximum TP in battle[15]) | Peak Human (Far more experienced and well trained up to this point and was able to traverse the Deadlands to reach and defeat the Wasp King), Higher with the TP Plus Medal

Range: Below Standard Melee physically, Higher with her Beemerang, Needles, and items

Intelligence:

Knowledge:


Powers and Techniques

Superhuman Speed, Small Size (Bug Sized; Vi is comparable in size to a female worker bee which is roughly half-an-inch in length), Natural Weaponry & Penetration Damage (Physical Penetration; Can utilize her stinger to pierce her targets), Flight (Vi can fly with her wings to avoid danger or to get the upper hand on her foes. She can also carry her allies whilst flying to help them over certain obstacles), Weapon Usage (Skilled in using her Beemerang, needles, and various other items such as bombs), Information Analysis (Vi can learn about an enemy's information and see their health with the Spy ability. Can be further enhanced with Spy Specs which scans an opponent's health automatically), Accelerated Development (Battle; Physical Stats, Skill, & Abilities; Vi and the rest of the team progressively get stronger as they fight. Being declared as novices at the start of their journey, they worked their way up to keeping up and later surpassing the Queen's highest knight. Initially struggled to defeat certain bosses, but later can defeat enemies that were stronger than anyone they've ever faced throughout all of their adventures. Initially struggled to even land a hit on the Wasp King and being considered too weak to hurt him, to later defeating him and and even keeping up with his boost with The Everlasting Sapling), Regeneration (Mid; Can regenerate from being squished flat), Dimensional Storage, Healing, & Purification (Material Purification; With Secret Stash and Sharing Stash, Vi pulls out healing items that she can use which also cures poison. Vi and her team can store over a dozen items in their inventory to utilize in battle), Homing Attack (The Tornado Toss Skill allows Vi's Beemerang to strike a foe multiple times by circling around them. The Beemerang is capable of spinning in a single position whilst building up kinetic energy), Air Manipulation & Durability Negation (Vi's Hurricane Toss Skill summons a whirlwind that lifts up her target while damaging them and can bypass one defense. Needle Toss and Needle Pincer both bypass defense entirely when attacking opponents), Statistics Amplification (Vi gains an attack boost when she is positioned at the frontline of battle).

Healing (Can heal with the Crunchy Leaf, Aphid Egg, Mushroom, Danger Spud, Shock Berry, Succulent Berry, Spicy Fries, Mite Burger, Berry Juice, Dry Bread, Nutty Cake, Drowsy Cake, Honey'd Leaf, Leaf Omelet, Honey Ice Cream, Mushroom Salad, Roasted Berries, Jayde's Stew, Mystery Berry, Mistake, Leaf Salad, Cooked Shroom, Sweet Shroom, Fried Egg, Succulent Cookies, Mushroom Skewer, Hearty Breakfast, Mushroom Salad, Baked Yam, Burly Chips, Danger Dish, Shaved Ice, Cold Salad, Frost Pie, Yam Bread, Mushroom Gummies, Sweet Pudding, Leaf Croissant, Honey Pancakes, Hot Drink, Plain Tea, Tangy Pie, Cherry Pie, Miracle Shake, Tangy Carpaccio, and the Queen's Dinner), Restoration (Can restore TP with the Honey Drop, Danger Shroom, Agaric Shroom, Aphid Dew, Bag of Flour, Squash, Tangy Berry, Jayde's Stew, Mistake, Glazed Honey, Abomihoney, Cooked Danger, Sweet Danger, Honey'd Leaf, Succulent Cookies, Mushroom Skewer, Hearty Breakfast, Sweet Dew, Danger Dish, Shaved Ice, Ice Cream, Honey Ice Cream, Dry Bread, Nutty Cake, Poison Cake, Frost Pie, Shock Candy, Sweet Pudding, Leaf Croissant, Honey Pancakes, Drowsy Cake, Hustle Candy, Spicy Candy, Burly Candy, Squash Puree, Squash Candy, Squash Tart, Plumpling Pie, Tangy Jam, Tangy Juice, Tangy Pie, Abombination, Cherry Pie, Berry Smoothie, and the Queen's Dinner) Purification (Material Purification; Items such as Mushroom, Aphid Dew, Clear Water, Tangy Berry, Berry Juice, Mushroom Salad, Cooked Shroom, Hearty Breakfast, Sweet Dew, Mushroom Gummies, Leaf Croissant, Hot Drink, Plain Tea, Spicy Tea, Burly Tea, Tangy Jam, Tangy Juice, and Queen's Dinner cures status effects), Power Nullification (Clear Bomb removes all status effects from enemies), Ice Manipulation (Magic Ice, Frost Bomb, and Cherry Bombs freezes enemies), Statistics Amplification (Spicy Berry, Spicy Fries, Spicy Tea, Spicy Candy, Squash Tart increases attack power. Burly Berry, Shell Ointment, Burly Tea, Burly Chips, Burly Candy, Plumpling Pie increases defense. Aphid Shake and Berry Jam increases both attack power and defense. Mega Rush increases attack power and charges up an attack), Velocity Manipulation (Hustle Berry Hustle Candy, and Hot Drink gives the user an extra turn), Resurrection (Magic Seed and Miracle Shake revives fallen allies), Sleep Manipulation (Numbnail Dart, Sleep Bomb, and Cherry Bombs puts enemies to sleep), Poison Manipulation (Poison Dart, Poison Bomb, and Cherry Bombs poisons enemies), Summoning (Longleg Summoner summons a spider to help battle), Explosion Manipulation (With Spicy Bomb, Burly Bomb, Poison Bomb, Frost Bomb, Numb Bomb, Sleep Bomb, Clear Bomb, Abombination, and Cherry Bombs), Flame Rock burns enemies), Durability Negation (Spicy Bomb ignores defense stats), Statistics Reduction (Burly Bomb and reduces enemy defense. Cherry Bombs reduces enemy defense or attack power), Paralysis Inducement (Numb Bomb and Cherry Bombs paralyzes enemies), Status Effect Inducement (Cherry Bombs can inflict the following: Poison, Sleep, Freeze, Numb, ATK Down, and DEF Down).

Power Bestowal & Probability Manipulation (Hard Hits increases the damage of opponents while also increasing the reward pull after battle[16]. Status Relay transfers all statuses and charges to a relayed ally[17]. The Seedling Affinity medal makes special things more likely to come across[18]. The Berry Finder medal increases the amount of berries Team Snakemouth acquires after battle[19]), One Hit KO (Bug Me Not! is a medal which instantly defeats any weaker opponents with all forms of contact including the enemy's own attacks[20]), Health Boost (The HP Plus medal increases the wearer's maximum amount of hit points in battle[21]), Stamina Boost (The TP Plus medal increases the wearer's maximum amount of TP in battle[15]), Statistics Amplification (The Berserker Medal can massively increase the wearer's attack power during battle[5]. The Front Support[9], and Back Support medal both increase Team Snakemouth's defense depending on the order of the team[10]), Statistics Boost (The Power Exchange medal grants a boost to the wearer's attack while decreasing their defense[3] whereas Defense Exchange increases the wearer's defense whilst decreasing their attack power[8]. The Last Attack medal increases the wearer's attack power whilst low on health[2], while the Last Stand medal increases their defense while low on health[6]. The Poison Attacker[4] and Poison Defender medal increase the wearer's attack power and defense when poisoned[11]. The Super Block+ medal increases the wearer's defense when performing a Super Block[7]. The Hard Charge medal charges the wearer up at the cost of HP[22]), Enhanced Accelerated Development (Leveling; Statistics and Skills; The EXP Booster medal increases the rate at which the party can level up[23]), Healing (The Block Heal medal allows the wearer to heal back health when successfully performing a Super Block[24]), Regeneration (Mid-Low; The Triumph Buzz medal heals Team Snakemouth after winning a fight[25]. The HP Core medal heals the wearer a little over the course of battle[26]. The Prayer medal heals the wearer when not actively doing anything[27]), Restoration (The Victory Buzz medal restores Team Snakemouth's TP after winning a battle[28]. The TP Core Medal restores TP to the party over the course of battle[29]. The Meditation medal restores TP to the party when not actively doing anything[30]), Durability Negation (The Antlion Jaws medal boosts the wearer's attacks to bypass some defense[31]), Situational Damage Reduction & Freeze Transferal (The Heavy Sleeper medal halves all damage whilst the wearer is asleep[32]. The Frostbite medal halves all damage whilst the wearer is and can potentially freeze those who physically strike them[33]), Situational Invulnerability (Physical Invulnerability; The Shock Trooper medal makes the wearer invulnerable to damage while numb[34]. The First Plating medal makes the wearer completely immune to damage on the first turn[35]), Self-Induced Poison Manipulation (The Weak Stomach medal makes all food poisonous to the wearer[36]), Status Ailment Transferal (The Poison Touch medal allows the wearer to poison enemies when they themselves are poisoned[37]. The Status Mirror medal reflects all status ailments the wearer has to the enemies[38]), Limited Empathic Manipulation & Rage Power (The Favorite One medal makes it to where the wearer getting hurt makes their teammates angry and stronger[39]), Life Absorption (The Life Stealer medal allows the wearer to steal health from struck foes[40]), Camouflage (The Leaf Cloak medal cloaks the wearer and makes them less likely to be targeted[41]), Power Modification (The Heal Plus medal increases the wearer's healing-power potency in battle[42]. The Life Cast medal allows the user to use skills with HP rather than TP[43]. The Status Booster medal boosts the chances of the wearer's status ailments inflicting on enemies[44]. The Random Start medal gives a random advantage to the wearer at the start of battle[45]), Resurrection (Self-Resurrection; Resurrection from Exhaustion; The Miracle Matter medal resurrects the wearer after a brief period of time[46]), Velocity Manipulation (The Strong Start medal gives the wearer an extra turn at the start of battle[14]. The Quick Flea medal allows Team Snakemouth to flee from battle much quicker[13]), Enhanced Information Analysis (The Spy Specs medal automatically scans the enemies' health and statistics[47]), Radar Sensing (The Detector medal detects treasure and rare items nearby[48]).
Poison Manipulation (Grade II; The Poison Needles Medal allows Vi's needle attacks to inflict the Poison status effect[49]), Sleep Manipulation (The Sleepy Needles Medal allows Vi's needle attacks to inflict the Sleep status effect[50]), Paralysis Inducement (The Electric Needles Medal allows Vi's needle attacks to inflict the Numb status effect[51]), Statistics Reduction (Defense; The Heavy Throw Medal grants Vi the "Heavy Throw" skill which lowers a target's defense[52]), Power Modification (The A.D.B.P Enhancer Medal increases the amount of times certian Beemerang skills can hit foes[53]).

Save and Load & Data Storing (By using Ancient Crystals scattered across Bugaria, Vi can use them to save her progress and retry a battle if she were to lose by storing her data within the crystal[54]), Magic (The Ancient Artifacts Team Snakemouth collects use an ancient magic akin to what Leif acquired), Multilingualism & Telekinesis (The Ancient Mask can translate text from the Roach Alphabet and can telekinetically life and activate the other Ancient Artifacts), Forcefield Creation & Nullification (The Ancient Tablet Can disable the shield casted around the Everlasting Sapling and generate bubble-like barriers around the user), Light Manipulation (The Ancient Key Pieces can fire lasers beams to pierce those that are hit), Magical Empowerment & Limited Mind Control (The Ancient Crown, though not quite the same as the Roaches' other Ancient Artifacts, is a powerful source of power capable of amplifying magical prowess and controlling the minds of wasps[55]).

Natural Weaponry & Penetration Damage (Physical Penetration; Chompy's method for attacking involves her biting her target with great force), possible Life Stealing (The Mother Chomper's bite attack can drain the life of struck foes), Magic (Chompy Ribbons are imbued with magical prowess to give her special abilties[56]), Statistics Amplification (The Pretty Ribbon increases Chompy's base attack power), Sleep Manipulation (The Drowsy Ribbon allows Chompy to put enemies to sleep with her bite and is potent enough that those who look at it feel sleepy[57]), Paralysis Inducement (The Shocking Ribbon allows Chompy to paralyze enemies when she strikes them), Poison Manipulation (The Venom Ribbon allows Chompy to poison enemies when she bites them), Restoration (The Team Ribbon allows Chompy to restore TP whenever she attacks an enemy).
Resistance to Status Effect Inducement (The Eternal Venom Badge states that the user cannot naturally heal from the poison status ailment which suggests that Vi can innately recover from in-game ailments overtime[58]), Poison Manipulation (Grade II; Poison is a status effect which deals constant non-lethal damage until the ailment is cured or removed), Sleep Manipulation (Sleep is an ailment which forces the inflicted asleep and unable to defend themselves), Ice Manipulation (Freeze is a status ailment which freezes and encases the inflicted into a solid block of ice), Paralysis Inducement (Numb causes the inflicted to be fully paralyzed and left completely immobile and defenseless), Fire Manipulation (Burn is an ailment which is similar to poison in that deals constant non-lethal damage to the inflicted), Organic Manipulation, Perception Manipulation, & Nullification (Both Sticky and Ink disable the use of certain flowers, with the former preventing item use due to the stickiness of the ailment, whereas the latter prevents skill use by blinding the inflicted), Statistics Reduction (Attack Power & Defense; ATK Down and DEF Down are both stat reductive ailments), Penetration Damage (Physical Penetration; Can endure piercing attacks from Kabbu that are potent enough to disperse several large rocks), Extreme Colds (Vi remains entirely fine after being frozen and encased in ice. Can walk and remain inside a freezer box for an extended period of time), Body Puppetry (Can breathe in gas that controls your body while being unaffected).


Equipment

Beemerang, Needles, Items, Medals


Notable Techniques


  • Tornado Toss: Tosses the Beemerang in a circular motion. Multi hit move that targets a single enemy. Hit an enemy up to 4 times with the Beemerang. Damage decreases by 1 each hit. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.
  • Hurricane Toss: Vi tosses the Beemerang and holds it in place, ignoring 1 defense while damaging and flipping an enemy. Hit an enemy up to 4 times. Pierces 1 DEF. Flips and unearths. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.
  • Secret Stash: Vi heals 4 HP to an ally while curing poison with an item from her secret stash. This does not consume normal items. Heals an ally for 4 HP. Cures poison.
  • Needle Toss: Vi tosses some piercing darts at enemies. Throw 2 needles in chosen directions. Pierces all DEF. Base damage starts at 1 less than Vi's attack, but does not decrease by 1 each it.
  • Needle Pincer: Hits an enemy twice with needles, dealing piercing damage. Must target the first grounded enemy. The first grounded enemy is hit 2 times. The second hit deals 1 less damage, or 2 less if the first hit had a base damage of 4 or more. Pierces all DEF. Base damage won't decrease below 1.
  • Heavy Throw: Vi throws the Beemerang with all her might, dealing high damage to an enemy and lowering its defense. Watch out for the rebound! Hit an enemy once causing DEF down for 2 turns and dealing 3 extra damage. Failing to catch the Beemerang afterwards causes Vi to hit herself for 1 damage.
  • Sharing Stash: Vi will heal the entire party with items from her secret stash, healing poison and restoring 2 HP for 3 turns! Heals 2 HP to all party members and grants HP regeneration for 2 turns. Cures Poison.

Other

Standard Tactics: Vi will use her Beemerang as her primary weapon with a combination of her items and medal skills.

Weaknesses: Vi can be stubborn and greedy, though this changes later.

Battle Records

References

  1. Mar regarding the age of Team Snakemouth from Bug Fables: The Everlasting Sapling
  2. 2.0 2.1
    Increases an ally's attack by 1 when low on HP.
    ~ Bug Fables: The everlasting Sapling; Last Attack Medal Description
  3. 3.0 3.1
    Boosts an ally's attack by 1, but also reduces their defense by 1.
    ~ Bug Fables: The everlasting Sapling; Power Exchange Medal Description
  4. 4.0 4.1
    Increases an ally's attack while poisoned by 1.
    ~ Bug Fables: The everlasting Sapling; Poison Attacker Medal Description
  5. 5.0 5.1
    Increases an ally's attack by 3, but makes them unable to use Skills, Blocking, Items, Relay or to be relayed to.
    ~ Bug Fables: The everlasting Sapling; Beserker Medal Description
  6. 6.0 6.1
    Increases an ally's defense by 2 when low on HP.
    ~ Bug Fables: The everlasting Sapling; Last Stand Medal Description
  7. 7.0 7.1
    Increases damage blocked with the Super Block by 1.
    ~ Bug Fables: The everlasting Sapling; Super Block+ Medal Description
  8. 8.0 8.1
    Boosts an ally's defense by 1, but also reduces their attack by 1.
    ~ Bug Fables: The everlasting Sapling; Defense Exchange Medal Description
  9. 9.0 9.1
    Boosts the ally's at the front defense by 1.
    ~ Bug Fables: The everlasting Sapling; Front Support Medal Description
  10. 10.0 10.1
    Boosts an ally's at the back defense by 1.
    ~ Bug Fables: The everlasting Sapling; Back Support Medal Description
  11. 11.0 11.1
    Increases an ally's defense while poisoned by 1.
    ~ Bug Fables: The everlasting Sapling; Poison Defender Medal Description
  12. The equipped ally's "Do Nothing" command increases defense for 1 turn.
    ~ Bug Fables: The everlasting Sapling; Reflection Medal Description
  13. 13.0 13.1
    A favorite to those who know when to retreat. Makes fleeing battles a bit easier.
    ~ Bug Fables: The everlasting Sapling; Quick Flea Medal Description
  14. 14.0 14.1
    The equipped ally starts the battle with an extra turn, but their exhaustion ramps up quicker.
    ~ Bug Fables: The everlasting Sapling; Strong Start Medal Description
  15. 15.0 15.1
    Increases the party's TP by 3.
    ~ Bug Fables: The everlasting Sapling; TP Plus Medal Description
  16. Raises enemy attack, but doubles berry reward. Perfect for an extra challenge!
    ~ Bug Fables: The everlasting Sapling; Hard Hits Medal Description
  17. When relaying, the equipped ally will transfer ALL statuses and charges to the relayed ally.
    ~ Bug Fables: The everlasting Sapling; Status Relay Medal Description
  18. This golden token shows your affinity to Seedlings! Increases the chances of finding special things...
    ~ Bug Fables: The everlasting Sapling; Seedling Affinity Medal Description
  19. Increases berries found after defeating enemies.
    ~ Bug Fables: The everlasting Sapling; Berry Finder Medal Description
  20. Defeats any weak enemies on the field upon touching them!
    ~ Bug Fables: The everlasting Sapling; Bug Me Not! Medal Description
  21. Increases an ally's HP by 2.
    ~ Bug Fables: The everlasting Sapling; HP Plus Medal Description
  22. Allow the equipped bug to use the "Hard Charge" skill, which grants maximum charge in exchange for HP.
    ~ Bug Fables: The everlasting Sapling; Hard Charge Medal Description
  23. Boosts EXP earned after battle, but reduces the party's attack by 1.
    ~ Bug Fables: The everlasting Sapling; EXP Booster Medal Description
  24. If the equipped ally performs a Super Block, they heal 1 HP.
    ~ Bug Fables: The everlasting Sapling; Heal Block Medal Description
  25. After a successful battle, the party recovers 2 HP.
    ~ Bug Fables: The everlasting Sapling; Triumph Buzz Medal Description
  26. he equipped ally recovers 2 HP every 2 turns.
    ~ Bug Fables: The everlasting Sapling; HP Core Medal Description
  27. The equipped ally's "Do Nothing" command recovers 2 HP as well.
    ~ Bug Fables: The everlasting Sapling; Prayer Medal Description
  28. After a successful battle, the party will recover 4 TP.
    ~ Bug Fables: The everlasting Sapling; Victory Buzz Medal Description
  29. The party recovers 2 TP every 2 turns.
    ~ Bug Fables: The everlasting Sapling; TP Core Medal Description
  30. The equipped ally's "Do Nothing" command recovers 1 TP as well.
    ~ Bug Fables: The everlasting Sapling; Meditation Medal Description
  31. Boosts an ally's basic attack, making them ignore 1 point of enemy defense.
    ~ Bug Fables: The everlasting Sapling; Antlion Jaws Medal Description
  32. The equipped ally won't be woken up by attacks. Being asleep halves damage and heals more each turn.
    ~ Bug Fables: The everlasting Sapling; Heavy Sleeper Medal Description
  33. Reduces a frozen ally's damage taken by half, and gives a chance to freeze the striking enemy upon contact.
    ~ Bug Fables: The everlasting Sapling; Frostbite Medal Description
  34. The equipped ally receives no damage while paralyzed.
    ~ Bug Fables: The everlasting Sapling; Shock Trooper Medal Description
  35. The first hit dealt to the equipped bug does no damage in battle.
    ~ Bug Fables: The everlasting Sapling; First Plating Medal Description
  36. Makes any healing item also poison the equipped ally.
    ~ Bug Fables: The everlasting Sapling; Weak Stomach Medal Description
  37. If the equipped ally is directly attacked while poisoned, the attacker has a chance of getting poisoned.
    ~ Bug Fables: The everlasting Sapling; Poison Touch Medal Description
  38. If the equipped bug gets a status effect, the caster gets that effect as well.
    ~ Bug Fables: The everlasting Sapling; Status Mirror Medal Description
  39. Increases an ally's damage taken, but makes the rest of the party angry upon seeing their friend hurt.
    ~ Bug Fables: The everlasting Sapling; Favorite One Medal Description
  40. Reduces an ally's attack by 1, but their attacks will steal life from enemies.
    ~ Bug Fables: The everlasting Sapling; Life Stealer Medal Description
  41. Camouflages the equipped ally, making them get targeted less often by enemies.
    ~ Bug Fables: The everlasting Sapling; Leaf Cloak Medal Description
  42. Healing items used by the equipped bug will heal 1 more HP.
    ~ Bug Fables: The everlasting Sapling; Heal Plus Medal Description
  43. Skills cost HP instead of TP for the equipped bug but they cost 1 point less to use.
    ~ Bug Fables: The everlasting Sapling; Life Cast Medal Description
  44. Grants a higher chance to inflict status effects on enemies with the equipped party member.
    ~ Bug Fables: The everlasting Sapling; Status Booster Medal Description
  45. The equipped ally starts the battle with a random status buff/condition.
    ~ Bug Fables: The everlasting Sapling; Random Start Medal Description
  46. If the equipped ally falls in battle, they will revive in 2 turns.
    ~ Bug Fables: The everlasting Sapling; Miracle Matter Medal Description
  47. A medal made by Dr. HB. Allows the party to see enemy HP without spying.
    ~ Bug Fables: The everlasting Sapling; Spy Specs Medal Description
  48. A medal made by Dr. HB. Beeps if there are interesting objects nearby.
    ~ Bug Fables: The everlasting Sapling; Detector Medal Description
  49. Grants poisoning power to Vi's needle skills.
    ~ Bug Fables: The everlasting Sapling; Poison Needles Medal Description
  50. Grants sleepy power to Vi's needle skills.
    ~ Bug Fables: The everlasting Sapling; Sleepy Needles Medal Description
  51. Grants numbing power to Vi's needle skills.
    ~ Bug Fables: The everlasting Sapling; Electric Needles Medal Description
  52. Grants Vi the "Heavy Throw" skill, which can deal high damage to an enemy.
    ~ Bug Fables: The everlasting Sapling; Heavy Throw Medal Description
  53. A Medal by Prof. Honeycomb. Increases the amount of times some Beemerang skills can hit.
    ~ Bug Fables: The everlasting Sapling; A.D.B.P Enhancer Medal Description
  54. Many crystals exist around the world, filled with a mysterious power.
    The old roaches learned how to harness their magic, and crystals are now used as power sources for many machinery and other things.
    No current side effects from crystal exposure are known, making them relatively safe.
    Some children's tales mention that sometimes sounds can be heard from them if in a quiet enough place. Probably fake.
    Archaeologists say these crystals appeared at the same time the Day of Awakening started, suggesting a link between them and that event.

    ~ Lore Books Description; Book Thirteen
  55. Bug Fables: The Everlasting Sapling: Hoaxe: Origins
  56. A magic ribbon infused with shocking magic, what use could it have?
    ~ Bug Fables: The everlasting Sapling; Shocking Ribbon Item Description
  57. Just looking at this ribbon somehow makes you sleepy, what kind of use could it have?
    ~ Bug Fables: The everlasting Sapling; Drowsy Ribbon Item Description
  58. The equipped ally will not naturally heal from poison.
    ~ Bug Fables: The everlasting Sapling; Eternal Venom Medal Description
  59. Decreases an ally's chances of receiving bad status effects by 50%.
    ~ Bug Fables: The everlasting Sapling; Resist All Medal Description
  60. Grants the equipped bug the "Sturdy" skill, which increases defense and grants status immunity for 1 turn.
    ~ Bug Fables: The everlasting Sapling; Tardigrade Shield Medal Description
  61. Decreases an ally's chances of being poisoned by 50%.
    ~ Bug Fables: The everlasting Sapling; Poison Resistance Medal Description
  62. Decreases an ally's chances of falling asleep by 50%.
    ~ Bug Fables: The everlasting Sapling; Sleep Resistance Medal Description
  63. Decreases an ally's chances of being frozen by 50%.
    ~ Bug Fables: The everlasting Sapling; Freeze Resistance Medal Description
  64. Decreases an ally's chances of being numbed by 50%.
    ~ Bug Fables: The everlasting Sapling; Numb Resistance Medal Description