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Robo-47: Difference between revisions

From The Codex
 
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'''[[Physiology]]:''' '''Robot Physiology'''
'''[[Physiology]]:''' '''Robot Physiology'''
'''In-Universe Creator:''' '''Military''' (Likely the American Military)


'''Occupation:''' Defense Robot
'''Occupation:''' Defense Robot

Latest revision as of 17:49, 9 May 2024

"Robo-47 is your classic military robot," Jobe explains. "Like Congar, he's well-rounded. He has a huge machine gun in his chest that's capable of the fastest rate of fire in the entire game. His hand-to-hand attacks utilize a variety of robot weapons, like expandable hammers, drill bits, and titanium spikes! Robo-47 also has a vintage special attack...he is, after all, from the 'Atomic Age', so what robot would be complete without an atomic bomb?! Robo-47 can launch his nuke across an entire level. It has homing capabilities, too."
~ Official U.S. Playstation Magazine #64, 1/03

Background

Robo-47 defunct military robot sits in a hangar marked 'Decommisioned Hardware' but when a disabled UFO crashes nearby, the radioactive fumes from the leaking fuel activate the robot's circutry which may be outdated, but still quite deadly. A military war robot whose time had ended at the demise of the Atomic Age, Robo-47 packs heavy-gauge steel plating and armaments once thought to be the pinnacle of modern technology. But Robo-47s shortcomings only reside in it's dated appearance. His Atomic missile packs enough punch to level a building...and the surrounding city block.

General Information

Name: Robo-47

Origin: War of the Monsters

First Appearance: War of the Monsters

Latest Appearance: War of the Monsters

Company: Incog Inc. Entertainment, Sony Computer Entertainment

Creator: Dylan Jobe, Kellan Hatch

Gender: Genderless

Sex: Sexless

Pronouns: It

Age: Unknown

Homeworld: Earth

Residence: Unknown Military Base

Story Role: Monster, Fighter, Defender (For some of the Robo-47s)

Classification: Military robot

Species: Robot

State of Being: Regular

Physiology: Robot Physiology

In-Universe Creator: Military (Likely the American Military)

Occupation: Defense Robot

Affiliations: Military & Humans (For the Robo-47s in "Revenge of Togera" & "Battle of the Titans")

Enemies: Congar, Togera, Preytor, Kineticlops, Agamo, Magmo, Ultra V, Zorgulon

Status: Alive in its ending, Deceased otherwise (Killed by the Monster the player selected)

Date of Death: In "Revenge of Togera" & "Battle of the Titans"

Alignment: Varies depending on the Robo-47, Chaotic Evil for the playable Robo-47 (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[1], and wish to destroy one another[2]), Lawful Good with Robo-47s in Revenge of Togera & Battle of the Titans (The Robo-47s directly work with the military along with destroying the aliens)

Protection Level: Global Protector (The Robo-47s in "Revenge of Togera" & "Battle of the Titans" directly work with the military and help them with the aliens who were wiping out humankind[3])

Threat Level: Global Threat (All of the monsters desire to claim the world as their own, extinguishing all life on earth[4])

Codex Statistics

Tier: High 8-C, 8-B with Special Attack

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Large Building level (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength, can harm the alien invaders who are immune to conventional weapons[5]), City Block level with Special Attack (Special attacks do far more damage then a monsters regular attack[6], with Robo-47s being noted to level an entire building and the surrounding city block[7])

Durability: Large Building level

Striking Strength: Large Building Class

Lifting Strength: Class K (Comparable to Togera who can casually lift a tank and monsters can easily send eachother flying)

Travel Speed: Superhuman (Through sheer size, Robo-47 should be able to move at these speeds)

Combat Speed: Superhuman, Supersonic with Machine Guns (Can shoot out fast shooting bullets), High Hypersonic+ with Atomic Missile (Can shoot out an atomic missile which can travel around 15,000 mph)

Reaction Speed: Superhuman

Stamina: Limitless due to it's inorganic nature

Range: Tens Meters of meters through sheer size, Hundreds of Meters with machine gun, Higher with missiles

Intelligence: Above Average (Gains sentience, the monsters strategically decide what, where and how they will cause the most destruction, with them choosing their battleground for what monsters can and can't participate[8]. With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[9])


Powers and Techniques

Superhuman Physical Characteristics, Bloodlust (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[10], and wish to destroy one another[11]), Large Size (Building Sized; Monsters are nearly as tall as buildings in size), Surface Scaling (Monsters can scale buildings), Weapon Usage (Unique Weaponry; All monsters can use improvised Weapons), Supernatural Resilience (Monsters can survive getting stab in the chest, being able to pull the object out of their chest and use it in combat), Berserk Mode & Rage Power ((With enough stamina, monsters can enter a "monster rage", allowing them to move faster and do more damage[12]), Perfect Guard, Counter, & Status Effect Inducement (With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[13]).



Resistance to Radiation Manipulation and Plasma Manipulation (Monsters can tank Togera's plasma-nuclear breath), Extreme Heat and Fire Manipulation (Monsters can recover quick from catching on fire. Monsters can fight within volcanoes just fine), Poison Manipulation (All monsters were formed from the[14] the toxic vapors of the aliens spaceships[15])

Inorganic Physiology (Living Objects; Robo-47 is a robot that gained sentience), Body Control (Robo-47 can spin his entire upper body), Flight (Has a built in jetpack that allows him to float in the air), Lock-On, Explosion Manipulation and Radiation Manipulation (Robo-47 can launch atomic missiles, that creates a lock on feature to home in on the target), Penetration Damage (Physical Penetration; Equipped with machine guns), Transformation (Morphing; Can transform parts of his body into a hammer)

Equipment


  • Atomic Missiles: Missiles Robo-47 are equipped with that can level an entire building and the surrounding city block.
  • Machine gun: Machine guns equipped within him.

  • Green Sphere: Act as the health pickup items, the monsters use this when being gravely injured.
  • Blue Sphere: Act as the stamina pickup items, the monsters use this to restore their stamina and enter their "Monster rage" state.
  • Red Sphere: Act as a special move pick up item, the monsters pick this up in order to use their special move.
  • Cloaking Cube: A cloaking device made by aliens that allow the user to be temporarily invisible and prevents target lock.
  • Throwing Objects: Throwing objects vary greatly in what it can be in War of the Monsters. They can be of the following different classes:
    • Spears: Items that can pierce and stab an enemy, best for stunning them. These are the following spear types:
      • Radio Tower
      • Broken Pipes
      • Bars
    • Clubs: Items that can deal extra impact damage to monsters. These are the following club types:
      • Steel Bars
      • Parts on Buildings
    • Explosives: Items that explode upon being thrown at the enemy. These are the following explosive types:
      • Cars
      • Planes
      • Tanks
      • Boats
      • Helicopters
      • Propane Tanks
      • Planes
      • Rocks
      • Debris
      • Ventilation Systems
      • UFOs
      • Gas Trucks

Notable Techniques

  • Atomic Missile: Robo-47's long range attack is an Atomic missile that reaches a far distance and does good damage.
  • Long Flight: H-H-H
  • Top Fury: L-L-L-L
  • Top Blade: H-L-H-L
  • 360 Boom: L-H-L-H
  • Bam Boom Bang: L-L-L-H
  • Longshot: H-H-H-DH
  • Justice Hammer: L-H-L-H-DL-UH
  • ROCKET CHARGE: L-L-L-H-H-L-L-L-H

Other

Standard Tactics: The monsters use the environment around them in combat along with using their melee attacks and special moves. Robo-47 will physically attack its opponent and use its built in weaponry.

Weaknesses: Nothing notable.

Trivia

  • The cyborg Robocop 2 from the film of the same name and the cyclopean Gort from The Day The Earth Stood Still (1951), may have been sources of inspiration. Another possible inspiration could have been the giant robot the aliens control in Tim Burton's Mars Attacks! (1996).
  • The Iron Giant was likely an inspiration for Robo-47.
  • Robo-47 appears in the second half of Stage 2 at Gambler's Gulch, then again as a twin-threat in Stage 7 at Bay Town.
  • He might be a reference to Shockwave, a character from the Transformers franchise only having one eye.
  • One might wonder why Robo-47 was decommissioned, as he is perfectly capable of taking on his opponents. Information given to the now-defunct Tips & Tricks magazine (issue 97, March 2003) states Robo-47 was decommissioned for a lack of a feasible power source.
  • Robo-47 is the only playable monster who has his very own theme.
  • Robo-47's 4th costume actually has a core on the chest and a single eye on the "head", Unlike common misconceptions of the chest being an eye and the head being a contemporary rocket silo.
  • Robo-47 might also be based on the MS-06 Zaku II from the eponymous anime mecha Gundam.
  • Robo-47's speech pattern appears to be a type of binary language. One sound clip sounds as if he is mentioning the general of the US military.

Battle Records

This battle record is with the Robo-47 Adventure Mode in mind.
14-0-0


  • Congar - Fight
    • Conditions: None.
    • Location: Midtown Park
  • Togera - Fight
    • Conditions: None.
    • Location: Gambler's Gulch
  • Preytor minions - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Goliath Prime - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Raptros - Fight
    • Conditions: Two Raptros were teaming up.
    • Location: Century Airfield
  • Kineticlops - Fight
    • Conditions: Kineticlops kept spawnning from the factory, requiring the factory to be destroyed.
    • Location: Atomic Island
    • Note: The Kineticlops kept regenerating from the radiation factory, requiring the entire factory to be destroyed in order to kill them for good.
  • Vegon - Fight
    • Conditions: None
    • Location: Atomic Island (Destroyed)
  • Robo-47 - Fight
    • Conditions: Two Robo-47s were teaming up.
    • Location: Bay Town
  • Ultra V - Fight
    • Conditions: Two Ultra Vs were teaming up.
    • Location: Tsunopolis
  • Zorgulon - Fight
    • Conditions: Three Zorgulons were teaming up.
    • Location: UFO
  • Cerebulon - Fight
    • Conditions: None.
    • Location: Capitol

None.

None.

References

  1. War of the Monsters Game Manual page 14
  2. War of the Monsters Adventure Mode
  3. War of the Monsters Adventure Game Manual pages 2-3
  4. War of the Monsters Adventure Game Manual pages 2-3
  5. War of the Monsters Game Manual Pages 2-3
  6. War of the Monsters Robo-47 Special Attacks
  7. War of the Monsters Game Manual Page 15
  8. War of the Monsters Game Manual Page 9
  9. War of the Monsters Game Manual Page 11
  10. War of the Monsters Game Manual page 14
  11. War of the Monsters Adventure Mode
  12. War of the Monsters Game Manual Page 14
  13. War of the Monsters Game Manual Page 11
  14. War of the Monsters intro
  15. War of the Monsters Game Manual Pages 2-3
  16. War of the Monsters Game Manual Page 13
  17. War of the Monsters Game Manual Page 14
  18. War of the Monsters Game Manual Page 13
  19. War of the Monsters Game Manual Page 13