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Kineticlops

From The Codex

Background

Kineticlops is a beast of pure energy, its origin remains a mystery (in reality we see in his origin that he was previously a factory worker that was merged with the electricity and the alien UFO's toxic vapors). However, scientists theorize that the electricity somehow mixed with an organic life form to produce a strange fusion of organic and elemental mass. Strangely, the suspended eyeball in the center of its body appears to be immune to the surges of electricity that radiate from its body during its special attack. Eye witnesses claim that the effective range of these electrical bolts can span entire cities.

General Information

Name: Kineticlops

Origin: War of the Monsters

First Appearance: War of the Monsters

Latest Appearance: War of the Monsters

Company: Incog Inc. Entertainment, Sony Computer Entertainment

Creator: Dylan Jobe, Kellan Hatch

Sex: Male

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Atomic Island in Battle For Atomic Island

Story Role: Monster, Fighter

Classification: Being of pure energy

Species: Kineticlops

State of Being: Regular

Physiology: Electricity Physiology (Is made of pure electricity[1])

Occupation: Formerly an electric plant security guard (Shown in Kineticlops origin that Kineticlops was originally a human security guard[2])

Enemies: Congar, Togera, Robo-47, Preytor, Agamo, Magmo, Ultra V, Zorgulon

Status: Alive in its ending, Deceased otherwise (Killed by the monster chosen by the player)

Date of Death: In Battle For Atomic Island

Alignment: Chaotic Evil (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[3], and wish to destroy one another[4])

Threat Level: Global Threat (All of the monsters desire to claim the world as their own, extinguishing all life on earth[5])

Codex Statistics

Tier: High 8-C, Higher with Special Attack

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Large Building level (Buster) (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength, can harm the alien invaders who are immune to conventional weapons[6]), Higher with Special Attack (Special attacks do far more damage then a monsters regular attack[7])

Durability: Large Building level (Monsters can tank being punched through buildings hard enough to cause them to fully crash apart[8])

Striking Strength: Large Building Class (Buster)

Lifting Strength: Class K (Comparable to Togera who can casually lift a tank and monsters can easily send eachother flying)

Travel Speed: Superhuman

Attack Speed: Superhuman, Supersonic Electrical Attacks (Can shoot out electricity[9], which moves this fast)

Reaction Speed: Superhuman

Stamina: Limitless due its inorganic nature

Range: Tens of Meters through sheer size, Tens of Kilometers with Electricity Manipulation (Noted by eyewitnesses that the effective range of the electrical bolts can span entire cities[10])

Intelligence: High Animalistic (Despite being animals, the monsters strategically decide what, where and how they will cause the most destruction, with them choosing their battleground for what monsters can and can't participate[11]. With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[12])


Powers and Techniques

Superhuman Physical Characteristics, Bloodlust (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[13], and wish to destroy one another[14]), Large Size (Building Sized; Monsters are nearly as tall as buildings in size), Surface Scaling (Monsters can scale buildings), Weapon Usage (Unique Weaponry; All monsters can use improvised Weapons), Supernatural Resilience (Monsters can survive getting stab in the chest, being able to pull the object out of their chest and use it in combat), Berserk Mode & Rage Power ((With enough stamina, monsters can enter a "monster rage", allowing them to move faster and do more damage[15]), Perfect Guard, Counter, & Status Effect Inducement (With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[16]).



Resistance to Radiation Manipulation and Plasma Manipulation (Monsters can tank Togera's plasma-nuclear breath), Extreme Heat and Fire Manipulation (Monsters can recover quick from catching on fire. Monsters can fight within volcanoes just fine), Poison Manipulation (All monsters were formed from the[17] the toxic vapors of the aliens spaceships[18])

Energy Physiology (Kineticlops' is noted to be a beast of pure energy[19]), Electricity Manipulation (Kineticlops can attack with electricity).

Resistance to Electricity Manipulation (Noted that the eye in the middle of his body is immune to the surge of electricity that radiates from his body during special attacks[20])) -|With Items= Healing (Can pick up green spheres in order to gain health back[21]), Restoration (Can pick up blue spheres to restore stamina[22]), Invisibility (With the cloaking cube, a pick-up created by the aliens that allow the collector to be temporarily invisible and prevents target lock[23]).

Resistance to Lock-On (Only when using the cloaking cube, prevents target lock[24])

Pick Up Equipment

  • Green Sphere: Act as the health pickup items, the monsters use this when being gravely injured.
  • Blue Sphere: Act as the stamina pickup items, the monsters use this to restore their stamina and enter their "Monster rage" state.
  • Red Sphere: Act as a special move pick up item, the monsters pick this up in order to use their special move.
  • Cloaking Cube: A cloaking device made by aliens that allow the user to be temporarily invisible and prevents target lock.
  • Throwing Objects: Throwing objects vary greatly in what it can be in War of the Monsters. They can be of the following different classes:
    • Spears: Items that can pierce and stab an enemy, best for stunning them. These are the following spear types:
      • Radio Tower
      • Broken Pipes
      • Bars
    • Clubs: Items that can deal extra impact damage to monsters. These are the following club types:
      • Steel Bars
      • Parts on Buildings
    • Explosives: Items that explode upon being thrown at the enemy. These are the following explosive types:
      • Cars
      • Planes
      • Tanks
      • Boats
      • Helicopters
      • Propane Tanks
      • Planes
      • Rocks
      • Debris
      • Ventilation Systems
      • UFOs
      • Gas Trucks

Notable Techniques

  • Electrical Bolt: Kineticlops' long-range attack is chain lightning that reaches a medium distance and does average damage.
  • Long Flight: H-H-H
  • Shock Hand: L-L-L-L
  • Head Fry: H-L-H-H
  • Static Bash: H-H-L-H
  • Electro-Whip: H-H-H-UH-H-H-H
  • Lightning Juggle: L-L-L-DL-DL-UH

Other

Standard Tactics: The monsters use the environment around them in combat along with using their melee attacks and special moves. Kineticlops will physically attack its opponent and use it's electricity.

Weaknesses: Nothing notable.

Trivia

  • SCEA producer Mike Giam noted on the design for Togera that one of his earlier designs turned out to be a skin for another monster. It's possible that the skin is Kineticlops' 4th skin, as the main problem with Togera's design was how amphibious he should be.
  • According to Eric Simonich, Kineticlops is a combination of scrapped monster concepts.
    • Also according to Eric, Kineticlops' 4th costume, the amphibian monster, was removed due to a lack of proper applications for it. There weren't many levels where being an aquatic monster served a purpose.
  • Like Magmo, Kineticlops seems to have not been born from inspiration via Sci-Fi films, but more from the imaginations of the game's developers. However, they claim he is inspired by old Sci-Fi monsters.
    • Some people say that he looks like a homage inspiration to "The Crawling Eye" (1958), and "The Killer Eye" (1999) because of the eyes, While having a slight mix between 3 Scooby Doo monsters, like the 1000 Volt Ghost from "Watt a Shocking Ghost", and The Phantom Virus from "Scooby Doo and The Cyber Chase", because they're all both made of electronic energy, and The Skeleton Men from "A Creepy Tangle Of The Bermuda Triangle" because all three of them have one eye.
  • Another possible inspiration is Zzzax from the Incredible Hulk comics, another giant being of pure electricity.
  • Kineticlops appears in Stage 6 as quadruple, respawning guards of the reactor towers at Atomic Island.
  • Although made of pure electricity, Kineticlops can still suffer damage from electrical hazards within the game.
  • In one of his victory animations, Kineticlops will bounce his own eye like a basketball.
  • Kineticlops appears as a playable Character for $50000 in Downhill Domination, another game produced by Incognito Entertainment in 2003.
    • His bio states that his age is unknown, but he was born since the big bang and "10 NS.".
      • this would be impossible, as alien life could not have formed since the beginning of the universe, unless this scenario were to have been the result of a supernova creating Kineticlops as a sentient being and therefore the first ever self-aware entity in existence.
        • Taking the information into account, Kineticlop's current age (as of the big bang to the release of Downhill domination in the 2000's), he would be 13.2 billion years old.
  • Kineticlops is only monster, that's actually a human.
    • He, alongside Zorgulon and Raptros are only monsters to not have costumes themed after machinery.
  • According to Kineticlop's downhill domination bio, his height "varies". This would be accurate to how he is human sized in the game unlike in WOTM where he is around 30 meters.
    • For his size to fluctuate he would likely have to absorb plasma and electricity.

Battle Records

This battle record is with the Kineticlops Adventure Mode in mind.
14-0-0


  • Congar - Fight
    • Conditions: None.
    • Location: Midtown Park
  • Togera - Fight
    • Conditions: None.
    • Location: Gambler's Gulch
  • Preytor minions - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Goliath Prime - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Raptros - Fight
    • Conditions: Two Raptros were teaming up.
    • Location: Century Airfield
  • Kineticlops - Fight
    • Conditions: Kineticlops kept spawnning from the factory, requiring the factory to be destroyed.
    • Location: Atomic Island
    • Note: The Kineticlops kept regenerating from the radiation factory, requiring the entire factory to be destroyed in order to kill them for good.
  • Vegon - Fight
    • Conditions: None
    • Location: Atomic Island (Destroyed)
  • Robo-47 - Fight
    • Conditions: Two Robo-47s were teaming up.
    • Location: Bay Town
  • Ultra V - Fight
    • Conditions: Two Ultra Vs were teaming up.
    • Location: Tsunopolis
  • Zorgulon - Fight
    • Conditions: Three Zorgulons were teaming up.
    • Location: UFO
  • Cerebulon - Fight
    • Conditions: None.
    • Location: Capitol

None.

None.

References

  1. War of the Monsters Kineticlops Origin Scene
  2. War of the Monsters Kineticlops Origin Scene
  3. War of the Monsters Game Manual page 14
  4. War of the Monsters Adventure Mode
  5. War of the Monsters Adventure Game Manual pages 2-3
  6. War of the Monsters Game Manual Pages 2-3
  7. War of the Monsters Kineticlops Special Attacks
  8. War of the Monsters Adventure Mode
  9. War of the Monsters Kineticlops Special Attacks
  10. War of the Monsters Game Manual Page 15
  11. War of the Monsters Game Manual Page 9
  12. War of the Monsters Game Manual Page 11
  13. War of the Monsters Game Manual page 14
  14. War of the Monsters Adventure Mode
  15. War of the Monsters Game Manual Page 14
  16. War of the Monsters Game Manual Page 11
  17. War of the Monsters intro
  18. War of the Monsters Game Manual Pages 2-3
  19. War of the Monsters Game Manual Page 15
  20. War of the Monsters Game Manual Page 15
  21. War of the Monsters Game Manual Page 13
  22. War of the Monsters Game Manual Page 14
  23. War of the Monsters Game Manual Page 13
  24. War of the Monsters Game Manual Page 13