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==[[Equipment]]==
==[[Equipment]]==
<br>
*'''Cards:''' ''Metal Gear Acid'' uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
*'''Cards:''' ''Metal Gear Acid'' uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
Solid Snake is a member of FOXHOUND who has achieved legendary status, he is brought to duty to infiltrate the Lobito Physics and Chemistry laboratory compound. Snake is led to believe that he is actually Hans Davis, a researcher involved in the development of the new Metal Gear model. In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras. The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
General Information
Name: Solid Snake (Codename, real name unknown), Hans Davis (What he's tricked into believing he is)
Status:Deceased (It was revealed in Metal Gear Acid 2 this this Snake was killed)
Alignment:Chaotic Good (Snake is a soldier that's willing to repeatedly save the world from global threats such as Metal Gear and The Patriots, with him noting he's not doing it for any country or people but for himself and because it's what he believes in)
Cards:Metal Gear Acid uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
This list encompasses all the cards in Metal Gear Acid including their numbers, names, attributes, costs, and the packs in which they can be found.
FUNCTION Draws 6 new cards into your current 'HAND,'
061 Equipment LV.3
Cards 061-084
15 - MGS2 PACK
FUNCTION Makes 9 Blocks available in the equipment slot. Only be
used after Equipment Lv.2.
062 Action++
15 - MGS2 PACK
FUNCTION Increases the number of ACTIONS you can take per turn by 2
(Max 4)
063 Add Fall
5 - MGS1 PACK
FUNCTION Used with an equipped weapon.
ADDITIONAL EFFECT Knock Back
064 Head Shot
8 - MGS2 PACK
FUNCTION Used with an equipped weapon. Hit -30%.
ADDITIONAL EFFECT Instant Kill
065 Hold Up
6 - MGS2 PACK
FUNCTION Used directly behind the target. Target equipment level
decreased by 1 level.
066 Double Action: Cost+
5 - MGS2 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take
(indicated on the top center of the play screen) is doubled. The
Cost of each card in your 'HAND' is also doubled. The effect only takes
place in the present turn.
067 Funds
4 - MGS2 PACK
FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
068 Double Action
12 - MGS3 PACK
FUNCTION Rest x 2. This means the number of ACTIONS you can take
(indicated on the top center of the play screen) is doubled.
069 Survival Knife
4 - MGS3 PACK
ATK: 60 x 6
FUNCTION Use Card. Target directly next to you
ADDITIONAL EFFECT Bleeding
070 Choke
7 - MGS3 PACK
FUNCTION Used directly behind the target
ADDITIONAL EFFECT Unconscious
071 Attack 1 Enemy
7 - MGS3 PACK
FUNCTION Used with an equipped weapon. The Area Attack becomes a
single Target attack
072 Hip Shot
4 - MGS3 PACK
FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective
until next turn or used once
073 Extra Turn
12 - MGS3 PACK
FUNCTION The next turn becomes the users turn again
074 Scope
5 - MGS1 PACK
FUNCTION Equip Card. The distance of 3 Blocks or more away from the
user HIT+30%
075 Body Armor
5 - MGS1 PACK
REA:50
FUNCTION Equip Card. Damage - 50
076 Card LV.1
4 - MGS1 PACK
FUNCTION Opens security level 1 doors
077 Box A
4 - MGS1 PACK
FUNCTION Equip Card.
078 Mine D.
4 - MGS1 PACK
FUNCTION Detects Mines. The effect lasts for 99 Cost.
079 Ration
4 - MGS1 PACK
FUNCTION Use Card. Life + 150.
080 Handy Survival Kit
6 - MGS1 PACK
FUNCTION Ally's Life + 100
081 Stealth
5 - MGS2 PACK
FUNCTION Equip for Use. Cannot be seen by the enemy. The effect lasts for
20 Cost.
082 Uniform-R
8 - MGS2 PACK
FUNCTION Equip for Use. Used to disguise yourself as the enemy in one
specific stage in the game.
ADDITIONAL EFFECT Damage from the front - 50. Damage from back -80.
083 Uniform-B
8 - MGS2 PACK
FUNCTION Equip for Use. Used to disguise yourself as the enemy in one
specific stage in the game.
ADDITIONAL EFFECT Damage from the front - 80
084 Uniform-G
8- MGS2 PACK
FUNCTION Equip for Use. Used to disguise yourself as the enemy in one
specific stage in the game.
ADDITIONAL EFFECT Damage from back -100
085 Card LV.2
Cards 085-108
4 - MGS2 PACK
FUNCTION Opens security level 2 doors
086 Box B
4 - MGS2 PACK
FUNCTION Equip to Use
087 Bomb Switch
5 - MGS2 PACK
FUNCTION Sets off all placed explosives (All explosives that can be
used by a detonator).
088 Styptic
4 - MGS2 PACK
FUNCTION Stops bleeding
089 Handy Medical Kit
6 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
090 Survival Kit
9 - MGS2 PACK
FUNCTION Ally Life + 200
091 Medical Kit
9 - MGS2 PACK
FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
092 Book
5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and
look at it. His movement stops there and their cost is increased.
093 Cool Book
5 - MGS2 PACK
FUNCTION Use Card. When spotted, enemies will run to the magazine and
look at it. His movement stops there and their cost is greatly
increased
094 Phase Down
5 - MGS2 PACK
FUNCTION Alert status is decreased by one level. (Example: ALERT
decreases to EVASION, EVASION decrease CAUTION).
095 Timer
4 - MGS2 PACK
FUNCTION Use Card. All set explosives detonate after 10 Cost.
(All explosives that can be used with a detonator)
096 Therm. G.
4 - CHRONICLE PACK
FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
097 Box C
4 - CHRONICLE PACK
FUNCTION Equip to Use
098 Ceramic Armor
6 - CHRONICLE PACK
REA: 80
FUNCTION Damage -80
099 Bomb Blast Suit
REA: 100
FUNCTION Equip Card. Damage -100
ADDITIONAL EFFECT Prevents Fire
100 Ration B1 Unit
4 - CHRONICLE PACK
FUNCTION User's life recovers 200
101 Ration B2 Unit
5 - CHRONICLE PACK
FUNCTION User's life recovers 250
102 Ration B3 Unit
6 - CHRONICLE PACK
FUNCTION User's life recovers 300
103 Builder Bed
8 - CHRONICLE PACK
FUNCTION Cannot attack when used. Life regenerates 50 each turn.
104 Gijin-san
12 - CHRONICLE PACK
FUNCTION All Ally's attacks +30 until end of the stage. At Mission
Complete, awarded points are halved.
Cannot be used with BIG BOSS Card.
105 Dark Loans
11 - CHRONICLE PACK
FUNCTION Damage received by the user reduced to 0 for 3 turns. 3
turns later users life becomes 1
106 Solar Bank
11 - CHRONICLE PACK
FUNCTION Damage received by the user become 10 for 3 turns. 3 turns
later, full recovery
107 Box D
4 - MGS3 PACK
FUNCTION Equip to use
108 Bandage
12 - MGS3 PACK
FUNCTION Users life recovers 400
109 Styptic+
Cards 109-132
6 - MGS3 PACK
FUNCTION Stops bleeding and recovers user's life 100
110 Front Evade LV.1
4 - MGS1 PACK
REA:50
FUNCTION Equip Card. Dodges attack from the front
111 Rear Evade LV.1
4 - MGS1 PACK
REA 50
FUNCTION Equip Card. Dodges attack from the back
112 Evade LV.1
10 - MGS1 PACK
REA 50
Function Equip Card. Dodges attacks from any direction
113 Endure
7 - MGS1 PACK
REA 60
FUNCTION Equip Card. Damage from bullets - 5
114 Hang
4 - MGS2 PACK
FUNCTION Equip to use. Hanging off certain areas becomes possible.
Can be used for 30 cost
115 Handy 1st Aid Kit
4 - MGS1 PACK
FUNCTION Ally's Life recovers 200. An ally must be next to the user.
116 Cost -4
0 - MGS1 PACK
FUNCTION Use Card. Cost - 4.
117 Ally Cost -4
6 - MGS1 PACK
FUNCTION Use Card. Ally's Cost - 4.
118 FRONT Evade LV.2
5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from the front.
119 Rear Evade LV.2
5 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from the back.
120 Evade LV.2
12 - MGS2 PACK
REA: 75
FUNCTION Equip Card. Dodges attacks from any direction
121 Climb
4 - MGS2 PACK
FUNCTION Equip to use. Disappears after 40 Cost
122 Sacrifice
8 - MGS2 PACK
FUNCTION User's life -50, Ally +100
123 Transfuse Blood
8 - MGS2 PACK
Function User's life +100, Ally -50
124 1st Aid Kit
Cost: 6
Category: Support
Card Pack: MGS2
Function: Ally's life +300. The user must be standing next to Ally.
125 Cost -8
0 - MGS2 PACK
Function Use Card. Cost - 8
126 Ally Cost - 8
0 - MGS2 CARD
FUNCTION Use Card. Ally cost - 8.
127 Mute
5 - MGS2 PACK
FUNCTION Equip for Use. No noise is made for 30 Cost.
128 Hand Grip
4 - MGS2 PACK
FUNCTION Increases the remaining cost of the HANGING CARD
129 Reaction Block
7 - MGS3 PACK
FUNCTION Equip to use. Stops reaction for 20 cost
130 Front Evade LV.3
6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from the front.
131 Rear Evade LV.3
6 - MGS3 PACK
REA: 100
FUNCTION Equip Card. Dodges attacks from the back.
132 Evade LV.3
14 - MGS3 PACK
FUNCTION Equip Card. Dodges attacks from any direction
133 Cost - 12
Cards 133-156
0 - MGS3 PACK
FUNCTION Use Card. User Cost - 12
134 Ally Cost - 12
10 - MGS3 PACK
FUNCTION Use Card. Ally Cost - 12
135 Genome Soldier
4 - MGS1 PACK
FUNCTION Move Card. Move 4 Blocks
136 * Liquid Snake *
4 - MGS1 PACK
FUNCTION Equip for Use. All surrounding equipped weapons' ATK, HIT,
REA +40. After 20 Cost, cannot attack.
137 Roy Campbell
5 - MGS1 PACK
ATK: 150
FUNCTION Use Card. 5x5 Attack of all targets in the area
138 Otacon
6 - MGS1 PACK
FUNCTION Use Card. Against armor, ATK+10, HIT+10
139 Sniper Wolf
5 - MGS1 PACK
FUNCTION Use with equipped weapon
140 Vulcan Raven
8 - MGS1 PACK
FUNCTION Single target Attack becomes a 3x3 Area Attack
141 * Metal Gear REX *
30 - MGS1 PACK
ATK: 200
FUNCTION Use card. 5x5 area attack on all targets
142 Cyborg Ninja
6 - MGS1 PACK
ATK: 50
FUNCTION Use Card. Hits any target on the map.
143 Psycho Mantis
8 - MGS1 PACK
FUNCTION Hypnotises any target on the map. The enemy will have a
question mark above his head. In that state, you can walk right
in front of him and he won't do anything. The effect does not last
for the entire stage.
144 Mei Ling
10 - MGS1 PACK
FUNCTION Ally's interference x2. The effect takes place for 30 cost.
145 * Genola *
5 - MGS1 PACK
FUNCTION All enemy (human targets) on the map becomes unconscious
146 * Solid Snake * (MGS1)
6 - MGS1 PACK
FUNCTION User life +500
147 Naomi Hunter
5 - MGS1 PACK
FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in
total recovers
148 Meryl Silverburgh
4 - MGS1 PACK
FUNCTION User's cost is 1/2
149 Gurlukovich Sol.
4 - MGS2 PACK
FUNCTION Move Card. Move 5 Blocks
150 Revolver Ocelot
4 - MGS1 PACK
FUNCTION For 20 Cost, User's shooting attack costs become 2.
During effect, close combat (e.g. Punch) not allowed
151 Emma Emmerich
8 - MGS2 PACK
FUNCTION Equip for Use. User dodges all attacks against them until
next turn. If used, all equipped cards will be destroyed. Active
until next turn.
152 * Fortune *
10 - MGS2 PACK
FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until
20 shots are dodged
153 Vamp
6 - MGS2 PACK
FUNCTION Half of damaged dealt by user added to user's life
154 Solid Snake (MGS2)
4 - MGS2 PACK
FUNCTION Equip to use. The user can hang off certain areas for 90 cost.
155 Iroquois Pliskin
4 - MGS2 PACK
FUNCTION Equip to use. Can see Infra-Red rays.
156 Solidus Snake
8 - MGS2 PACK
ATK: 50 x 4
FUNCTION Use Card. Attacks target next to the user.
157 * Metal Gear RAY *
Cards 157-180
30 - MGS2 PACK
1x5 ATK: 250
FUNCTION Use Card. Attacks all targets in a straight line (5 blocks)
in front of the user.
158 Jennifer
5 - MGS2 PACK
FUNCTION When user suffers a COST ADDING ATTACK, the cost gets
transferred to 10 damage. Effective until next turn
159 Olga Gurlukovich
4 - MGS2 PACK
FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
160 Johnny Sasaki
5 - MGS2 PACK
FUNCTION Changes all 6 cards in user's current 'HAND'
161 Raiden
4 - MGS2 PACK
FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you.
Between the 3 Blocks, you can charge through enemies and even jump
through spaces
162 Gurlugon
4 - MGS2 PACK
FUNCTION Use Card. Increases all human enemies cost by 15
163 Gray Fox
5 - CHRONICLE PACK
FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until
next turn
164 Solid Snake (MG)
6 - CHRONICLE PACK
FUNCTION Infinite Ammo. Any Equip type weapons used gets returned
directly to user's 'HAND'. Effective for 30 cost.
165 * Big Boss *
5 - CHRONICLE PACK
FUNCTION Mission complete points are doubled (Only Used by Snake)
166 Machinegun Kid
4 - CHRONICLE PACK
FUNCTION Used with any equipped Assault or SMG Bullet weapon. Allows
that type of weapon to fire
167 Fire Trooper
6 - CHRONICLE PACK
ATK: 100 HIT: 90
FUNCTION Use Card. Area attack.
ADDITIONAL EFFECT Fire
168 * Metal Gear *
20 - CHRONICLE PACK
FUNCTION All targets suffer ATK:30 damage
ADDITIONAL EFFECT Bleeding
169 Running Man
4 - CHRONICLE PACK
FUNCTION Move Card. Move 8 Blocks
170 Solid Snake (MG2)
7 - CHRONICLE PACK
FUNCTION User's MAX Life +100. Effective until the reaction of the card
is triggered.
171 Chris Jenner
5 - CHRONICLE PACK
FUNCTION Any Knock-Back attack received by the user becomes 20
damage instead.
172 Marionette Owl
4 - CHRONICLE PACK
FUNCTION In the dark, Visible distance is doubled. Effective for
40 cost
173 Viper
6 - CHRONICLE PACK
FUNCTION Use with an equipped weapon. The target of your attack has
one Assault rifle in his equipment destroyed
174 Pyro Baison
8 - CHRONICLE PACK
ATK: 120 HIT: 70
FUNCTION Use Card. Area Attack
ADDITIONAL EFFECT Fire
175 *Metal Gear GANDER*
30 - CHRONICLE PACK
ATK:100
FUNCTION Use card. Random 5 hits against all targets on the map
176 IdeaSpy 2.5
7 - CHRONICLE PACK
FUNCTION For 5 turns, all cards' cost is halved
177 Gillian Seed
6 - CHRONICLE PACK
HIT: 100
FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%.
Effective until next turn
178 Mika Slayton
5 - CHRONICLE PACK
FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes
3 cards in their 'HAND'
179 Metal Gear MK-II
4 - CHRONICLE PACK
FUNCTION Sorts all cards in 'HAND' from the left-hand side,
starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON.
180 Jonathan Ingram
0 - CHRONICLE PACK
FUNCTION User's cost - 20
181 Tony Redwood
Cards 181-204
10 - CHRONICLE PACK
FUNCTION All targets HIT rate becomes 100% for 3 turns
182 Karen Hojo
5 - CHRONICLE PACK
FUNCTION ALLY's 'HAND' has 2 cards destroyed and the user changes
3 cards.
183 Ed Brown
15 - CHRONICLE PACK
FUNCTION For 5 turns, all target's cannot make reactions
(e.g. Counter Attacks)
184 *Jehuty*
8 - CHRONICLE PACK
FUNCTION All targets Equipment is destroyed
(Returned to the initial stage).
185 ADA
8 - CHRONICLE PACK
FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
186 GRU Sld.
5 - MGS3 PACK
FUNCTION Move Card. Move 5 Blocks
187 Ocelot Unit
4 - MGS3
FUNCTION Move Card. Move 6 Blocks
188 Major Zero
5 - MGS3 PACK
FUNCTION In the dark, all enemies on the map are displayed
for 5 turns
189 Y.B. Volgin
7 - MGS3 PACK
FUNCTION Used with an equipped weapon. Destroys 1 Handgun card
of the target when you shoot with said equipped weapon.
190 N.S. Sokolov
7 - MGS3 PACK
FUNCTION Used with equipped weapon. Against Armor, ATK +10
191 Naked Snake
13 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack
(includes throat slit)
192 The Boss
18 - MGS3 PACK
FUNCTION Used with an equipped CQC Card. Triggers random CQC attack
(includes throat slit)
193 The Fury
9 - MGS3 PACK
ATK:140 HIT: 80
FUNCTION Use Card. Area attack
194 Shagohod
20 - MGS3 PACK
ATK: 120
FUNCTION 10x10 Area attack on all targets within the area
195 Ocelot
8 - MGS3 PACK
FUNCTION Use Card. Can be used against any human target on the map.
Stops all attacks (excluding punch) of the target for 30 turns.
196 EVA
6 - MGS3 PACK
FUNCTION For 30 cost, any target within 3 blocks from the user has close
quarters attack disabled (e.g. they can't punch you).
197 A.L. Granin
Cost: 0
Category: Character
Card Pack: MGS3
FUNCTION Turns users current cost to 15
198 Sneaking Suit
8 - MGS1 PACK
REA: 100
FUNCTION Equip to Use. Damage from bullets -5.
199 XM8
8 - MGS3 PACK
ATK:50 HIT:60
5.56mm x 6 REA: 70
FUNCTION Equip Card. When used to move, the user may move 6 blocks.
ADDITIONAL EFFECT Random effects on the enemy
(sleep, fire, bleeding, etcetera).
200 Yuka Kosaka
BST: 35
WST: 23
HIP: 33
Makes user bleed.
201 Asaki Yoshida
BST: 34
WST: 23
HIP: 35
Makes user bleed.
202 Yuu Saito
BST: 33
WST: 23
HIP: 33
Makes user bleed.
203 Eri Shibuya
BST: 39
WST: 23
HIP: 33
Makes user bleed.
204 Stinger (MGS2)
10 - MGS2 PACK
ATK:180
FUNCTION Use Card.
Other
Standard Tactics: Snake will go for stealth and use one of his various 204+ special items for a situation.
Weaknesses: Snake's shown to be very untrusting in the story, such as when he refused to beleive Alice was a psychic. Was fooled into believing he was Hans Davis.
Note: "Cost" in Metal Gear Acid is in reference to reducing how many turns or abilities one can use.