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| ==== Strength of the Forest ==== | | ==== Strength of the Forest ==== |
| The Strength of the Forest can be obtained from Luma Pools. When Ori encounters Kwolok the second time in Luma Pools, Ori finds that the Strength of the Forest is discovered by Kwolok, who is later revealed to be corrupted by [[Stink Spirit]]. After defeating it, Ori has a final conversation with Kwolok and obtains the wisp afterward. | | The Strength of the Forest can be obtained from Luma Pools. When Ori encounters Kwolok the second time in Luma Pools, Ori finds that the Strength of the Forest is discovered by Kwolok, who is later revealed to be corrupted by Stink Spirit. After defeating it, Ori has a final conversation with Kwolok and obtains the wisp afterward. |
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| ==== Heart of the Forest ==== | | ==== Heart of the Forest ==== |
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| '''[[DebatesJungle Tiering System|Tier]]:''' '''8-C''', likely '''7-B''' | | '''[[DebatesJungle Tiering System|Tier]]:''' '''8-C''', likely '''7-B''' |
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| '''Name:''' Ori, Sein (The name of the spirit Guardian with Ori) | | '''Name:''' Ori, Sein (The name of the Spirit Guardian with Ori) |
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| '''Origin:''' Ori (The Series) | | '''Origin:''' Ori (The Series) |
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| '''[[Speed|Combat Speed]]:''' '''Subsonic''', likely '''FTL''' (Can outpace the lasers fired by Guardian Stones) | | '''[[Speed|Combat Speed]]:''' '''Subsonic''', likely '''FTL''' (Can outpace the lasers fired by Guardian Stones) |
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| '''[[Reactions|Reaction Speed]]:''' '''Subsonic''', likely '''FTL''' (Able to react and avoid lasers from Guardian Stones at a fair distance), '''higher''' via Bash (Events that are otherwise normal in perception slow to a halt when this is used) | | '''[[Reactions|Reaction Speed]]:''' '''Subsonic''' (Can [https://youtu.be/BT9NSFWqz1g?t=12904 dodge falling icicles from the top of a large cave] and react to enemies while using Dash), likely '''FTL''' (Able to react and avoid lasers from Guardian Stones at a fair distance), '''higher''' via Bash (Events that are otherwise normal in perception slow to a halt when this is used) |
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| '''[[Lifting Strength]]:''' '''Class 25''' (Can [https://youtu.be/BT9NSFWqz1g?t=1497 push boulders around triple their own size] with ease) | | '''[[Lifting Strength]]:''' '''Class 25''' (Can [https://youtu.be/BT9NSFWqz1g?t=1497 push boulders around triple their own size] with ease, [[User blog:Truth Bullets/Ori and boulders|yielding these results]]) |
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| '''[[Striking Strength]]:''' '''Building Class''', likely '''City Class''' | | '''[[Striking Strength]]:''' '''Building Class''', likely '''City Class''' |
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| |-|Ori and the Blind Forest= | | |-|Ori and the Blind Forest= |
| {{#tag:tabber| | | {{#tag:tabber| |
| {{!}}-{{!}}Innate Abilities=[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[Immortality]] (Type 8; Via [[w:c:oriandtheblindforest:Soul Link|Soul Link]], they are [https://youtu.be/DAEE7b1dr5M able to create a point to where whenever they die, they respawn at the same point in time they activated the Soul Link]), [[Enhanced Senses]] (Able to see through walls [[w:c:oriandtheblindforest:Sense|via Sense]] to find otherwise invisibly hidden locations and objects), [[Healing]] (Via [[w:c:oriandtheblindforest:Life Cell|Life Cells]] and Soul Link restores some health), [[Self-Sustenance]] (Type 1; [https://vignette.wikia.nocookie.net/debatesjungle/images/7/79/Ori_Can_Breathe_In_Water.png/revision/latest?cb=20200412210459 Shown the capacity] to breathe in water), [[Surface Scaling]] ([[w:c:oriandtheblindforest:Climb|Climb]] makes it stable to climb up various different surfaces), [[Acrobatics]] and Limited [[Physics Manipulation]] (Naturally very acrobatic as they can [https://youtu.be/HoRqRXX1NuY?t=72 perform wall jumps] and [https://youtu.be/HoRqRXX1NuY?t=92 various different flips mid-air]. Capable of [[w:c:oriandtheblindforest:Double Jump (Blind Forest)|double jumping]] and even [[w:c:oriandtheblindforest:Triple Jump (Blind Forest)|triple jumping]]), [[Stealth Mastery]] (Learned to evade Kuro's senses [https://youtu.be/B1pSRP1EAEg?t=40 through using the environment for stealth]), [[Afterimage Creation]] (Can [https://vignette.wikia.nocookie.net/debatesjungle/images/c/c8/Ori_Air_Dash_Leaves_Afterimages.jpg/revision/latest?cb=20200412055855 leave afterimages] through sheer speed), [[Magnetism Manipulation]] (Items near Ori and Sein can be dragged into them), [[Attack Reflection]] ([[w:c:oriandtheblindforest:Bash (Blind Forest)|Bash]] allows them to reflect back various types of projectiles such as [https://youtu.be/BT9NSFWqz1g?t=10459 corrosive] and [https://youtu.be/BT9NSFWqz1g?t=16308 elemental] ones, along with [https://youtu.be/BT9NSFWqz1g?t=10421 redirection with physical attacks]), [[Air Manipulation]], Limited [[Flight]] ([[w:c:oriandtheblindforest:Kuro's Feather|Kuro's Feather]] allows for [https://youtu.be/BT9NSFWqz1g?t=18426 temporary flight], [https://youtu.be/BT9NSFWqz1g?t=17265 gliding], and it let Ku fly), [[Power Absorption]] ([https://youtu.be/HoRqRXX1NuY?t=51 Absorbed the light of Ancestral Trees] in order to gain their abilities), [[Homing Attack]] ([[w:c:oriandtheblindforest:Charge Dash|Charge Dash]] homes in [https://www.youtube.com/watch?v=2o2KbtFHbII&feature=youtu.be on enemies] within a close vicinity), [[Non-Physical Interaction]] (Able to [https://youtu.be/BT9NSFWqz1g?t=707 interact with Sein]), [[Light Manipulation]] ([[w:c:oriandtheblindforest:Light Burst (Blind Forest)|Light Burst]] casts [https://youtu.be/6x9KPQByQIY?t=125 blue spheres of light]), Has the following through Sein: [[Small Size]] (Type 0; Is naturally rather small), [[Non-Corporeal]] (Noted as being a spirit in form), [[Energy Manipulation]], [[Danmaku]] (Can bombard foes with numerous omnidirectional blasts at once), [[Fire Manipulation]] ([[w:c:oriandtheblindforest:Spirit Flame|Spirit Flame]] allows for Sein to unleash fiery beams at others), Enhanced [[Light Manipulation]] (Able to use light beams for attacks), [[Explosion Manipulation]] ([[w:c:oriandtheblindforest:Charge Flame|Charge Flame]] outputs explosive bursts), [[Telekinesis]] ([https://youtu.be/BT9NSFWqz1g?t=12109 Capable of holding objects such as the Light Vessel] in the air with ease), Likely [[Resurrection]] (As the power source of the Spirit Tree, it should be [https://youtu.be/BT9NSFWqz1g?t=610 able to revive people] such as the Spirit Tree did), Likely [[Elemental Manipulation]] (Scaling to the Spirit Tree, which maintains and controls [[Air Manipulation|air]], [[Fire Manipulation|fire]], and [[Water Manipulation|water]] amongst others), Likely [[Creation]] (Scaling to the Spirit Tree, which was able to create the Spirit Guardians), Likely [[Life Manipulation]] (Scaling to the Spirit Tree, which was able to make an [https://youtu.be/BT9NSFWqz1g?t=577 entire field of flowers come to life]) | | {{!}}-{{!}}Innate Abilities=[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[Immortality]] (Type 8; Via [[w:c:oriandtheblindforest:Soul Link|Soul Link]], they are [https://youtu.be/DAEE7b1dr5M able to create a point to where whenever they die, they respawn at the same point in time they activated the Soul Link]), [[Enhanced Senses]] (Able to see through walls [[w:c:oriandtheblindforest:Sense|via Sense]] to find otherwise invisibly hidden locations and objects), [[Healing]] (Via [[w:c:oriandtheblindforest:Life Cell|Life Cells]] and Soul Link restores some health), [[Self-Sustenance]] (Type 1; [https://vignette.wikia.nocookie.net/debatesjungle/images/7/79/Ori_Can_Breathe_In_Water.png/revision/latest?cb=20200412210459 Shown the capacity] to breathe in water), [[Surface Scaling]] ([[w:c:oriandtheblindforest:Climb|Climb]] makes it stable to climb up various different surfaces), [[Acrobatics]] and Limited [[Physics Manipulation]] (Naturally very acrobatic as they can [https://youtu.be/HoRqRXX1NuY?t=72 perform wall jumps] and [https://youtu.be/HoRqRXX1NuY?t=92 various different flips mid-air]. Capable of [[w:c:oriandtheblindforest:Double Jump (Blind Forest)|double jumping]] and even [[w:c:oriandtheblindforest:Triple Jump (Blind Forest)|triple jumping]]), [[Stealth Mastery]] (Learned to evade Kuro's senses [https://youtu.be/B1pSRP1EAEg?t=40 through using the environment for stealth]), Passive [[Aura]] (Can naturally emit a mystical light), [[Afterimage Creation]] (Can [https://vignette.wikia.nocookie.net/debatesjungle/images/c/c8/Ori_Air_Dash_Leaves_Afterimages.jpg/revision/latest?cb=20200412055855 leave afterimages] through sheer speed), Passive [[Magnetism Manipulation]] (Smaller items near Ori and Sein can be dragged into them automatically), [[Attack Reflection]] ([[w:c:oriandtheblindforest:Bash (Blind Forest)|Bash]] allows them to reflect back various types of projectiles such as [https://youtu.be/BT9NSFWqz1g?t=10459 corrosive] and [https://youtu.be/BT9NSFWqz1g?t=16308 elemental] ones, along with [https://youtu.be/BT9NSFWqz1g?t=10421 redirection with physical attacks]), [[Air Manipulation]], [[Life Manipulation]] (Their death was able to make an [https://youtu.be/BT9NSFWqz1g?t=577 entire field of flowers come to life]), Limited [[Flight]] ([[w:c:oriandtheblindforest:Kuro's Feather|Kuro's Feather]] allows for [https://youtu.be/BT9NSFWqz1g?t=18426 temporary flight], [https://youtu.be/BT9NSFWqz1g?t=17265 gliding], and it let Ku fly), [[Power Absorption]] ([https://youtu.be/HoRqRXX1NuY?t=51 Absorbed the light of Ancestral Trees] in order to gain their abilities), [[Homing Attack]] ([[w:c:oriandtheblindforest:Charge Dash|Charge Dash]] homes in [https://www.youtube.com/watch?v=2o2KbtFHbII&feature=youtu.be on enemies] within a close vicinity), [[Extrasensory Perception]] (Can perceive spiritual beings), [[Clairvoyance]] (Able to know the items in their surroundings through various different map abilities), [[Damage Reduction]] ([[w:c:oriandtheblindforest:Ultra Defense|Ultra Defense]] lowers the damage sustained by others), [[Non-Physical Interaction]] (Able to [https://youtu.be/BT9NSFWqz1g?t=707 interact with Sein]), [[Light Manipulation]] ([[w:c:oriandtheblindforest:Light Burst (Blind Forest)|Light Burst]] casts [https://youtu.be/6x9KPQByQIY?t=125 blue spheres of light]), Has the following through Sein: [[Small Size]] (Type 0; Is naturally rather small), [[Non-Corporeal]] (Noted as being a spirit in form), [[Energy Manipulation]], [[Danmaku]] (Can bombard foes with numerous omnidirectional blasts at once), [[Fire Manipulation]] ([[w:c:oriandtheblindforest:Spirit Flame|Spirit Flame]] allows for Sein to unleash fiery beams at others), Enhanced [[Light Manipulation]] (Able to use light beams for attacks), [[Explosion Manipulation]] ([[w:c:oriandtheblindforest:Charge Flame|Charge Flame]] outputs explosive bursts), [[Telekinesis]] ([https://youtu.be/BT9NSFWqz1g?t=12109 Capable of holding objects such as the Light Vessel] in the air with ease), [[Flight|True Flight]] (Able to naturally fly), Likely [[Resurrection]] (As the power source of the Spirit Tree, it should be [https://youtu.be/BT9NSFWqz1g?t=610 able to revive people] such as the Spirit Tree did), Likely [[Elemental Manipulation]] (Scaling to the Spirit Tree, which maintains and controls [[Air Manipulation|air]], [[Fire Manipulation|fire]], and [[Water Manipulation|water]] amongst others), Likely [[Creation]] (Scaling to the Spirit Tree, which was able to create the Spirit Guardians) |
| {{!}}-{{!}}Optional Equipment=[[Gravity Manipulation]], [[Aura]], and [[Invulnerability]] (The Light Vessel allows for Ori [https://youtu.be/BT9NSFWqz1g?t=12039 to change] [https://youtu.be/BT9NSFWqz1g?t=12251 their personal gravity] and [https://youtu.be/BT9NSFWqz1g?t=12000 avoid certain types of damage within it]), [[Resurrection]] (Gumo [https://youtu.be/BT9NSFWqz1g?t=14667 utilized the Light Vessel to resurrect the previously deceased Naru]) | | {{!}}-{{!}}Optional Equipment=[[Gravity Manipulation]] and [[Forcefield Creation]] (The Light Vessel allows for Ori [https://youtu.be/BT9NSFWqz1g?t=12039 to change] [https://youtu.be/BT9NSFWqz1g?t=12251 their personal gravity] and [https://youtu.be/BT9NSFWqz1g?t=12000 avoid certain types of damage within it]), [[Resurrection]] (Gumo [https://youtu.be/BT9NSFWqz1g?t=14667 utilized the Light Vessel to resurrect the previously deceased Naru]) |
| {{!}}-{{!}}Resistances= | | {{!}}-{{!}}Resistances= |
| [[Resistance]] to [[Heat Manipulation|extreme heat]] ([https://youtu.be/BT9NSFWqz1g?t=16126 Navigated through Mount Horu] despite it being an active volcano), [[Ice Manipulation|cold temperatures]] ([https://youtu.be/BT9NSFWqz1g?t=11944 Withstood the frigid temperatures of Forlorn Ruins] without any negative effects), [[Corruption]] and [[Poison Manipulation]] (Takes very minor damage from acidic and corrosive shots fired by enemies. Unaffected by the decay and corruption the rest of Spirit Guardians and Nibel faced), [[Illusion Creation]] and [[Mind Manipulation]] ([https://youtu.be/BT9NSFWqz1g?t=9349 Navigated through Misty Woods with little difficulty] despite the Spirit Tree [https://youtu.be/BT9NSFWqz1g?t=9327 noting it has fooled the minds of people into never returning]) | | [[Resistance]] to [[Heat Manipulation|extreme heat]] ([https://youtu.be/BT9NSFWqz1g?t=16126 Navigated through Mount Horu] despite it being an active volcano), [[Ice Manipulation|cold temperatures]] ([https://youtu.be/BT9NSFWqz1g?t=11944 Withstood the frigid temperatures of Forlorn Ruins] without any negative effects), [[Corruption]] and [[Poison Manipulation]] (Takes very minor damage from acidic and corrosive shots fired by enemies. Unaffected by the decay and corruption the rest of Spirit Guardians and Nibel faced), [[Illusion Creation]], [[Perception Manipulation]], and [[Mind Manipulation]] ([https://youtu.be/BT9NSFWqz1g?t=9349 Navigated through Misty Woods with little difficulty] despite the Spirit Tree [https://youtu.be/BT9NSFWqz1g?t=9327 noting it has fooled the minds of people into never returning]), [[Fire Manipulation]] (Able to [https://vignette.wikia.nocookie.net/debatesjungle/images/2/2a/Annotation_2020-04-19_002438.png/revision/latest?cb=20200419042453 withstand being in] a fire) |
| }} | | }} |
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| '''[[Standard Equipment]]:''' Kuro's Feather, Life Cells, Energy Cells, & Map | | '''[[Standard Equipment]]:''' Kuro's Feather, Life Cells, Energy Cells, & Map |
| * '''Optional Equipment:''' Light Vessel | | * '''Optional Equipment:''' Light Vessel |
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| '''[[Intelligence]]:''' '''Genius''' (Has managed to solve many complex puzzles throughout the series. These puzzles vary from using enemy attacks to travel in specific ways in 360-degree utilization, using Kuro's Feather for flight during these sections, and requiring very precise navigation in order to avoid death. Effectively uses all of the skills they learn for exploring and overcoming the obstacles of an area with the exceeding ability to use them all naturally) | | '''[[Intelligence]]:''' '''Genius''' (Has managed to solve many complex puzzles throughout the series. These puzzles vary from using enemy attacks to travel in specific ways in 360-degree utilization, using Kuro's Feather for flight during these sections, and requiring very precise navigation in order to avoid death. Effectively uses all of the skills they learn for exploring and overcoming the obstacles of an area with the exceeding ability to use them all naturally) |
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| {{#tag:tabber| | | {{#tag:tabber| |
| {{!}}-{{!}}Skills= | | {{!}}-{{!}}Skills= |
| * '''Spirit Flame:''' Being Sein's main strategy for offensive, this skill has it utilizing flames being shot at enemies in order to harm them. As there are later upgrades to this, it increases the target count to more foes and the number of rays that are being outputted (not to discredit the speed and power of it increasing as well). It rains down as a Danmaku attack with both fire and light beams. | | <gallery type="slideshow" position="right"> |
| * '''Wall Jump:''' This skill focuses on the natural acrobatic skill of Ori, as they are now able to bounce from vertical surface to surface and jump higher against it. Ori uses this skill as a means of reaching places they couldn't previously access, and they also use it for mix-ups in combat. | | Spirit Flame Ori And The Blind Forest.gif|'''Spirit Flame''' uses multiple beams of fire to attack people. |
| * '''Charge Flame:''' This is Sein's other main offense as it involves it concentrating energy, then outputting it into an explosive burst of light. The technique has destructive and large radius properties to it, as it is able to break through sealed areas of stone with ease and can generally catch most foes off guard to deliver a vital if not fatal blow in the midst of combat. | | Ori And The Blind Forest - Gameplay Part 2 - Wall Jump (Let's Play).gif|'''Wall Jump''' allows Ori to bounce between and scale vertical surfaces. |
| * '''Double Jump:''' Upon learning this skill, Ori has incorporated it into its main skillset when it comes to acrobatics. This allows for greater horizontal and vertical travel to be achieved, whilst doing flips and curls in the air as a way of using agility to its favor. This skill is later improved on as well with the Triple Jump ability to add another additional jump for height. | | Ori and the Blind Forest PC 100 Walkthrough 03 (Hollow Grove) Charged Flame.gif|'''Charge Flame''' destroys stone in an explosive burst. |
| * '''Bash:''' Ori takes advantage of this skill by using it as a means to reflect attacks with enhanced perception time. It can be used most commonly to reflect back projectiles of various different compositions such as fire, ice, acid, and general energy just to name some. It can also be used as a means of redirecting physical attacks, along with inducing switcheroos to disorient opponents since the attack allows Ori to view events in slow motion. It can be aimed anywhere omnidirectionally. | | Double Jump Ori and the Blind Forest Definitive Edition.gif|'''Double Jump''' allows Ori to reach higher places. |
| * '''Stomp:''' With this skill unlocked, Ori is able to curl up into a ball and slam their body down with great momentum and force. It can be used as a way to break and bypass the armor on enemies, along with slamming with another force to break stone platforms. | | Bash Ginso Tree Escape Ori and the Blind Forest.gif|'''Bash''' redirects Ori very far up to escape flooding water. |
| * '''Kuro's Feather:''' After an encounter with Kuro outside of the Misty Woods, Kuro endured a rockfall which caused confusion and violent slamming until she left. From the area she slammed into it, she left a feather that Ori took during the adventure. It is useful for gliding past dangerous areas, flying further into the air, and it can effectively ride the wind current when generated. | | Stomp Skill Ori And The Blind Forest Definitive Edition.gif|'''Stomp''' curls Ori up and slams right into the stone. |
| * '''Climb:''' This skill allows Ori to scale surfaces vertically without having to worry about losing grip. From it, this ability can be used also to perform Charged Jumps angled anywhere precisely as long as it doesn't end up going back to the wall. This is also combined with all of the other acrobatic abilities. | | Ori and the Blind Forest Walkthrough Gameplay Part 12 - Restoring the Light.gif|'''Kuro's Feather''' allows for great gliding distance. |
| * '''Charge Jump:''' Through focusing (though not having to cease all function), Ori can make use of this skill for achieving great height and off of walls. It charges up the amount of energy being put into a jump and unleashes it to gain more notable height. | | Climb Skill Ori And The Blind Forest Definitive Edition.gif|'''Climb''' guarantees surface scaling capabilities for Ori. |
| * '''Light Burst:''' Unlocking this skill permits Ori to throw bluish spheres of light at targets. This can be primarily used to produce light from lanterns by lighting them up, though it can be utilized for offensive purposes as well. Another important thing is that it can be used in conjunction with Bash in order to achieve great heights for travel and in fights. | | Charge Jump Ori and the Blind Forest Definitive Edition.gif|'''Charge Jump''' allows Ori to achieve greater heights. |
| * '''Dash:''' Speed in short bursts is the main idea of this skill as Ori is capable of zooming passed the area as fast as the wind. When utilizing it, Ori can perform different variations of it with them being able to a grounded zoom, a version in the air, and a charged variant that automatically homes in on the enemies nearby. Regardless of the version, all of them leave afterimages in their wake. | | Light Burst Ori and the Blind Forest Definitive Edition.gif|'''Light Burst''' makes thrown spheres of light detonate. |
| | Dash Skill Ori And The Blind Forest Definitive Edition.gif|'''Dash''' leaves afterimages after zooming in a short burst. |
| | </gallery> |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/e/eb/Spirit_Flame_Visual_Representation.png/revision/latest?cb=20200413072321 Spirit Flame]:''' Being Sein's main strategy for offensive, this skill has it utilizing flames being shot at enemies in order to harm them. As there are later upgrades to this, it increases the target count to more foes and the number of rays that are being outputted (not to discredit the speed and power of it increasing as well). It rains down as a Danmaku attack with both fire and light beams. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/3/35/Wall_Jump_Visual_Representation.png/revision/latest?cb=20200413072250 Wall Jump]:''' This skill focuses on the natural acrobatic skill of Ori, as they are now able to bounce from vertical surface to surface and jump higher against it. Ori uses this skill as a means of reaching places they couldn't previously access, and they also use it for mix-ups in combat. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/0/0c/Visual_Showing_of_Charge_Flame.png/revision/latest?cb=20200413072757 Charge Flame]:''' This is Sein's other main offense as it involves it concentrating energy, then outputting it into an explosive burst of light. The technique has destructive and large radius properties to it, as it is able to break through sealed areas of stone with ease and can generally catch most foes off guard to deliver a vital if not fatal blow in the midst of combat. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/e/ee/Double_Jump_Visual_Representation.png/revision/latest?cb=20200413072439 Double Jump]:''' Upon learning this skill, Ori has incorporated it into its main skillset when it comes to acrobatics. This allows for greater horizontal and vertical travel to be achieved, whilst doing flips and curls in the air as a way of using agility to its favor. This skill is later improved on as well with the Triple Jump ability to add another additional jump for height. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/3/31/Bash_Visual_Representation.png/revision/latest?cb=20200413071934 Bash]:''' Ori takes advantage of this skill by using it as a means to reflect attacks with enhanced perception time. It can be used most commonly to reflect back projectiles of various different compositions such as fire, ice, acid, and general energy just to name some. It can also be used as a means of redirecting physical attacks, along with inducing switcheroos to disorient opponents since the attack allows Ori to view events in slow motion. It can be aimed anywhere omnidirectionally. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/3/38/Stomp_Visual_Representation.png/revision/latest?cb=20200413072303 Stomp]:''' With this skill unlocked, Ori is able to curl up into a ball and slam their body down with great momentum and force. It can be used as a way to break and bypass the armor on enemies, along with slamming with another force to break stone platforms. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/9/98/Kuro%27s_Feather_Visual_Representation.png/revision/latest?cb=20200413072349 Kuro's Feather]:''' After an encounter with Kuro outside of the Misty Woods, Kuro endured a rockfall which caused confusion and violent slamming until she left. From the area she slammed into it, she left a feather that Ori took during the adventure. It is useful for gliding past dangerous areas, flying further into the air, and it can effectively ride the wind current when generated. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/0/0a/Climb_Visual_Representation.png/revision/latest?cb=20200413072554 Climb]:''' This skill allows Ori to scale surfaces vertically without having to worry about losing grip. From it, this ability can be used also to perform Charged Jumps angled anywhere precisely as long as it doesn't end up going back to the wall. This is also combined with all of the other acrobatic abilities. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/7/70/Visual_Showing_of_Charge_Jump.png/revision/latest?cb=20200413072745 Charge Jump]:''' Through focusing (though not having to cease all function), Ori can make use of this skill for achieving great height and off of walls. It charges up the amount of energy being put into a jump and unleashes it to gain more notable height. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/1/1b/Light_Burst_Visual_Representation.png/revision/latest?cb=20200413072407 Light Burst]:''' Unlocking this skill permits Ori to throw bluish spheres of light at targets. This can be primarily used to produce light from lanterns by lighting them up, though it can be utilized for offensive purposes as well. Another important thing is that it can be used in conjunction with Bash in order to achieve great heights for travel and in fights. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/7/71/Dash_Visual_Representation.png/revision/latest?cb=20200413072454 Dash]:''' Speed in short bursts is the main idea of this skill as Ori is capable of zooming passed the area as fast as the wind. When utilizing it, Ori can perform different variations of it with them being able to a grounded zoom, a version in the air, and a charged variant that automatically homes in on the enemies nearby. Regardless of the version, all of them leave afterimages in their wake. |
| {{!}}-{{!}}Ability Tree= | | {{!}}-{{!}}Ability Tree= |
| === Utility === | | === Utility === |
| * '''Rekindle:''' Once a Soul Link is established, this ability permits reusing the Soul Link for rewriting to a more preferable save state. If Ori were to perish, the new copy would be where Ori reloads from. Additionally, the cooldown is significantly reduced for doing this. | | <gallery type="slideshow" position="right"> |
| * '''Regroup:''' When making a Soul Link, this ability makes sure that Ori is healed from a decent amount of damage that was sustained in a fight. | | Initial Cooldown of Soul Link.gif|Cooldown of the Soul Link gauge before Ori obtains '''Rekindle'''. |
| * '''Charge Flame Efficiency:''' This ability makes sure Charge Flame drains less stamina in its usage for Sein in order to repeatedly use it. | | Improved Cooldown of Soul Link.gif|The improved cooldown of the Soul Link after Ori masters '''Rekindle'''. |
| * '''Air Dash:''' When taking to the air, this ability utilizes Ori's natural Dash skill and air mobility to do a quick burst that acts as a zoom. | | Air Dash Ori and the Blind Forest.gif|'''Air Dash''' zooms Ori through the air in a short burst. |
| * '''Ultra Soul Link:''' Being an improved version of Regroup, now this allows Ori to effectively restore twice the amount of health through this ability from damaged sustained in battle when making a Soul Link. | | Charge Dash Effectively Homing In On Enemies.gif|'''Charge Dash''' homes in on enemies that are within close vicinity. |
| * '''Charge Dash:''' Ori can focus a dash this time into a variant where it homes in on enemies in close vicinity. Otherwise, it just allows for a more concentrated burst of speed that lasts longer too. | | Charge Dash Just In Its Normal Usage.gif|Even without homing, '''Charge Dash''' has a powerful blitz factor still. |
| * '''Water Breath:''' Whereas Ori only had the capability of breathing underwater for a short period previously, the ability allows for Ori and Sein to pull this off for an indefinite timeframe. | | Ori Without Water Breath.gif|Without '''Water Breath''', Ori can only stay underwater for a limited amount of time. |
| * '''Soul Link Efficiency:''' This ability efficiently reduces the worry of using Soul Link as much as it halves the amount of stamina it drains from Ori. | | Ori With Water Breath To Breathe In Water.gif|With '''Water Breath''', Ori has no concerns for oxygen underwater indefinitely. |
| * '''Triple Jump:''' After learning this ability, Ori can sequentially jump three times, even in the air, in order to capitalize on greater acrobatic capabilities. | | Double Jump Comparison Ori And The Blind Forest.gif|The height to jumps are limited to only double jumping without '''Triple Jump'''. |
| * '''Ultra Defense:''' Being the final ability of this branch, Ori gains more effective durability as attacks that previously did more have been significantly reduced. | | Triple Jump Comparison Ori And The Blind Forest.gif|'''Triple Jump''' allows Ori to gain extra height with yet another added jump. |
| | Damage Prior To Ultra Defense.gif|Damaged sustained prior to '''Ultra Defense''' is far higher than normal. |
| | Damage After Ultra Defense.gif|'''Ultra Defense''' reduces damage caused by other enemies. |
| | </gallery> |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/2/2e/Rekindle_Visual_Representation.png/revision/latest?cb=20200413080845 Rekindle]:''' Once a Soul Link is established, this ability permits reusing the Soul Link for rewriting to a more preferable save state. If Ori were to perish, the new copy would be where Ori reloads from. Additionally, the cooldown is significantly reduced for doing this. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/c/c6/Regroup_Visual_Representation.png/revision/latest?cb=20200413080902 Regroup]:''' When making a Soul Link, this ability makes sure that Ori is healed from a decent amount of damage that was sustained in a fight. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/e/ef/Charge_Flame_Efficiency_Visual_Representation.png/revision/latest?cb=20200413080922 Charge Flame Efficiency]:''' This ability makes sure Charge Flame drains less stamina in its usage for Sein in order to repeatedly use it. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/2/28/Air_Dash_Visual_Representation.jpg/revision/latest?cb=20200418014157 Air Dash]:''' When taking to the air, this ability utilizes Ori's natural Dash skill and air mobility to do a quick burst that acts as a zoom. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/d/dd/Ultra_Soul_Link_Visual_Representation.png/revision/latest?cb=20200413080940 Ultra Soul Link]:''' Being an improved version of Regroup, now this allows Ori to effectively restore twice the amount of health through this ability from damaged sustained in battle when making a Soul Link. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/b/b4/Charge_Dash_Visual_Representation.jpg/revision/latest?cb=20200418014204 Charge Dash]:''' Ori can focus a dash this time into a variant where it homes in on enemies in close vicinity. Otherwise, it just allows for a more concentrated burst of speed that lasts longer too. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/2/2c/Water_Breath_Visual_Representation.png/revision/latest?cb=20200413080958 Water Breath]:''' Whereas Ori only had the capability of breathing underwater for a short period previously, the ability allows for Ori and Sein to pull this off for an indefinite timeframe. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/0/01/Soul_Link_Efficiency_Visual_Representation.png/revision/latest?cb=20200413081018 Soul Link Efficiency]:''' This ability efficiently reduces the worry of using Soul Link as much as it halves the amount of stamina it drains from Ori. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/e/e1/Triple_Jump_Visual_Representation.png/revision/latest?cb=20200413081124 Triple Jump]:''' After learning this ability, Ori can sequentially jump three times, even in the air, in order to capitalize on greater acrobatic capabilities. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/2/26/Ultra_Defense_Visual_Representation.png/revision/latest?cb=20200413081142 Ultra Defense]:''' Being the final ability of this branch, Ori gains more effective durability as attacks that previously did more have been significantly reduced. |
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| === Efficiency === | | === Efficiency === |
| * '''Spirit Magnet:''' Pickups will begin to float toward Ori when gaining this ability. This allows things such as life pickups and energy pickups to be easier to pick up. | | <gallery type="slideshow" position="right"> |
| * '''Map Markers:''' Ori tends to use a map when exploring areas, even those that are unknown to them. This ability allows them to see where the different pickups in an area are so that they may find them more easily rather than pursuing them in a random manner. | | Before Spirit Magnet Ori Has To Pick Up The Items.gif|Items have to be picked up without the effects of '''Spirit Magnet'''. |
| * '''Life Efficiency:''' Life pickups, when used, will energize Ori twice as much by giving back even more health than they would've otherwise upon gaining the ability. | | After Spirit Magnet Ori Just Has The Items Float To Them.gif|Items will float over to them when '''Spirit Magnet''' becomes mastered. |
| * '''Ultra Spirit Magnet:''' Being an improved version of Spirit Magnet, this ability will automatically bring preferable pickups straight to Ori and Sein, rather than just floating. | | Before Map Markers There Shows No Objects On The Map.jpg|There are no objects shown on the map before '''Map Markers''' comes into effect. |
| * '''Energy Efficiency:''' Energy pickups, with this ability, increase by 50% proficiency in restoring Ori's stamina to a more conditioned state. | | After Map Markers There Shows Objects On The Map For Ori.jpg|'''Map Markers''' reveals all placings of objects on the map. |
| * '''Ability Markers:''' Through this ability, ability cells appear on the map for Ori to see in a similar manner to the general pickups seen through Map Markers. | | Map Doesn't Show Ability Cells Without Ability.jpg|Ability cells aren't present in sight without '''Ability Markers''', on the map. |
| * '''Spirit Efficiency:''' When experience cells are dropped, this effectively doubles the amount of experience that Ori obtains from a fight. | | Map Shows Ability Cells With Ability.jpg|'''Ability Markers''' reveals the location of all ability cells on the map. |
| * '''Life Markers:''' This ability also makes an indication of item locations on the map, as it shows where Ori and Sein are able to find different Life Cells to use. | | Without Life Markers Life Cells Do Not Show Up On The Map.jpg|'''Life Markers''' not being mastered prevents them from seeing Life Cells. |
| * '''Energy Markers:''' The last of the map-related abilities, this particular one allows for Ori and Sein to see where the different Energy Cells are in the surrounding area. | | Life Markers Shows Where Life Cells Are On The Map.jpg|Life Cells become visible upon learning '''Life Markers''' on the map. |
| * '''Sense:''' Being the final ability of this branch, Ori is completely capable of seeing through walls in order to find hidden areas. Areas that would otherwise be completely obscured from Ori's vision become visible for them to see and go check out. | | Without Energy Markers Energy Cells Do Not Show Up On The Map.jpg|Energy Cells are not able to be perceived on the map without '''Energy Markers'''. |
| | Energy Markers Shows Where Energy Cells Are On The Map.jpg|'''Energy Markers''' reveals where all Energy Cells are. |
| | Sense Allows Ori To See Through Hidden Areas.jpg|'''Sense''' allows Ori to see-through areas and invisible rooms. |
| | </gallery> |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/3/3b/Spirit_Magnet_Visual_Representation.png/revision/latest?cb=20200413081158 Spirit Magnet]:''' Pickups will begin to float toward Ori when gaining this ability. This allows things such as life pickups and energy pickups to be easier to pick up. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/5/5c/Map_Markers_Visual_Representation.png/revision/latest?cb=20200413081217 Map Markers]:''' Ori tends to use a map when exploring areas, even those that are unknown to them. This ability allows them to see where the different pickups in an area are so that they may find them more easily rather than pursuing them in a random manner. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/9/9c/Life_Efficiency_Visual_Representation.png/revision/latest?cb=20200413081239 Life Efficiency]:''' Life pickups, when used, will energize Ori twice as much by giving back even more health than they would've otherwise upon gaining the ability. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/5/54/Ultra_Spirit_Magnet_Visual_Representation.png/revision/latest?cb=20200413081258 Ultra Spirit Magnet]:''' Being an improved version of Spirit Magnet, this ability will automatically bring preferable pickups straight to Ori and Sein, rather than just floating. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/4/49/Energy_Efficiency_Visual_Representation.png/revision/latest?cb=20200413081313 Energy Efficiency]:''' Energy pickups, with this ability, increase by 50% proficiency in restoring Ori's stamina to a more conditioned state. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/9/9d/Ability_Marks_Visual_Representation.png/revision/latest?cb=20200413082727 Ability Markers]:''' Through this ability, ability cells appear on the map for Ori to see in a similar manner to the general pickups seen through Map Markers. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/7/78/Spirit_Efficiency_Visual_Representation.png/revision/latest?cb=20200413082908 Spirit Efficiency]:''' When experience cells are dropped, this effectively doubles the amount of experience that Ori obtains from a fight. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/9/93/Life_Markers_Visual_Representation.png/revision/latest?cb=20200413081400 Life Markers]:''' This ability also makes an indication of item locations on the map, as it shows where Ori and Sein are able to find different Life Cells to use. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/c/cb/Energy_Markers_Visual_Representation.png/revision/latest?cb=20200413081418 Energy Markers]:''' The last of the map-related abilities, this particular one allows for Ori and Sein to see where the different Energy Cells are in the surrounding area. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/5/53/Sense_Visual_Representation.png/revision/latest?cb=20200413081433 Sense]:''' Being the final ability of this branch, Ori is completely capable of seeing through walls in order to find hidden areas. Areas that would otherwise be completely obscured from Ori's vision become visible for them to see and go check out. |
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| === Combat === | | === Combat === |
| * '''Quick Flame:''' When utilizing Sein, this ability allows an increase of shooting out three flames before having to do a very brief recharge. | | <gallery type="slideshow" position="right"> |
| * '''Spark Flame:''' Spirit Flame becomes more viable through this ability as the damage output has been greatly amplified from what it was originally. | | Before Getting Extra Shots To Spirit Flame.gif|Spirit Flame initially starts off with two energy beam shots before '''Quick Flame'''. |
| * '''Charge Flame Burn:''' Upon gaining this ability, Sein's Charge Flame is able to increase in general destructive power and affected radius of targets. | | After Getting Extra Shots To Spirit Flame.gif|'''Quick Flame''' increases the amount of energy beam shots to three from two. |
| * '''Split Flame:''' Spirit Flame receives yet another improvement as this ability allows for it to attack two targets at once with the different flames. | | Before The Increase Of Damage Output To Spirit Flame.gif|Spirit Flame does low on damage output before mastery of '''Spark Flame'''. |
| * '''Ultra Bash:''' Bash gains an improvement through this ability as it not only increases the damage, but it allows for Ori to switcheroo with other people where they go through the opponent and swap places. | | After The Increase Of Damage Output To Spirit Flame.gif|'''Spark Flame''' significantly increases damage output from before. |
| * '''Ultra Light Burst:''' Acting as an upgrade, this ability increases the effective radius and output of Light Burst, being the penultimate version of it. | | Before The Range And Power Increase To Charge Flame.gif|Charge Flame has a lower radius and power before learning '''Charge Flame Burn'''. |
| * '''Cinder Flame:''' This ability efficiently brings even more power behind Spirit Flame to make it more formidable in its damage to others. | | After The Range And Power Increase To Charge Flame.gif|'''Charge Flame Burn''' drastically increases the radius and potency of Charge Flame. |
| * '''Ultra Stomp:''' Ori's Stomp ability becomes vastly better with the damage output rising and the affected radius being wider in tile range than previously. | | Before Spirit Flame Gets The Multi-Target Effect.gif|Spirit Flame attacks one target before gaining '''Split Flame'''. |
| * '''Rapid Flame:''' As the name implies, this ability upgrade allows for Spirit Flame to fire off more rapidly at targets with it taking less stamina and cool down for Sein. | | After Spirit Flame Gets The Multi-Target Effect.gif|'''Split Flame''' allows Ori to attack two things at once. |
| * '''Charge Flame Blast:''' Being the last update for Charge Flame, this ability maximizes any sort of destruction and radius capabilities for Charge Flame to their best extent. | | Before The Range And Power Increase To Light Burst.gif|Light Burst starts off with low range and output before '''Ultra Light Burst'''. |
| * '''Ultra Split Flame:''' Being the final ability of this branch, Sein's output for Spirit Flame increases once more with the targets going up to four people. | | After The Range And Power Increase To Light Burst.gif|'''Ultra Light Burst''' notably increases the range and power of Light Burst. |
| | Before The Increase Of Damage Output To Spirit Flame Again.gif|Spirit Flame has moderate damage output before '''Cinder Flame''' is learned. |
| | After The Increase Of Damage Output To Spirit Flame Again.gif|'''Cinder Flame''' yet again increases the base damage of Spirit Flame. |
| | Before The Increase Of Damage Output And Range Of Stomp.gif|Stomp has limited range and power in comparison to '''Ultra Stomp'''. |
| | After The Increase Of Damage Output And Range Of Stomp.gif|'''Ultra Stomp''' boasts higher destructive capacity and area of effect. |
| | Before Spirit Flame Could Get Fired More Rapidly.gif|Spirit Flame has some initial troubles with less speed before '''Rapid Flame'''. |
| | After Spirit Flame Could Get Fired More Rapidly.gif|'''Rapid Flame''' allows Spirit Flame's beams to come out even faster. |
| | Before The Range And Power Increase To Charge Flame Again.gif|Charge Flame has moderate power and area of effect before '''Charge Flame Blast'''. |
| | After The Range And Power Increase To Charge Flame Again.gif|'''Charge Flame Blast''' maximizes output and the radius of Charge Flame. |
| | Before Spirit Flame Gains More Damage Output And Targets More Enemies.gif|Split Flame only targets three people with less damage before '''Ultra Split Flame'''. |
| | After Spirit Flame Gains More Damage Output And Targets More Enemies.gif|'''Ultra Split Flame''' maximizes power and attacks four people. |
| | Before Spirit Flame Gains More Damage Output And Targets More Enemies In Action.gif|Split Flame's performance prior to obtaining '''Ultra Split Flame'''. |
| | After Spirit Flame Gains More Damage Output And Targets More Enemies In Action.gif|Split Flame's performance after obtaining '''Ultra Split Flame'''. |
| | </gallery> |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/f/f9/Quick_Flame_Visual_Representation.png/revision/latest?cb=20200413081448 Quick Flame]:''' When utilizing Sein, this ability allows an increase of shooting out three flames before having to do a very brief recharge. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/9/9b/Spark_Flame_Visual_Representation.png/revision/latest?cb=20200413081459 Spark Flame]:''' Spirit Flame becomes more viable through this ability as the damage output has been greatly amplified from what it was originally. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/2/26/Charge_Flame_Burn_Visual_Representation.png/revision/latest?cb=20200413081511 Charge Flame Burn]:''' Upon gaining this ability, Sein's Charge Flame is able to increase in general destructive power and affected radius of targets. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/5/5e/Split_Flame_Visual_Representation.png/revision/latest?cb=20200413081524 Split Flame]:''' Spirit Flame receives yet another improvement as this ability allows for it to attack two targets at once with the different flames. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/3/31/Bash_Visual_Representation.png/revision/latest?cb=20200413071934 Ultra Bash]:''' Bash gains an improvement through this ability as it not only increases the damage, but it allows for Ori to switcheroo with other people where they go through the opponent and swap places. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/5/5c/Ultra_Light_Burst_Visual_Representation.jpg/revision/latest?cb=20200418014217 Ultra Light Burst]:''' Acting as an upgrade, this ability increases the effective radius and output of Light Burst, being the penultimate version of it. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/f/f3/Cinder_Flame_Visual_Representation.png/revision/latest?cb=20200413081535 Cinder Flame]:''' This ability efficiently brings even more power behind Spirit Flame to make it more formidable in its damage to others. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/1/13/Ultra_Stomp_Visual_Representation.png/revision/latest?cb=20200413081546 Ultra Stomp]:''' Ori's Stomp ability becomes vastly better with the damage output rising and the affected radius being wider in tile range than previously. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/4/41/Rapid_Flame_Visual_Representation.png/revision/latest?cb=20200413081626 Rapid Flame]:''' As the name implies, this ability upgrade allows for Spirit Flame to fire off more rapidly at targets with it taking less stamina and cool down for Sein. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/5/58/Charge_Flame_Burst_Visual_Representation.jpg/revision/latest?cb=20200418014224 Charge Flame Blast]:''' Being the last update for Charge Flame, this ability maximizes any sort of destruction and radius capabilities for Charge Flame to their best extent. |
| | * '''[https://vignette.wikia.nocookie.net/debatesjungle/images/0/02/Ultra_Split_Flame_Visual_Representation.png/revision/latest?cb=20200413081710 Ultra Split Flame]:''' Being the final ability of this branch, Sein's output for Spirit Flame increases once more with the targets going up to four people. |
| }} | | }} |
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| '''Note 1:''' Sein acts dependently on Ori in order to work in combat. It is because of this that Sein's abilities are added to Ori's profile as he practically operates as an extension of Ori. However, it should be noted that Sein is only present in ''Ori and the Blind Forest'' before becoming one with the Spirit Tree again. As such, Ori doesn't maintain the presence of said abilities, aside from his own, throughout ''Ori and the Will of the Wisps''. Though, Ori does regain them when becoming the new Spirit Tree in Niwen. | | '''Note 1:''' Sein acts dependently on Ori in order to work in combat. It is because of this that Sein's abilities are added to Ori's profile as he practically operates as an extension of Ori. However, it should be noted that Sein is only present in ''Ori and the Blind Forest'' before becoming one with the Spirit Tree again. As such, Ori doesn't maintain the presence of said abilities, aside from his own, throughout ''Ori and the Will of the Wisps''. Though, Ori does regain them when becoming the new Spirit Tree in Niwen. |
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| '''Note 2:''' This profile assumes an end-game Ori for both ''Ori and the Blind Forest'' and ''Ori and the Will of the Wisps''. As such, all abilities and skills are automatically mastered by the time the game ends with full access to their arsenals. This is to not unnecessarily differentiate keys more than needed and because there is not a concretely discernable beginning, middle, and end phase of the game with specific abilities other than through assumptions. | | '''Note 2:''' This profile assumes an end-game Ori for both ''Ori and the Blind Forest'' and ''Ori and the Will of the Wisps''. As such, all abilities and skills are automatically mastered by the time the game ends with full access to their arsenals. This is to not unnecessarily differentiate keys more than needed and because there is not a concretely discernible beginning, middle, and end phase of the game with specific abilities other than through assumptions. |
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| ==Explanations== | | ==Explanations== |
| ==Gallery== | | ==Gallery== |
| {{Scroll box|content= | | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" |
| <gallery position="center" > | | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' |
| Ori's Last Breath.png|Ori's Last Breath | | |- |
| Ori and Naru.png|Sleeping with Naru | | | |
| Concept Art for Ori.jpg|Concept Art of Ori's Progression | | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| Motion Cycles for Ori.jpg|Motion Cycles for Ori | | Ori's Last Breath.png|'''Ori's Last Breath''' |
| Ori and Ku.jpg|Cover Art with Ku | | |- |
| Various Moments In Ori.jpg|Various Moments In OitBF | | | |
| Ori To The Back.jpg|Looking at the Spirit Tree | | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| Ori Going Against Shriek.jpg|Facing Shriek | | Ori and Naru.png|'''Sleeping with Naru''' |
| Ori Confronting Kuro.jpg|Confronting Kuro | | |- |
| | | |
| | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| | Concept Art for Ori.jpg|'''Concept Art of Ori's Progression''' |
| | |- |
| | | |
| | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| | Johannes-figlhuber-kuro-wrath-storyboard-sketch-of-Motion Cycles for Ori.jpg|'''Motion Cycles for Ori''' |
| | |- |
| | | |
| | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| | Ori and Ku.jpg|'''Cover Art with Ku''' |
| | |- |
| | | |
| | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| | Various Moments In Ori.jpg|'''Various Moments In OitBF''' |
| | |- |
| | | |
| | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| | Ori To The Back.jpg|'''Looking at the Spirit Tree''' |
| | |- |
| | | |
| | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| | Ori Going Against Shriek.jpg|'''Facing Shriek''' |
| | |- |
| | | |
| | <gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> |
| | Ori Confronting Kuro.jpg|'''Confronting Kuro''' |
| </gallery> | | </gallery> |
| }}
| | |} |
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| ==Others== | | ==Others== |