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Bonnie (Five Nights at Freddy's): Difference between revisions

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'''Origin:''' [[Five Nights at Freddy's]]
'''Origin:''' [[Five Nights at Freddy's]]


'''Sex:''' None. Built to be Male.
'''First Appearance:''' Five Nights at Freddy's
 
'''Company:''' Scottgames, Clickteam, Steel Wool Games
 
'''Creator:''' Scott Cawthon
 
'''Actor:''' [https://www.behindthevoiceactors.com/video-games/Five-Nights-at-Freddys-Ultimate-Custom-Night/Withered-Bonnie/ Hans Yunda]
 
'''Gender:''' Built to be Male.
 
'''Sex:''' None
 
'''Pronouns:''' '''He/Him'''


'''Age:''' [https://youtu.be/01MOragGW9I?t=98 20's]
'''Age:''' [https://youtu.be/01MOragGW9I?t=98 20's]
'''Homeworld:''' Earth
'''Resident:''' Fazbear's Entertainment
'''Story Role:''' Monster, Enemy


'''Classification:''' Animatronic rabbit, Dead Soul
'''Classification:''' Animatronic rabbit, Dead Soul
Line 39: Line 57:


'''[[State of Being]]:''' '''Regular''' for the Soul, '''Nonliving''' for the Animatronic
'''[[State of Being]]:''' '''Regular''' for the Soul, '''Nonliving''' for the Animatronic
'''[[Physiology]]:''' '''Animatronic Rabbit Physiology'''
'''In-Universe Creator:''' Afton Robotics (For Bonnie)


'''Occupation:''' None
'''Occupation:''' None


'''Affiliations:''' Fazbear Entertainment, Inc.
'''Affiliations:''' Fazbear Entertainment, Inc.
'''Height:''' Unknown
'''Weight:''' Unknown


'''[[Status]]:''' '''Destroyed''' (Animatronic body), '''Undead''' (Crying Child spirit)
'''[[Status]]:''' '''Destroyed''' (Animatronic body), '''Undead''' (Crying Child spirit)
'''Date of Destruction:''' Unknown


'''[[Alignment]]:''' '''Chaotic Evil''' (Bonnie is possessed by a vengeful spirit, killing anyone in the process until the one who killed them is put down)
'''[[Alignment]]:''' '''Chaotic Evil''' (Bonnie is possessed by a vengeful spirit, killing anyone in the process until the one who killed them is put down)
'''[[Threat Level]]:''' '''Street Threat''' ([https://youtu.be/egYTAXLRsqM?t=150 The animatronics if they happen to find a person after hours will forcibly stuff one into an animatronic suit]<ref>Five Nights at Freddy's Night 1 Phone Call</ref>)


==Codex Statistics==
==Codex Statistics==
'''[[Grade]]:''' '''B'''


'''[[Tiering System|Tier]]:''' '''9-B'''
'''[[Tiering System|Tier]]:''' '''9-B'''
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Wall level''' (Should be comparable to the other animatronics, who can [https://www.youtube.com/watch?v=01MOragGW9I&t=128s crush] [https://www.youtube.com/watch?v=nAfI_Pf55_E&t=55s skulls], [https://youtu.be/joIPdasCMbI?t=895 survive] [https://youtu.be/D_kqBAHAPsY?t=54 collapsing buildings], and are unharmed by a [https://youtu.be/qJKPVBw5-cw?t=11 car crash that broke through a billboard]. [https://youtu.be/bp0JMvQari0?t=99 Can one-shot the security guard]. They should scale to their novel counterparts due to being just as canon to the games, [https://i.imgur.com/33kyctD.jpg and are noted] [https://steamcommunity.com/app/388090/discussions/0/494632506578092413/ as alternate continuities]. [https://imgur.com/a/TwtqTQ5 The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people])
'''[[Attack Potency]]:''' '''Wall level (Potency)''' (Should be comparable to the other animatronics, who can [https://www.youtube.com/watch?v=01MOragGW9I&t=128s crush]<ref>Five Nights at Freddy's Night 1 Phone Call</ref> [https://www.youtube.com/watch?v=nAfI_Pf55_E&t=55s skulls]<ref>Five Nights at Freddy's 4 Post-Night 5 Minigame</ref>, [https://youtu.be/joIPdasCMbI?t=895 survive]<ref>Five Nights at Freddy's 3 Night 6 Ending</ref> [https://youtu.be/D_kqBAHAPsY?t=54 collapsing buildings]<ref>Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene</ref>, and are unharmed by a [https://youtu.be/qJKPVBw5-cw?t=11 car crash that broke through a billboard]<ref>Five Nights At Freddy's: Security Breach Good Ending</ref>. [https://youtu.be/gMvhyp0ocsI Can one-shot the security guard]<ref>Five Nights at Freddy's Freddy Fazbear Jumpscares</ref>. They should scale to their novel counterparts due to being just as canon to the games, and are noted [https://steamcommunity.com/app/388090/discussions/0/494632506578092413/ as alternate continuities]<ref>"The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."</ref>. [https://imgur.com/a/TwtqTQ5 The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people]<ref>Five Nights at Freddy's The Silver Eyes Graphic Novel</ref>)


'''[[Durability]]:''' '''Wall level''' (Comparable to other animatronics who can survive collapsing buildings and car crashes)
'''[[Durability]]:''' '''Wall level''' (Comparable to other animatronics who can survive collapsing buildings and car crashes)


'''[[Striking Strength]]:''' '''Wall Class''' (In ''The Silver Eyes'', it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)
'''[[Striking Strength]]:''' '''Wall Class (Potency)''' (In ''The Silver Eyes'', it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)


'''[[Lifting Strength]]:''' '''Peak Human'''
'''[[Lifting Strength]]:''' '''Peak Human'''


'''[[Speed|Travel Speed]]:''' '''Superhuman'''  ([https://youtu.be/64rQKGZfYgw?t=152 His withered self is able to go from the office all the way back to the main hall in the timeframe of the short blackout period]. Comparable to [[Freddy Fazbear]], [https://youtu.be/VXtVrNdD3YA?t=464 who can run across from the right end of Fazbear's Pizza] [https://youtu.be/VXtVrNdD3YA?t=568 to the left end in seconds]. Comparable to [[Mangle]], [https://youtu.be/Aoipyhfyd4Q?t=80 who can climb from the lower vent to the ceiling seemingly in a second])
'''[[Speed|Travel Speed]]:''' '''Superhuman'''  ([https://youtu.be/64rQKGZfYgw?t=152 His withered self is able to go from the office all the way back to the main hall in the timeframe of the short blackout period]<ref>Five Nights at Freddy's 2</ref>. Comparable to [[Freddy Fazbear]], [https://youtu.be/VXtVrNdD3YA?t=464 who run across from the right end of Fazbear's Pizza]<Ref>Five Nights at Freddy's</ref> [https://youtu.be/VXtVrNdD3YA?t=568 to the left end in seconds]<ref>Five Nights at Freddy's Power Outage</ref>. Comparable to [[Mangle]], [https://youtu.be/Aoipyhfyd4Q?t=80 who can climb from the lower vent to the ceiling seemingly in a second]<ref>Five Nights at Freddy's 2</ref>)


'''[[Speed|Combat Speed]]:''' '''Superhuman'''
'''[[Speed|Attack Speed]]:''' '''Superhuman'''


'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''
'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''
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'''[[Stamina]]:''' '''Limitless''' by the virtue of being a robot possessed by a soul, the robot itself is  '''High''' (Seemingly able to stay active for at least 6 hours)
'''[[Stamina]]:''' '''Limitless''' by the virtue of being a robot possessed by a soul, the robot itself is  '''High''' (Seemingly able to stay active for at least 6 hours)


'''[[Range]]:''' '''Standard Melee Range'''
'''[[Range]]:''' '''Standard Melee'''


'''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic, Bonnie has shown to be well aware of his surroundings and even attempt to trick the night guard in question)  
'''[[Intelligence]]:''' '''Unknown Intelligence''' (While patrolling as an ordinary animatronic, Bonnie has shown to be well aware of his surroundings and even attempts to trick the night guard in question)
 
'''[[Knowledge]]:''' '''Unknown level'''
----
----
==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
<tabber>
<tabber>
|-|Animatronic=
|-|Animatronic=
'''[[Superhuman Physical Characteristics]]''', '''[[Body Control]]''' (Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle] and move around despite that), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Living Objects; [https://youtu.be/8p9Y1JCSHNU?t=54 Bonnie is an animatronic that is possessed by a child's soul]), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Standard Illusions; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]. [https://youtu.be/9LWZvBC9M5A?t=12 Hallucinations can be shown flashing in the player's eyes in FNaF 1], but it's unknown if Bonnie is causing this), Possibly '''[[Information Analysis]]''' ([https://youtu.be/3Ebv1tXVuIU?t=206 Some of the toy animatronics parts have been put in the old animatronics], [https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s the toys have a facial recognition software to detect criminals]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=106 Bonnie's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Berserk Mode]]''' ([https://youtu.be/01MOragGW9I?t=242 It's stated that Bonnie becomes more active overtime]).  
{{#tag:Tabber|
{{!}}-{{!}}Standard=
'''[[Superhuman Physical Characteristics]]''', '''[[Body Control]]''' (Animatronics can be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle]<ref>Five Nights at Freddy's 2</ref> and move around despite that), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]<ref>Five Nights at Freddy's Power Outage</ref>), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]<ref>Five Nights at Freddy's</ref>. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]<ref>Five Nights at Freddy's 2 Blackouts</ref>), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Possibly '''[[Information Analysis]]''' ([https://youtu.be/3Ebv1tXVuIU?t=206 Some of the toy animatronics parts have been put in the old animatronics]<ref>Five Nights at Freddy's 2 Night 2 Phone Call</ref>, [https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s the toys have a facial recognition software to detect criminals]<ref>Five Nights at Freddy's 2 Night 1 Phone Call</ref>), '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=106 Bonnie's mere appearance causes the technology to flicker and turn off]<ref>Five Nights at Freddy's 2 Black Outs</ref>, [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]<ref>Five Nights at Freddy's 2</ref>), '''[[Berserk Mode]]''' ([https://youtu.be/01MOragGW9I?t=242 It's stated that animatronics becomes more active as the week progresses]<ref>Five Nights at Freddy's Night Night 2 Phone Call</ref>).  
<br>
<br>
'''[[Resistance]]''' to '''[[Electricity Manipulation]]''' ([https://youtu.be/_9HZp5ORIww?t=56 Every animatronic in Pizzeria Simulator can be shocked without much damage]. [https://www.youtube.com/watch?v=xVv_gnEfqFg Sister Location animatronics can take controlled shocks])
'''[[Resistance]]''' to '''[[Electricity Manipulation]]''' ([https://youtu.be/_9HZp5ORIww?t=56 Every animatronic in Pizzeria Simulator can be shocked without much damage]<ref>Five Nights at Freddy's Pizzeria Simulator Salvage Minigames</ref>. [https://www.youtube.com/watch?v=xVv_gnEfqFg Sister Location animatronics can take controlled shocks]<ref>Five Nights at Freddy's Pizzeria Simulator Night 1</ref>)
 
{{!}}-{{!}}Unique=
'''[[Inorganic Physiology]]''' (Living Objects; [https://youtu.be/8p9Y1JCSHNU?t=54 Bonnie is an animatronic that is possessed by a child's soul]), Possible '''[[Illusion Manipulation]]''' (Standard Illusions; [https://youtu.be/sf0DnjQsIXY?t=17 The possessed at times can make the building change]<ref>Five Nights at Freddy's</ref>. [https://youtu.be/9LWZvBC9M5A?t=12 Hallucinations can be shown flashing in the player's eyes in FNaF 1]<ref>Five Nights at Freddy's</ref>, but it's unknown if Bonnie or any of the animatronics from ''Five Nights at Freddy's'' are causing this)
{{!}}-{{!}}Five Nights at Freddy's: Special Delivery=
'''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]<ref>Five Nights at Freddy's: Special Delivery</ref>)
}}
|-|Crying Child=
|-|Crying Child=
'''[[Sheer Will]]''' & Limited '''[[Fusionism]]''' ([https://youtu.be/XplxhvrbnWk Like others in the verse], [https://youtu.be/g39qEM0REyY?t=42 their sheer will of vengeance melded] [https://youtu.be/hdHlIy0W4uU into the animatronic, making his body one with it]. [https://youtu.be/yHpiVkfS6lY?t=41 Even if their bodies are separate from the animatronics, they can retain a form of] [https://youtu.be/84TAM1nA0vI?t=28 sorts that is incorporeal]), '''[[Immortality]]''' (Undead Immortality; [https://youtu.be/4b0S0S9wUxk?t=966 The Crying Children are spirits that are running off of vengeance]. Reliance [On Day]; [https://youtu.be/4b0S0S9wUxk?t=966 They will only truly disappear after their birthday party is complete]), '''[[Flight]]''' ([https://youtu.be/g39qEM0REyY As ghost, they naturally can fly]), '''[[Undead Physiology]]''', '''[[Incorporeality]]''' & '''[[Invisibility]]''' (As dead spirits they're naturally incorporeal, [https://youtu.be/g39qEM0REyY?t=48 turn invisible after William Afton's supposed death]. [https://youtu.be/MujjX0P7BB8?t=45 Golden Freddy can disappear from sight and re-appear as merely a head]), '''[[Possession]]''' ([https://youtu.be/XplxhvrbnWk Like others in the verse], [https://youtu.be/g39qEM0REyY?t=42 their sheer will of vengeance melded] [https://youtu.be/hdHlIy0W4uU into the animatronic, making his body one with it]. [https://youtu.be/yHpiVkfS6lY?t=41  Even if their bodies are separate from the animatronics, they can retain a form of] [https://youtu.be/84TAM1nA0vI?t=28 sorts that is incorporeal]), '''[[Astral Projection]]''' ([https://youtu.be/yHpiVkfS6lY?t=41 Even if their bodies are separate from the animatronics, they can retain a form of] [https://youtu.be/84TAM1nA0vI?t=28 sorts that is incorporeal]), '''[[Time Travel]]''' ([https://youtu.be/4b0S0S9wUxk?t=901 Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake]), '''[[Time Paradox Immunity]]''' (Grandfather Paradox; Unaffected by [[Shadow Bonnie]] going back in time and giving them cake as they still roam around in FNaF 1), '''[[Extrasensory Perception]]''' ([https://youtu.be/7DjGIvF-eqg Can see] [[Shadow Freddy]]), '''[[Illusion Creation]]''' ([https://youtu.be/sf0DnjQsIXY?t=99 The crying children can create hallucinations of their cries on walls]. [https://youtu.be/84TAM1nA0vI?t=27 Golden Freddy's appearance creates many text images to appear such as "it's me"]), '''[[Teleportation]]''' ([https://youtu.be/aafNotHwtz4?t=184 Spirits such as Golden Freddy can teleport around]), '''[[Body Control]]''' ([https://youtu.be/MujjX0P7BB8?t=45 Spirits such as Golden Freddy remove his entire body and reappear as just a head]), '''[[Pocket Reality Manipulation]]''' & '''[[Dimensional Travel]]''' ([https://youtu.be/ej4F9Uj98r4 Golden Freddy is the one who created the hell room in ''Ultimate Custom Night'', along with all the animatronics]. [https://youtu.be/TNFwsjTftn4?t=318 Other spirits] [https://youtu.be/TNFwsjTftn4?t=377 can create] [https://youtu.be/5Ir67HHsWXc?t=70 similar spaces] [https://youtu.be/TNFwsjTftn4?t=559 as shown in FNaF 3]. Other animatronics and spirits such as [[Shadow Bonnie]] can access these areas), '''[[Mind Manipulation]]''' & '''[[Breaking the Fourth Wall]]''' ([https://youtu.be/aafNotHwtz4?t=228 Golden Freddy's jumpscare can instantly crash the game, in-universe this would essentially be making the person go unconscious through overloading the character with their hallucinations]. [https://youtu.be/yHpiVkfS6lY?t=42 Other spirits such as Shadow Bonnie] [https://youtu.be/KWR-2sxzDLU?t=136 and Shadow Freddy are capable of doing the same])
'''[[Sheer Will]]''', '''[[Possession]]''', & Limited '''[[Fusionism]]''' ([https://youtu.be/XplxhvrbnWk Like others in the verse]<ref>Five Nights at Freddy's 2 Give Gifts, Give Life Minigame</ref>, [https://youtu.be/g39qEM0REyY?t=42 their sheer will of vengeance melded]<ref>Five Nights at Freddy's 3 Night 5 Minigame</ref> [https://youtu.be/hdHlIy0W4uU into the animatronic, making his body one with it]<ref>Five Nights at Freddy's 3 Teaser Trailer</ref>. [https://youtu.be/yHpiVkfS6lY?t=41 Even if their bodies are separate from the animatronics, they can retain a form of]<ref>Five Nights at Freddy's 2 Shadow Bonnie</ref> [https://youtu.be/84TAM1nA0vI?t=28 sorts that are incorporeal]<ref>Five Nights at Freddy's Golden Freddy</ref>), '''[[Undead Physiology]]''' ([https://youtu.be/4b0S0S9wUxk?t=966 The Crying Children are spirits that are running off of vengeance]<ref>Five Nights at Freddy's 3 "Happiest Day" Minigame</ref>. [https://youtu.be/4b0S0S9wUxk?t=966 They will only truly disappear after their birthday party is complete]<ref>Five Nights at Freddy's 3 "Happiest Day" Minigame</ref>), '''[[Flight]]''' ([https://youtu.be/g39qEM0REyY As ghost, they naturally can fly]<ref>Five Nights at Freddy's 3 Night 5 Minigame</ref>), '''[[Incorporeality]]''' & '''[[Invisibility]]''' (As dead spirits they're naturally incorporeal, [https://youtu.be/g39qEM0REyY?t=48 turn invisible after William Afton's supposed death]<ref>Five Nights at Freddy's 3 Night 5 Minigame</ref>. [https://youtu.be/MujjX0P7BB8?t=45 Golden Freddy can disappear from sight and re-appear as merely a head]<ref>Five Nights at Freddy's 2 Golden Freddy Jumpscare</ref>), '''[[Astral Projection]]''' ([https://youtu.be/yHpiVkfS6lY?t=41 Even if their bodies are separate from the animatronics, they can retain a form of]<ref>Five Nights at Freddy's 2 Shadow Bonnie</ref> [https://youtu.be/84TAM1nA0vI?t=28 sorts that are incorporeal]<ref>Five Nights at Freddy's Golden Freddy</ref>), '''[[Time Travel]]''' ([https://youtu.be/4b0S0S9wUxk?t=901 Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake]<ref>Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame</ref>), '''[[Time Paradox Immunity]]''' (Grandfather Paradox; Unaffected by [[Shadow Bonnie]] going back in time and giving them cake as they still roam around in FNaF 1<ref>Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/7DjGIvF-eqg Can see] [[Shadow Freddy]]<ref>Five Nights at Freddy's 3 Minigames</ref>), '''[[Illusion Creation]]''' ([https://youtu.be/sf0DnjQsIXY?t=99 The crying children can create hallucinations of their cries on walls]<ref>Five Nights at Freddy's</ref>. [https://youtu.be/84TAM1nA0vI?t=27 Golden Freddy's appearance creates many text images to appear such as "it's me"]<ref>Five Nights at Freddy's Golden Freddy</ref>), '''[[Teleportation]]''' ([https://youtu.be/aafNotHwtz4?t=184 Spirits such as Golden Freddy can teleport around]<ref>Five Nights at Freddy's Golden Freddy</ref>), '''[[Body Control]]''' ([https://youtu.be/MujjX0P7BB8?t=45 Spirits such as Golden Freddy remove his entire body and reappear as just a head]<ref>Five Nights at Freddy's 2 Golden Freddy Jumpscare</ref>), '''[[Pocket Reality Manipulation]]''' & '''[[Dimensional Travel]]''' ([https://youtu.be/ej4F9Uj98r4 Golden Freddy is the one who created the hell room in ''Ultimate Custom Night'', along with all the animatronics]<ref>Five Nights at Freddy's Ultimate Custom Night The One You Should Have Not Killed References</ref>. [https://youtu.be/TNFwsjTftn4?t=318 Other spirits]<ref>Five Nights at Freddy's 3 BB's Air Adventure</ref> [https://youtu.be/TNFwsjTftn4?t=377 can create]<Ref>Five Nights at Freddy's 3 Mangle's Quest</ref> [https://youtu.be/5Ir67HHsWXc?t=70 similar spaces]<Ref>Five Nights at Freddy's 3 Chica's Party</ref> [https://youtu.be/TNFwsjTftn4?t=559 as shown in FNaF 3]<ref>Five Nights at Freddy's 3 Glitch Minigame</ref>. Other animatronics and spirits such as [[Shadow Bonnie]] can access these areas<ref>Five Nights at Freddy's 3 Glitch Minigame</ref>), '''[[Mind Manipulation]]''' & '''[[Breaking the Fourth Wall]]''' ([https://youtu.be/aafNotHwtz4?t=228 Golden Freddy's jumpscare can instantly crash the game, in-universe this would essentially be making the person go unconscious through overloading the character with their hallucinations]<ref>Five Nights at Freddy's Golden Freddy Jumpscare</ref>. [https://youtu.be/yHpiVkfS6lY?t=42 Other spirits such as Shadow Bonnie are capable of doing the same]<ref>Five Nights at Freddy's 2 Shadow Bonnie Jumpscare</ref>)
</tabber>
</tabber>
----
----
==[[Equipment]]==
==[[Equipment]]==
*'''Guitar:''' Bonnie's signature item, [https://youtu.be/qQyECK7UDn0?t=40 he is shown holding his guitar on the stage], [https://youtu.be/qQyECK7UDn0?t=61 though he seems to put it away when starting his walk cycle].
*'''Guitar:''' Bonnie's signature item, [https://youtu.be/qQyECK7UDn0?t=40 he is shown holding his guitar on the stage]<ref>Five Nights at Freddy's Stage Show Camera</ref>, [https://youtu.be/qQyECK7UDn0?t=61 though he seems to put it away when starting his walk cycle]<ref>Five Nights at Freddy's Bonnie Movement Cycle</ref>.
----
----
==Other==
==Other==
'''Standard Tactics:'''
'''Standard Tactics:'''
Line 99: Line 135:
Due to being within an animatronic, each animatronic has a movement cycle they go by, Bonnie's starting location is the Show Stage, along with his bandmates Freddy and Chica. Upon activation, he will move to any room on the left side of the restaurant, excluding Pirate Cove. This means he can appear in the Dining Area, Backstage, the West Hall, the Supply Closet, and the West Hall Corner. When looking into the Office, he appears, leaning into the left doorway from the blind spot directly behind the left door.
Due to being within an animatronic, each animatronic has a movement cycle they go by, Bonnie's starting location is the Show Stage, along with his bandmates Freddy and Chica. Upon activation, he will move to any room on the left side of the restaurant, excluding Pirate Cove. This means he can appear in the Dining Area, Backstage, the West Hall, the Supply Closet, and the West Hall Corner. When looking into the Office, he appears, leaning into the left doorway from the blind spot directly behind the left door.
|-|Five Nights at Freddy's 2=
|-|Five Nights at Freddy's 2=
{{Quote|Uh, by now I'm sure you've noticed the older models... ..sitting in the back room. Uh, those are from the previous location, and we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology. But they were just so ugly, you know. And the smell...ugh. Uh, so the company decided to just go in a whole new direction, and make them super kid friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so... whatever.}}
Withered Bonnie starts with the other older animatronics in the Parts/Service room and travels to the Main Hall. He then heads to the hallway outside the Office, staring at the night guard from just outside. After that, he travels into Party Room 1 to climb into the Left Air Vent to enter the Office, completely bypassing the Left Air Vent's blind spot. When Withered Bonnie is in the Office and either the player lowers their Monitor or Withered Bonnie forces it down, Withered Bonnie will stand in front of the desk as the lights constantly flicker before he vanishes.
Withered Bonnie starts with the other older animatronics in the Parts/Service room and travels to the Main Hall. He then heads to the hallway outside the Office, staring at the night guard from just outside. After that, he travels into Party Room 1 to climb into the Left Air Vent to enter the Office, completely bypassing the Left Air Vent's blind spot. When Withered Bonnie is in the Office and either the player lowers their Monitor or Withered Bonnie forces it down, Withered Bonnie will stand in front of the desk as the lights constantly flicker before he vanishes.
|-|Ultimate Custom Night=
|-|Ultimate Custom Night=
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'''Weaknesses:'''  [https://youtu.be/JDD_xawgRj4 If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions]. [https://youtu.be/64rQKGZfYgw?t=152 Can be fooled by the Freddy mask]. [https://youtu.be/T_ALUj7WOCw?t=1178 The older models are disoriented by bright lights, causing a system restart]. [https://youtu.be/T_ALUj7WOCw?t=1208 Looking at the withered models on the camera causes them to not move].
'''Weaknesses:'''  [https://youtu.be/JDD_xawgRj4 If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions]<Ref>Five Nights at Freddy's 6 AM</ref>. [https://youtu.be/64rQKGZfYgw?t=152 Can be fooled by the Freddy mask]<ref>Five Nights at Freddy's 2</ref>. [https://youtu.be/T_ALUj7WOCw?t=1178 The older models are disoriented by bright lights, causing a system restart]<ref>Five Nights at Freddy's 2 Night 2 Phone Call</ref>. [https://youtu.be/T_ALUj7WOCw?t=1208 Looking at the withered models on the camera causes them to not move]<ref>Five Nights at Freddy's 2</ref>.


==Battle Records==
==Battle Records==
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None.
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==References==
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Latest revision as of 15:36, 22 November 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Bonnie
Bonnie Original Model - Toy Model - Shadow Variant - Nightmare Variant - Bon-Bon - Bonnet - Rockstar Model
Spring Bonnie Springtrap - Nightmare Variant
FNaF World Bonnie - Toy Bonnie - Withered Bonnie - Nightmare Bonnie - Plushtrap - Springtrap - Shadow Bonnie - Spring Bonnie - Jack O' Bonnie

Bonnie's my name, I'm hoppin' along, floppy ears and a cotton tail! My guitar is blazin', this rabbit's "Hare"-raisin'! Just listen to me wail!
~ Bonnie
What is this new prison? Is it me trapped, or is it you? Perhaps it's us both.
~ Bonnie
Might as well face the facts, you were always destined to fail.
~ Bonnie

Background

Bonnie is a major antagonist in the Five Nights at Freddy's series. Bonnie is an animatronic rabbit and children's entertainer housed at Freddy Fazbear's Pizza, alongside Freddy Fazbear and Chica. He is the guitarist in Freddy's band, positioned at the left side of the stage. Secretly, Bonnie and the other animatronics are haunted by children murdered by a man named William Afton. He and the others are now seeking revenge against their killer by attacking any adults in the pizzeria after-hours in blind rage.

He was the guitarist when the first Freddy Fazbear's Pizza was opened in 1983. In 1987, he and the original animatronics had all fallen into severe disrepair and Bonnie was replaced by his newer counterpart for the "improved" Freddy Fazbear's Pizza, Toy Bonnie. After the pizzeria's closing, as well as the Toy Animatronics being scrapped, he and the original animatronics were refurbished for the new pizzeria, as of the events of the first game. However, after the closure of the new pizzeria, he and the other animatronics got dismantled by their killer. His soul, along with the others, was presumably set free, as evidenced by the good ending.

General Information

Name: Bonnie

Origin: Five Nights at Freddy's

First Appearance: Five Nights at Freddy's

Company: Scottgames, Clickteam, Steel Wool Games

Creator: Scott Cawthon

Actor: Hans Yunda

Gender: Built to be Male.

Sex: None

Pronouns: He/Him

Age: 20's

Homeworld: Earth

Resident: Fazbear's Entertainment

Story Role: Monster, Enemy

Classification: Animatronic rabbit, Dead Soul

Species: Human (Formerly), Animatronic

State of Being: Regular for the Soul, Nonliving for the Animatronic

Physiology: Animatronic Rabbit Physiology

In-Universe Creator: Afton Robotics (For Bonnie)

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Height: Unknown

Weight: Unknown

Status: Destroyed (Animatronic body), Undead (Crying Child spirit)

Date of Destruction: Unknown

Alignment: Chaotic Evil (Bonnie is possessed by a vengeful spirit, killing anyone in the process until the one who killed them is put down)

Threat Level: Street Threat (The animatronics if they happen to find a person after hours will forcibly stuff one into an animatronic suit[1])

Codex Statistics

Grade: B

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush[2] skulls[3], survive[4] collapsing buildings[5], and are unharmed by a car crash that broke through a billboard[6]. Can one-shot the security guard[7]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[8]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[9])

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency) (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Lifting Strength: Peak Human

Travel Speed: Superhuman (His withered self is able to go from the office all the way back to the main hall in the timeframe of the short blackout period[10]. Comparable to Freddy Fazbear, who run across from the right end of Fazbear's Pizza[11] to the left end in seconds[12]. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second[13])

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot possessed by a soul, the robot itself is High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee

Intelligence: Unknown Intelligence (While patrolling as an ordinary animatronic, Bonnie has shown to be well aware of his surroundings and even attempts to trick the night guard in question)

Knowledge: Unknown level


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics can be dismantled, such as Mangle[14] and move around despite that), Enhanced Senses (Can see and move around in the dark[15]), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them[16]. Can quickly leave out of sight once a room goes dark[17]), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Possibly Information Analysis (Some of the toy animatronics parts have been put in the old animatronics[18], the toys have a facial recognition software to detect criminals[19]), Technological Manipulation (Bonnie's mere appearance causes the technology to flicker and turn off[20], all animatronics upon entering a room causes the camera to go static[21]), Berserk Mode (It's stated that animatronics becomes more active as the week progresses[22]).


Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[23]. Sister Location animatronics can take controlled shocks[24])

Sheer Will, Possession, & Limited Fusionism (Like others in the verse[28], their sheer will of vengeance melded[29] into the animatronic, making his body one with it[30]. Even if their bodies are separate from the animatronics, they can retain a form of[31] sorts that are incorporeal[32]), Undead Physiology (The Crying Children are spirits that are running off of vengeance[33]. They will only truly disappear after their birthday party is complete[34]), Flight (As ghost, they naturally can fly[35]), Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death[36]. Golden Freddy can disappear from sight and re-appear as merely a head[37]), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of[38] sorts that are incorporeal[39]), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake[40]), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1[41]), Extrasensory Perception (Can see Shadow Freddy[42]), Illusion Creation (The crying children can create hallucinations of their cries on walls[43]. Golden Freddy's appearance creates many text images to appear such as "it's me"[44]), Teleportation (Spirits such as Golden Freddy can teleport around[45]), Body Control (Spirits such as Golden Freddy remove his entire body and reappear as just a head[46]), Pocket Reality Manipulation & Dimensional Travel (Golden Freddy is the one who created the hell room in Ultimate Custom Night, along with all the animatronics[47]. Other spirits[48] can create[49] similar spaces[50] as shown in FNaF 3[51]. Other animatronics and spirits such as Shadow Bonnie can access these areas[52]), Mind Manipulation & Breaking the Fourth Wall (Golden Freddy's jumpscare can instantly crash the game, in-universe this would essentially be making the person go unconscious through overloading the character with their hallucinations[53]. Other spirits such as Shadow Bonnie are capable of doing the same[54])

Equipment


Other

Standard Tactics:

Due to being within an animatronic, each animatronic has a movement cycle they go by, Bonnie's starting location is the Show Stage, along with his bandmates Freddy and Chica. Upon activation, he will move to any room on the left side of the restaurant, excluding Pirate Cove. This means he can appear in the Dining Area, Backstage, the West Hall, the Supply Closet, and the West Hall Corner. When looking into the Office, he appears, leaning into the left doorway from the blind spot directly behind the left door.

Uh, by now I'm sure you've noticed the older models... ..sitting in the back room. Uh, those are from the previous location, and we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology. But they were just so ugly, you know. And the smell...ugh. Uh, so the company decided to just go in a whole new direction, and make them super kid friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so... whatever.
Withered Bonnie starts with the other older animatronics in the Parts/Service room and travels to the Main Hall. He then heads to the hallway outside the Office, staring at the night guard from just outside. After that, he travels into Party Room 1 to climb into the Left Air Vent to enter the Office, completely bypassing the Left Air Vent's blind spot. When Withered Bonnie is in the Office and either the player lowers their Monitor or Withered Bonnie forces it down, Withered Bonnie will stand in front of the desk as the lights constantly flicker before he vanishes.

Bonnie resides in Pirate Cove (CAM 05) alongside Foxy. While Foxy must be checked when he's active, the player must avoid checking Bonnie when he's active, or he will disable the camera system temporarily.

Withered Bonnie will occasionally climb out of an unknown trapdoor to stand in the Office. Once he arrives, Withered Bonnie will create distorted audio noises and cause the lights to flicker. Similar to Toy Bonnie and Toy Chica, the Player has to put on the Freddy Mask to fend him off. Otherwise, he'll proceed to jumpscare the Player if the mask is put on too slowly.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions[57]. Can be fooled by the Freddy mask[58]. The older models are disoriented by bright lights, causing a system restart[59]. Looking at the withered models on the camera causes them to not move[60].

Battle Records

None.

None.

None.

References

  1. Five Nights at Freddy's Night 1 Phone Call
  2. Five Nights at Freddy's Night 1 Phone Call
  3. Five Nights at Freddy's 4 Post-Night 5 Minigame
  4. Five Nights at Freddy's 3 Night 6 Ending
  5. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  6. Five Nights At Freddy's: Security Breach Good Ending
  7. Five Nights at Freddy's Freddy Fazbear Jumpscares
  8. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  9. Five Nights at Freddy's The Silver Eyes Graphic Novel
  10. Five Nights at Freddy's 2
  11. Five Nights at Freddy's
  12. Five Nights at Freddy's Power Outage
  13. Five Nights at Freddy's 2
  14. Five Nights at Freddy's 2
  15. Five Nights at Freddy's Power Outage
  16. Five Nights at Freddy's
  17. Five Nights at Freddy's 2 Blackouts
  18. Five Nights at Freddy's 2 Night 2 Phone Call
  19. Five Nights at Freddy's 2 Night 1 Phone Call
  20. Five Nights at Freddy's 2 Black Outs
  21. Five Nights at Freddy's 2
  22. Five Nights at Freddy's Night Night 2 Phone Call
  23. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  24. Five Nights at Freddy's Pizzeria Simulator Night 1
  25. Five Nights at Freddy's
  26. Five Nights at Freddy's
  27. Five Nights at Freddy's: Special Delivery
  28. Five Nights at Freddy's 2 Give Gifts, Give Life Minigame
  29. Five Nights at Freddy's 3 Night 5 Minigame
  30. Five Nights at Freddy's 3 Teaser Trailer
  31. Five Nights at Freddy's 2 Shadow Bonnie
  32. Five Nights at Freddy's Golden Freddy
  33. Five Nights at Freddy's 3 "Happiest Day" Minigame
  34. Five Nights at Freddy's 3 "Happiest Day" Minigame
  35. Five Nights at Freddy's 3 Night 5 Minigame
  36. Five Nights at Freddy's 3 Night 5 Minigame
  37. Five Nights at Freddy's 2 Golden Freddy Jumpscare
  38. Five Nights at Freddy's 2 Shadow Bonnie
  39. Five Nights at Freddy's Golden Freddy
  40. Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame
  41. Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame
  42. Five Nights at Freddy's 3 Minigames
  43. Five Nights at Freddy's
  44. Five Nights at Freddy's Golden Freddy
  45. Five Nights at Freddy's Golden Freddy
  46. Five Nights at Freddy's 2 Golden Freddy Jumpscare
  47. Five Nights at Freddy's Ultimate Custom Night The One You Should Have Not Killed References
  48. Five Nights at Freddy's 3 BB's Air Adventure
  49. Five Nights at Freddy's 3 Mangle's Quest
  50. Five Nights at Freddy's 3 Chica's Party
  51. Five Nights at Freddy's 3 Glitch Minigame
  52. Five Nights at Freddy's 3 Glitch Minigame
  53. Five Nights at Freddy's Golden Freddy Jumpscare
  54. Five Nights at Freddy's 2 Shadow Bonnie Jumpscare
  55. Five Nights at Freddy's Stage Show Camera
  56. Five Nights at Freddy's Bonnie Movement Cycle
  57. Five Nights at Freddy's 6 AM
  58. Five Nights at Freddy's 2
  59. Five Nights at Freddy's 2 Night 2 Phone Call
  60. Five Nights at Freddy's 2