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Titanic Ant: Difference between revisions

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GiverOfThePeace
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'''[[Threat Level]]:''' '''Metropolitan Threat''' (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)
'''[[Threat Level]]:''' '''Metropolitan Threat''' (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)
==Codex Statistics==
==Codex Statistics==
'''[[Grade]]:''' '''B'''
'''[[Tiering System|Tier]]:''' At least '''9-B'''  
'''[[Tiering System|Tier]]:''' At least '''9-B'''  



Latest revision as of 14:37, 6 December 2024

The first major enemy you'll encounter on this journey is the Titanic Ant. To sink it, you'll have to use both PSI attacks and regular Bash attacks.
~ Titanic Ant’s EarthBound Player's Guide description

Background

Titanic Ant is the first Sanctuary Boss in MOTHER 2 (localized as EarthBound). It resembles a giant, grey ant with black stripes and red and blue tips of its antennae. It guards the first Your Sanctuary location, Giant Step, and resembles both a Black Antoid and a Gigantic Ant. When it enters battle, the Titanic Ant is accompanied by two Black Antoids, making it one of only two Sanctuary Bosses that don't fight alone. After defeating the Titanic Ant, Ness is free to enter Giant Step and obtain the first part of the melody for the Sound Stone.

General Information

Name: Titanic Ant

Origin: MOTHER 2

Sex: Unknown

Age: Unknown

Classification: Boss

Species: Ant

State of Being: Regular

Occupation: Sanctuary Guardian

Affiliations: Giygas

Enemies: Ness

Status: Alive

Alignment: Lawful Evil (Sanctuary Guardians are under the influence of Giygas and have stole Ness' sanctuary locations)

Threat Level: Metropolitan Threat (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)

Codex Statistics

Grade: B

Tier: At least 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Wall level (Potency) (Absorbed energy from Giant Step, which allows the user to perform “wondrous feats” according to Frank. Superior to Frankystein Mark II. Could fight an early game Ness)

Durability: At least Wall level

Striking Strength: At least Wall Class (Potency)

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: Superhuman (Fought an early game Ness)

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee, Higher with PSI

Intelligence: Genius Intelligence (Was able to absorb power from the Giant Step)


Powers and Techniques

Notable Techniques

  • Use a biting attack: Deals low-level damage to one party member.
  • Use a biting attack: Deals high-level damage to one party member.
  • Defense down α: Decreases one party member's defense.
  • Shield α: Cuts physical damage in half for one enemy.
  • PSI Magnet α: Drain 2-8 PP from one party member.

Other

Standard Tactics: Normally uses a biting attack, accompanied with one of the 3 PSI abilities it knows.

Weaknesses: PSI users need to concentrate in order to use their PSI[2].

Battle Records

None.

None.

None.

References

  1. "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
  2. A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.