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Titanic Ant
“ | The first major enemy you'll encounter on this journey is the Titanic Ant. To sink it, you'll have to use both PSI attacks and regular Bash attacks. | „ |
~ Titanic Ant’s EarthBound Player's Guide description |
Background
Titanic Ant is the first Sanctuary Boss in MOTHER 2 (localized as EarthBound). It resembles a giant, grey ant with black stripes and red and blue tips of its antennae. It guards the first Your Sanctuary location, Giant Step, and resembles both a Black Antoid and a Gigantic Ant. When it enters battle, the Titanic Ant is accompanied by two Black Antoids, making it one of only two Sanctuary Bosses that don't fight alone. After defeating the Titanic Ant, Ness is free to enter Giant Step and obtain the first part of the melody for the Sound Stone.
General Information
Name: Titanic Ant
Origin: MOTHER 2
Sex: Unknown
Age: Unknown
Classification: Boss
Species: Ant
State of Being: Regular
Occupation: Sanctuary Guardian
Affiliations: Giygas
Enemies: Ness
Status: Alive
Alignment: Lawful Evil (Sanctuary Guardians are under the influence of Giygas and have stole Ness' sanctuary locations)
Threat Level: Metropolitan Threat (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)
Codex Statistics
Tier: At least 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Wall level (Potency) (Absorbed energy from Giant Step, which allows the user to perform “wondrous feats” according to Frank. Superior to Frankystein Mark II. Could fight an early game Ness)
Durability: At least Wall level
Striking Strength: At least Wall Class (Potency)
Lifting Strength: Unknown
Travel Speed: Unknown
Attack Speed: Superhuman (Fought an early game Ness)
Reaction Speed: Superhuman
Stamina: Unknown
Range: Standard Melee, Higher with PSI
Intelligence: Genius Intelligence (Was able to absorb power from the Giant Step)
Powers and Techniques
Notable Techniques
- Use a biting attack: Deals low-level damage to one party member.
- Use a biting attack: Deals high-level damage to one party member.
- Defense down α: Decreases one party member's defense.
- Shield α: Cuts physical damage in half for one enemy.
- PSI Magnet α: Drain 2-8 PP from one party member.
Other
Standard Tactics: Normally uses a biting attack, accompanied with one of the 3 PSI abilities it knows.
Weaknesses: PSI users need to concentrate in order to use their PSI[2].
Battle Records
None.
None.
None.
References
- ↑ "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
- ↑ A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.