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Chica (Five Nights at Freddy's): Difference between revisions

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Latest revision as of 20:42, 17 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Chica
Chica Original Model - Toy Model - Nightmare Variant - Jack O' Chica - Funtime Model - Rockstar Model - Glamrock Model
FNaF World Chica - Toy Chica - Phantom Chica - Withered Chica - Nightmare Freddy - Jack O' Chica

Hey I'm Chica, the lady of the group my singing is a treat, but keep an eye on your pizza, 'CUZ I'M A BIRD WHO LIKES TO EAT!
~ Chica
Welcome back to parts and service. There have been customer complaints about Chica's acrid smell. Sounds like Chica has been rummaging around the kitchen again. Remove all food particles from Chica's exterior and place it in the refuse bin on your right.
~ HandUnit

Background

Chica is one of the main cast of the original Five Nights at Freddy's. Often seen holding an additional animatronic cupcake, she stalks the halls of Freddy Fazbear's Pizza after hours much like her other fellow animatronics, approaching from the right side of the building towards the Office, much like Freddy. She tends to stray into the kitchen and make loud noises, often giving the nightguard a clue to her whereabouts so he can focus on the other animatronics, as she can be just as deadly to him once she gets inside the Office as the others.

General Information

Name: Chica

Origin: Five Nights at Freddy’s

First Appearance: Five Nights at Freddy's

Company: Scottgames, Clickteam, Steel Wool Games

Creator: Scott Cawthon

Actor: Darbi Worley

Gender: Built to be Female.

Sex: None

Pronouns: She/Her

Age: 20's

Homeworld: Earth

Resident: Fazbear's Entertainment

Story Role: Monster, Enemy

Classification: Animatronic chicken, Dead Soul

Species: Human (formerly), Animatronic

State of Being: Regular for the Soul, Nonliving for the Animatronic

Physiology: Animatronic Chicken Physiology

In-Universe Creator: Afton Robotics (For Chica)

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Height: Unknown

Weight: Unknown

Status: Destroyed (Animatronic body), Undead (Crying Child spirit)

Date of Destruction: Unknown

Alignment: Chaotic Evil (Chica is possessed by a vengeful spirit, killing anyone in the process until the one who killed them is put down)

Threat Level: Street Threat (The animatronics if they happen to find a person after hours will forcibly stuff one into an animatronic suit[1])

Codex Statistics

Grade: B

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush[2] skulls[3], survive[4] collapsing buildings[5], and are unharmed by a car crash that broke through a billboard[6]. Can one-shot the security guard[7]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[8]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[9])

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Peak Human

Travel Speed: Superhuman (Her withered self is able to go from the office all the way back to the Party 4 room in the timeframe of the short blackout period[10]. Comparable to Freddy Fazbear, who run across from the right end of Fazbear's Pizza[11] to the left end in seconds[12]. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second[13])

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot possessed by a soul, the robot itself is High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee

Intelligence: Unknown Intelligence (While patrolling as an ordinary animatronic, Chica has shown to be well aware of her surroundings and even attempts to trick the night guard in question)

Knowledge: Unknown level


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics can be dismantled, such as Mangle[14] and move around despite that), Enhanced Senses (Can see and move around in the dark[15]), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them[16]. Can quickly leave out of sight once a room goes dark[17]), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Possibly Information Analysis (Some of the toy animatronics parts have been put in the old animatronics[18], the toys have a facial recognition software to detect criminals[19]), Technological Manipulation (Chica's mere appearance causes the technology to flicker and turn off[20], all animatronics upon entering a room causes the camera to go static[21]), Berserk Mode (It's stated that animatronics becomes more active as the week progresses[22]).


Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[23]. Sister Location animatronics can take controlled shocks[24])

Sheer Will, Possession, & Limited Fusionism (Like others in the verse[28], their sheer will of vengeance melded[29] into the animatronic, making his body one with it[30]. Even if their bodies are separate from the animatronics, they can retain a form of[31] sorts that are incorporeal[32]), Undead Physiology (The Crying Children are spirits that are running off of vengeance[33]. They will only truly disappear after their birthday party is complete[34]), Flight (As ghost, they naturally can fly[35]), Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death[36]. Golden Freddy can disappear from sight and re-appear as merely a head[37]), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of[38] sorts that are incorporeal[39]), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake[40]), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1[41]), Extrasensory Perception (Can see Shadow Freddy[42]), Illusion Creation (The crying children can create hallucinations of their cries on walls[43]. Golden Freddy's appearance creates many text images to appear such as "it's me"[44]), Teleportation (Spirits such as Golden Freddy can teleport around[45]), Body Control (Spirits such as Golden Freddy remove his entire body and reappear as just a head[46]), Pocket Reality Manipulation & Dimensional Travel (Golden Freddy is the one who created the hell room in Ultimate Custom Night, along with all the animatronics[47]. Other spirits[48] can create[49] similar spaces[50] as shown in FNaF 3[51]. Other animatronics and spirits such as Shadow Bonnie can access these areas[52]), Mind Manipulation & Breaking the Fourth Wall (Golden Freddy's jumpscare can instantly crash the game, in-universe this would essentially be making the person go unconscious through overloading the character with their hallucinations[53]. Other spirits such as Shadow Bonnie are capable of doing the same[54])

Equipment


Other

Standard Tactics:

Due to being within an animatronic, each animatronic has a movement cycle they go by, like Bonnie and Freddy Fazbear, Chica starts the night on the Show Stage. When she leaves the Show Stage, Chica may then go to the Kitchen, Restrooms, Dining Area, and East Hall. Her movements are somewhat random, but she always approaches from the right side. The player can activate the Hall Lights to check if she's in the blind spot. As Chica gets closer to the Office, her jaw opens wider as she nears. Chica also seems to twitch wildly when she's at the East Hall Corner, though this only occurs on the fourth, fifth, and sixth night, as well as on the Custom Night.

Uh, by now I'm sure you've noticed the older models... ..sitting in the back room. Uh, those are from the previous location, and we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology. But they were just so ugly, you know. And the smell...ugh. Uh, so the company decided to just go in a whole new direction, and make them super kid friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so... whatever.
Withered Chica starts with the other older animatronics in the Parts/Service room, moving to Party Room 4 and then Party Room 2 to enter the Right Air Vent. While in the Right Air Vent, as Withered Bonnie does, she completely bypasses the vent's blind spot and may enter the Office while the Monitor is pulled up. When she is in the Office and the player lowers the Monitor, or when she forces it down, Withered Chica will stand in front of the desk as the lights constantly flicker before she vanishes.

Chica resides in the Kitchen (CAM 04) and shows her presence by knocking around pots and pans. However, if the player hears nothing in the kitchen, then this means that Chica has gotten bored of the music playing, and the player must change the music. Once the music is changed, Chica will resume knocking around pots and pans to show that she's content again. She is enraged if the player changes the music too early or neglects to change the music when she's bored. Once she is angered, she will leave the kitchen to jumpscare the player, bypassing the hallway and security door.

Withered Chica will climb into the Air Vents to sneak into the Office. She can be fended off by activating the right vent snare, which she will always go through. However, if Withered Chica manages to bypass the Vent system, she'll end up getting stuck at the vent door. Eventually, Withered Chica may wiggle free and jumpscare the player if they pull up their Monitor. She can be sent away by the vent door as well.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions[62]. Can be fooled by the Freddy mask[63]. The older models are disoriented by bright lights, causing a system restart[64]. Looking at the withered models on the camera causes them to not move[65].

Battle Records

None.

None.

None.

References

  1. Five Nights at Freddy's Night 1 Phone Call
  2. Five Nights at Freddy's Night 1 Phone Call
  3. Five Nights at Freddy's 4 Post-Night 5 Minigame
  4. Five Nights at Freddy's 3 Night 6 Ending
  5. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  6. Five Nights At Freddy's: Security Breach Good Ending
  7. Five Nights at Freddy's Freddy Fazbear Jumpscares
  8. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  9. Five Nights at Freddy's The Silver Eyes Graphic Novel
  10. Five Nights at Freddy's 2 Black Out
  11. Five Nights at Freddy's
  12. Five Nights at Freddy's Power Outage
  13. Five Nights at Freddy's 2
  14. Five Nights at Freddy's 2
  15. Five Nights at Freddy's Power Outage
  16. Five Nights at Freddy's
  17. Five Nights at Freddy's 2 Blackouts
  18. Five Nights at Freddy's 2 Night 2 Phone Call
  19. Five Nights at Freddy's 2 Night 1 Phone Call
  20. Five Nights at Freddy's 2 Black Outs
  21. Five Nights at Freddy's 2
  22. Five Nights at Freddy's Night Night 2 Phone Call
  23. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  24. Five Nights at Freddy's Pizzeria Simulator Night 1
  25. Five Nights at Freddy's
  26. Five Nights at Freddy's
  27. Five Nights at Freddy's: Special Delivery
  28. Five Nights at Freddy's 2 Give Gifts, Give Life Minigame
  29. Five Nights at Freddy's 3 Night 5 Minigame
  30. Five Nights at Freddy's 3 Teaser Trailer
  31. Five Nights at Freddy's 2 Shadow Bonnie
  32. Five Nights at Freddy's Golden Freddy
  33. Five Nights at Freddy's 3 "Happiest Day" Minigame
  34. Five Nights at Freddy's 3 "Happiest Day" Minigame
  35. Five Nights at Freddy's 3 Night 5 Minigame
  36. Five Nights at Freddy's 3 Night 5 Minigame
  37. Five Nights at Freddy's 2 Golden Freddy Jumpscare
  38. Five Nights at Freddy's 2 Shadow Bonnie
  39. Five Nights at Freddy's Golden Freddy
  40. Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame
  41. Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame
  42. Five Nights at Freddy's 3 Minigames
  43. Five Nights at Freddy's
  44. Five Nights at Freddy's Golden Freddy
  45. Five Nights at Freddy's Golden Freddy
  46. Five Nights at Freddy's 2 Golden Freddy Jumpscare
  47. Five Nights at Freddy's Ultimate Custom Night The One You Should Have Not Killed References
  48. Five Nights at Freddy's 3 BB's Air Adventure
  49. Five Nights at Freddy's 3 Mangle's Quest
  50. Five Nights at Freddy's 3 Chica's Party
  51. Five Nights at Freddy's 3 Glitch Minigame
  52. Five Nights at Freddy's 3 Glitch Minigame
  53. Five Nights at Freddy's Golden Freddy Jumpscare
  54. Five Nights at Freddy's 2 Shadow Bonnie Jumpscare
  55. Five Nights at Freddy's Trailer
  56. Five Nights at Freddy's Showstage Camera
  57. Five Nights at Freddy's 4 Nightmare Cupcake Jumpscare
  58. Five Nights at Freddy's Easter Eggs
  59. Five Nights at Freddy's 2 Endo-02
  60. Five Nights at Freddy's 2 JJ
  61. Five Nights at Freddy's 2 Paper pals
  62. Five Nights at Freddy's 6 AM
  63. Five Nights at Freddy's 2
  64. Five Nights at Freddy's 2 Night 2 Phone Call
  65. Five Nights at Freddy's 2