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Revision as of 09:44, 1 August 2021

There will always be a Belmont waiting to send you back to hell.
~ Desmond Belmont to Count Dracula

Background

Desmond Belmont was born to the Belmont Clan during the 1600s, alongside his sisters Zoe and Dolores Belmont, as the son of Soleil Belmont. Desmond exists in an alternate timeline to the main continuity, although for unknown reasons, as his game doesn’t present any contradictions or alternative events that would make it not fit.

Much like the rest of the male members of the Belmont Clan, Desmond was raised to be a powerful hunter of the night, and thus became incredibly proficient in using a variety of weapons; including swords, knives, axes, crosses, and the Belmont’s trademark whips.

However, when Desmond and his sisters were still fairly young, their father caught wind of a powerful group of Dracula worshippers that called themselves the Order of Shadows. Soleil took the Vampire Killer and made his way into the mansion where the Order of Shadows resided, but was fatally wounded by the leader of the Order, Rohan Krause.

Soleil made his way back to his three children and, before dying, passed the Belmont family’s legendary Vampire Killer whip down to Desmond. Many years passed and the Belmont kids grew into competent young adults; at last, they were prepared to take down the Order of Shadows.

Desmond, Zoe, and Dolores ventured into the cursed mansion in which the Order resided; Zoe and Dolores sought for the chamber in which Rohan resided, while Desmond destroyed as many monsters as he could. Eventually, Zoe discovered a powerful relic that had once belonged to the Belmont’s, but fell into the hands of the Order. This was the gauntlet of Leon Belmont, which had been blessed with alchemy by Rinaldo Gandolfi. Desmond reclaimed this artifact and wore it, granting alchemic powers unto him.

At long last, Zoe and Dolores discovered the hiding place of Rohan Krause, and Desmond immediately headed inside. After Rohan taunted Desmond’s dad and claimed the Vampire Killer whip would be useless, a battle ensued. Much to Rohan’s surprise, Desmond was able to strike him down. With his dying breath, Rohan used his own blood to resurrect Count Dracula, and Dracula’s Castle rose once again.

With absolutely no time to waste, Desmond rushed into Dracula’s Castle and stormed his way through it, mowing down enemy after enemy before coming to the Dark Lord himself. Dracula admitted that he was not at full strength, but conceded that he should still be able to win.

Desmond mustered all the power he could and struck down the Dark Lord, who stated that he would always return no matter what. Assuring Dracula that there would always be a Belmont waiting for him to send him back to hell, he struck him one final time with the Vampire Killer, and ended the conflict.

With everything finally over, Desmond took Zoe and Dolores and left the crumbling castle. He would go on to continue the Belmont bloodline, presumably becoming the father of the legendary Simon Belmont.

Powers and Stats

Tier: 2-C

Name: Desmond Belmont

Origin: Castlevania

Gender: Male

Age: Unknown, looks around 20 years old

Classification: Vampire Hunter

Attack Potency: Complex Universe level (Desmond has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)

Dimensionality: 3-D

Travel Speed: Superhuman (Should scale above Leon Belmont; Leon was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)

Combat Speed: FTL

Reaction Speed: FTL (Scales above Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should be above Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based)

Lifting Strength: Unknown

Striking Strength: Complex Universal

Durability: Complex Universal level (Could take hits from Dracula, who is above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)

Stamina: Peak Human (Ventured through an entire cursed mansion and then the entirety of Dracula’s Castle, whilst uncovering the truth about the Order of Shadows, and didn’t rest a single time. He went on to defeat Count Dracula and all of his servants)

Range: Extended Melee Range, Tens of Meters with axes, possibly Planetary with Meteor

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (As a Belmont, he was presumably trained all his life, and is now skilled in using whips, swords, and hammers), Empowerment (Rinaldo Gandolfi confirms that someone worthy causes the Vampire Killer to strengthen to the point that Medusa thought it had reached its complete form), Extrasensory Perception (All Belmont’s can sense the Vampire Killer’s reaction to vampires), Non-Physical Interaction (Desmond can destroy a phantom), Immortality Negation (Type 7; Desmond can kill the undead), Limited Resistance to Petrification (Desmond can break out of Medusa's petrification after a few seconds, which was shown to be permanent)
Soul Manipulation & Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul, and used her soul to develop the ability to harm vampires), Reactive Evolution (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)
Healing (Potions and Tonics restore Desmond’s health and magic power), Blessed (Desmond possesses Leon Belmont’s gauntlet, which was granted power by Rinaldo Gandolfi. The Cross was blessed by the church), Absorption & Attack Reflection (With Leon's gauntlet, he can absorb the powers of those who strike it; He can then reflect those powers back on them), Fire Manipulation (Flame Whip wields the power of fire. Firestorm rains holy fire down on enemies), Hellfire Manipulation (Desmond can use Dracula’s Hellfire technique), Curse Manipulation (Wields the Demon Sword, which has a curse placed upon it), Holy Manipulation (The Sacred Cross was blessed with holy powers), Ice Manipulation (Frostbolt channels the element of ice into an attack), Electricity Manipulation (The Lightning Hammer is powered by electricity, Lightning lets Desmond shoot electricity from his fingers), Invulnerability (The Invulnerability spell makes Desmond temporarily invincible), Attack Reflection (The Reflect spell reflects any incoming attack), Statistics Amplification (The Gambler will randomly increase either Desmond’s attack stat or defence stat)

Standard Equipment:

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: The Vampire Killer given the elemental attribute of fire.

Sub-Weapons

  • Demon Sword: A large red sword that was once wielded by a knight. It had been cursed by a dark priest.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Desmond after being thrown.
  • Sacred Cross: This cross has been blessed with holy powers, which arches forwards and then returns when thrown.
  • Throwing Axe: An axe made with silver, which Desmond uses to throw at his enemies. He is noted in saying that he finds this axe heavy to carry around.
  • Lightning Hammer: A giant, nearly indestructible hammer that has been energized with electricity.
  • Vjaya: This legendary sword is said to have been created from one of Indra’s lightning bolts.
  • Muramasa: A legendary sword said to have a life of its own, crafted by both a legendary swordsman and blacksmith.
  • Crissaegrim: An extremely rare and extremely powerful sword which can strike a target several times.
  • Platinum Sword: A light-weight sword made from the purest of platinum.

Alchemy

  • Frostbolt: This spell harnesses the element of ice.
  • Invulnerability: Makes Desmond temporarily invulnerable to all attacks.
  • Reflect: Reflects all attacks directly back at the sender.
  • Lightning: Allows Desmond to shoot electricity from his fingertips.
  • Frostbolt: This spell harnesses the element of ice.
  • Firestorm: Rains down holy fire on the enemy.
  • Heal: Restores a small amount of Desmond’s health.
  • Meteor: Summons a giant meteor that crashes down upon enemies.
  • The Gambler: This spell will randomly choose between raising Desmond’s attack or defence.
  • Hellfire: Through channeling the powers of the Dark Lord, Desmond can shoot balls of hellfire.

Items

  • Potion: A small potion that restores some of Desmond’s magic power.
  • Super Potion: A potion that restores all of Desmond’s magic power.
  • Tonic: A small potion that restores some of Desmond’s health.
  • Super Tonic: A potion that restores all of Desmond’s health.
  • Energy Drink: A cup of a magical liquid that fully restores Desmond’s magic and health.
  • Intelligence: Genius in combat (Due to Dracula growing stronger with each resurrection, he should thus be more dangerous in Desmond’s time than Christopher’s; meaning that Desmond should be similar to, if not superior to, Demond in combat. We know through being directly compared to Leon that he should be somewhat comparable)

    Weaknesses: None notable.

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: