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'''[[Speed|Combat Speed]]:''' '''Superhuman''', '''Superhuman''' Attack Speed with Bow and Arrow, '''Massively Hypersonic''' with a trident during a thunderstorm
'''[[Speed|Combat Speed]]:''' '''Superhuman''', '''Superhuman''' Attack Speed with Bow and Arrow, '''Massively Hypersonic''' with a trident during a thunderstorm
'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''
'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''



Revision as of 06:20, 25 December 2021

Background

Steve and Alex are the main protagonists of Minecraft and are the default character skins of the game. They are challenged to use their world's resources to build shelter, find food, and craft tools to help them survive and fight off hostile mobs across the world and eventually the Ender Dragon.

Statistics

Tier: 9-B, 9-A with weapons, Higher with preparation

Name: Steve or Alex

Origin: Minecraft

Sex: None (Notch stated that sex doesn't exist in Minecraft)

Age: Unknown

Classification: Human

Dimensionality: 3-D

Attack Potency: Wall level (Able to fight polar bears unarmed. Can quickly punch through entire tree trunks and can slowly break apart stone blocks), Room level with weapons (Able to harm enemies that can survive blasts from TNT blocks), Higher with preparation (Given sufficient preparation time, Steve can set up a TNT chain reaction that can destroy significant chunks of land)

Durability: Wall level, Room level with armor (Can survive a TNT blast), Higher with a shield (Shields can nullify most incoming damage)

Striking Strength: Wall Class, Room level with weapons

Lifting Strength: Class K (Able to lift and carry around blocks of gold. Can wear a full set of gold armor and move around in it without being hindered)

Travel Speed: Average Human (Runs at 5.5 m/s), Higher with Potion of Swiftness and the Elytra

Combat Speed: Superhuman, Superhuman Attack Speed with Bow and Arrow, Massively Hypersonic with a trident during a thunderstorm

Reaction Speed: Superhuman

Stamina: Peak Human (Can fight Pillager raids and raid the End City without tiring. Can mine for hours on end, even while hungry)

Range: Extended Melee, Hundreds of Meters with ranged weapons, Kilometers with a trident during a thunderstorm

Intelligence: Extraordinary Genius (Capable of creating an entire computer using redstone. Became an expert crafter, fighter, alchemist and enchanter through self-teaching. Can use various weapons proficiently in combat fight equally as skilled opponents)


Powers and Abilities

Superhuman Physical Characteristics, Survival Expert, Weapon Mastery, Non-Physical Interaction (Can harm Vexes), Dimensional Storage and Size Manipulation (Their inventory lets Steve and Alex store thousands of items by shrinking and compressing them), Regeneration (Mid-Low. Can self-heal from heavy damage including arrow wounds), Self-Resurrection (Can respawn after death), Resistance to Extreme Heat (Can stand near pools of lava and the Nether), Minor Poison Manipulation (Can't die to poison no matter how long it's active in Steve or Alex), and High Pain Tolerance (Can still act perfectly normal with just half a heart left and with several arrows in their body)
Explosion Manipulation (Has access to TNT blocks and fireworks), limited Flight (Can glide with the Elytra. Can gain more acceleration overtime and with fireworks), limited Portal Creation (Can create a portal to the Nether), Statistics Amplification (The Potion of Strength increases their strength, while the Potion of Swiftness increases their speed), Statistics Reduction (Potion of Weakness makes attacks weaker and Potion of Slowness makes the user slower), Life Manipulation (Can give life to blocks so an Iron Golem or a Snow Golem spawn), Invisibility (Can make themselves invisible with the invisibility potion), Self-Sustenance (Type 1. Water Breathing potions allows Steve or Alex to breathe underwater. They can also extend their normal breathing time with a Turtle Helmet), Night Vision (The Potion of Night Vision enhances vision capability in the dark or underwater), Poison Manipulation (Can induce poison with a Potion of Poison), limited Density Manipulation (Can make themselves fall slower with the Potion of Slow Falling or Feather Falling), Supernatural Luck (With the Fortune enchant, Looting enchant, or the Potion of Luck), limited Animal Manipulation (Animals currently near or on Steve or Alex will fight by their side or assist them through other means), Magic (Can enchant weapons and armor to enhance their capabilities), Damage Transferal (Can transfer damage with the Thorns Enchantment), Restoration (Can make enchanted items self-repair with the Mending Enchantment and use an anvil to repair damaged weaponry), Limited Duplication (Can enchant a bow with infinity to reuse the same arrow and can fire multiple arrows with multishot), Unlimited Ammo with the Infinity enchantment (Allows for unlimited use of the bow as long as Steve or Alex is in possession of at least one arrow), Water Walking and Ice Manipulation (Frost Walker allows Steve and Alex to walk on water by freezing it), Light Manipulation (Can create a glowing effect with Spectral Arrows, which highlights the opponent regardless of where they are), limited Electricity Manipulation (Can summon a lightning bolt if there's a storm happening), Water Manipulation (Can use water to propel themselves in and out of water), Fire Manipulation (Opponents hit with Fire Aspect are set on fire hot enough to completely roast them), Enhanced Resurrection (Via the Totem of Undying which can save one from death and heal them. Can revive anywhere they place a Respawn Anchor), Purification and Resistance Negation (Material. Can remove status effects with milk and cure zombified villagers with a Weakness Potion and a Golden Apple), Durability Negation (The Potion of Harming bypasses conventional durability and defenses), Corrosion Inducement (The Potion of Decay causes an affect similar to the Wither), Damage Reduction and Absorption (Armor absorbs incoming damage, nullifying it by percentage amount. Can be further enhanced with an Enchanted Golden Apple), Resistance to Fire Manipulation (Fire Resistance potion makes Steve unable to be harmed from fire or lava, alonb with Fire Protection), Explosion Manipulation (Blast Protection reduces damage taken from explosions), Magic (Protection Enchantments reduce magic damage which bypasses standard armor resistance), Reduced Projectile damage, and Extreme Colds (With Leather Armor, they can survive in the tundra)

Standard Equipment

Swords all have an attack speed of 1.6. All swords have one extra point of durability on Bedrock.

  • Wooden Sword: A sword made of wood. It has a base damage of 4 and a durability of 59.
  • Golden Sword: A sword made of gold. It has a base damage of 4 and a durability of 32.
  • Stone Sword: A sword made of stone. It has a base damage of 5 and a durability of 131.
  • Iron Sword: A sword made of iron. It has a base damage of 6 and a durability of 250.
  • Diamond Sword: A sword made of diamond. It has a base damage of 7 and a durability of 1,561.
  • Netherite Sword: A sword made of netherite. It has a base damage of 8 and a durability of 2,031.

*Bow: A bow made from sticks and strings. It has a base damage of 6 at full charge and a durability of 384. Arrows are required to use it, though a bow enchanted with Infinity can shoot indefinitely as long as Steve or Alex is in posession of at least one arrow.

  • Crossbow: A crossbow made from sticks, strings, iron, and a tripwire hook. Its base damage varies from 6 to 11 on Java, and always has a base damage of 9 on Bedrock. It has a durability of 326 on Java and 464 on Bedrock
  • Trident: A trident used by the Drowned. It has a base damage of 9 when used for melee and 8 when thrown. and has a durability of 250.

  • Axes are tools used primarily to chop wood, though they can be used as a weapon. Axes have a 25% chance to disarm a shield upon attacking, with this chance increasing with Efficiency levels and by sprinting. On Bedrock, axes always deal one less point of damage than a sword of the same material, though they deplete shields and armor faster. All axes have one extra point of durability on Bedrock.

    • Wooden Axe: An axe made of wood. It has a base damage of 7, an attack speed of 0.8, and a durability of 59.
    • Golden Axe: An axe made of gold. It has a base damage of 7, an attack speed of 1.0, amd a durability of 32.
    • Stone Axe: An axe made of stone. It has a base damage of 9, an attack speed of 0.8, and a durability of 131.
    • Iron Axe: An axe made of iron. It has a base damage of 9, an attack speed of 0.9, and a durability of 250.
    • Diamond Axe: An axe made of diamond. It has a base damage of 9, an attack speed of 1.0, and a durability of 1,561.
    • Netherite Axe: An axe made of netherite. It has a base damage of 10, an attack speed of 1.0, and a durability of 2,031.

    Pickaxes are tools used primarily for mining mineral based blocks and ore. Higher levels of pickaxes are able to mine faster and can properly mine more types of materials, with a full list of values being available on the Minecraft wiki. Pickaxes all have an attack speed of 1.2. All pickaxes have one extra point of durability on Bedrock.

    • Wooden Pickaxe: A pickaxe made of wood. It has a base damage of 2 and a durability of 59.
    • Golden Pickaxe: A pickaxe made of gold. It has a base damage of 2 and a durability of 32.
    • Stone Pickaxe: A pickaxe made of stone. It has a base damage of 3 and a durability of 131.
    • Iron Pickaxe: A pickaxe made of iron. It has a base damage of 4 and a durability of 250.
    • Diamond Pickaxe: A pickaxe made of diamond. It has a base damage of 5 and a durability of 1,561.
    • Netherite Pickaxe: A pickaxe made of netherite. It has a base damage of 6 and a durability of 2,031.

    Shovels are tools used primarily for mining grainy blocks such as dirt and sand. Higher levels of shovels are able to mine faster, with a full list of values being available on the Minecraft wiki. Shovels all have an attack speed of 1.0. On Bedrock, shovels always do 2 less points of damage than a sword of the same material.

    • Wooden Shovel: A shovel made of wood. It has a base damage of 2.5 and a durability of 59.
    • Golden Shovel: A shovel made of gold. It has a base damage of 2.5 and a durability of 32.
    • Stone Shovel: A shovel made of stone. It has a base damage of 3.5 and a durability of 131.
    • Iron Shovel: A shovel made of iron. It has a base damage of 4.5 and a durability of 250.
    • Diamond Shovel: A shovel made of diamond. It has a base damage of 5.5 and a durability of 1,561.
    • Netherite Shovel: A shovel made of netherite. It has a base damage of 6.5 and a durability of 2,031.

    Hoes are tools used primarily for tilling dirt and grass into farmland. Hoes all have a base damage of 1.

    • Wooden Hoe: A hoe made of wood. It has a durability of 59.
    • Golden Hoe: A hoe made of gold. It has a durability of 32.
    • Stone Hoe: A hoe made of stone. It has a durability of 131.
    • Iron Hoe: A hoe made of iron. It has a durability of 250.
    • Diamond Hoe: A hoe made of diamond. It has a durability of 1,561.
    • Netherite Hoe: A hoe made of netherite. It has a durability of 2,031.

    *Clock: A tool that measures time by showing the position of the sun and moon. They do not properly function in the Nether or the End.

  • Compass: A tool that measures the direction the player is standing relative to spawn or nearby lodestone.
  • Fishing Rod: A fishing rod used to catch fish in bodies of water. It has a durability of 64 on Java and 384 on Bedrock.
  • Flint and Steel: A pair of Flint and Steel that are used to ignite fires and activate Nether Portals. It has a durability of 64.
  • Lead: A rope used to leash and lead passive or neutral animals, golems, and select monsters, a full list of which is available on the Minecraft wiki.
  • Shears: A pair of shears that are used to shear wool off of sheep. They can also be used to collect plant based blocks and cut tripwire without activating it. It has a durability of 238.
  • Shield: A large wooden shield used for blocking attacks. When a shield is hit by an attack with a power of 3 or higher, it takes damage to its durability equal to the strength of the attack rounded up. It has a durability of 336.

  • Helmets are pieces of armor that are meant to be worn on the user's head.

    • Leather Helmet: A helmet made of leather. It has a protection level of 1 and a durability of 55.
    • Golden Helmet: A helmet made of gold. It has a protection level of 2 and a durability of 77.
    • Chainmail Helmet: A helmet made of chainmail. It has a protection level of 2 and a durability of 165.
    • Iron Helmet: A helmet made of iron. It has a protection level of 2 and a durability of 165.
    • Diamond Helmet: A helmet made of diamond. It has a protection level of 3 and a durability of 363.
    • Netherite Helmet: A helmet made of netherite. It has a protection level of 3 and a durability of 407. It provides additional knockback resistance and does not take damage from fire or lava.
    • Turtle Shell: A turtle shell that can be worn as a helmet. It has a protection level of 2 and a durability of 275. Wearing it bestows the water breathing effect, allowing the user to breathe underwater for an additional 10 second.

    Chestplates are pieces of armor that are meant to be worn on the user's torso.

    • Leather Chestplate: A chestplate made of leather. It has a protection level of 3 and a durability of 80.
    • Golden Chestplate: A chestplate made of gold. It has a protection level of 5 and a durability of 112.
    • Chainmail Chestplate: A chestplate made of chainmail. It has a protection level of 5 and a durability of 240.
    • Iron Chestplate: A chestplate made of iron. It has a protection level of 6 and a durability of 240.
    • Diamond Chestplate: A chestplate made of diamond. It has a protection level of 8 and a durability of 528.
    • Netherite Chestplate: A chestplate made of netherite. It has a protection level of 8 and a durability of 592. It provides additional knockback resistance and does not take damage from fire or lava.
    • Elytra: A special pair of wings that allow the user to glide through the air. They are equipped in the chestplate slot.

    Leggings are pieces of armor that are meant to be worn on the user's legs.

    • Leather Leggings: Leggings made of leather. They have a protection level of 2 and a durability of 75.
    • Golden Leggings: Leggings made of gold. They have a protection level of 3 and a durability of 105.
    • Chainmail Leggings: Leggings made of chainmail. They have a protection level of 4 and a durability of 225.
    • Iron Leggings: Leggings made of iron. They have a protection level of 5 and a durability of 225.
    • Diamond Leggings: Leggings made of diamond. They have a protection level of 6 and a durability of 495.
    • Netherite Leggings: Leggings made of netherite. They have a protection level of 6 and a durability of 555. They provide additional knockback resistance and does not take damage from fire or lava.

    Boots are pieces of armor that are meant to be worn on the user's feet.

    • Leather Boots: Boots made of leather. They have a protection level of 1 and a durability of 65.
    • Golden Boots: Boots made of gold. They have a protection level of 1 and a durability of 91.
    • Chainmail Boots: Boots made of chainmail. They have a protection level of 1 and a durability of 195.
    • Iron Boots: Boots made of iron. They have a protection level of 2 and a durability of 195.
    • Diamond Boots: Boots made of diamond. They have a protection level of 3 and a durability of 429.
    • Netherite Boots: Boots made of netherite. They have a protection level of 3 and a durability of 481. They provide additional knockback resistance and does not take damage from fire or lava.

    Enchantments that are used to amplify weapons in various ways.

    • Bane of Arthropods: Increases damage against and applies Slowness IV to arthropod mobs. Can be applied to swords and axes. Cannot be applied to a weapon that has Sharpness or Smite.
    • Channeling: Tridents channel a bolt of lightning toward a hit entity. Functions only during thunderstorms and if the target is unobstructed by opaque blocks. Cannot be applied to a trident that has riptide.
    • Fire Aspect: Sets a target on fire. Can only be applied to swords.
    • Flame: Causes arrows to set a struck target on fire. Can only be applied to bows.
    • Impaling: Tridents deal additional damage to mobs that spawn naturally in the ocean. In Bedrock, having Impaling on a trident also deals extra damage to players or mobs in water or rain.
    • Infinity: Using a bow does not consume arrows, though the user must have at least one arrow in their inventory to be able to use the bow. It does not duplicate tipped arrows or spectral arrows. Cannot be applied to a bow that has Mending.
    • Knockback: Increases the knockback of swords.
    • Looting: Increases the probability of mobs dropping loot upon death and has the possibility of increasing the quantity of loot.
    • Loyalty: Tridents return after being thrown. Higher levels reduce return time. It cannot be applied to a trident that has riptide.
    • Multishot: Causes crossbows to shoot three arrows in a spread at the cost of only one, though only one arrow can be recovered. Cannot be applied to a crossbow that has Piercing.
    • Piercing: Allows arrows fired from a crossbow to pass through multiple entities and shields. Fired arrows can still be recovered after passing through entities. Cannot be applied to a crossbow that has Multishot.
    • Power: Increases the damage of arrows fired from a bow.
    • Punch: Increases the knockback of arrows fired from a bow.
    • Quick Charge: Decreases the charging speed of a crossbow.
    • Riptide: Tridents launch the user with itself when thrown. Functions only in water or rain. Cannot be applied to a trident with Channeling or Loyalty.
    • Sharpness: Increases the damage of swords and axes. Cannot be applied to a weapon that has Bane of Arthropods or Smite.
    • Smite: Increases the damage that swords and axes deal against undead mobs. Cannot be applied to a weapon that has Bane of Arthropods or Sharpness.
    • Sweeping Edge: Increases the damage of sweeping attacks. This enchantment only exists on Java.

    Enchantments that are used to amplify the defensive power of armor.

    • Blast Protection: Reduces the damage and knockback of explosions. Cannot be applied to pieces of armor that have other protection enchantments.
    • Feather Falling: Reduces the damage taken from falling. Can only be applied to boots.
    • Fire Protection: Reduces the damage and burn time of fire. Cannot be applied to pieces of armor that have other protection enchantments.
    • Projectile Protection: Reduces the damage taken from projectiles. Cannot be applied to pieces of armor that have other protection enchantments.
    • Protection: Reduces the damage taken from most types of damage. Cannot be applied to pieces of armor that have other protection enchantments.
    • Thorns: Reflects some of the damage taken from attacks, though it causes armor to lose durability faster.

    Enchantments that provide various different effects to aid in exploration and work.

    • Aqua Affinity: Ignores the mining speed penalty when mining underwater. Can only be applied to helmets.
    • Depth Strider: Increases movement speed in water. Can only be applied to boots. Cannot be applied to boots that have Frost Walker.
    • Efficiency: Increases the usage speed of tools. Can be applied to axes, pickaxes, shovels, hoes, and shears.
    • Fortune: Increases the quantity of certain block drops. Can be applied to axes, pickaxes, shovels, and hoes. Cannot be applied to tools that have Silk Touch
    • Frost Walker: Turns water beneath the player into frosted ice and prevents damage the user would take from standing on magma blocks. Can only be applied to boots. Cannot be applied to boots that have Depth Strider.
    • Luck of the Sea: Increases the chance that a fishing rod will catch quality loot.
    • Lure: Decreases the amount of time it takes for a fish to bite the hook of a fishing rod.
    • Mending: Causes experience orbs to repair equipment if they are picked up while the tool is being held or the armor is being worn.
    • Respiration: Extends the time the user is able to breathe underwater. Can only be applied to helmets. Stacks with the water breathing effect of the turtle shell.
    • Silk Touch: Causes blocks that are mined to drop themselves instead of normal drops if applicable, though there are some blocks that it does not work on, a full list of which can be found on the Minecraft wiki. Can be applied to axes, pickaxes, shovels, and hoes. Cannot be applied to a tool that has Fortune.
    • Soul Speed: Increases movement speed on soul sand or soul soil, though causes boots to lose durability while moving on them.
    • Unbreaking: Causes equipment to have a chance of not losing durability when used.

    Curses that add restrictions to the equipment they are put on.

    • Curse of Binding: A curse that prevents a piece of equipment from being removed from the user until either they die or the equipment breaks.
    • Curse of Vanishing: A curse that makes any piece of equipment enchanted with it vanish completely upon the user's death.


    Other

    Weaknesses: If Steve or Alex are hungry, they are vulnerable in combat and cannot self-heal. Armor has a "toughness" factor that determines what amount of damage can be reduced per hit. If lowered, the incoming attack will hit with more power, thus causing more overall damage to Steve/Alex.

    Note: Do not attempt to upgrade Steve to Tier 2 or higher based on the end poem. The end poem has been directly confirmed to be metaphorical and not an actual addition to the Minecraft lore, with beings such as The Entities never being referenced again and the very author of the poem himself saying this is merely a metaphorical journey. Even if we were to assume this is legitimate, this would mean that Minecraft is completely featless, as it's just a regular dream.

    Battle Records

    None.

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