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Department Store Spook: Difference between revisions
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Revision as of 20:25, 21 April 2023
“ | After the alien hits the lights and captures Paula, head to the fourth floor to fight the green fiend. It uses Fire, Freeze and Brain Shock. You should use Jeff's Bottle Rockets. | „ |
~ Player's Guide Description |
Background
The Department Store Spook (デパートのかいじん, Department Store Monster) is a mini-boss in MOTHER 2 (localized as EarthBound). It appears in the Fourside Department Store after the Runaway Five are freed from their contract with the Topolla Theater, where it kidnaps Paula and subsequently battles Ness and Jeff.
Statistics
Tier: 8-C
Name: Department Store Spook
Origin: MOTHER 2
Sex: Unknown
Age: Unknown
Classification: Alien, Minion of Giygas
Status: Deceased (Seemingly succumbed to his wounds from his battle with Ness and Jeff)
Alignment: Lawful Evil (Giygas's minions follow his orders obediently and without question due to either being under his influence)
Dimensionality: 3-D
Attack Potency: Building level (Able to damage Ness and Jeff)
Durability: Building level (Able to take hits from Ness and Jeff)
Striking Strength: Unknown (The Department Store Spook does not use physical attacks)
Lifting Strength: Unknown
Travel Speed: At least Superhuman (Was able to kidnap Paula and escape with her without being seen)
Combat Speed: FTL (Can keep up with and hit Ness and Jeff)
Reaction Speed: FTL (Can dodge attacks from Ness and Jeff)
Stamina: Unknown
Range: Hundreds of Meters with PSI (Should have comparable range to other PSI users)
Intelligence: Genius (Able to use PSI)
Powers and Abilities
Notable Techniques
- PK Freeze α: Deals 135 to 225 freeze damage to a single target. Has a 50% chance of solidifying the target.
- PK Fire α: Deals 60 to 100 fire damage to a row of targets.
- Lifeup α: Restores 75 to 125 Hp to itself.
- PSI Magnet Ω: Absorbs 2 to 8 PP from all targets.
- Brainshock α: Inflicts a single target with strangeness.
Other
Standard Tactics: The Department Store Spook uses a variety of PSI in battle. When it isn't attacking, it will attempt to inflict strangeness on its opponents using Brainshock and steal their psychic energy using PSI Magnet, while also keeping itself alive with Lifeup.
Weaknesses: None notable.
Note: For more information about this enemy, see its page on WikiBound.
Battle Records
None.
None.
None.