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User:Myrox123/Sandbox: Difference between revisions

From The Codex
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===[[Standard Equipment]]===
===[[Standard Equipment]]===
*'''Weapons:'''
{| class="wikitable" style="text-align:center;width:100%;height:100%;"
|-
! style="background:darkred; color:white;"|Name
! style="background:darkred; color:white;"|Icon
! style="background:darkred; color:white;"|Description
|-
| align="center"|Peashooter
| align="center"|[[File:PeashooterIcon.png]]
| align="center"|Standard issue weapon. Long range with average damage.
|-
| align="center"|Spread
| align="center"|[[File:SpreadIcon.png]]
| align="center"|Short range with great damage -- if you can keep close to your target.
|-
| align="center"|Chaser
| align="center"|[[File:ChaserIcon.png]]
| align="center"|Long range with below-average damage. No aiming required.
|-
| align="center"|Lobber
| align="center"|[[File:LobberIcon.png]]
| align="center"|Medium range and good damage with a slower rate of fire.
|-
| align="center"|Charge
| align="center"|[[File:ChargeIcon.png]]
| align="center"|Hold attack to increase damage. No rapid fire, so precision is key.
|-
| align="center"|Roundabout
| align="center"|[[File:RoundaboutIcon.png]]
| align="center"|Great coverage with average damage. Aim backward for maximum range.
|-
| align="center"|Crackshot
| align="center"|[[File:CrackshotIcon.png]]
| align="center"|Straight shot with good damage. Breaks into weaker aimed projectiles.
|-
| align="center"|Converge
| align="center"|[[File:ConvergeIcon.png]]
| align="center"|Full screen piercing 3-way shot. Hold lock button to narrow spread.
|-
| align="center"|Twist-Up
| align="center"|[[File:TwistUpIcon.png]]
| align="center"|Rapid-fire shot with arced pathway and average damage.
|}
Arms (Feedbacker / Knuckleblaster / Whiplash)
Arms (Feedbacker / Knuckleblaster / Whiplash)
Pistols (Piercer / Slab / Marksman)  
Pistols (Piercer / Slab / Marksman)  

Revision as of 01:49, 1 October 2022

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
~ V1's operative statement

Background

V1 is the main protagonist and playable character of the FPS game ULTRAKILL.

In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually,  ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.

V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.

A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.

V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).

Statistics

Tier: High 8-C

Name: V1, "Machine"

Origin: Ultrakill

Sex: Sexless

Age: Unknown

Classification: Combat Robot

Dimensionality: 3-D

Attack Potency: Large Building level+ (It can harm those that can harm it. It regularly kills the Cerberus, a standard enemy capable of this. It defeated Minos and can inflict grave damage upon him. It defeated Gabriel, leaving him with wounds of body and soul, and it can also temporarily incapacitate him, who previously defeated Minos with one strike. Its comparable to those that can harm it)

Durability: Large Building level+ (It can tank multiple attacks from Minos, although they do significant damage. It can tank many of its own explosions, whereas a single explosion can cause this)

Striking Strength: Large Building Class+

Lifting Strength: Unknown

Travel Speed: Transonic+ (The shotgun fires tangible projectiles that it can outpace and interact with midair, whereas the projectiles should be faster than this. It can easily escape shockwaves which are typically this fast), Massively Hypersonic with Perception Manipulation

Combat Speed: Transonic+ on its own, Supersonic to High Hypersonic to Massively Hypersonic with weapons, Massively Hypersonic with Perception Manipulation

Reaction Speed: High Hypersonic to Massively Hypersonic (It can perceive and react to the expansion of explosions), Massively Hypersonic with Perception Manipulation

Stamina: Limitless

Range: Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities

Intelligence: Genius combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)


Powers and Abilities

Superhuman Physical Characteristics,

H2H Combat Ability,

Acrobatics,

Genius Intelligence (Combat wise),

Inorganic Physiology (Via being a robot),

Weapon Mastery (As soon as it finds a weapon it instantly uses it with warlike efficiency),

Dimensional Storage (Shown with it storing weapons),

Acrobatics (Via its mobility options),

Human Achievements (It killed a majority of Hell single-handedly and defeated the V2 prototype, Minos and Gabriel),

Non-Physical Interaction (Its shots inflicted Gabriel with wounds of body and soul. It can smash soul orbs and tag Minos, who has traces of its original soul in its body.),

Blood Manipulation (Its fueled by blood and heals itself with it. It drains the blood of its targets by damaging them. It can drain blood from statues, long-dead corpses and machines. The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range. By changing its calibrations it can increase the amount of blood enemies release),

Absorption (It has plates that absorb blood),

Bloodlust (It invaded and killed a majority of Hell's denizens, including anyone who intervened, for the sake of getting blood as fuel. Any other decision or information was irrelevant to it),

Information Analysis (It can analyze books within seconds to find select information in them it needs or finds relevant),

Technological Manipulation, Sound Manipulation, Power Modification, Empathic Manipulation, Damage Boost, Damage Reduction, Biological Manipulation (It can change its calibrations at any time. This allows it to control projected sound, along with the speed, aggression and damage of enemies. It can use this to create a situation where attacks are easy to avoid but carelessness is lethal, or one where quick thinking, situational awareness and mobility options are essential. It can also enable assists and increase the amount of blood enemies release),

Physics Manipulation (Via the Dash),

Healing (It heals itself by basking in enemy blood. The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range),

Vibration Manipulation (It can create shockwaves on its own and with the Knuckleblaster),

Soul Manipulation (Its shots inflicted Gabriel with wounds of body and soul. It can smash soul orbs and tag Minos, who has traces of its original soul in its body),

Empathic Manipulation (It can anger machines and statues through disrespecting them with punches),

Durability Negation (Can harm souls),

Weapon Creation (It can create and toss coins with the Marksman), Homing Attack (Coins it shoots midair deflect into the nearest enemy's weakpoint. They can also deflect into other coins to extend the range),

Damage Boost (The Feedbacker can parry attacks to do more damage),

Power Modification (The Feedbacker can parry shotgun bullets to make them explosive),

Explosion Manipulation (The Core Eject ejects shotgun cores that explode on impact. The Feedbacker can parry shotgun bullets to make them explosive. Overcharging the Pump Charge causes it to explode when fired. The Malicious instantly fires an explosion beam), Can use the Rocket Launcher to explode upon direct contact with a target

Perception Manipulation (Upon killing all the enemies of a room, its perception briefly briefly slows; it also did this when wanting to perceive Swordsmachine and V2),

Precognition, Attack Reflection (Type 2 [Precognition]. The Feedbacker can parry attacks to reflect them. This includes normal and homing projectiles, attacks that haven't fired, melee or ranged weapons and melee attacks. It can also parry all of these by shooting the attacker. It can reflect energy, explosive, holy and soul attacks, among many others. Even the shockwaves it creates with the Knuckleblaster can deflect projectiles. Its reflection is described as strategic prediction of enemy attacks),

Statistics Amplification (The Pump Charge pumps the shotgun to make its next shots more powerful. The Red Orbs can double its vitality over its limit),

Magnetism Manipulation (The Attractor can fire a magnet attracting nearby nails. These magnets can be stuck on enemies and surfaces alike),

Heat Manipulation (The Overheat can overheat itself to fire more nails at a raging speed),

Negation (The Overheat's heat can set enemies on fire and harm them, whereas they resist this. The Screwdriver prevents enemies from teleporting),

Electricity Manipulation (The Electric fires a piercing electric shot),

Fire Manipulation, Status Effect Inducement (Its stronger explosions can set enemies on fire, even underwater. The Overheat has the same effect),


Resistance to Heat Manipulation (It's unaffected by being near lava),

Fire Manipulation (It's unaffected by sitting in fire),

Energy Manipulation, Explosion Manipulation, Holy Manipulation, Light Manipulation, Acid Manipulation (It endures minor physical damage from energy/explosive/holy/light/acid attacks) and Limited Resistance to Attack Reflection (A lot of its projectiles can be reflected but the Pistols' and Railcannons' projectiles cannot be)


Standard Equipment

  • Weapons:
Name Icon Description
Peashooter Standard issue weapon. Long range with average damage.
Spread Short range with great damage -- if you can keep close to your target.
Chaser Long range with below-average damage. No aiming required.
Lobber Medium range and good damage with a slower rate of fire.
Charge Hold attack to increase damage. No rapid fire, so precision is key.
Roundabout Great coverage with average damage. Aim backward for maximum range.
Crackshot Straight shot with good damage. Breaks into weaker aimed projectiles.
Converge Full screen piercing 3-way shot. Hold lock button to narrow spread.
Twist-Up Rapid-fire shot with arced pathway and average damage.

Arms (Feedbacker / Knuckleblaster / Whiplash) Pistols (Piercer / Slab / Marksman) Shotguns (Core Eject / Pump Charge) Nailguns (Attractor / Sawblade Launcher / Overheat) Railcannons (Electric / Screwdriver / Malicious) Rocket launcher

Optional Equipment

Spawner Arm (Obtained through Cheats)


Other

Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.

Battle Records

None.

None.

None.