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Thunder and Storm: Difference between revisions
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'''Standard Tactics:''' They will either bash or rush and intertwined with the target, after a couple of turns they will summon a storm. | '''Standard Tactics:''' They will either bash or rush and intertwined with the target, after a couple of turns they will summon a storm. |
Revision as of 17:10, 14 July 2024
“ | These twin terrors attack with the power of the elements. Find shelter from the onslaught and use PSI powers to attack the two of them at once. | „ |
~ Thunder and Storm’s EarthBound Player's Guide description |
Background
Thunder and Storm are the sixth Sanctuary Boss in MOTHER 2 (localized as EarthBound) and guard the sixth Your Sanctuary, Pink Cloud. While they are technically two entities, Thunder and Storm fight as one and share a single HP pool and moveset. They tend to take deep breaths before using their devastating "intertwine" attack, so Ness and his friends will always have fair warning. After being defeated, the way is clear for Ness to record the Pink Cloud's melody.
General Information
Name: Thunder and Storm
Origin: MOTHER 2
Sex: Male
Age: Unknown
Classification: Thunder and Storm, Boss
Species: Unknown
State of Being: Regular
Occupation: Sanctuary Guardian
Affiliations: Giygas
Enemies: Ness
Status: Alive
Alignment: Lawful Evil (Sanctuary Guardians are under the influence of Giygas and have stole Ness' sanctuary locations)
Threat Level: Metropolitan Threat (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)
Codex Statistics
Tier: 8-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Building level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Frank. Can create storms to attack, and should be superior to early Summers Ness, who can fight and defeat the Kraken, who massively dwarfs an entire ship in size)
Durability: Building level
Striking Strength: Building Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: At least Transonic (Can tag Ness)
Reaction Speed: At least Transonic
Stamina: Unknown
Range: Standard Melee, possibly Higher with PSI
Intelligence: Genius (As the Thunder and Storm has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)
Powers and Techniques
Other
Standard Tactics: They will either bash or rush and intertwined with the target, after a couple of turns they will summon a storm.
Weaknesses: PSI users need to concentrate in order to use their PSI[2].
Battle Records
None.
None.
None.
References
- ↑ "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
- ↑ A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.