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Marilyn (Paper Mario): Difference between revisions

From The Codex
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'''[[Range]]:''' '''Standard Melee Range''' to '''Hundreds of Meters'''
'''[[Range]]:''' '''Standard Melee Range''' to '''Hundreds of Meters'''


'''[[Intelligence]]:''' '''Below Average''' (Marilyn struggles to speak even basic words)
'''[[Intelligence]]:''' '''Below Average Intelligence''' (Marilyn struggles to speak even basic words)
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==

Revision as of 19:23, 18 September 2024

GUH!
~ Marilyn

Background

Marilyn is one of the three Shadow Sirens and the middle sister of the older Beldam and the younger Vivian (who is later replaced by Doopliss). She and her sisters work alongside the X-Nauts to find the seven Crystal Stars and open the Thousand-Year Door. Marilyn and her teammates appear several times throughout Mario's adventure in Paper Mario: The Thousand-Year Door, making numerous attempts to slow him and his partners down and hinder their progress.

General Information

Name: Marilyn

Origin: Paper Mario: The Thousand-Year Door

Sex: Female

Age: Unknown, possibly centuries

Classification: Shadow Siren

Status: Alive

Alignment: Lawful Evil to Neutral Good (Despite being noted by Goombella to not seem like a bad person, Marilyn still assisted Beldam in helping the Shadow Queen's return. However, by the end of the game, she stops her evil ways after the defeat of the Shadow Queen)

Codex Statistics

Tier: Varies. 6-C, up to 2-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Island level, up to Universe level (Capable of harming Mario, Goombella, Koops, Madame Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz)

Durability: Varies. Island level, up to Universe level (Can survive attacks from Mario, Goombella, Koops, Madame Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz)

Striking Strength: Varies. Island Class, Up to Universe Class

Lifting Strength: Unknown

Travel Speed: Varies. Supersonic to Faster Than Light (Comparable to Mario)

Attack Speed: Varies. At most Relativistic+ to Faster Than Light (Comparable to Mario)

Reaction Speed: Varies. At most Relativistic+ to Faster Than Light (Comparable to Mario)

Stamina: High

Range: Standard Melee Range to Hundreds of Meters

Intelligence: Below Average Intelligence (Marilyn struggles to speak even basic words)


Powers and Techniques

Superhuman Physical Characteristics, Longevity (Should be comparable Beldam, who's existed for 1,000 years), Magic, Electricity Manipulation & Durability Negation (Marilyn can summon lightning to strike enemies with, which causes piercing damage. Piercing damage ignores the defense stat), Statistics Amplification (Marilyn can increase her strength by charging herself up), Non-Standard Interaction (The Mario cast regularly interacts with ghosts), Self-Sustenance (Respiratory Self-Sustenance; The Mario cast can consistently breathe in space and water just fine).


Resistance to Conceptual Manipulation/Paint Manipulation
Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers)

Equipment

None


Notable Techniques

  • Clap Attack: Marilyn will go towards an enemy and use her strength to clap at them.
  • Charge: Marilyn will charge herself, increasing her power drastically.
  • Thunder: Marilyn will attack enemies using thunder from the sky, causing piercing damage.

Other

Standard Tactics: Marilyn will use her magic and melee attacks on an enemy.

Weaknesses: Lacks basic speech.

Battle Records

None.

None.

None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."