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Juste Belmont: Difference between revisions

From The Codex
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[[Category:Hunters]]
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[[Category:Playable Characters]]
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[[Category:Blessed Users]]
[[Category:Blessed Users]]
[[Category:Summoners]]
[[Category:Summoners]]

Revision as of 15:06, 23 September 2024

I told you so. Do not underestimate the power of my bloodline!!
~ Juste Belmont to Dracula Wraith

Background

After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.

The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.

Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.

Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.

Thus, Maxim had developed two separate personalities; Maxim (his regular self,) and Dark Maxim (his possessed form.) This created two alternate dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they duelled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.

There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.

Taking Maxim and Lydie, Juste finally escaped the crumbling castle and revelled in his victory. Lydie and Maxim returned consciousness and the three apoligzed for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.

Codex Statistics

Tier: At least 2-C, likely Far Higher

Name: Juste Belmont

Origin: Castlevania

Sex: Male

Age: 18 years old

Classification: Vampire Hunter

Alignment: Neutral Good (Extremely focused on his missions and mature, though with a kind heart willing to bend rules in order to do what he knows is right. Left to rescue Lydie Erlanger the moment he found out she was missing, and then did all he could to save Maxim Kischine's soul after learning that he'd been possessed)

Dimensionality: 3-D

Attack Potency: At least Universe level, likely Far Higher (Is considered the fiercest and most prodigious hunter even among the other Belmont’s, at least at the time. This should put him above Simon Belmont, who could directly defeat the Time Reaper by himself; the Time Reaper was going to destroy the entire Castlevania Timeline)

Durability: At least Universe level, likely Far Higher (Should be more durable than Simon Belmont, who could take hits from the Time Reaper directly; the Time Reaper's power was going to destroy the Castlevania Timeline)

Striking Strength: At least Universal Class, likely Far Higher

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)

Attack Speed: Faster Than Light

Reaction Speed: Faster Than Light (Should be above Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales above Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based)

Stamina: Superhuman (Juste travelled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)

Range: Standard Melee, Extended Melee with Vampire Killer, Tens of Meters with throwing daggers and axes

Intelligence: Extraordinary Genius Intelligence in combat (Due to his magical knowledge and expertise, he should be superior to all others in his Clan. Juste on-hand knows more than a dozen spells and Sub-Weapon/spellbook fusions that he uses extremely proficiently, and allowed for him to completely crush both Maxim and the Dracula Wraith)


Powers and Techniques

Belmont Clan Physiology, which includes:

Superhuman Physical Characteristics (Every Belmont is capable of preforming feats such as casually moving large blocks, and defeating monsters without any stat enhancers), Acrobatics (Every Belmont is able to leap from platform to platform without much difficulty and are able to perform front and backflips. They can even do platforming while simultaneously fighting monsters), Weapon Mastery (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), H2H Proficiency (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to deliver powerful punches at blinding speeds), Non-Standard Interaction, Soul Manipulation, & Immortality Negation (Type 7; The Belmont Clan is capable of harming ghosts and other undead enemies, such as zombies. They can even harm and kill Death himself), Magic (The Belmont Clan wield magical powers. This power was granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont; from then on, magic was passed down through the Belmont family. However, their magical power is partly derived from the Fernandez Family as well), Extrasensory Perception (Members of the Belmont Clan could naturally sense that people such as Joachim Armstair were vampires. They can also all sense the Vampire Killer's reaction to vampires), Holy Manipulation (Members of the Belmont Clan receive great sacred power during the ceremony that marks their adulthood), Fire Manipulation & Damage Boost (The Belmonts can engulf themselves in flames in order to increase the damage of their physical attacks), Light Manipulation, Aura, & Afterimage Creation (The Belmonts can enshroud themselves in an aura of light. They have also shown to possess a passive aura that leaves afterimages), Statistics Amplification, Power Bestowal, & Empowerment (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that the Whip of Alchemy is not complete, and yet Leon Belmont caused for it to strengthen to the point that Medusa thought it had reached its complete form), Accelerated Development (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to perform magic spells without any knowledge of how the spells themselves worked), Social Influencing (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), Dimensional Storage (Can hold tons of equipment and items in their pouch), Telekinesis (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could control the movement of his thrown swords), Adaptation (As Dracula grows stronger with ever resurrection, the Belmont Clan has had to reactively grow stronger to keep up with him), Corruption Negation (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont reverted Grant Danasty back into a human after defeating him, who had been transformed into a monster by Dracula's magic), Soul Manipulation & Power Mimicry (When a Belmont defeats an opponent of equal or greater strength, they will harness their soul and use their abilities as sub-weapons. Only Sonia Belmont has previously-captured spirits, though every Belmont should have this ability), Invulnerability (The Belmont Clan is able to make themselves temporarily invincible with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)

Belmont Clan Physiology, which grants Resistance to:

Extreme Colds (Can fight within snowy forests and icy waters without any negative effects), Extreme Heats (Can casually fight within the Alchemy Laboratory, which is surrounded by molten lava), Sleep Manipulation (The Belmont Clan can resist succumbing to sleep, as shown when Leon Belmont fought off Walter Bernhard's sleeping magic), Petrification (The Belmonts can break out of Medusa's petrification, which was shown to normally be permanent), Death Manipulation (Can consistently fight and withstand both physical and magical attacks from Death, who is the embodiment of death and uses his powers to bring death upon the living), Empathic Manipulation (The Belmonts remained unchanged by Dracula's curse over Europe, which shrouded people with misery and torment and filled them with bloodlust), Ice Manipulation (The Belmonts have been frozen by attacks before, from enemies such as Ice Demons and Frost Elementals, but can break out of it), Fire Manipulation (Constantly withstands fire attacks without any serious burning)

Wields the Vampire Killer, which grants: Soul Manipulation & Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul and used her soul to develop the ability to harm vampires), Adaptation (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)

Healing (Potions restore health, Medicine recovers magic power), Blessed (The Cross, Crucifix, and Holy Water were blessed by the church), Power Bestowal (The Crushing Stone bestows more physical power to Juste), Fire Manipulation (The Red Stone can add the elemental attribute of fire to the Vampire Killer, the Fire Book adds fire attributes to Sub-Weapons), Ice Manipulation (The Blue Stone can add the elemental attribute of ice to the Vampire Killer, the Ice Book adds ice attributes to Sub-Weapons), Electricity Manipulation (The Yellow Stone can add the elemental attribute of lightning to the Vampire Killer, the Bolt Book adds electricity attributes to Sub-Weapons), Air Manipulation (The Green Stone can add the elemental attribute of wind to the Vampire Killer, the Wind Book adds wind attributes to Sub-Weapons), Summoning (The Summoning Tome summons a variety of monsters), Information Analysis (Soul Orb, Fairy Journal, and Monster Tome, all analyze Juste’s enemies and provide him with information), Gravity Manipulation & Flight (Infinite Boots defy gravity, essentially allowing for Juste to fly), Aura & Darkness Manipulation (Twilight Cloak gives off an aura of darkness. Night Goggles allow for seeing through darkness), Statistics Amplification (Nail, Fang, and Ring of Vlad all increase Juste’s stats), Limited Invulnerability (Medicine Jar makes Juste temporarily invincible).


Resistance to Curse Manipulation (Uncurse Potion banishes all curses, Eye of Vlad prevents all curses).
Resistance to Poison Manipulation (Anti-Venom heals all poison, Rib of Vlad prevents poisonous effects).

Resistance to Petrification (Heart of Vlad prevents petrification)

Equipment

Whips


  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons


  • Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
    • Mirage Knife: Dagger combined with the Fire Book. Allows Juste to summon fireballs in place of his knives.
    • Magic Missile: Dagger combined with the Ice Book. Juste shoots out ice daggers that home-in on opponents.
    • Sparkling Rain: Dagger combined with the Bolt Book. Juste shoots lightning bolts to the sky, which rain down onto foes.
    • Thousand Dagger: Dagger combined with the Wind Book. Juste frantically throws one thousand daggers in quick succession.
    • Summon Garuda: Dagger combined with the Summoning Tome. A massive bird is summoned, that showers down on enemies with razor-sharp feathers.
  • Axe: An axe made with silver, which Juste uses to throw at his enemies.
    • Soul of Hydra: Axe combined with the Fire Book. Creates two flaming dragons that seek out enemies.
    • Hail Stone: Axe combined with the Ice Book. Juste creates a giant boulder of hail to fall on his opponents.
    • Lightning Bolt: Axe combined with the Bolt Book. Juste floats into the air as lightning bolts fly out of his body to electrocute enemies.
    • Axe Trap: Axe combined with the Wind Book. Juste summons an axe that spins around him and acts as an offensive shield.
    • Evil Wing: Axe combined with the Summoning Tome. Juste is transformed into a winged demon, whose wings fly off of his body and circle the screen to damage foes.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Juste’s vicinity.
    • Burning Cross: Cross combined with the Fire Book. This is a flaming cross that expels fire as it spins.
    • Ice Servant: Cross combined with the Ice Book. A floating cross appears behind Juste, that shoots icicles at his enemies.
    • Holy Cross: Cross combined with the Bolt Book. Juste unleashes the most powerful attack of his bloodline, the Grand Cross.
    • Guardian Cross: Cross combined with the Wind Book. Seven crosses constantly circle Juste, acting as a barrier between him and his enemies.
    • Summon Warlock: Cross combined with the Summoning Tome. Juste summons a powerful Warlock, who calls upon meteors from space to crash down upon foes.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
    • Bounding Flame: Holy Water combined with the Fire Book. Juste shoots a bouncing fireball.
    • Ice Cubic: Holy Water combined with the Ice Book. Ice shields form around Juste, which explode to harm enemies.
    • Ground Bolt: Holy Water combined with the Bolt Book. Juste calls down a lightning bolt on his opponents that moves along the ground for a short time.
    • Hydro Typhoon: Holy Water combined with the Wind Book. Much like Richter Belmont’s signature attack, Hydro Storm, Juste calls down a devastating rain of holy water from above.
    • Summon Aquarius: Holy Water combined with the Summoning Tome. An angelic woman flies across the screen holding a vase, sprinkling damaging blue sparkles on enemies.
  • Holy Book: A sacred book blessed by the church, which surrounds Juste and deals holy damage.
    • Heat Spiral: Holy Book combined with the Fire Book. Juste throws the Holy Book, which begins spinning and creating a pillar of flame.
    • Judgement Water: Holy Book combined with the Ice Book. Juste floats into the air as two blue waves eject from both sides of him, harming anyone in the way.
    • Shield: Holy Book combined with the Bolt Book. Juste summons two shields in front of him, harming anything that comes in contact.
    • Protect Bible: Holy Book combined with the Wind Book. Three bibles appear from within Juste and begin circling around him like a shield.
    • Summon Faerie: Holy Book combined with the Summoning Tome. A faerie is summoned that attacks foes with a large mallet.
  • Sacred Fist: Allows for Juste to unleash a flurry of punches.
    • Shining Knuckle: Sacred Fist combined with the Fire Book. Juste shoots out a slow, floating fireball.
    • Icicle Dash: Sacred Fist combined with the Ice Book. An ice ball forms around Juste’s fist, which he uses to punch and impale opponents.
    • Homing Thunder: Sacred Fist combined with the Bolt Book. Just shoots three lightning bolts ahead of him to strike enemies.
    • Fighting Spirit Fist: Sacred Fist combined with the Wind Book. Juste charges energy in his hands before shooting it out in a concentrated blast.
    • Summon Asura: Sacred Fist combined with the Summoning Tome. A god of wrath known as Asura appears and pummels foes with his fists.

Spell Books


  • Fire Book: This is a red spellbook that adds fire attributes onto his Sub-Weapons.
  • Ice Book: This is a blue spellbook that adds ice attributes onto his Sub-Weapons.
  • Bolt Book: This is a yellow spellbook that adds electric attributes onto his Sub-Weapons.
  • Wind Book: This is a red spellbook that adds wind attributes onto his Sub-Weapons.
  • Summoning Tome: This is a black spellbook that allows for Juste to summon different creatures when added onto his Sub-Weapons.

Dracula Parts


  • Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents Juste from being inflicted with curses.
  • Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents Juste from being petrified.
  • Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents Juste from being poisoned.
  • Nail of Vlad: This is Count Dracula’s nail, which, when held, increases Juste’s strength.
  • Fang of Vlad: This is Count Dracula’s fang, which, when held, increases Juste’s defence.
  • Ring of Vlad: This is Count Dracula’s ring, which, when held, increases Juste’s luck.

Clothing


  • Ceramic Mail: Armor crafted from a material that alchemists can’t even comprehend. This is Juste’s best protective bodywear..
  • Platinum Crown: A crown made of platinum, which serves as Juste’s best protective headwear.
  • Steel Glove: Gloves made of steel, which act as Juste’s best protective handwear.
  • Platinum Shoes: Extremely valuable shoes that are made of platinum, and are also Juste’s best protective footwear.
  • Infinite Boots: Boots that defy the laws of gravity, allowing for an “infinite jump” that essentially just allows for Juste to fly.
  • Twilight Cloak: A cloak that creates an aura of darkness around Juste, and is also the most durable cloak he can obtain.
  • Night Goggles: Goggles that allow for Juste to see through darkness.
  • JB’s Bracelet: A bracelet that Juste has grown extremely attached to, and will always wear on him.
  • MK’s Bracelet: A bracelet given to Juste by his best friend, Maxim, as a memento.

Items


  • Potion: A potion that recovers a small amount of Juste’s health.
  • High Potion: A potion that recovers a decent amount of Juste’s health.
  • Elixer: A potion that recovers all of Juste’s health.
  • Mana Prism: Medicine that restores a large amount of Juste’s magic power.
  • Big Mana Prism: A pill that restores some of Juste’s magic power.
  • Anti-Venom: A potion that removes all effects of poison.
  • Uncurse Potion: A potion that removes all effects of curses.
  • Medicine Jar: A jar of medicine that makes Juste temporarily invincible.
  • Soul Orb: An orb that informs Juste how much health his enemies have remaining, and how much damage they’ve received.
  • Fairy Journal: A small journal that will inform Juste the names of people he meets just by encountering them.
  • Monster Tome: An ancient tome that will detect, and then record down data and lore of monsters and other people that Juste has come across.

Other

Weaknesses: None notable.

Battle Records

None

None

None