Vampire Killer

From The Codex
Jump to navigationJump to search
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A whip that destroys all that is associated with the dark creatures of the night. As a result of an ancient blood pact, it can only be used by a Belmont.
~ Dawn of Sorrow library entry

Background

The Vampire Killer whip, also known as the Belmont Family Whip, Holy Whip, Mystical Whip, and formerly known as the Whip of Alchemy, is a recurring legendary whip in the Castlevania series.

Originally created as the Whip of Alchemy by an alchemist named Rinaldo Gandolfi, in order to slay the Vampire King Walter Bernhard, it was eventually passed down to Leon Belmont. The whip was fond of Leon and grew more powerful as a result of being wielded by him, but was still not powerful enough to defeat Walter.

Eventually, Leon found that Walter had transformed Leon’s betrothed, Sara Trantoul, into a vampire. Eager to preserve her soul in any way that he could, Leon turned to Rinaldo, who suggested that Sara’s vampiric soul be infused within the Whip of Alchemy before she died.

After doing so, the Whip of Alchemy grew a great hatred towards anything related to the creatures of the night, and became known as the Vampire Killer. Leon would go on to not only defeat Walter Bernhard, but spark up the feud with Count Dracula (then known as Mathias Cronqvist) that would last the next thousand years.

The Vampire Killer whip went on to be passed down through generations of Belmont’s, each wielding it to destroy creatures of the night. Eventually, however, Richter Belmont grew to believe that he was not worthy of the whip, and gave it away to the Morris Clan.

For a brief time, the Morris Clan was in possession of the Vampire Killer whip, although that clan was not recognized as worthy of the whip and thus it began to slowly drain their lifeforce. Come the 21st Century, the whip, was returned to the Belmont Clan in the hands of Julius Belmont, who is the last known wielder.

General Information

Name: The Whip of Alchemy[1]

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance: Castlevania: Lament of Innocence

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Age: Unknown

Time Period: 1094

Timeline: Main Timeline

Legacy: Unknown Legacy

Influence: Event Influence (The whip gave Leon Belmont the power to fight against the creatures of the night)

Language: N/A

Classification: Alchemy Whip[2]

In-Universe Creator: Rinaldo Gandolfi[3]

Wielders: Rinaldo Gandolfi, Leon Belmont

Height: Unknown

Weight: Unknown

Status: Other (The Whip of Alchemy was transformed into the Vampire Killer[4])

Protection Level: Global Protector (Used by Rinaldo and Leon Belmont to stop night creatures such as Walter Bernhard)

Name: The Whip of Alchemy[5] (formerly), The Vampire Killer[6], Belmont Family Whip

Origin: Castlevania

First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)

Latest Appearance: Castlevania: Grimoire of Souls, Castlevania: Nocturne (Non-Canon Netflix Adaptation)

Age: 964 years old

Time Period: 1094 (During Lament of Innocence), 1476 (During Dracula's Curse), 1479 (During Curse of Darkness), 1576 (During The Adventure), 1591 (During Belmont's Revenge), Late 1600s (During Order of Shadows), 1691 (During Castlevania), 1698 (During Simon's Quest), 1748 (During Harmony of Dissonance), 1792 (During Rondo of Blood/The Dracula X Chronicles), 1797 (During Symphony of the Night), 1798 (During Nocturne of Recollection), 1830 (During Circle of the Moon), 1852 (During Castlevania (N64)), Late 1800s (During Order of Ecclesia), 1917 (During Castlevania: Bloodlines), 1944 (During Portrait of Ruin), 1999 (During the Big War), 2035 (During Aria of Sorrow), 2036 (During Dawn of Sorrow), 2037 (During Requiem of the Divine Abyss)

Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline

Legacy: Worldwide Legacy (The Vampire Killer is well known throughout the world, with characters being able to instantly tell the whip and know who the vampire hunter is through it[7])

Influence: Event Influence (The whip gave Leon Belmont the power to fight against the creatures of the night)

Language: N/A

Classification: Legendary Whip

Creator: Created from a ceremony from[8] Rinaldo Gandolfi, Leon Belmont, and Sara

Wielders:

Height: Unknown

Weight: Unknown

Status: Active

Protection Level: Global Protector (The whip is used by the Belmont Clan to hunt the night and protect the world from Dracula)

Codex Statistics

Key: Before Being Held by Leon Belmont | After Being Held by Leon Belmont

Key Information

Grade: A | A

Tier: 7-C | 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Noted to be stronger than any dead man's discarded sword[10], wielded by a Rinaldo Gandolfi who managed to use it to defeat his daughter while she was a vampire, where vampires are considered far larger threats than standard creature of the night monsters[11], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]) | Town level (Potency) (The Whip became more powerful due to Leon holding it[14] to the point that Medusa noted that it wasn't so powerful before believing the whip gained its complete form[15]. Leon with it can fight and defeat Joachim Armster[16] where vampires are considered far larger threats than standard creature of the night monsters[17], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can fight and defeat a golem[20] who should be relative to the Golem from Castlevania Judgment)

Durability: Town level (Unable to be broken) | Town level

Range: Extended Melee (The typical whip is around 90 centimeters). At least Tens of Meters with Elemental attacks (The Elemental Attacks create massive AoE attacks[21] massive iciciles[22]. being able to freeze stone solid with a single touch[23] and create thunder attacks from the sky[24])

Key: Leather Whip | Vampire Killer

Key Information

Grade: S (Can harm anything related to vampires, even if they are a divine being[27]. A whip that is the bane of the children of the night[28])

Tier: 7-C | 7-C, Higher with each new wielder

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (For more inexperienced users, the whip takes the form of a leather whip, being a weaker form[29], though wielders such as Desmond Belmont can fight the likes of Dracula's minions such as Medusa[30], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[31], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[32]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[33]) | Town level (Potency) (Once turned into the Vampire Killer, it became a whip that was a bane of the children of the night[34]. Leon could use it to fight and defeat the Forgotten One[35], a man-made monster eternally sealed away due to an enormous uncontrollable power[36], making it superior to Walter Bernhard. Can harm enemies stronger than characters who can take hits from neutron bomb[37], that have a yield range of 1-10 kilotons of TNT), Higher with each new wielder (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, meaning that the Vampire Killer also grew stronger overtime[38])

Durability: Town level (Unable to be broken) | Town level

Range: Extended Melee (The typical whip is around 90 centimeters). At least Tens of Meters with Elemental attacks (The Elemental Attacks create massive AoE attacks[39] massive iciciles[40]. being able to freeze stone solid with a single touch[41] and create thunder attacks from the sky[42])

Powers and Techniques




All previous powers and abilities to a greater extent.

  • Superhuman Physical Characteristics
  • Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[50])
  • Extrasensory Perception (The Vampire Killer can sense who is a vampire[51], even those who are half-vampire such as Alucard[52])
  • Magic (The Vampire Killer has been referred to as a magic whip[53])
  • Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[54])
  • Non-Standard Interaction
  • Nullification
  • Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[78]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[79])
  • Immortality Negation
  • Resurrection Bypassing (The Vampire Killer can kill zombies[84], who are corpses brought back to life from the power of hate[85])
  • Purification (The Vampire Killer can purify people who was turned into a monster[86]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[87])
  • Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[88]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[89]. The whip can have fire burst around the enemies even without them dying[90]. Causes even objects like coffins to burst into flames[91]. This is even shown in Lament of Innocence, once Leon has the vampire killer[92]. This is even shown in graphic novels such as Belmonts Legacy[93])
  • Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[94])
  • Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wielded it[95], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea)
  • Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[96]. One must sacrifice their lifeforce in order to wield it[97])
  • Deconstruction (The Vampire Killer can reduce one to just a skeleton[98])
  • Light Manipulation (The Whip can create orbs of light to light up torches[99])





  • Other

    Weaknesses: Inexperienced Belmonts cannot draw the full power from the Vampire Killer, with it taking a weaker form for them[125]. Can only be wielded by those it deems worthy, anyone who it deems unworthy, will have their lifeforce, slowly drained from them[126]. One will have a harder time using the whip to strike theose who carry the Lecarde family[127].

    Note

    Trivia

    • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as the player's weapon of choice is a reference to Indiana Jones, a fictional action-adventure film character who is famously known to wield a bullwhip.
    • The first official instance in which the whip was referred to by the name "Vampire Killer" was in Castlevania: Bloodlines, where it appears as such in the instruction booklet and in the game itself of both the US and Japanese versions (the US version was actually released one day before the Japanese version, on March 17 and 18 of 1994, respectively).
      • However, technically, the very first time the name "Vampire Killer" was used to refer to the whip would be on a worldbuilding document sent to Electronic Gaming Monthly and other publications.
    • According to an internal document[134] shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the original intention was for there to be three whips throughout the series. The Vampire Killer would have been the Morris Clan's replica of the Belmont whip, here referred to as Excalibur in the document.
    • In Super Smash Bros. Ultimate, both hilts of Simon and Richter's Vampire Killers were redesigned to resemble their Lords of Shadow series counterpart, Gabriel's Combat Cross, while the chain whip part is the fully upgraded version of the whip from the main series.

    References

    1. Castlevania: Lament of Innocence
    2. Castlevania: Lament of Innocence
    3. Castlevania: Lament of Innocence
    4. Castlevania: Lament of Innocence
    5. Castlevania: Lament of Innocence
    6. Castlevania Judgment Simon Belmont Story Mode
    7. Castlevania: Portrait of Ruin Intro Scene
    8. Castlevania: Lament of Innocence
    9. Castlevania: Lament of Innocence Pumpkin Mode
    10. Castlevania: Lament of Innocence
    11. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    12. Castlevania Judgement: True Story Mode, Golem
    13. Castlevania Judgment Golem Ultimate Attack
    14. Castlevania: Lament of Innocence
    15. Castlevania: Lament of Innocence Garden Forgotten By Time
    16. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    17. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    18. Castlevania Judgement: True Story Mode, Golem
    19. Castlevania Judgment Golem Ultimate Attack
    20. Castlevania: Lament of Innocence
    21. Castlevania: Lament of Innocence
    22. Castlevania: Lament of Innocence
    23. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
    24. Castlevania: Lament of Innocence Page 17
    25. Castlevania: Order of Shadows
    26. Castlevania: Order of Shadows
    27. Castlevania: Lament of Innocence Final Boss
    28. Castlevania: Lament of Innocence
    29. Castlevania: Order of Shadows
    30. Castlevania: Order of Shadows
    31. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
      Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
      Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
      The dark lord Dracula’s confidant, Death
      His two demonic subordinates Slogra and Gaibon
      The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
      The demon with mastery over time, Zephyr
      The cursed king of dolls, Puppet Master
      And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
      Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
    32. Castlevania Judgement: True Story Mode, Golem
    33. Castlevania Judgment Golem Ultimate Attack
    34. Castlevania: Lament of Innocence
    35. Castlevania: Lament of Innocence Prison of Eternal Torture
    36. Castlevania: Lament of Innocence Bestiary No. 079
    37. Castlevania: Symphony of the Night
    38. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    39. Castlevania: Lament of Innocence
    40. Castlevania: Lament of Innocence
    41. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
    42. Castlevania: Lament of Innocence Page 17
    43. Castlevania: Lament of Innocence
    44. Castlevania: Lament of Innocence
    45. Castlevania: Lament of Innocence
    46. Castlevania: Lament of Innocence
    47. Castlevania: Lament of Innocence
    48. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    49. Castlevania: Lament of Innocence Bestiary No. 72
    50. Castlevania: Lament of Innocence Final Boss
    51. Castlevania: Lament of Innocence
    52. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    53. Castlevania NES Game Manual Page 4
    54. Super Castlevania IV
    55. Castlevania NES
    56. Castlevania NES Game Manual Page 4
    57. Castlevania NES Game Manual Pages 7-9
    58. Haunted Castle Revisited Dominus Collection
    59. Castlevania Judgment Simon Belmont Story Mode
    60. Haunted Castle Revisited Dominus Collection
    61. Castlevania III: Dracula's Curse
    62. Castlevania: The Adventure ReBirth
    63. Castlevania (N64)
    64. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    65. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    66. Castlevania: Lament of Innocence
    67. Castlevania: Aria of Sorrow
    68. Castlevania: The Arcade Dracula Boss
    69. Castlevania NES
    70. Castlevania NES
    71. Castlevania Chronicles
    72. Castlevania: The Adventure ReBirth
    73. Haunted Castle Revisited Dominus Collection
    74. Castlevania II: Belmont's Revenge Game Manual Page 4
    75. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    76. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    77. Castlevania: The Arcade White Dragon Boss
    78. Castlevania II: Belmont's Revenge Game Manual Page 4
    79. Castlevania: Harmony of Dissonance Final Boss
    80. Castlevania: Rondo of Blood Death Boss
    81. Castlevania: Lament of Innocence Ending
    82. Castlevania Judgment Death True Story Mode Ending
    83. Castlevania: Lament of Innocence Final Boss
    84. Castlevania: Harmony of Dissonance
    85. Castlevania: Curse of Darkness Bestiary No. 009
    86. Castlevania III: Dracula's Curse
    87. Castlevania II: Belmont's Revenge Soleil Boss
    88. Haunted Castle Revisited Dominus Collection
    89. Super Castlevania IV
    90. Super Castlevania IV
    91. Super Castlevania IV
    92. Castlevania: Lament of Innocence
    93. Castlevania: The Belmonts Legacy #3
    94. Castlevania: Curse of Darkness
    95. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    96. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    97. Castlevania: Portrait of Ruin
    98. Haunted Castle Revisited Dominus Collection
    99. Castlevania: Lament of Innocence
    100. Castlevania II: Simon's Quest
    101. Castlevania: Lament of Innocence
    102. Castlevania: Lament of Innocence Bestiary No. 073
    103. Castlevania: Lament of Innocence Page 17
    104. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
    105. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    106. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
    107. Castlevania: Lament of Innocence Game Manual Page 17
    108. Castlevania: Lament of Innocence
    109. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
    110. Castlevania: Lament of Innocence Bestiary No. 070
    111. Castlevania: Lament of Innocence Bestiary No. 040
    112. Castlevania: Curse of Darkness Bestiary No. 065
    113. Castlevania Nocturne of Recollection
    114. Castlevania: Curse of Darkness Absolute Zero Ring Description
    115. Castlevania: Lament of Innocence Page 17
    116. Castlevania: Harmony of Dissonance Blue Stone Description
    117. Castlevania: Harmony of Dissonance Green Stone Description
    118. Castlevania: Harmony of Dissonance Red Stone Description
    119. Castlevania: Harmony of Dissonance Yellow Stone Description
    120. Castlevania: Harmony of Dissonance Bullet Tip Description
    121. Castlevania: Harmony of Dissonance
    122. The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
    123. Castlevania: Harmony of Dissonance Crushing Stone Description
    124. Castlevania: Harmony of Dissonance
    125. Castlevania: Order of Shadows
    126. Castlevania: Portrait of Ruin
    127. Castlevania: Portrait of Ruin
    128. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    129. Castlevania: Circle of the Moon
    130. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    131. Castlevania (N64) Charlie Vincent Boss
    132. Castlevania: Portrait of Ruin Holy Mail Description
    133. Castlevania Aria of Sorrows
    134. EGM Bloodlines