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Hoohooros: Difference between revisions

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Revision as of 21:06, 22 September 2024

"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
Ah. Travelers. I am Hoohooros. The ancient weapon of the Hoohoo civilization. Beyond this point the path grows even crueler. You must prove yourselves up to the challenge… Dare you try this challenge?
~ Hoohooros to Mario and Luigi

Background

Hoohooros, is the ancient stone guardian of Hoohoo Mountain that appears in Mario & Luigi: Superstar Saga and its 3DS remake, Mario & Luigi: Superstar Saga + Bowser's Minions. He was built by the ancient Hoohoo civilization.

When Mario and Luigi meet Hoohooros, the stone idol tests the brothers' ability to use the Spin Jump technique through a timed minigame: the Mario Bros. must get 10 Hoohoo Spirits within a time limit of 30 seconds (35 seconds in the remake) using their Spin Jump, without falling on the ground once. After completing the minigame, he gives the Bros. their next test: fight the stone guardian himself. He then takes on a darker and more shadowy form before starting the battle. Upon defeat, Hoohooros congratulates them and allows Mario and Luigi to proceed with their next "test" of reaching the mountain's summit. The surrounding Hooroglyphs glow as a platform extends out for the Bros. to High Jump onto and resume their climb.

General Information

Name: Hoohooros

Origin: Mario and Luigi: Superstar Saga

Sex: Male

Age: Unknown

Classification: Ancient Stone Guardian

Status: Alive

Alignment: True Neutral (Hoohooros mission is merely to test people that arrive to see if they're worthy of passing)

Codex Statistics

Tier: Varies. 8-B, up to 2-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). City Block level, up to Universe level (Can fight Mario and Luigi)

Durability: Varies. City Block level, up to Universe level (Can take multiple hits from Mario and Luigi)

Striking Strength: Unknown (Attacks through energy lasers and never physically attempts to harm the Mario Bros.)

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: Varies. Supersonic to Faster Than Light (Can tag Mario and Luigi)

Reaction Speed: Varies. Supersonic to Faster Than Light

Stamina: Unknown

Range: Standard Melee, Several Meters with his lasers and Earth Manipulation

Intelligence: At least Above Average (Is an ancient guardian of Hoohoo Mountain and tested Mario & Luigi)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance; Like every other character can breathe in space), Explosion Manipulation (Throws spiked bombs for his attacks), Energy Manipulation (He and the pillars he erupts can shoot out lasers), Earth Manipulation (Can pull up pillars from the ground), Burrowing (Can burrow into the ground), Rage Power (Mid battle he gains, the fury status), Statistics Reduction (Has a 30% chance of inflicting stat down and speed down), Status Effect Inducement (Has a 30% chance of inflicting dizzy), Fire Manipulation (Has a 30% chance of inflicting burn), Paint (Like everyone else can use paint which gives the following: Conceptual Manipulation (Like every other character Hoohooros can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Hoohooros can remove them. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint makes up all of life), Mind Erasure & Memory Erasure (Paint makes up the mind and memory), Metaphysics Manipulation (Soul Manipulation; Paint makes up the souls), Empathic Manipulation (Paint can inflict anger, sadness, self-consciousness, and remove motivation. It can also remove said emotions), Poison Manipulation (Paint can inflict poison), Blood Manipulation (Paint makes up blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint)).
Resistance to Cosmic Radiations, Biological Manipulation, & Gravity Manipulation (Can survive in the vacuum of space like every other character), Conceptual Manipulation (Can survive attacks from Mario which every one of his attacks are conceptual attacks that take away paint)


Equipment

Pillars


Other

Standard Tactics: Hoohooros will slip into the ground and go into one of his erected pillars to shoot lasers while defending himself from damage.

Weaknesses: Nothing notable.

Note: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.

Battle Records

None.

None.

None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."