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Mask Gate (Super Mario Bros.): Difference between revisions

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[[Category:Empathic Users]]
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[[Category:Nullification Users]]
[[Category:Power Nullification Users]]
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[[Category:Superhumans]]
[[Category:Superhumans]]

Revision as of 21:08, 22 September 2024

"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.

Background

Mask Gates, also known as masks, and Birdfaces, are eagle-head gates that appear at the end of every level in Super Mario Bros. 2, its remakes in Super Mario All-Stars and Super Mario Advance, and its original version, Yume Kōjō: Doki Doki Panic.

General Information

Name: Mask Gate

Origin: Doki Doki Panic/Super Mario Bros.

Sex: Unknown

Age: Unknown

Classification: Bird Mask

Status: Alive

Alignment: Neutral Evil (Follows order from Wart's plan to take over Subcon)

Codex Statistics

Tier: Varies. 8-B, up to 2-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). City Block level, up to Universe level (Can harm Mario, Luigi, Toad, and Princess Peach)

Durability: Varies. City Block level, up to Universe level

Striking Strength: Varies. City Block Class, up to Universe Class

Lifting Strength: Unknown

Travel Speed: Varies. Supersonic to Faster Than Light (Kept up with Mario and co.)

Attack Speed: Varies. Supersonic to Faster Than Light

Reaction Speed: Varies. Supersonic to Faster Than Light

Stamina: High

Range: Standard Melee

Intelligence: Average Intelligence


Powers and Techniques

Superhuman Physical Characteristics, Flight (Can naturally fly), Portal Creation (Its mouth can be used to get through different locations, despite being connected to nothing), Self-Sustenance (Respiratory Self-Sustenance; Mario characters can breathe in space and underwater), Non-Standard Interaction (Mario characters can harm Boos and ghosts), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers).
Resistance to Paint Manipulation


Other

Standard Tactics: Flies at its opponent to harm them.

Weaknesses: None

Battle Records

None.

None.

None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."