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==Gallery==
==Gallery==
<gallery>
File:trickymaskanim (1).png|Tricky's appearance in a Fan Mod for the game [[Friday Night Funkin']] (Masked)
File:trickyanim (1).png|Tricky's appearance in a Fan Mod for [[Friday Night Funkin']]
</gallery>


==Battle Records==
==Battle Records==

Revision as of 00:21, 20 May 2021

Credits to the original artist Dervion
YOU DO NOT KILL CLOWN! CLOWN KILLS YOU!!!
~ Tricky to Hank J. Wimbleton
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Background

Tricky the Clown is the secondary antagonist of the Madness Combat series. He started out as an assassin hired by the Sheriff and later became the primary antagonist of the Tricky saga, after he was given the power of the Improbability Drive. Up until the end of Madness Combat 7: Consternation, Tricky used the power of the Improbability Drive in order to revive repeatedly, run and jump at extremely high speeds and gain superhuman hand-to-hand fighting skills which allowed him to render the mightiest of enemies helpless. He has been killed thirteen times (10 times by Hank, once by Jesus, once by Sanford and once by himself), has been resurrected as a zombie once after being pinned to the marshmallow by a streetsign and possesses the ability to warp the fabric of reality. Tricky has killed four different characters in the series.

Powers and Stats

Tier: 10-A, up to 9-A with weapons | 9-A, Unknown with the Portable Improbability Drive | At least 9-A, Unknown with the Portable Improbability Drive | At least 9-A

Name: Tricky

Origin: Madness Combat

Gender: Unknown

Age: Unknown

Classification: Zombie, Demon, DJ, Train Conductor, Clown

Attack Potency: Athletic Human (Comparable to other Grunts, fought MC 2 and 3 Hank), up to Small Building level with weapons | Small Building level (Easily overpowered and decapitated both Jesus and Hank), Unknown with the Portable Improbability Drive (Warps reality and make improbable thing happen such as the sun becoming a person) | At least Small Building level (Surperior to before, should be superior than MAG Agents, fodderized Hank), Unknown with Portable Improbability Drive | At least Small Building level (Kept up with MAG Hank)

Dimensionality: 3-D

Travel Speed: Athletic Human (Comparable to other grunts) | At least Supersonic+ (Blitzed Hank and Jesus) | At least Supersonic+ | At least Supersonic+

Combat Speed: Supersonic+ (Able to keep up with Hank) | At least Supersonic+ (Can attack Hank before he can react) | At least Supersonic+ | At least Supersonic+

Reaction Speed: Supersonic+ (Kept up with Hank) | At least Supersonic+ (Superiro to Hank and Jesus) | At least Supersonic+ | At least Supersonic+

Lifting Strength: Athletic Human | At least Class 1 (Comparable to Hank), Class K Via Telekinesis (Called down a large building) | At least Class 1 (Comparable to Mag Hank), Class K Via Telekinesis | At least Class 1, Class K Via Telekinesis

Striking Strength: Athletic Human Class | Small Building Class | At least Small Building Class | At least Small Building Class

Durability: Athletic Human level | Small Building level (Kept up with Jesus and Hank at the same time) | At least Small Building level | At least Small Building level

Stamina: Unknown | Limitless

Range: Standard melee range physically, extended melee range with street sign, tens of meters with weapons | Same as before except the weapons, stellar with the Portable Improbability Drive

Powers and Abilities:

Superhuman Physical Characteristics, Master in Martial Arts, Weapon Mastery, Reality Warping, Resurrection, Probability Manipulation, Flight, Transformation, Immortality (Types 2 and 7), Telekinesis, Summoning and Creation (Can summon buildings with several Agents inside of them), Empowerment & Rage Power (Nevadean residents can become stronger under the influence of fear and/or anger, and gain an even larger stat boost when ecstatic), Resistance to Absorption (Killed The Auditor when he absorbed Tricky's dead body due to the energies his body contains), Fear Manipulation (Fear does not motivate Nevadean denizens), BFR, and Soul Manipulation (Even after the Portable Improbability Drive, which was solely responsible for making Tricky unable to be sent to Hell, was destroyed, he still wasn't entirely sent to Hell)

Likely all previous abilities except Fire Manipulation, Power Bestowal, Summoning (Can summon small minions), Corruption, Portal Creation, Teleportation, Dimensional Travel (Can drag people to Hell through corruption that his mere touch spreads, as well as use it to teleport or travel to and from Hell and Nevada), BFR and Soul Manipulation (Due to the Halo's abilities of passage between worlds, upon killing someone's physical body their soul is passively sent to Hell), In Hell, he gains: Regeneration (Mid, regenerated from holes in his torso and head), Chain Manipulation, Gravity Manipulation, Possibly Information Analysis, Creation, Flight, Immortality (Type 2, 3, 4. When killed or damaged in Hell, he comes back near instantly, completely unharmed) and possibly the majority, if not all of The Auditor's powers

Standard Equipment: Portable Improbablity Drive, any number of melee and ranged weapons, a street sign with an exclamation mark on it, metal mask

Intelligence: Unknown. While Tricky is a skilled combatant who can easily outmatch Hank and Jesus even when they're fighting together, he is far from sane and tends to risk himself unnecessarily and counter himself just for his joy of screwing things up

Standard Tactics: Attacks the opponent wildly as if he was out of control

Weaknesses: None notable | Completly insane, the "Higher Powers" only resurrect him if the fight looks fun and entertaining, if his Portable Improbablity Drive takes damage he loses his BFR and Soul Manipulation resistances | He loses his form if the Portable Improbability Drive take extensive damage | Needs the Halo to use his powers


Notable Attacks/Techniques:

  • Hell: In his Madness Combat 11 form, Tricky manifests in the real world as a large skeletal monster. In this form, he will use creation and summon spam along with extremely high strength to force his opponents through black portals, which transfer them to Hell. In here, Tricky gains an assortment of new abilities, and resurrects every time he is killed. Exact requirements to kill him are unknown, but he does fiercely defend The Halo and dies when struck in the white streaks in the sky.
  • The Improbability Drive: An incredibly powerful device that works by bending the laws of reality to cause impossible things to happen. When a lesser drive was first activated, it caused buildings to start splitting apart, humans to bleed far more than should be possible, and caused humans to violently fly away from blows. In the Auditor's hands, his Primary Drive can be used to vastly increase the strength of his soldiers, infect others with deadly diseases, and can likely do much more, as well. In addition, the Secondary Drive within his body is the source of his supernatural powers, Tricky should have the same set of capabilities as he uses one
  • The Halo: With the Halo, the Auditor could revive the dead as much stronger zombies, telekinetically move others, create forcefields that can deflect bullets, release blasts of energy that disintegrate others, and absorb others to grow in strength and size, Tricky should have the same set of capabilities as he uses the Halo in MC 11

Key: Pre-MC4 | Post-MC4 | Demon Tricky | MC11


Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

{{Discussions}}