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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Background

Foxy the Pirate is an animatronic and one of the many antagonists in the Five Nights at Freddy's series.

Foxy is a red animatronic pirate fox with a hook in the right hand, and exposed metal hand in the other. He has an eye-patch on his right eye, and bears many yellow teeth. Foxy is the most damaged of the OG Animatronics, having his chest exposing his endoskeleton, and his legs almost completely exposed. Unlike his game version, this version of Foxy was in Freddy Fazbear's Pizzeria longer than in the game version before being discovered by a group of teenagers.

Statistics

Tier: 9-B

Name: Foxy

Origin: Five Nights at Freddy’s

Sex: None. Called a male

Age: Inapplicable

Classification: Animatronic fox

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls and survive burning buildings)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Peak Human (Tossed an arcade away like it was nothing)

Travel Speed: Superhuman (Can run down the hall quickly. Can jump all the way from the end of the hallway over to the nightguard in his jumpscare. Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless

Range: Standard melee range

Intelligence: Unknown (While patrolling as an ordinary animatronic function Foxy has shown to be well aware of his surroundings and even attempt to trick the night guard in question, one of the two animatronics that can't be fooled by a Freddy mask)


Powers and Abilities

Superhuman Physical Characteristics, Acrobatics (Can jump all the way from the end of the hallway over to the nightguard in his jumpscare), Immortality (Type 6; animatronics are able to be dismantled, such as Mangle), Enhanced Senses (Can see in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them), Inorganic Physiology (Types 1 and 2; The Puppet is an animatronic that is possessed by a child's soul), Self-Sustenance (Types 1, 2, & 3), Invisibility (Can turn invisible via cloaking), Limited Sound Manipulation (Should scale to Freddy who has toreador march in his sound byte), Illusion Creation (The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this), possible Information Analysis (Some of the toy animatronics parts have been put in the new animatronics, the toys have a facial recognition software to detect criminals), Passive Technological Manipulation (Freddy's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime), Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Immortality (Types 7 & 8. The Crying Children are spirits that are running off of vengeance where they will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Undead Physiology, Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are seperate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNAF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls)

Standard Equipment

Hook


Other

Weaknesses: If it hits 6 AM, he will shut down. The flashlight messes with his mechanism causing him to leave. Strong light pointed at them temporarily stuns them. The voice of a child can lure an animotronic away from their predestination. Their programming forces them to go back to their areas.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Foxy the Pirate