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Foxy the Pirate

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Never underestimate the cunning of a pirate. Or a fox for that matter!
~ Foxy

Background

Foxy is a major antagonist in the Five Nights at Freddy's series. Foxy is a discontinued animatronic pirate fox entertainer housed at Freddy Fazbear's Pizza. He resides at his own separate stage in the pizzeria. Secretly, Foxy and the other animatronics are haunted by children murdered by a man named William Afton. He and the others are now seeking revenge against their killer by attacking any adults in the pizzeria after-hours in blind rage. He was the pirate fox entertainer when the first Freddy Fazbear's Pizza was opened in 1983 (however, it's unknown if he was discontinued or not). In 1987, he and the original animatronics had all fallen into severe disrepair and Foxy was replaced by his newer counterpart for the "improved" Freddy Fazbear's Pizza, Mangle. After the pizzeria's closing, as well as the Toy Animatronics being scrapped, he and the original animatronics were refurbished for the new pizzeria, as of the events of the first game. However, after the closure of the new pizzeria, he and the other animatronics got dismantled by their killer. His soul, along with the others, was presumably set free, as evidenced by the good ending.

General Information

Name: Foxy

Origin: Five Nights at Freddy’s

First Appearance: Five Nights at Freddy's

Company: Scottgames, Clickteam, Steel Wool Games

Creator: Scott Cawthon

Actor: Kellen Goff (Funko Fusion & Five Nights at Freddy's Movie), Christopher McCullough[1]

Gender: Built to be Male.

Sex: None

Pronouns: He/Him

Age: 20's

Homeworld: Earth

Resident: Fazbear's Entertainment

Story Role: Monster, Enemy

Classification: Animatronic fox, Dead Soul, "Pirate"

Species: Human (formerly), Animatronic

State of Being: Regular for the Soul, Nonliving for the Animatronic

Physiology: Animatronic Fox Physiology

In-Universe Creator: Afton Robotics (For Foxy)

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Height: Unknown

Weight: Unknown

Status: Destroyed (Animatronic body), Undead (Crying Child spirit)

Date of Destruction: Unknown

Alignment: Chaotic Evil (Foxy is possessed by a vengeful spirit, killing anyone in the process until the one who killed them is put down)

Threat Level: Street Threat (The animatronics if they happen to find a person after hours will forcibly stuff one into an animatronic suit[2])

Codex Statistics

Grade: B

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush[3] skulls[4], survive[5] collapsing buildings[6], and are unharmed by a car crash that broke through a billboard[7]. Can one-shot the security guard[8]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[9]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[10])

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Can run down the hall quickly[11]. Can jump all the way from the end of the hallway over to the nightguard in his jumpscare[12]. Comparable to Freddy Fazbear, who run across from the right end of Fazbear's Pizza[13] to the left end in seconds[14]. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second[15])

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot possessed by a soul, the robot itself is High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee

Intelligence: Unknown Intelligence (While patrolling as an ordinary animatronic function Foxy is shown to be well aware of his surroundings and even attempts to trick the night guard in question, one of the two animatronics that can't be fooled by a Freddy mask)

Knowledge: Unknown level


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics can be dismantled, such as Mangle[16] and move around despite that), Enhanced Senses (Can see and move around in the dark[17]), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them[18]. Can quickly leave out of sight once a room goes dark[19]), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Possibly Information Analysis (Some of the toy animatronics parts have been put in the old animatronics[20], the toys have a facial recognition software to detect criminals[21]), Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off[22], all animatronics upon entering a room causes the camera to go static[23]), Berserk Mode (It's stated that animatronics becomes more active as the week progresses[24]).


Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[25]. Sister Location animatronics can take controlled shocks[26])


Equipment

  • Hook: Foxy's signature hook, it is rarely seen to be used as a weapon by him however in any of his jumpscares, as it is likely just a prop.

Other

Standard Tactics:

Also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know...
~ Night 2 Phone Call
Due to being within an animatronic, each animatronic has a movement cycle they go by, Foxy's starting location is behind the curtain in Pirate Cove, from which he will emerge and sprint towards the Office to attack the night guard on any given night if he is not monitored enough. Unlike the other animatronics in the game, Foxy will hide for a while before coming to attack the night guard on the first night.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions[58]. The older models are disoriented by bright lights, causing a system restart[59]. Looking at the withered models on the camera causes them to not move[60].

Battle Records

References

  1. Five Nights at Freddy's Ultimate Custom Night
  2. Five Nights at Freddy's Night 1 Phone Call
  3. Five Nights at Freddy's Night 1 Phone Call
  4. Five Nights at Freddy's 4 Post-Night 5 Minigame
  5. Five Nights at Freddy's 3 Night 6 Ending
  6. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  7. Five Nights At Freddy's: Security Breach Good Ending
  8. Five Nights at Freddy's Freddy Fazbear Jumpscares
  9. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  10. Five Nights at Freddy's The Silver Eyes Graphic Novel
  11. Five Nights at Freddy's Foxy Jumpscare
  12. Five Nights at Freddy's 2 Foxy Jumpscare
  13. Five Nights at Freddy's
  14. Five Nights at Freddy's Power Outage
  15. Five Nights at Freddy's 2
  16. Five Nights at Freddy's 2
  17. Five Nights at Freddy's Power Outage
  18. Five Nights at Freddy's
  19. Five Nights at Freddy's 2 Blackouts
  20. Five Nights at Freddy's 2 Night 2 Phone Call
  21. Five Nights at Freddy's 2 Night 1 Phone Call
  22. Five Nights at Freddy's 2 Black Outs
  23. Five Nights at Freddy's 2
  24. Five Nights at Freddy's Night Night 2 Phone Call
  25. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  26. Five Nights at Freddy's Pizzeria Simulator Night 1
  27. Five Nights at Freddy's 2 Give Gifts, Give Life Minigame
  28. Five Nights at Freddy's
  29. Five Nights at Freddy's
  30. Five Nights at Freddy's: Special Delivery
  31. Five Nights at Freddy's 2 Give Gifts, Give Life Minigame
  32. Five Nights at Freddy's 3 Night 5 Minigame
  33. Five Nights at Freddy's 3 Teaser Trailer
  34. Five Nights at Freddy's 2 Shadow Bonnie
  35. Five Nights at Freddy's Golden Freddy
  36. Five Nights at Freddy's 3 "Happiest Day" Minigame
  37. Five Nights at Freddy's 3 "Happiest Day" Minigame
  38. Five Nights at Freddy's 3 Night 5 Minigame
  39. Five Nights at Freddy's 3 Night 5 Minigame
  40. Five Nights at Freddy's 2 Golden Freddy Jumpscare
  41. Five Nights at Freddy's 2 Shadow Bonnie
  42. Five Nights at Freddy's Golden Freddy
  43. Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame
  44. Five Nights at Freddy's 3 Shadow Bonnie Glitch Minigame
  45. Five Nights at Freddy's 3 Minigames
  46. Five Nights at Freddy's
  47. Five Nights at Freddy's Golden Freddy
  48. Five Nights at Freddy's Golden Freddy
  49. Five Nights at Freddy's 2 Golden Freddy Jumpscare
  50. Five Nights at Freddy's Ultimate Custom Night The One You Should Have Not Killed References
  51. Five Nights at Freddy's 3 BB's Air Adventure
  52. Five Nights at Freddy's 3 Mangle's Quest
  53. Five Nights at Freddy's 3 Chica's Party
  54. Five Nights at Freddy's 3 Glitch Minigame
  55. Five Nights at Freddy's 3 Glitch Minigame
  56. Five Nights at Freddy's Golden Freddy Jumpscare
  57. Five Nights at Freddy's 2 Shadow Bonnie Jumpscare
  58. Five Nights at Freddy's 6 AM
  59. Five Nights at Freddy's 2 Night 2 Phone Call
  60. Five Nights at Freddy's 2