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{{Quote|What is "courage"? "Courage" is knowing fear and making that fear your own!}}
==Background==
==Background==
Will Anthonio Zeppeli is a major character in ''JoJo's Bizarre Adventure: Phantom Blood'' and has a minor posthumous role in ''JoJo's Bizarre Adventure: Battle Tendency''. He is the mentor of the main protagonist [[Jonathan Joestar]], who he teaches the ways of Hamon, a magic breathing technique that produces energy similar to the sun's. He is the father of Mario Zeppeli and grandfather of [[Caesar Zeppeli]].
Will Anthonio Zeppeli is a major character in ''JoJo's Bizarre Adventure: Phantom Blood'' and has a minor posthumous role in ''JoJo's Bizarre Adventure: Battle Tendency''. He is the mentor of the main protagonist [[Jonathan Joestar]], who he teaches the ways of Hamon, a magic breathing technique that produces energy similar to the sun's. He is the father of Mario Zeppeli and grandfather of [[Caesar Zeppeli]].

Revision as of 05:52, 16 February 2023

What is "courage"? "Courage" is knowing fear and making that fear your own!

Background

Will Anthonio Zeppeli is a major character in JoJo's Bizarre Adventure: Phantom Blood and has a minor posthumous role in JoJo's Bizarre Adventure: Battle Tendency. He is the mentor of the main protagonist Jonathan Joestar, who he teaches the ways of Hamon, a magic breathing technique that produces energy similar to the sun's. He is the father of Mario Zeppeli and grandfather of Caesar Zeppeli.

This dropdown contains the synopsis of Will Anthonio Zeppeli's story. Read at your own risk as you may be spoiled otherwise!

Pre-Phantom Blood (1838-1888)
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Phantom Blood (1888)
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Legacy
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Statistics

Tier: 9-B

Name: Will Anthonio Zeppeli, Baron Zeppeli, Old Man Zeppeli (Referred to as by Speedwagon)

Origin: JoJo's Bizarre Adventure: Phantom Blood

Sex: Male

Age: 50s

Classification: Human, Hamon Warrior

Status: Deceased (Succumbed to his injuries after his battle with Tarkus)

Alignment: Neutral Good (His goal is to destroy the Stone Mask in order to stop its reign of terror. Gave Jonathan Joestar his life energy to save him from Tarkus)

Dimensionality: 3-D

Attack Potency: Wall level (Can spilt a rock in half, harm Jack the Ripper who can throw a wagon with enough force to destroy the walls of a tunnel, and destroy brick)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Superhuman (Hamon users have superhuman capabilities and are beyond any human)

Travel Speed: Average Human

Combat Speed: Supersonic (Dio Brando who's weaker self can tag Star Platinum, who can catch a bullet that's about to hit Jotaro Kujo's head and can stop time before shotgun bullets hit him)

Reaction Speed: Supersonic

Stamina: Superhuman

Range: Standard Melee Range, Extended Melee Range with Hamon

Intelligence: Gifted


Powers and Abilities

Superhuman Physical Characteristics, Martial Arts (Masters the Sendo fighting technique, the way of the hermit), Afterimage Creation (Jonathan can create afterimages with his attacks), Body Control (Hamon users can extend their limbs with Zoom Punch), Surface Scaling (Hamon users can focus their fingers into a specific spot to scale up oily surfaces), Water Manipulation (Can manipulate liquids with Hamon, such as with Hamon Cutter), Life Manipulation (Hamon can create life just upon touch), Plant Manipulation (Can cause a wilted flower to bloom), Limited Enhanced Senses (Can feel Hamon and life energy from others), Water Walking (Hamon allows one to walk on water), Electricity Manipulation (Hamon can shock people, Joseph used this to knock out a pilot just from touching him), Precognition (Type 1; Hamon users can see someone’s future through touching them. Type 2; Hamon users can see the future during battle), Biological Manipulation (Hamon can reorganize one's cell and make their functions go haywire), Reflection Manipulation & Attack Reflection (Hamon can redirect attacks through the use of objects imbued with hamon), Longevity (Hamon keeps you in your prime much longer than usual), Healing (Bursts of Hamon energy can heal broken bones, including a broken neck), Pain Manipulation (Hamon energy can soften physical pain), Vibration Manipulation and Energy Manipulation (It is also called Ripple, as it creates vibrations that turn into energy waves), Light Manipulation (Hamon utilizes the powers of the sun), Explosion Manipulation (Hamon can incur explosions), Durability Negation (Hamon can conduct through living organisms, thus ignoring durability. Can stop ones heart with hamon), Non-Physical Interaction (Hamon can conduct over Stands, and Stands are also referred to as Spirit Hamon; Stands are non-corporeal), Purification (Hamon was shown to restore Bruford’s humanity), Self-Sustenance (Types 2 & 3; Hamon can allow users to go long periods of time without food, drink, or rest), Fire Manipulation (Scarlet Overdrive utilizes Hamon infused with fire), Magnetism Manipulation (Life Magnetism Overdrive magnetizes living things to bunch them together, such as leaves), Hair Manipulation (Hamon users can use even hair and weaponize it to block attacks), Absorption & Power Bestowal (Hamon users can absorb other people’s Hamon, and grow stronger from it. Those affected by Ripple Hypnosis grow stronger from it), Mind Manipulation (Ripple Hypnosis allows for the user to control the mind of whoever they touched with Hamon), Animal Manipulation (Able to inject hamon into an animal to control them)

Resistance to Poison Manipulation (Users of Hamon can expel poison from the body using blood control), Absorption & Biological Manipulation (Hamon users can resist the Pillarmen trying to absorb them into them, which Joseph describes as them using their own cells to expel digestive fluid to devour the persons cells)


Standard Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses: If he can't breath he will eventually run out of Hamon.

Trivia

Gallery

Battle Records

None.

None.

None.

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