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{{Quote|What is "courage"? "Courage" is knowing fear and making that fear your own!}}
{{Quote|What is "courage"? "Courage" is knowing fear and making that fear your own!}}
{{Quote|Hey baby! You going to fight me on such unstable ground? Come down and meet me...}}
{{Quote|Hey baby! You going to fight me on such unstable ground? Come down and meet me...}}

Revision as of 04:49, 20 February 2023

What is "courage"? "Courage" is knowing fear and making that fear your own!
Hey baby! You going to fight me on such unstable ground? Come down and meet me...

Background

William Anthonio Zeppeli is a major character in JoJo's Bizarre Adventure: Phantom Blood and has a minor posthumous role in JoJo's Bizarre Adventure: Battle Tendency. He is the mentor of the main protagonist Jonathan Joestar, who he teaches the ways of Hamon, a magic breathing technique that produces energy similar to the sun's. He is the father of Mario Zeppeli and grandfather of Caesar Zeppeli.

This dropdown contains the synopsis of William Anthonio Zeppeli's story. Read at your own risk as you may be spoiled otherwise!

Pre-Phantom Blood (1838-1888)
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Phantom Blood (1888)
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Legacy
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Statistics

Tier: 9-B

Name: William Anthonio Zeppeli, Baron Zeppeli, Old Man Zeppeli & Minster Zeppeli (Referred to as by Speedwagon)

Origin: JoJo's Bizarre Adventure: Phantom Blood

Sex: Male

Age: 50s (Was born around 1838 with the majority of Part 1 taking place in 1888)

Classification: Human, Hamon Warrior

Status: Deceased (Succumbed to his injuries after his battle with Tarkus)

Alignment: Neutral Good (His goal is to destroy the Stone Mask in order to stop its reign of terror. Fought Tarkus despite knowing he would die in battle to him in order to save Jonathan Joestar. Along with this he gave Jonathan all of his life energy to allow him to defeat from Tarkus)

Dimensionality: 3-D

Attack Potency: Wall level (Can spilt a rock in half. Harmed Jack the Ripper who can throw a wagon with enough force to destroy the walls of a tunnel. Fodderized Multiple zombies with a single blow, who can easily break through wood and smash human skulls. Can destroy brick)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Superhuman (Hamon users have superhuman capabilities and are beyond any human)

Travel Speed: Average Human

Combat Speed: Supersonic (His speed and timing is the same as Jonathan Joestar's who blocked a hit from Dio Brando who's weaker self can tag Star Platinum, who can catch a bullet that's about to hit Jotaro Kujo's head, tag and block hits from Sliver Chariot amplified by Anubis, who even while weakened and not amplified can block bullets, is superior to his Part 4-6 self, who can stop time before bullets hit Jolyne Cujoh, and stop time before bullets could hit Enrico Pucci. DIO himself can stop time before shotgun bullets hit him)

Reaction Speed: Supersonic

Stamina: Superhuman (Hamon can allow users to go long periods of time without food, drink, or rest)

Range: Standard Melee Range, Extended Melee Range with Hamon (Hamon users can use their Hamon to extend their limbs, pressurize liquid into a small ranged projectile, and send it through walls to hits opponents)

Intelligence: Genius (Trained in Hamon for decades and learned from those who had five thousand years of history behind their methods. Taught Jonathan Joestar how to properly use his Hamon. Jonathan Joestar is able to defeat Bruford, who completed the 77 Rings challenge that has only been completed by five knights, which requires those who partake in it to fight seventy seven knights in a row while having to carry more weight each battle. Knew how to minimize the damage he took when an attack that would hit him from any direction was able to injurie him)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Martial Arts (Masters the Sendo fighting technique, the way of the hermit), Acrobatics & Air Manipulation (Hamon users can launch themselves into the air and parkour up large rocks), Afterimage Creation (Hamon users can create afterimages), Body Control (Hamon users can extend their limbs with Zoom Punch), Surface Scaling (Hamon users can focus their fingers into a specific spot to scale up oily surfaces), Water Manipulation (Hamon users can manipulate liquids with Hamon), Life Manipulation & Plant Manipulation (Can cause a wilted flower to bloom), Limited Enhanced Senses (Can feel Hamon and life energy from others), Water Walking (Hamon allows one to walk on water), Electricity Manipulation (Hamon can shock people, Joseph Joestar used this to knock out a pilot just from touching him), Fire Manipulation (Hamon users can light their arms on fire using Scarlet Overdrive), Precognition (Type 1; Hamon users can see someone’s future through touching them. Type 2; Hamon users can see the future during battle), Biological Manipulation (Hamon can reorganize one's cell and make their functions go haywire), Reflection Manipulation & Attack Reflection (Hamon can redirect attacks through the use of objects imbued with Hamon), Longevity (Hamon keeps you in your prime much longer than usual), Healing (Bursts of Hamon energy can heal broken bones, including a broken neck), Pain Manipulation (Hamon energy can soften physical pain), Vibration Manipulation & Energy Manipulation (It is also called Ripple, as it creates vibrations that turn into energy waves), Light Manipulation (Hamon utilizes the powers of the sun), Explosion Manipulation (Hamon can incur explosions), Durability Negation (Hamon can conduct through living organisms, thus ignoring durability. Can stop ones heart with Hamon), Non-Physical Interaction (Hamon can conduct over Stands, and Stands are also referred to as Spirit Hamon; Stands are non-corporeal), Purification (Hamon was shown to restore Bruford’s humanity), Self-Sustenance (Types 2 & 3; Hamon can allow users to go long periods of time without food, drink, or rest), Magnetism Manipulation (Life Magnetism Overdrive magnetizes living things to bunch them together, such as leaves), Hair Manipulation (Hamon users can use even hair and weaponize it to block attacks), Absorption & Power Bestowal (Hamon users can absorb other people’s Hamon, and grow stronger from it. Those affected by Ripple Hypnosis grow stronger from it), Mind Manipulation (Ripple Hypnosis allows for the user to control the mind of whoever they touched with Hamon), Animal Manipulation (Able to inject Hamon into an animal to control them)

Resistance to Poison Manipulation (Users of Hamon can expel poison from the body using blood control), Absorption & Biological Manipulation (Hamon users can resist the Pillarmen trying to absorb them into them, which Joseph describes as them using their own cells to expel digestive fluid to devour the persons cells), Fire (Hamon users can resist fire)


Standard Equipment


Notable Techniques


Other

Standard Tactics: William Zeppeli passively amplifies himself with his Hamon and will use its abilities when they are best suited during combat.

Weaknesses: If he can't breath he will eventually run out of Hamon.

Trivia

Gallery

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Rocco is a gamer/Sandbox