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Revision as of 00:52, 17 March 2023

Mega Man X - Vs. Vile

Background

Bospider (ボスパイダー, Bosupaidā, portmanteau of "boss" and "spider"), known as Bosspider in the remake Mega Man Maverick Hunter X, is the giant spider boss at the end of the first part of the final stages in Mega Man X, Mega Man Maverick Hunter X, and Mega Man Xtreme. It was developed to be a large-scale Crusher that was once used to crush scrap metal before being roped into guarding Sigma's fortress, where it moves in a web-shaped rail. Although it was supposed to be an invincible defense mechanism, the shock when hitting the ground causes it to expose its weak point due to a design error.

Statistics

Tier: 4-C

Name: Bospider, Bosspider

Origin: Mega Man X

Sex: Genderless

Age: Unknown

Classification: Spider-like Mechaniloid

Status: Destroyed

Alignment: Lawful Evil (A Mechaniloid being used to protect Sigma's fortress)

Dimensionality: 3-D

Attack Potency: Star level+ (Can fight and harm Mega Man X who fought with Lumine, who was also capable of creating an alternative realm which included a sun which was entirely destroyed when Lumine was defeated, which was calculated at this)

Durability: Star level+ (Can take hits from X)

Striking Strength: Star Class+

Lifting Strength: Unknown

Travel Speed: Massively FTL (Can keep up with X and should be undoubtedly superior to Duo who is capable of traveling through galaxies and across the universe while doing his job to destroy the Evil Energy)

Combat Speed: Massively FTL (Is able to keep up with X's movements and attacks quickly)

Reaction Speed: Massively FTL

Stamina: Limitless

Range: Standard Melee Range

Intelligence: Average (A Mechaniloid who is naturally capable of fighting with it's technology)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Bospider is a robot), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Mid; Should scale above all the Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Surface Scaling (Comparable to the Petipiders which can climb up walls), Creation (Can create Petipiders), Natural Weaponry (Has claws)

Resistance to Ice Manipulation & Absolute Zero (Can take hits from X's Shotgun Ice)


Standard Equipment

None Notable

Notable Techniques

  • Body Slam: Bosspider waits for threads to appear, then rushes down them and slams onto the floor. This exposes its weakpoint.
  • Mini Spiders: Bosspider releases four Petitpiders.

Other

Standard Tactics: Bospider creates random paths down its four rails to crush X, so the player must stay on the move. Its method of navigation is similar to Japanese lot-drawing, or Amidakuji. It has strong defense, but a red core on its abdomen, its weak point, will be exposed when it hits the ground. Occasionally it will spawn four Petitpiders before moving though it will also do this in the middle of its path if the player is in the air. As its health drops, Bospider will move faster while in Maverick Hunter X, the delay between the moment the lasers appear and the moment Bosspider starts moving decreases (in Hard difficulty only).

Weaknesses: Shotgun Ice. It's core is a weakspot. If it's data is corrupted it can't come back.

Trivia

  • When Bosspider dies in Maverick Hunter X, it rolls over onto its back and tucks its legs to its body before exploding which is a common misconception of how spiders die in real life. In fact, spiders never roll onto their backs, but stay upright while their legs curl up.
  • Bospider is similar to Yellow Devil, as they're both the first final enemy of the final stages of the first games of the eras they appear with, and need to be damaged in their red weakspots and are infamous for their difficulty in their boss fights.
    • Ironically enough, Bospider has a Yellow Devil MK-II costume during the Halloween event for Mega Man XDive.


Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Bosspider