Due to being within an animatronic, each animatronic has a movement cycle they go by, Mangle begins the night in a corner at Kid's Cove, in a contorted heap of machinery. Once activated, they will mainly travel the pizzeria via the ceiling. However, in some rooms, they may be seen traveling via either wall or floor, almost appearing to spectate the area. They travel through the Prize Corner, Game Area, Main Hall, the hallway outside the Office, then Party Room 1, and then Party Room 2, before finally crawling through the Right Air Vent to reach the Office. Once Mangle is spotted in the Right Air Vent's blind spot, the player must put on the Freddy Fazbear Head to ward them off. If the player brings up and then lowers the Monitor before putting the head on, Mangle will appear on the ceiling in the night guard's office. Unlike other animatronics, Mangle cannot be repelled by the Freddy Fazbear Head in this position, no matter how fast the player's reaction time is. At this point, Mangle may randomly attack after the Monitor is pulled up and down, where their head swings down from the ceiling towards the night guard's face, seemingly intending to bite them.
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Mangle: Difference between revisions
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==Codex Statistics== | ==Codex Statistics== | ||
'''[[Tiering System|Tier]]:''' '''9-B''' | '''[[Tiering System|Tier]]:''' '''9-B''' | ||
'''[[Cardinality]]:''' '''Finite''' | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
Line 61: | Line 63: | ||
'''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic, Mangle has shown to be well aware of his surroundings and even attempt to trick the night guard in question) | '''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic, Mangle has shown to be well aware of his surroundings and even attempt to trick the night guard in question) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | ==[[Powers and Techniques]]== | ||
'''[[Superhuman Physical Characteristics]]''', '''[[Immortality]]''' (Type 6; Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle]), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Type 2), '''[[Self-Sustenance]]''' (Types 1, 2, & 3), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Type 1; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]), '''[[Information Analysis]]''' ([https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s The toys have a facial recognition software to detect criminals]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=81 An animatronic's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Berserk Mode]]''' ([https://youtu.be/3Ebv1tXVuIU?t=425 The toy animatronics were stated to get more aggressive] [https://youtu.be/3Ebv1tXVuIU?t=510 overtime]). | '''[[Superhuman Physical Characteristics]]''', '''[[Immortality]]''' (Type 6; Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle]), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Type 2), '''[[Self-Sustenance]]''' (Types 1, 2, & 3), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Type 1; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]), '''[[Information Analysis]]''' ([https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s The toys have a facial recognition software to detect criminals]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=81 An animatronic's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Berserk Mode]]''' ([https://youtu.be/3Ebv1tXVuIU?t=425 The toy animatronics were stated to get more aggressive] [https://youtu.be/3Ebv1tXVuIU?t=510 overtime]). |
Revision as of 20:45, 29 March 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Foxy The Pirate
| |
---|---|
Foxy The Pirate | Original Model - Phantom Variant - Funtime Model - Lolbit - Rockstar Model - Glamrock Model |
Mangle | Original Model - Phantom Variant - Nightmare Variant |
FNaF World | Foxy - Mangle - Phantom Foxy - Phantom Mangle - Withered Foxy - Nightmare Foxy - Funtime Foxy - Tangle - Jangle |
“ | Don't be afraid! Soon you will look just like me... Beautiful! | „ |
~ Mangle |
Background
Mangle is a major antagonist and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. They are a reimagined version of the original Foxy, and was later repurposed after being severely damaged. It is Foxy's redesigned counterpart from the past and an improved replacement of Foxy's pre-rebuilt incarnation Withered Foxy, serving as the building toy of the newly refurbished Freddy Fazbear's Pizza of 1987.
General Information
Name: Toy Foxy, Mangle
Origin: Five Nights at Freddy’s 2
Sex: None. Built to be both Male and Female
Age: Unknown
Classification: Animatronic fox
Species: Animatronic
Occupation: None
Status: Destroyed
Alignment: Chaotic Evil (The toy animatronics were tampered by someone, which causes them to be aggressive and attack anyone they see who isn't an animatronic)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)
Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)
Striking Strength: Wall Class
Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)
Travel Speed: Superhuman (Can climb from the lower vent to the ceiling seemingly in a second. Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds)
Combat Speed: Superhuman
Reaction Speed: Superhuman
Stamina: High (Seemingly able to stay active for at least 6 hours)
Range: Standard Melee Range
Intelligence: Unknown (While patrolling as an ordinary animatronic, Mangle has shown to be well aware of his surroundings and even attempt to trick the night guard in question)
Powers and Techniques
Superhuman Physical Characteristics, Immortality (Type 6; Animatronics are able to be dismantled, such as Mangle), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2, & 3), Invisibility (Can turn invisible via cloaking), Illusion Creation (Type 1; The animatronics at times can make the building change), Information Analysis (The toys have a facial recognition software to detect criminals), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime).
Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)
Other
Standard Tactics:
“ | Unlike the other animatronics in the vents, once Mangle reaches the vent opening he will never leave. Use the vent-snare to prevent her from making it that far. | „ |
~ Mangle's description in Ultimate Custom Night |
Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions, though the toys seem to have messed with having them attack Jeremy Fitzgerald during the day. Can be fooled by a Freddy mask, though once they enter the office and hang on the ceiling, the mask cannot fool them. Bright light will hold Mangle in place for a few seconds.
Battle Records
None.
None.
None.