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Roll Caskett: Difference between revisions

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'''[[Tiering System|Tier]]:''' '''10-B''', '''Far Higher''' with '''[[Preparation]]'''
'''[[Tiering System|Tier]]:''' '''10-B''', '''Far Higher''' with '''[[Preparation]]'''
'''[[Cardinality]]:''' '''Finite'''


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''

Revision as of 17:43, 2 April 2024

Articles About Roll
Games Classic Series - Battle Network Series - Mega Man Legends
Cartoons 1994 Animated Series - MegaMan NT Warrior
Comics Mega Man Megamix - Archie Comics

Background

Roll Caskett is a character from the Mega Man Legends series based on Roll from the original Mega Man series. She was raised by her grandfather and is best friends with the main character, MegaMan Volnutt. Roll is a caring person and is always concerned with MegaMan's safety when he is on a digout.

Roll is an enthusiastic tomboyish genius mechanic and can create, repair, modify, and pilot almost any type of machine. She is in charge of piloting and maintaining her family's airship, the Flutter, and is shown piloting other vehicles. Roll is also MegaMan's Spotter; she gives him information via radio based on what she can see with her equipment. She builds new parts for him, including Special Weapons and Buster Parts, from what he finds on his digs.

This dropdown contains the synopsis of Roll Caskett’s story. Read at your own risk as you may be spoiled otherwise!

Roll is the granddaughter of the famous professor Barrell Caskett, who has raised her ever since her parents Matilda and Banner disappeared searching for the Mother Lode in Forbidden Island. She wants to find the Mother Lode before anyone else, being motivated by her hopes that her parents are still alive and will find them. When Barrell found MegaMan Volnutt, he raised him alongside Roll. Roll supports MegaMan in his adventures as a Digger.

Mega Man Legends
When the Flutter crash-lands in Kattelox Island, Roll, MegaMan, Barrell, and Data are stuck on the island until their airship is repaired. She supports MegaMan in his adventure as his spotter and she also develops new parts for him so early in the game, she gives a walkie-talkie to MegaMan so he can call her, being able to transport him around the island with the Support Car. Using the large Refractors found by MegaMan, Roll repairs Wily's boat to take MegaMan to the Lake Jyun Sub-Gate, and later uses the Flutter to reach the entrance of the Clozer Woods Sub-Gate.

Mega Man Legends 2
One year after leaving Kattelox Island, Barrell is invited by Verner Von Bluecher to go in a new expedition to Forbidden Island with the giant airship Sulphur-Bottom and she is sad that they may find the Mother Lode before her, deciding to stay in the Flutter instead of accompanying her grandfather. While Roll and MegaMan were watching the conference on the Sulphur-Bottom with their TV, Roll saw the strange woman that looks like her mother Matilda, and MegaMan cheers her up to make her go discover if that's really her. While going to the Sulphur-Bottom, Data accidentally starts a fire on the Flutter, and Roll tries to repair the emergency sprinklers while MegaMan extinguishes the flames. If the player takes too long or receives much damage, she will fix them.

To be able to pass by Forbidden Island's storm and save the Sulphur-Bottom and its crew (which got stuck in the storm because of Gatz's attack), Roll decides to create a Dropship, a vehicle originally designed by her father. MegaMan and Roll go to the Calinca continent to buy parts for it in Yosyonke City. In the city's Junk Shop, Roll shows the ship's schematics and the owner asks if they are friends of Joe, the man that just left the shop and was also working on a Dropship, having similar schematics. Roll wonders if Joe knows her father, and goes to his laboratory, were his "daughter" says he went to Yosyonke's Abandoned Mine to find a Refractor for the Dropship. They hurry to the mine to help Joe, and find him badly injured, taking him back to Yosyonke to be treated. Joe says his Dropship is almost complete, and allows them to use it. When Roll asks about her parents, Joe laments for not being able to help, as he has amnesia and doesn't remember anything, saying he had the blueprints with him when he was found near Yosyonke. Roll completes Joe's Dropship and MegaMan uses it to save the Sulphur-Bottom.

Inside Bluecher's airship, MegaMan and Roll learn about the four keys to the Mother Lode, and return to the Flutter to go after them, Roll staying in the Flutter most of the time. During the course of the game, MegaMan can talk with Roll inside the Flutter to travel, give gifts to her, and give money to her to repair the damage caused by the fire in the beginning. Roll can become happy or angry with MegaMan depending of his actions, which influences the prices of her weapon upgrades (by buying a new tool kit or breaking them) and what she writes on her diary.

In Manda Island, Tron Bonne jams Roll's transmission and uses a voice modifier to talk like Roll, trying to make MegaMan think she is a bad person, but after her defeat, the transmission returns and MegaMan is happy to see the person talking wasn't her. In Nino Island, Roll repairs the Parabola Gun to defeat Glyde's airship, King Glydon. When they return to Calinca, Roll pilots the train modified by Joe to help MegaMan fight against the Gemeinschaft. When MegaMan is severely injured in the battle against Geetz, Roll got very worried with him, asking Yuna many times if there was anything she could do to help. When Yuna said he would probably going to be all right, she almost started crying, and is relieved when he regains consciousness. MegaMan than goes to Elysium, and doesn't return. It's unclear if Roll knows for sure if the woman that looks like her mother (which body is being used by Yuna) is really Matilda or someone else.

At the end of the second game, she is seen working with Tron on building a rocket to retrieve MegaMan from Elysium, their tenth rocket exploding. Unfortunately, her working with Tron results in the two of them fighting on details and refusing to accept Data's help, leaving Data to lament on how long MegaMan will be stuck up there.

General Information

Name: Roll Caskett

Origin: Mega Man Legends

Sex: Female

Age: 14 (Officially listed as 14 years old alongside MegaMan Volnutt & Tron Bonne)

Classification: Digger

Species: Human

Occupation: Mechanic

Status: Alive

Alignment: Lawful Good (Roll serves to help MegaMan Volnutt on his journey, giving him equipment and being his guide through the various dungeons he goes through)

Codex Statistics

Tier: 10-B, Far Higher with Preparation

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (Roll is a regular 14 year old girl), Far Higher with Preparation (Roll is the main one making all of MegaMan Volnutt's weapons, even making weapons such as the Shining Laser, a weapon that uses the combined power of the X buster and Prism Crystal to create a weapon so powerful it almost scares her)

Durability: Human level, Far Higher with Preparation

Striking Strength: Human Class

Lifting Strength: Regular Human

Travel Speed: Regular Human

Combat Speed: High Hypersonic+

Reaction Speed: High Hypersonic+ (Roll is able to pilot and keep up with Tron Bonne who can tag MegaMan Volnutt who can tag moving missiles and torpedoes which the average missile travels at 7 km/s)

Stamina: Average

Range: Standard Melee Range

Intelligence: Extraordinary Genius (Is noted to be a mechanical genius, able to configure the X Buster from Mega Man X, a reploid model considered so advanced that it required minds on the level of Dr. Cain and Ciel to make similar models for and work out his schematics. Her and Tron Bonne have comparable levels of mechanical genius, with Tron only having inferior tech due to her using less expensive tech. Created a radar that can track when enemies are around corners. Can upgrade Volnutt's weapons to have infinite ammo. Fixed a broken down car that looked completely out of repair with a new engine. Easily fixed the transformer and refractor of a ship)


Powers and Techniques

Human Achievements (A mechanical genius that works on all of MegaMan Volnutt's weapons), Genius Intelligence, Vehicular Mastery (Air Vehicle; Can pilot around in the Flutter, a flying air ship. Land Vehicles; Can drive around in a land vehicle where she creates weapons for Volnutt. Seaborne Vehicles; Able to pilot boats, using it to escape from the Bonne's families machines), Preparation (With preparation can make weapons like the Shining Laser, a weapon that uses the combined power of the X buster and Prism Crystal to create a weapon so powerful it almost scares her), Fusionism & Weapon Creation (Able to fuse weapons together to create new weapons), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game).


Resistance to Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here)

Radar Sensing (Created a radar that can track when enemies are around corners), Technology Manipulation (With Quantum refractors, large crystals that provide energy for machines), Unlimited Ammo (Can upgrade weapons to have infinite ammo).

Should have all of MegaMan Volnutt's special weapons as she created them, and realistically she should be able to configure them for her own use, giving her:

Explosion Manipulation (With powered buster, shoots out energy beams that explode. With Grenade Arm, throws an explosive. With Spread Buster, shoots out the energy in 5 directions and explode upon contact), Homing Attack (With Active Buster, a buster-model arm-mounted gun that fires a homing missile), Weapon Creation & Energy Manipulation (With Blade Arm, creates an energy blade, that can shoot out a energy waves at full power), Energy Projection (With Shining Laser, shoots out a beam of light), Vacuum Manipulation (With vacuum arm, sucks up nearby items), Forcefield Creation (With Shield Arm, creates a shield to defend from enemy attacks)
Sold all of Volnutt's previous weapons to make funds for the Flutter, Water Manipulation (With Aqua Blaster, shoots out water, can douse out fires), Explosion Manipulation (With Spread Buster, fires multiple beams that explode upon contact. With Ground Crawler, rolls into an enemy and explodes. With Hyper Shell, shoots out an energy spread that creates a massive explosion), Energy Projection (With Shining Laser, fires a high powered laser beam), Weapon Creation & Energy Manipulation (With Blade Arm, creates an energy blade), Forcefield Creation (With Shield Arm, creates a forcefield), Reflection Manipulation (With Reflector Arm, shoots out bullets that rebounds and explodes if bounced off walls), Vacuum Manipulation (With Vacuum Arm, creates a vacuum to pick up refractors and energy cubes), Homing Attack (With Homing Missile, fires a missle that homes in on target)


Equipment


  • Wrench: A wrench she normally uses to fix any broken objects she finds around.
  • Flutter: The Flutter is a small airship from the Mega Man Legends series shaped like a sunfish that is the home for the Caskett family. The Flutter was used by Barrell Caskett during his Digger days. Although the airship is now an outdated model, Barrell's granddaughter, Roll Caskett, liked the ship, and became in charge or piloting and maintaining it.
  • Support Car: The Support Car, also known as Rock Support Car, is a vehicle in the game Mega Man Legends. The Support Car was given to MegaMan Volnutt by the couple in the Junk Shop of Apple Market as thanks for helping them. The car was used by the couple when they were young, the Spotter husband giving support to the Digger wife. While it is no longer able to run, they give the car so MegaMan can use it to exchange Buster Parts and other equipments. The old car is located broken near the entrance of Apple Market, but once received, Roll Caskett fixes it after the first attack from the Bonne family. The Support Car can be used to transport MegaMan around the island, develop new items, change Special Weapons, recover energy, and save the game with Data.

Special Weapon Description Appearances
MML Active Buster
(アクティブバスター)
Fires homing missiles. It is the most expensive weapon to fully upgrade in the first game, requiring over 1 million Zenny for all upgrades. But when fully upgraded, it is one of the most powerful weapons in the game, surpassed only by the Shining Laser. Mega Man Legends
MML2
MML2
Aqua Blaster
(アクアブラスター)
Releases water to extinguish fires. Given by Roll in the beginning of the game when the Flutter caught fire. It deals no damage and can only extinguish small flames, being useless against strong fire sources such as flamethrowers. Mega Man Legends 2
MML
MML2
MML2
Blade Arm
(ブレードアーム)
Creates an energy blade for close-range combat. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
MML2
MML2
Buster Cannon
(バスターキャノン)
A powerful cannon with good firepower and range. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML2
MML2
Crusher
(クラッシュボム,
Crush Bomb)
Throws powerful electro-magnetic bombs. Mega Man Legends 2
Namco × Capcom
MML
MML2
MML2
Drill Arm
(ドリルアーム)
Short-range drill that can be used to destroy certain types of walls. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom (Skill)
Tatsunoko vs. Capcom
MML Grand Grenade
(グランドグレネード)
Throws bombs that can crack certain walls. The Grand Grenade and the Powered Buster are the only weapons that can destroy the cracked ceiling in the Clozer Woods Sub-Gate. MegaMan is immune to the explosions. Mega Man Legends
MML Grenade Arm
(グレネードアーム)
Throws bombs with a delayed explosion. The bombs bounce on walls and can be kicked. Explodes immediately if touched. MegaMan is immune to the explosions. Mega Man Legends
MML2
MML2
Ground Crawler
(アースクリーパー,
Earth Creeper)
Releases a bomb that rolls along the ground and explode when it touches an enemy. Mega Man Legends 2
MML2
MML2
Homing Missile
(ホーミングミサイル)
Like the Active Buster, it fires homing missiles, the main difference being that its tracking ability is more effective, but has a smaller rapid rating. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML2
MML2
Hunter Seeker
(リモートチャージ,
Remote Charge)
Launches an independent probe that homes in on the target MegaMan is locked on to. MegaMan requires a Class S License to obtain one of the items used to develop it. Mega Man Legends 2
MML2
MML2
Hyper Shell
(ハイパーシェル)
A bazooka-like weapon that causes an explosion in the area it hits, spreading damage over a large area. Mega Man Legends 2
Namco × Capcom
MML Machine Buster
(マシンバスター)
A machine gun made with the arm parts of a Blumebear. Mega Man Legends
Tatsunoko vs. Capcom
MML2
MML2
Machine Gun Arm
(マシンガンアーム)
Weapon with a high rate of fire. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML Powered Buster
(パワードバスター)
Weapon with good firepower and range, but with low speed and amount of energy. The Powered Buster and the Grand Grenade are the only weapons that can destroy the cracked ceiling in the Clozer Woods Sub-Gate. Mega Man Legends
MML2
MML2
Reflector Arm
(リフレクトアーム,
Reflect Arm)
Fires spheres that bounce off walls and explode. Mega Man Legends 2
MML
MML2
MML2
Shield Arm
(シールドアーム)
Creates an energy shield to protect MegaMan from enemy attacks. Mega Man Legends
Mega Man Legends 2
Namco × Capcom
Tatsunoko vs. Capcom
MML
MML2
MML2
Shining Laser
(シャイニングレーザー)
The most powerful weapon in the Mega Man Legends series. Fires high-powered laser beams. When fully upgraded, has unlimited energy and is strong enough to defeat bosses in few seconds. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
Tatsunoko vs. Capcom
Rockman X DiVE
MML Splash Mine
(スプラッシュマイン)
The first weapon obtained in Mega Man Legends. MegaMan plants a mine on the ground that explodes after some time or when touched. The mines can harm MegaMan. Mega Man Legends
MML
MML2
MML2
Spread Buster
(スプレッドバスター)
Fires multiple explosives simultaneously, covering a wide range. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
MML
MML2
MML2
Vacuum Arm
(バキュームアーム)
A vacuum that sucks nearby Refractors, Energy Cubes and Special Weapon Recharge Cubes. Has no offensive power, being used to collect money. Mega Man Legends
Mega Man Legends 2
Namco × Capcom (Skill)

Notable Techniques

  • Roll Slap: If Volnutt attempts to grab Roll at all, she will automatically slap him while either screaming of yelling "Stop it, MegaMan!"

Other

Standard Tactics: Roll rarely fights and acts as a guide for MegaMan Volnutt, giving him tips on what lies ahead in areas, though she herself shows to employ slaps and with preparation could potentially bring some of Volnutt's weapons with her.

Weaknesses: Nothing notable.

Trivia

  • Besides the original Roll, Yatterman-2 was one of the inspirations for Roll Caskett's design.[1]
  • Her surname, Caskett, may be a distorted interpretation of the writing of the French word "casquette", that means cap in English, probably referring to her hat. In the Japanese instruction manual for the PSP installment of Mega Man Legends 2, Roll and Barrell's last name is actually subtitled "Casquet".
  • The pattern on the original Roll's broom is similar to the pattern on Roll Caskett's hat.
  • In Mega Man Legends 2, if MegaMan shows Roll affection by getting her things from gift shops and by protecting her in the Calinca Tundra, she will write in her diary about her feelings towards MegaMan. This is obviously hinting at a love relationship Roll has with him (reading it if the player returns from Elysium has Roll openly state that she loves him), but it's never revealed in the main story. Presumably, it would have been resolved in Mega Man Legends 3 had it not been cancelled.
  • At one point in Mega Man Legends, if the player walk into Roll's room after fixing the Flutter, there is a scene where she embarrassedly shouts at MegaMan for walking into her room (it's implied that he walked in on her while she was changing), and then tells him to knock next time. After apologizing, MegaMan raises his fist in a victory pose (this is, for reasons unknown, absent in the US version).
    • A similar event to the above also happens in Mega Man Legends 2; after treating Roll well enough (e.g. by buying Roll the three gift items from island shops and purchasing the Flutter decorations), she disappears from the cockpit of the Flutter, leaving only Data in the room. Data suggests that MegaMan should take a bath, but if the player goes to the Flutter bathroom and enters, a voice-only scene "Eek! What do you think you're doing?!" implies that MegaMan walked in on Roll taking a bath herself (Roll later mentions both this and the above event in her diary). Mega also raises his fist in a victory pose. Interestingly enough, this indicates that Roll's affection for MegaMan is strong enough to drop all weapon upgrade prices by 10%.
    • If, however, MegaMan mistreats Roll too much (e.g. by attacking her in the Calinca Tundra or selling her Picnic Lunches), Roll will disappear from the Flutter's Bridge too, but Data will tell that she is resting in her room. If MegaMan visits Roll's room, he'll find Roll lying on her bed face down. When talked to, Roll says that she is worried about MegaMan's behaviors, and asks him whether he can be "a little more serious". If the player answers "I'm sorry; I'll try", Roll will be comforted and things will likely be back to normal; however, if the player answers "Oh, leave me alone, busybody", Roll will be further depressed, and the next time MegaMan visits the Development Room, he will be informed by Roll that her development tools are broken, and will need to pay 10% more for his Special Weapon upgrades. It should be noted that if the player has mistreated Roll really seriously, answering either line will not help avoid the price increase.
    • Both the discount and the price hike can be triggered and disabled over and over again by taking the opposite actions (i.e. decrease Roll's affection for MegaMan by mistreating her and vice versa), but both events can happen only once.
  • At one point in Mega Man Legends 2, during travel with MegaMan, if MegaMan attempts to pick Roll, she will slap MegaMan, saying "Eek!" or "Stop it MegaMan!". This actually damages MegaMan (reduces his HP), and may kill him if he gets slapped too many times. There is actually a way to dodge the slap by rolling away from her at the right moment.
  • Between Mega Man Legends and Mega Man Legends 2, Roll sold all of MegaMan's Special Weapons and Buster parts in exchange of the new Flutter engine that was able to catch up with Sulphur-Bottom. This was to prevent MegaMan from being overpowered on the early bit of Mega Man Legends 2.

References

  1. Rockman DASH Daibouken Guide page 21 concept art.

Battle Records

None.

None.

None.