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I have seen entire civilizations rise and fall. You mortals are but dust to me.
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Background
Statistics
Key: Current | Before the Mending
Tier: At least 7-B, higher with the Parasite Blade and the Ancient Fang | Low 1-C
Name: Sorin Markov, the Mirthless, Grim Nemesis, Imperious Bloodlord, Lord of Innistrad, Solemn Visitor, Vampire Lord, Vengeful Bloodlord
Origin: Magic: the Gathering
Sex: Male
Age: Over 6000 years old
Classification: Vampire Planeswalker, Sangromancer, Bloodlord
Dimensionality: 3-D | Unknown
Attack Potency: At least City level (As a planeswalker who lived prior to the mending, he should be superior to other planeswalkers, such as Tezzeret and Xenagos. Defeated Avacyn, slamming her through the floor of Thraben Cathedral in the process, which is a massive building. His voice knocked down a massive Eldrazi, turning it into a heap of blood) | Low Complex Multiverse level (Able to create and seal rifts that expand across the multiverse and infinite time streams. A Time Stream act as an additional time dimension for a multiverse, thus meaning infinite "multiverses" exist that each have an uncountably infinite universes that are "beyond measure" within them. Merely using magic along other Oldwalkers caused the multiverse to become unstable)
Durability: At least City level (Unfazed by falling through the cathedral. Survived Avacyn slamming him into marble, glass, and several other debree, which destrpyed its structures, causing the roof to collapse. Can tank attacks from Edgar) | Low Complex Multiverse level
Striking Strength: | Low Complex Multiverse level
Lifting Strength: | Extra-Temporal
Travel Speed: At least Transonic (Even while carrying a cultist, he was able to approach Nahiri fast enough to the point where she couldn't hit him with her lithomancy) | Extra-Temporal
Combat Speed: At least Transonic (Attacked Avacyn so fast that the attack reached her almost faster than the sound of it did), possibly FTL (Was a peer to Ugin prior to the mending, possibly being comparable to him) | Extra-Temporal
Reaction Speed: At least Transonic, possibly FTL (Casually caught an arrow) | Extra-Temporal
Stamina: | Limitless
Range: Low Complex Multiverse level+ with Summoning (When a mage summons a creature, it is pulled through the Blind Eternities by the spell that summoned it)
Intelligence:
Superhuman Physical Characteristics, Enhanced Senses and Extrasensory Perception (Can sense specific Eldrazi from far away. Can sense warriors from thirty paces away that were trying to ambush him and also were whispering. Predicted Edgar's attack by hearing his armor move), Precognition (Has "prenatural senses" that let him react to a spear thrust coming from behind him right before it hits), Immortality (Type 1: He doesn't age), Self-Sustenance (Types 1 and 3: Doesn't need to breathe or eat)Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities) Subjective Reality (Dreamt the prison for the Eldrazi titans into existence), Deconstruction (Reduced several Eldrazi to dust my merely waving his hand), Existence Erasure (Type 4), Sealing (Type 3) and Power Nullification (Sealed the three Eldrazi titans, preventin them from traveling to other planes. Sealed both Nahiri and her magic, sealing her within it, preventing her from planeswalking or reaching the Blind Eternities, erasing her as a whole, along with her senses outside of darkness), Creation (Created Avacyn and the Helevault), Forcefield Creation (Protected Innistrad by creating a field around the plane, causing it to be protected from everything, including signals), enhanced Teleportation and Smoke Manipulation (Can teleport across Innistrad in puffs of smoke), Light Manipulation (Weaponized the light of Innistrad's moon)Reality Warping and Space-Time Manipulation (Able to create rifts with their magic, which can manifest in both space and time, causing temporal anomalies across the multiverse), Sealing (Able to seal rifts), Irreversible Damage (Rifts are able to sever the mana from a plane, preventing it from healing), BFR and Fusionism (Type 1: Able to isolate certain planes from the multiverse, as well as fusing them back. Rifts are also capable of isolating planes from the multiverse. Able to relocate planes), Power Nullification, Light Manipulation, Conceptual Manipulation, and Technological Manipulation (Rifts are capable of discharging Mirrodin's 5 suns (which are 5 seperate orbs of mana) and Karn. Rifts can take away the sparks of planeswalkers and cause them to never be a planeswalker again), Subjective Reality (The rifts allowed Menmarch's delusions to partially substitute for the plane's reality), Duality Manipulation (The rifts weakened the border between the material and spiritual realms on Kamigawa), Soul Manipulation (Rifts are capable of causing the spirits of the dead to amass in planes isolated from the multiverse), Essence Manipulation and Conceptual Manipulation (Able to fuse their own life essence and concept into rifts), Nothingness Manipulation (Able to "phase out" certain areas of existence, causing them to "not exist"), enhanced Dimensional Travel (Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought), Shapeshifting (Oldwalkers can take on any shape they wish), Self-Sustenance (Types 1, 2, and 3: Doesn't require food, water, air, or sleep), Creation (Capable of creating entire planes of existence), Chaos Manipulation (Their magic is tied to the Blind Eternities, causing the entire multiverse to go unstable), Abstract Existence (Type 1) and Nonexistent Physiology (Type 2: Oldwalkers have no true form and are pure embodiments of their will), Regeneration (Low-Godly) and Immortality (Types 1 and 8: Described to be ageless and can regenerate from their spark. Can heal their own wounds subsonciously and immediately)
- The Parasite Blade:
- The Ancient Fang:
Notable Techniques
Other
Standard Tactics:
Weaknesses: | The sanity of Planeswalkers prior to the mending erode and care less for mortals overtime.
Gallery
Battle Records