“ | Guess who made WAAAAFFLES? | „ |
“ | ''Zim: Why was there bacon in the soap!
GIR: I made it myself!'' |
„ |
“ | I'm gonna sing the doom song now! Doom, doom, doom, doo doom, doom! | „ |
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“ | Guess who made WAAAAFFLES? | „ |
“ | ''Zim: Why was there bacon in the soap!
GIR: I made it myself!'' |
„ |
“ | I'm gonna sing the doom song now! Doom, doom, doom, doo doom, doom! | „ |
“ | Peace is Nice, Peace is Nice |
„ |
~ Lyrics to GIRs song |
“ | Yes, Sir! | „ |
“ | The knowledge… it fills me… it is neat! | „ |
“ | You are no commander; you are a threat to the mission! Your methods are stupid! Your progress has been stupid! Your intelligence is stupid! For the sake of the mission, you must be terminated! | „ |
~ GIR to Zim |
“ | 'Back on Earth, mankind has reconstructed the planet. Everything is in GIR's image. Inside a gigantic fortress of GIR, an open-air throning ceremony taking place atop a huge staircase. GIR sits in a throne, surrounded by gargantuan statues of himself. Humans, wearing GIR suits serve him.' | „ |
~ From an Unfinished episode in which GIR had accomplished something his Master couldn't |
GIR is the robotic assistant of Zim in Invader Zim. He is happy-go-lucky, extremely hyperactive, and the closest thing Zim has to a real friend. GIR will eat just about anything, regardless of whether it is edible or not. Most of the time he spouts nonsense and usually just fools around whenever Zim gives an order. However he does have a few brief moments of clarity: for instance, in "Walk for Your Lives" he actually contemplated whether making the explosion go faster would make things worse ("But if the big 'splody goes fast, won't it get all bad?"), and in "Bad, Bad Rubber Piggy" he questioned the wisdom of sending a machine into the past to destroy Dib.
Every so often, GIR will display brief instances of complete functionality. Usually triggered by Zim giving an order, this "Duty Mode" is made manifest by the teal parts of GIR's body and eyes flashing red, his voice changing from high-pitched to harsh, deep and rough, and GIR himself snapping to attention, alert and utterly obedient. He concludes it with a salute and response of "Yes, sir!". These random bouts never last for long, though, and after a few seconds, GIR is right back to his gleeful, hyperactive self. As it turns out, though, this brevity is probably a good thing for Zim: As he learned the hard way when he tried to lock GIR into Duty Mode via a Behavioral Modulator, if GIR was fully lucid all the time, he would quickly realize that his own master was a threat to their mission to conquer Earth, and would quickly eliminate him.
Tier: Low 7-C, higher in Duty Mode | Low 7-C physically, higher in Duty Mode. Technology Varies from Low 7-C to High 5-A to Low 2-C with Dimensional Scope and Irken Technology, up to 2-C via the Florpus hole. 2-A, likely High 2-A with sufficient preparation
Name: G.I.R ( "G" Information Retrieval Unit)
Origin: Invader Zim
Gender: Genderless, though typically referred as Male
Age: Unknown
Classification: Robot servant, SIR Unit, Zim's right hand man
Attack Potency: Small Town level (Shown to be comparable to Zim and other characters that can harm him), higher in Duty Mode (Easily overpowered Zim and nearly killed him if it weren't for the diversion that was being set up) | Small Town level physically, higher in Duty Mode. Technology Varies from Small Town level normally (Zim has used minor tech to regularly match and overpower Dib. Has access to the Voot cruiser. Has displayed usage of Zim's equipment before) to Dwarf Star level (Zim once used a bomb to blow up a planet, able to create devices that can destroy Earth. Can summon the Star Donkey, who can kick the earth towards the sun. Nearly destroyed his home planet during Operation Impending Doom I. Can possibly wrap the entire Earth within mechanical wiring), to Macrocosmic level+ with Dimensional Scope and Irken Technology (Scaling to Dib, who used Irken technology with his own upgrades completely destroy his own timeline. With another piece of equipment Dib created the Nightmare Realm, a parallel universe. Dib stated this was used from Membrane's tech which Zim has stated is far inferior to his own species tech. GIR with or without Duty Mode has displayed usage of Zim's equipment and is vastly more intelligent than him while locked into Duty Mode), up to Low Macroverse level via the Florpus hole (The Florpus hole is a spatial anomaly of which sucks in anything nearby and collide them with other realities). Macroverse level+, likely High Macroverse level+ with sufficient preparation (Should have access to the muscle suit, which is capable of exceeding an infinite number of sit-ups, which was bending the fabric of time and space in the process. Because of that, Zim (along with Dib) ended up in a void full of giant floating ab muscles, which one of them revealed they've ended up outside of infinite universes, threatening it along the way if they persisted)
Dimensionality: 3-D | 3-D, 4-D likely 5-D with the Muscle suit
Travel Speed: Massively FTL (Flew from Mars to Mercury in seconds as Zim and Dib were flying them around the solar system) | As before, FTL when piloting the Voot Cruiser (Flew to Mars in roughly a minute) and Massively FTL+ with the Voot Cruiser on autopilot (Flew from Irk, a planet so far away from Earth that the Irken Empire had no idea of it's existence despite being on a universal conquest, and having many galaxies and planets mapped out). Extra-Temporal with the Muscle suit
Combat Speed: At least Subsonic+ (Comparable to Dib who can fight with his robots. Should be comparable, albeit slower than Doctor Membrane who ran a large distance through a giant crowd in a split second) | FTL to Massively FTL+ with the Voot Cruiser. Extra-Temporal with the Muscle cut
Reaction Speed: Massively FTL (Can pilot the Voot Cruiser. Flew from Mars to Mercury in seconds as Zim and Dib were flying them around the solar system) | Extra-Temporal
Lifting Strength: Class 5 (Threw a police car through the wall of the house) | Extra-Temporal with the Muscle Suit
Striking Strength: Small Town Class | Varies from Small Town Class to Dwarf Star level to Macrocosmic+ to Low Macroversal with Tech. Macroversal+, likely High Macroversal+ with the Muscle suit
Durability: Small Town level, possibly Low Macroverse level (Like Zim, survived a city-sized explosion from a distance. Comparable to Dib, who survived an explosion that created a massive crater and destroyed several robots. Should be comparable to Professor Membrane. Survived being inside the Florpus hole, which can collide realities together) | Unknown but should be higher than before. Macorverse level+, likely High Macroverse level+ with the muscle suit
Stamina: Limitless due to being a Robot
Range: Standard melee range, Several meters with laser eyes. | As before, Planetary via bombs and other equipments, interstellar via telescopes & teleportation, Macrocosmic+ with Dimensional Scope and Irken Technology, Low Macroverse level via the Florpus hole. Macroverse level+, likely High Macroverse level+ with sufficient preparation
Should have access to Equipments that Zim uses which includes: Mind Manipulation, Madness Manipulation, Information Manipulation, Empathic Manipulation, Telekinesis, Forcefield Creation, Sleep Manipulation, Electricity Manipulation, Summoning, Biological Manipulation, Durability Negation, Selective Teleportation, Electricity Manipulation, Fragrance Manipulation, Transmutation, Time Manipulation, Perception Manipulation, Time Travel, Teleportation, BFR (Type 1 and 3), Subjective Reality, Creation, Dimensional Travel, Matter Manipulation, Quantum Manipulation, Perspective Manipulation, Cosmic Awareness & Clairvoyance, Water Manipulation, Dimensional Travel, Existence Erasure (Type 1), Illusion Creation (Type 3), Dimensional Travel, Reality Warping, Plot Manipulation (Type 1), Space-Time Manipulation, Absorption, Causality Manipulation
Standard Equipment: None notable
Intelligence: Varies but usually Below Average intelligence (GIR is a very naive, cheerful, and frankly idiotic for a robot servant. Often times displaying himself as a nuisance to his master, disobeying orders when given, and is frequent to out bursts. His low intelligence overall has been both an inconvenience and big help to Zim in certain situations. But still tends to be problematic and chaotic regardless. Despite all of this, GIR has shown a few instances of awareness and notable competence such as how he points out some flaws in one of Zim's plan or questioned the wisdom of sending a machine into the past to destroy Dib. Sometimes he even obeys his masters orders, once making him proud and happy. Can pilot the Voot Cruiser and has utilized Zim's equipments before. Wrote and sang a song that got children all around the planet to hold hands to help accomplish Zim's goal. Once disguised as Dib that was realistic enough for others to confuse the real Dib for a clone. Almost became successful in exposing Zim's true identity, something Dib has been struggling to do countless times throughout the series). Supergenius while in Duty Mode (Far more competent and responsive than before, having lust for knowledge. Came to the conclusion that Zim was a threat to the mission, viewing his intellect and skills as something that would hinder the mission completely. Seeing him as nothing but "stupid". Drained a lot of human minds and obtained immense amount of Knowledge about the world, which would include notable Supergenius individuals such as Doctor Membrane. These were as a result necessary methods and plans he had quickly made in order to successfully take over the world, something his master has been failing to achieve miserably. In the Unfinished episode, The Trial, GIR managed to conquer Earth in one day, and he unexpectedly becomes a much better Invader than Zim. And unlike Zim, GIR is shown to be a benevolent leader, as humans seem to greatly respect and revere him)
Weaknesses: Is too naive and innocent to fight properly, and without Zim to command him, he's useless in the battlefield (Although in Duty Mode, those no longer become an issue). His low intelligence overall hinders his performance in a battle. Once locked in Duty Mode, GIRs behavior shifts to a more bloodlusted nature.
Key: Base | With Preparation
Notable Victories:
Notable Losses:
Inconclusive Matches: