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Peppy Hare (Reboot)

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Revision as of 21:23, 6 November 2021 by GiverOfThePeace (talk | contribs)
Peppy Hare
Reboot Continuity

Background

Peppy Hare is a retired member of the legendary Star Fox team. Having had years of service in the Cornerian Military with previous comrade and best friend James McCloud, they both started the Star Fox team of mercenaries, intent on serving justice and freedom. An experienced pilot, Peppy had learned many tricks in his years of flying, and is also very knowledgeable about Andross's forces, since he once had to escape captivity at their hands. After a scouting mission ended badly due to Pigma's betrayal and James' capture, Peppy narrowly escaped on his own to return to Corneria to inform James's only son Fox of his father's fate. Peppy then joined the newest Star Fox team, consisting of himself and Fox, ace pilot Falco Lombardi, and engineering expert Slippy Toad. Even though Peppy was much older than all the other team members, he declined the leadership role and insisted that it should be the younger McCloud to take over the team, probably as per the final wishes after James was slain by Andross. Peppy then served as Fox's mentor and fatherly figure, frequently giving valuable instructions and advice throughout the course of the following missions.

This dropdown contains the synopsis of Peppy Hare’s story. Read at your own risk as you may be spoiled otherwise!

Originally, Peppy served in the Cornerian Army alongside James McCloud under orders from their superior officer General Pepper, before pulling out to become a founding member of a much more independent organisation of mercenaries for hire, intent of serving justice and freedom to the Cornerian territories with the aid of their clever wingmate and fellow expert pilot Pigma Dengar. Away from the line of duty, Peppy had a daughter, Lucy, by way of his late wife Vivian. Five years after the banishment of the disgraced chief scientist Dr. Andross, Peppy along with James and Pigma were called to make a special recon mission on the far away planet of Venom by General Pepper to investigate sightings of strange activity coming from the planet. Upon their arrival, the two best friends discovered too late that the forces of Venom were waiting in ambush for them, made even worse when Pigma betrayed his team by delivering Peppy and James into captivity by Andross. James was supposedly killed, and Peppy barely managed to escape but learned a few tricks about the Androssian ways. Returning home, Peppy informed James' son, Fox, about his father's fate, and the new team was born. By that moment on, he took care of Fox's future, becoming like a second father to him, as they worked together to carry on what Peppy and the lost James started.

In the space of two years after the loss of James, Peppy became part of the new team, led by Fox, and the two new members, the more honest and loyal Slippy and Falco. Despite the fact he was older and more experienced than everyone else, he insisted that it was Fox who should be the leader. Occasionally the team would encounter the rival mercenary group, Star Wolf, led by Wolf O'Donnell and consisting of, Leon Powalski, Andrew Oikonny, and former Star Fox team member, Pigma Dengar. Peppy was the main target of Pigma, chasing him without remorse and remarking about being his "old pal". After Star Fox defeated Star Wolf, when Fox orders everyone to let him go by himself to defeat Andross, Peppy, like the others, was horrified and tried to stop him, but he didn't listen. He is then full of relief when Fox returns victorious, and then asks him what the matter was when noticing him searching in space for something, but Fox assured Peppy that nothing was wrong before Team Star Fox returned home and were paid handsomely by General Pepper.

During the four years of peace in the Lylat System, Peppy and the rest of the Star Fox team had little in terms of work. They then received a S.O.S. signal from Katt Monroe, and Peppy was unsure of whether to respond to her S.O.S., as she had a criminal record. However, they eventually went to the source of the S.O.S., Titania, due to Falco rushing out to help Katt before a proper decision could be made. They then went over to one of the Titanian research bases, run by Captain Shears. Shears agreed to help Star Fox out to find Falco, under the condition that they stop some Venomian Army remnants who allegedly stole some of Andross's research that the base planned to replicate for peaceful applications. After the Star Fox team fought against the supposed Androssian vessel, as well as Fox getting into a dogfight against Falco, Peppy gave Fox a severe tongue-lashing in regards to fighting Falco, viewing it as irresponsible on Fox's part, asking him what his father would think of him. However, when he learned the reason why Fox got into a dogfight with Falco in the first place, he became disturbed at the implications of what is happening, as well as growing more suspicious of Shear's true motives after realizing that the Titanian base seemed too quiet for supposedly being in danger, and deployed Slippy to investigate because he was too old for active duty and Fox's Arwing was going under repairs. Afterwards, they were hailed by the supposed Venomian Army remnants, who turned out to be Katt's group. After learning that they had stolen some files from the base and planned to leak them onto the black market, although they didn't actually know what was inside the contents of the file, Peppy requested that ROB open the files to see what was really going on. They then learned upon reviewing the files that it was even worse than previously believed: Shears wasn't planning on reviving Andross's research, but Andross himself via cloning. Peppy then realized that he inadvertently placed Slippy in grave danger earlier and attempts to call Slippy back, but learns from ROB that his communication with Slippy was cut a while back. Peppy then acted as the monitor of the mission to rescue Slippy, telling Fox where to go while Katt and her team acted as the distraction. After Fox rescued Slippy and defeated both Shears and a newly revived Andross, Peppy tried to get away from a cloning culture fluid-soaked Slippy.

Four years afterwards, during the Sauria Crisis, Peppy retired as a pilot because of his old age and became an adviser and navigator within the Great Fox, alongside ROB 64 (and during this time, Slippy). His role of studying Saurian Maps and the planet's History during this period of peril was important, but minor nonetheless. He was glad to receive the monetary reward knowing that Great Fox was in dire need of repairs and managed to remember he received a message from Krystal in time for her arrival on the bridge.

Peppy still stayed aboard the Great Fox and gave valuable advice to the Star Fox team, which now included Krystal taking his place as fourth pilot. When chasing Pigma into the Asteroid Belt, Peppy made a note that the Pig was always ahead of everyone, having said "Just like Pigma. He never missed a trick." By the time the team, with Star Wolf's help, had defeated the Aparoids at Corneria, Peppy somehow found his way back into an Arwing after General Pepper was captured by the Aparoids and arrived at the last moment to save Pepper from dying (Although the attempt also led to him being injured, jokingly stating that it "looks like [Peppy will] never make retirement now..." before groaning, and then requesting that Fox contact the Medical Corps.).

During the Invasion of the Aparoid Homeworld, a shield was generated, blocking the team's progress. It was at this point that Peppy boldly sacrificed himself and crashed the Great Fox into the shield, destroying it and the Great Fox in the process. Despite the protests of the team and signs that Peppy was being infected by the Aparoids, he crashed into the shield. This allows the team to continue onward to thwart the Aparoid Queen. The team is shocked and saddened by the apparent loss of their veteran friend, but they eventually resolve to move on.

During the battle against the Aparoid Queen, the Queen impersonated Peppy, among other supposedly deceased acquaintances, and attempted to discourage the team. After the Star Fox team's victory and escape, a moment of mourning is interrupted by the arrival of both Peppy and ROB, who had escaped the destruction of the Great Fox using an emergency escape ship. Fox reveals that he was well aware of Peppy and ROB's survival, and Peppy tells the team that he intends to retire for good.

Powers and Stats

Tier: 9-B physically, 6-B in his Arwing | 9-B physically, 8-A with Ground Weapons, 4-B in the Great Fox | 9-B physically, 6-B in his Arwing

Name: Peppy Hare

Origin: Star Fox

Sex: Male

Age: 41 in Star Fox 64 (Takes place 4 years before Farwell Beloved Falco), 45 in Farewell Beloved Falco (Stated here), 49 in Star Fox Adventures (Takes place 4 years after Farewell Beloved Falco), 50 in Star Fox Assault (One year has passed since Star Fox Adventures), Around 50 in Star Fox Command

Classification: Star Pilot, Rabbit, Member of Team Star Fox, General

Attack Potency: Wall level physically (Should be physically comparable to Fox), Country level in his Arwing (Arwings can shoot asteroids in two which is calculated at this level) | Wall level physically, Multi-City Block level with Ground Weapons (Can take out the Aparoids units who can vaporize the offline Arwing which is this levels of energy), Solar System level+ in the Great Fox Can ram through shields that not even the Star Fox Assault Arwing can destroy) | Wall level physically, Country level in his Arwing (Comparable to the Arwing II)

Dimensionality: 3-D

Travel Speed: Athletic Human, up to FTL in his Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe) | Athletic Human, up to Speed of Light in the Great Fox (Stated to be able to move at light-speed when not in cruising speed) | Athletic Human, FTL in his Arwing with warp speed

Combat Speed: Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground)

Lifting Strength: Class 5 (Should be physically comparable to Fox, who can lift giant stones which gives this result) | Class 5 | Class 5

Striking Strength: Wall Class | Wall Class | Wall Class

Durability: Wall level physically, Country level with Arwing’s shields | Wall level physically, Solar System level+ with Great Fox’s shields | Wall level physically, Country level with Arwing's shields

Stamina: Unknown

Range: Standard Melee Range, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)

Powers and Abilities:

Superhuman Physical Characteristics, Human Achievements (Naturally skilled space pilot, though he's below Fox), Vehicular Mastery (Master pilot, can effortlessly fly around the Arwing), Weapon Mastery (Equipped with a huge assortment of weapons such as the blaster, homing launcher, grenades, etc.), Energy Projection (Can shoot a blast of energy, with regular blaster he can shoot energy beams), Homing Attack (With the homing launcher, shoots out a missile that homes in on the target), Invisibility & Stealth Mastery (With stealth suit, makes the user go invisible), Explosion Manipulation (With Grenades), Plasma Manipulation (With the plasma cannon, fires plasma beams), Preparation (Made the Blue-Marine out of spare parts and scrap metal), Information Analysis (Can analyze enemies to learn their health)
Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Standard Equipment:

*Blaster: Blaster is an advanced energy firing pistol that is kept often by Peppy, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.

  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

*Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Peppy when activated, making him completely invulnerable to harm for a limited time.

*Great Fox: Developed by Arspace Dynamics Co., Ltd., manufacturer of the Arwing fighter, Great Fox was custom built under the direction of James McCloud. Featuring 3 NTD-FX9 plasma engines, Great Fox is light-speed capable and has a real-space cruising speed that nearly matches the Arwing's. Power for its 2 T&B-H9 hyper laser cannons is routed directly from the plasma engines, giving the ship the ability to punch through even a Zeram-class Cruiser's shields. ROB 64 was developed in conjunction with Great Fox and is hard-wired to the ship's primary computer.

  • Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Intelligence: Extraordinary Genius (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power. Is the wisest member of the crew, having the most experience out of the rest)

Standard Tactics: While on ground Peppy will use various different weapons and deftly shoot with each one, along with calling for his Arwing. In an Arwing he will fire and fly around deftly trying to find the enemy’s weak spot.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects. His old age made it harder for him to fight in space battles.

Notable Attacks/Techniques:

*Blaster: Blaster is an advanced energy firing pistol that is kept often by Peppy, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.

  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

*Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.

  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Key: Star Fox 64 | Star Fox Assault | Star Fox Command

Note: This is Peppy Hare of Star Fox 64, Star Fox Adventures, and Assault. The previous games are before the continuity reboot, Command is both canon and has alternative timelines with Key of Destiny, and Zero is another continuity reboot.

Explanations

Further elaboration on the 4-B tiering can be found here.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Peppy Hare (Reboot)