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Solid Snake (Twin Snakes)
Background
Solid Snake, real name David, was a former spy, special operations soldier, and mercenary. A product of the Les Enfants Terribles project, Snake was a clone of world-renowned soldier Big Boss, along with his brothers Liquid Snake and Solidus Snake. Initially a Green Beret, Snake was later inducted into the High-Tech Special Forces Unit FOXHOUND in the mid-1990s while it was commanded by Big Boss. Repeatedly tasked with disarming and destroying the latest incarnation of Metal Gear, a bipedal nuclear weapon-armed tank, Snake would thrice avert potential nuclear catastrophe, becoming a famed war hero.
Statistics
Tier: 9-A physically, 8-C with Strongest Weapons
Name: David (Real Name), Solid Snake (Code Name)
Origin: Metal Gear Solid: Twin Snakes
Sex: Male
Age: 33
Classification: Legendary Mercenary, Legendary Hero, The Man Who Makes the Impossible Possible
Dimensionality: 3-D
Attack Potency: Room level physically (Could harm and defeat Gray Fox in hand to hand combat. Destroyed a wall in 3 punches, broke down a door, on two occassions, can take down attack dogs and can kill fully armed soldiers in 3 punches), Building level+ with Strongest Weapons (Can harm Metal Gear REX with his strongest weapons. His weapons could take down a fully armored tank, and a helicoper. His weapons could take down TX-55 Metal Gear and Metal Gear D, large bi-pedal units of this size. The destruction of Metal Gear is this powerful)
Durability: Room level (Tanked the destruction of Metal Gear D, from a distance, which even the distant explosion burned all of his equipment and destroyed the room he was in (See note). Survived a long fall of several floors with no damage)
Striking Strength: Room Class
Lifting Strength: Class 100
Travel Speed: Superhuman (Escaped the destruction of Outer Heaven in under 30 seconds)
Combat Speed: Supersonic
Reaction Speed: Supersonic (Could avoid a sniper round)
Stamina: Superhuman (Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream. Snake is also injected with Benzedrine, that'll keep him alert and responsive for twelve straight hours.
Range: Standard Melee Range physically, Hundreds of Meters with Firearms
Intelligence: At least Genius (Injected with nootropics, a class of drugs that improve mental functioning, effectively making him smarter. Can fight Next Generation Soldiers who have been strengthened through gene theraphy. Can out skill Next Generation Special Forces [who are all geniuses with an IQ over 180. Fought Sniper Wolf, in a sniper battle through a blizzard storm. After Sniper Wolf shot his gun out of his hand, he did a perfect flip to avoid her fire and get back his gun. Can defeat a tank with just grenades. As a full on newbie rookie Snake infiltrated the entire base "Outer Heaven" filled with trained soldiers and combat experts, while he unknowningly went into a base run by his own boss running the mission who purposefully put a rookie on this mission just cause he thought Snake would fail, purposefully sabotaging his mission and giving away Snake's position during this mission, yet Snake still managed to infiltrate this base. Big Boss is also known as "the Greatest Warrior of the 20th Century". Snake is a member of FOXHOUND, which is known as the world's most advanced black ops unit. In a battle where he dealt with an opponent far faster then him, he used their speed against them. Defeated the Four Horsemen, who specialize in confined spaces and are a top-secret assassination squad who get their orders directly from the president. Defeated Jungle Evil in his own habitat, where he is the undisputed master of jungle ambushes. Defeated one of the last surviving members of the Whispers, a legendary guerilla unit, Night Fright, where in the fight he needed to use his ear, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning. Along with this he can avoid bullets from Night Fright, when he wields a completely silent gun. It's also noted that no one has ever seen Night Fright's face, meaning Snake is the only soldier that survived combat with him. Defeated Gray Fox in hand to hand combat. Fought off dozens of guards while waiting for his rescue copter)
Powers and Abilities
Standard Equipment
*SOCOM: The MK23 SOCOM is a .45ACP caliber semi-automatic pistol that can be found in the back of a truck at the Helipad or inside of the Tank Hangar, it comes with a pre-attached laser aiming module. Since its debut in Metal Gear Solid, the SOCOM has become one of Solid Snake's signature weapons. It is the first gun available to the player and is ideal for carefully placed shots with the help of the laser aiming module. Later on in the game, a suppressor can be found in the room on the ground floor of the Tank Hangar after finding Donald Anderson.
- FASMAS: A fully automatic assault rifle with a fast 1000 rounds per minute rate of fire and holding 25 bullets per magazine. It is the standard weapon of the Genome Soldiers, and used by both Liquid Snake and Solid Snake. The FAMAS can be found in the Armory after the battle with Revolver Ocelot after acquiring a Level 2 security card, which is guarded by infra-red lasers. The last few rounds have extra strength, thus causing more damage. This weapon is best used in gunfights against alert enemies or bosses as this weapon is not suppressed. It is not available in Metal Gear Solid: Integral's "Very Easy Mode", since the player starts with an infinite MP5.
- PSG-1: Semi-automatic sniper rifle holding 5 rounds per magazine and is a symbolic weapon of Sniper Wolf. It can also be used by Snake if a sniping approach is desired against Sniper Wolf and holds 5 rounds per magazine. The scoped view of the weapon tends to be unstable unless Diazepam is taken. Sniper Wolf's PSG-1 has a laser beam for targeting.
- Stinger: A man-portable surface-to-air missile launcher that can take out targets that emit heat signatures it is primarily used in the battles against the Hind and Metal Gear REX. This can also be used to take out cameras since chaff grenades only provide protection momentarily against them. Mobility is lost when deployed.
- Nikita: A remote controlled missile that travels at ground level with a low velocity. Snake uses it to ruin the control panel that is connected to the electrified floor that is preventing him from reaching Hal Emmerich's lab. It can be used in the second battle as an alternative weapon against Sniper Wolf so that Snake can attack from a safe location. The player can use the missile's own CCD camera to guide the missile from its view by looking in first person rather than the overview as well. Can be shot down by gun cameras.
- MP5SD: A silenced submachine gun with 30 rounds per magazine that reportedly can hold a maximum of 999 bullets but has unlimited ammunition. Mistaken as an assault rifle in the game description although it functions like one. An ideal general purpose weapon against the enemy forces in the game against Genome Soldiers and against some bosses, making it superior to the SOCOM. Note that this weapon is only available in Metal Gear Solid: Integral, which is only available in Japan in its PlayStation iteration and on the PC elsewhere, when selecting the (exclusive to Integral) Very Easy difficulty setting. It was also available on the PC demo of said version.
- M9: A non-lethal conversion of the 92FS Snake uses in Metal Gear and Metal Gear 2: Solid Snake. Only available in The Twin Snakes and Metal Gear Solid 2: Sons of Liberty.
- PSG-1T: A non-lethal version of the PSG-1.
*C4: This can be placed on the ground or walls and is remotely detonated by the player.
- Chaff Grenade: Temporarily disables nearby electrical equipment such as security cameras. Also useful in boss battles where the enemy is mechanical (Raven's M1 Abrams Tank, Gray Fox, Metal Gear REX, etc.). It also has a double-edged sword effect by disabling Snake's radar as well upon explosion so it must be used with caution. Does not go into Alert mode when it explodes.
- Claymore Mine: Mines that are set off by a proximity sensor and are hidden from the naked eye by stealth technology and must be detected by using a mine detector or thermal goggles. They can only be safely disarmed and collected by being crawling over them when set, as they explode if the player is within its range. This weapon is also used quite often throughout the Metal Gear series and ideal against Vulcan Raven as a frontal assault is ill-advised.
- Grenades: Grenades that explodes 5 seconds after pulling the pin regardless if thrown or not. Triggers alert mode upon explosion.
- Stun Grenade: Flash-bang grenades used to disorient the enemy. Triggers alert mode upon explosion. Knocks out Meryl in one go during the battle against Psycho Mantis if regular melee attacks are not preferred.
*AP Sensor: The anti-personnel sensor is a device that measures the electromagnetic fields and heartbeat of nearby human life forms and reports their presence to the user via vibrations.
- Bandage: A bandage is a piece of material used either to support a medical device such as a dressing or splint, or on its own to provide support to the body; they can also be used to restrict a part of the body, such as slowing the flow of blood during heavy bleeding.
- Book: A type of magazine that has girlie pictures. Can be used to distract the enemy by placing it on the ground. Is not available in the original game. Depicts Alexandra Roivas from Eternal Darkness: Sanity's Requiem on the cover as well as the page centerfolds.
- Dog Tag: Dog tags are identification tags worn by military personnel. They are often worn around the neck. Their primary purpose is the identification of the wounded or dead as a result of battle. They are usually worn in pairs so that, in the event that a casualty cannot be moved, one tag can be collected while the other remains with the body. They are named because their function is similar to that of the permit on a pet dog's collar. Dog tags are approximately 5 cm in size and are often made of either aluminum or stainless steel. The identification includes the owner's full name, their date of birth, their gender, their blood type, the branch of the military they served under, their rank, their serial number, and their religion.
- Empty Magazine: A spent ammunition magazine. Can be used to distract the enemy by throwing it. Is not available in the original game.
Other
Standard Tactics: Snake opts for stealth based combat. While he is fully capable of taking an opponent on one on one, he will always use his surroundings and stealth to get the surprise attack on opponent, unless put in a situation where he has to fight an opponent. When put in these moments he will normally use whatever he has in his arsenal to the best of his ability, even utilizing grenades to take out a tank. He will also normally go for non-lethal weapons such as the tranquilizer gun or smoke grenades to take out his targets.
Weaknesses: The Radar won't be usable in an area with strong harmonic resonance. If someone is able to control the nanomachines within him, they can force him to not be able to use his weapons. Snake has an addiction to cigarettes to the point that when he uses them it damages his health slowly. The Night-Vision goggles will not work in complete darkness since it requires light to amplify. Snake suffers from PTSD, though it doesn't seem to affect him in the middle of battle.
Note: Snake, Gray Fox, and Liquid are not assumed to scale to the Low 8-C potency of the Metal Gears from tanking their explosions as they were not in the epicenter, and Gray Fox/Liquid are in a protective cockpit, meaning they more then likely didn't take the full brunt of the explosion. Along with this, the self-destruction of Metal Gear Rex from a large distance away nearly knocked Snake out while Liquid was perfectly fine, supporting that Liquid didn't take the full brunt of the explosion.
Battle Records
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