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Saitama

From The Codex
Revision as of 19:23, 3 February 2022 by GiverOfThePeace (talk | contribs)
When I was a little boy I wanted to be a hero. Not some damn business man. But a superhero who could send rotten villains like you flying with one punch.
~ Saitama to Crablante
Hey, calm down. The monster has been taken care of. Are your eyes alright? The wound doesn't look too deep, try to slowly open them... can you see?... Me? Hm... well. I am the one trying to become a hero for a hobby. If a hero appears someday, that'll be me. These scratches are nothing. Haha... today's a big sale day.
~ Saitama to King

If you really want to become strong, stop caring about what others think about you. Living your life has nothing to do with what others think.
~ Saitama
Who decides limits? And based on what? You said you worked hard? Well, maybe you need to work a little harder. Is that really the limit of your strength? Could the you of tomorrow beat you today? Instead of giving in, move forward.
~ Saitama

Background

Saitama is the main protagonist of One-Punch Man and, as of now, is potentially the most powerful being to exist in the series. Saitama faces a self-imposed existential crisis, as he is now too powerful to gain any thrill from his deeds and actions.

Initially a just a hero for fun, he later registers into the Hero Association as a professional hero, currently B-Class Rank 7, and defends his home in Z-City from Mysterious Beings, Villains and other threats. Under the Hero Association, he is given the name Caped Baldy.

Statistics

Key: Pre-Training | During Training | Post-Training

Tier: 9-B | At least 7-A | At least 5-B, likely far higher

Name: Saitama / サイタマ 一 (Saitama), "Caped Baldy"

Origin: One Punch Man

Sex: Male

Age: 25

Classification: Hero for fun, Caped Baldy, A Class Hero, Human

Dimensionality: 3-D

Attack Potency: Wall level+ (Defeated and took hits from Crablante, a tiger level threat which should be above wolf threats like Piggy Bacon who did this and knocked out police officers who can survive this) | At least Mountain level (Defeated Giant Snowman who is this size) | At least Planet level (Easily defeated Boros who stated he would destroy the planet's surface. Multiple feats, such as the moon jump, and the serious punch atmosphere split were all done casually. Has stated himself he would destroy the Earth and has been confirmed by Murata to be able to destroy the Earth), likely far higher (Saitama's feats of strength are massively casual, along with this, Saitama grows stronger every day to the point that he can one-shot himself from yesterday, thus his daily growth would reach an insanely higher tier. To add on, Saitama has completely broken his limitor meaning he has no limit to how much stronger he can get, meaningly he can growth infinitely)

Durability: Wall level+ (As a young teenager he survived this) | At least Mountain level | At least Planet level, likely far higher

Striking Strength: Wall Class+ | At least Mountain level | At least Planet Class, likely far higher

Lifting Strength: Unknown | Unknown | Class G (Threw the monster association base, which is about as large as Z-City), likely far higher

Travel Speed: Superhuman (Could outspeed Crablante, who as a tiger threat should be superior to the average C class hero who roughly scales to a bear, who can move at 35 mph) | At least Supersonic (Moved fast enough to save a child from getting hit by a car) | At least FTL (Can keep up with Flashy Flash, who can move faster than light. Saitama was capable of jumping from the moon, back down to Earth at Mach 58,533 casually. This would be at least 6% the speed of light), likely far higher

Combat Speed: Superhuman | At least Supersonic | At least FTL, likely far higher

Reaction Speed: Superhuman | At least Supersonic | At least FTL (Reacted to Geryuganshoop, who was stated by Murata to be able to throw objects at near-light speed, sees "near-light speed" as a bad joke, which was calculated this fast), likely far higher

Stamina: Above Average | Above Average | Unknown (Hasn't shown any signs of fatigue so far in the series)

Range: Standard Melee Range with regular punches, Tens of Kilometers with more serious punches (Could cause this much damage around a forest and affected all of Elder Centipede). At least Planetary with shockwaves.

Intelligence: Above Average (While not being remarkable usually with his intelligence, he still has notable smarts. He succeeded in all of his physical assessments though barely passed the hero exam for entry. Has shown to be able to control his overwhelming power such as being able to not harm Genos, yet completely vaporize the mountain behind him with a punch)


Powers and Abilities

Superhuman Physical Characteristics, Passive Accelerated Development and Statistics Amplification (Stated to continuously get stronger. Noted in the audiobooks that he can one punch the version of him from yesterday), Immense Pain Tolerance (Able to naturally take large amounts of punishment without bothering him. Upscales from Garou, who can still fight, even after nearly fatal injuries, near breaking his limiter), Indomitable Will (Explains his training regimen takes sheer willpower to do, to the point where he was coughing out blood and his muscles was making weird noise yet he still continued with the training without giving up. One that breaks their limiter need to have extreme will to continue), Possible Power Mimicry (Likely scales to Phoenix Man, who could gain abilities based off the inspiration of his costume), Limiter Physiology which includes (Immortality (Type 6. Characters like Garou were able to survive being ripped apart and a hole in his chest), Resurrection (To experience explosive growth, one must be on the brink of death and die than resurrect), Reactive Adaptation and Reactive Adaptation (Garou has shown to increase himself to blitzing and overpowering Darkshine, who previously managed to break his entire ribcage, by breaking his limiter))
Superhuman Physical Characteristics, Acrobatics, Enhanced Senses (Able to see in the dark without any deficiencies), Reactive Adaptation and Reactive Adaptation (After surpassing his limits from getting one-shotted by Personification of a Light Pull Cord he proceeds to one-shot him. Superior to Garou, who increased himself to blitzing and overpowering Darkshine, who previously managed to break his entire ribcage, by breaking his limiter), Air Manipulation (His attacks can generate wind pressure), Afterimage Creation, Passive Accelerated Development and Statistics Amplification (Stated to continuously get stronger. Noted in the audiobooks that he can one punch the version of him from yesterday, can increase his stats during a fight), Resurrection (To experience explosive growth, one must be on the brink of death and die than resurrect), Dimensional Travel & Non-Physical Interaction (Broke into Phoenix Space via merely punching, the Pheonix Space is described as a spiritual place. Harmed Evil Natural Water), Fear Manipulation (Saitama on countless occasions has induced fear into his targets. This isn’t only via scaring the target cause he is stronger because characters like Genos know of Saitama’s strength yet is induced in this fear himself), Energy Transferral (Saitama’s punch was transferred all over the Elder Centipede’s body), Immense Pain Tolerance (Able to naturally take large amounts of punishment without bothering him. Upscales from Garou, who can still fight, even after nearly fatal injuries, near breaking his limiter), Immortality (Type 6. People like Garou can survive with holes in their chest and survive being ripped apart), Shockwave Creation (Able to create large shockwaves), Indomitable Will (Used sheer will to resist Tatsumaki's abilities and can keep fighting from large amounts of punishment), Can hold his breath in space, Possible Power Mimicry (Likely scales to Phoenix Man, who could gain abilities based off the inspiration of his costume), Possible Immortality Negation (Type 6. Able to kill a snowman just by making a hole in it’s stomach)
Resistance to Telekinesis (Unaffected by Tatsumaki's telekinesis), Blood Manipulation (Mosquito bites cannot affect him and as shown here this are what these mosquitos can do), Air Manipulation (Unaffected by the winds of Demon Fan), Acid Manipulation (Could punch a monster that had an acid breath), Empathic Manipulation (Having a strong will allows one to resist Monster Princess Do-S’ whip that makes people fall in love with her and listen to any of her orders), Poison Manipulation (Having a strong will allows one to resist poisons), Movement Negation (Garou with his sheer will couldn't have his movements negated by Gyro Gyro), BFR (One with an extremely strong will can break out of Pheonix Space), Cosmic Radiations (Was fine from being on the moon), Freezing (Unphased by Withered Sprout's attempts to freeze him), Heat (Survived the heat of atmospheric re-entry. Completely unaffected by Genos massive incerating attack that destroyed all mosquitos), Sleep Manipulation (Metal Bat through sheer will could resist sleeping gas), Physics Manipulation and Gravity Manipulation (Resisted Geryuganshoop's "black hole" that was intensifying gravity), Power Nullification, Death Manipulation, Corruption, Biological Manipulation, Empathic Manipulation, Mind Manipulation, Absorption and Fusionism (Broke his limiter, ignoring many of the effects doing so causes. One must conquer death to reach the next level of explosive growth. Limits are meant to be intrinsic limits placed on people. Too much power will transform people into monsters that are completely mindless. Growth is controlled as a means for people to not lose purpose with their limiters. Monsters are born from cellular reactions spawned from negative emotions. Phoenix Man became one with his suit upon becoming a monster as well. Pyskos resistde Orochi absorbing them into them and taking over their mind through sheer will)

Notable Techniques

  • Enhanced Leap: Saitama's inability to fly is somewhat compensated by his immense leg strength, allowing him to leap tremendous heights/distances at high speeds. This can be seen when Saitama smashed his head through the ceiling of a tall gymnasium during the hero tryouts simply by jumping. He was also able to smash a building into its foundation just by leaping off from its roof. His greatest feat in this regard, however, was when he leaped from the surface of the moon and ended up back on Earth in seconds at a specified point, leaving a crater on the moon's surface in the process. He is also able to jump while still in the air, adjusting his angle of ascent or descent thanks to his amazing power.
  • Shockwave Generation: As shown in his practice bout with Genos, Saitama can control and direct his power in the form of a massive shock wave that comes from his punches. He uses this to show Genos a glimpse of his true power, but stops it before actually punching Genos, with the shockwave from the attack completely annihilating an entire cliffside behind him.
  • Afterimage Creation: Saitama's speed allows him to create afterimages of himself. He first used this during his training bout with Genos. He was also able to create countless afterimages via his Serious Side Hops during his fight with Speed-o'-Sound Sonic.
  • Supernatural Dexterity: Saitama is capable of moving any of his limbs at extremely fast speeds without flinching, not stopping until his target is completely obliterated. This is seen when Saitama flawlessly whacks all moles on a Whack-A-Mole machine during the Hero Association exam.
  • Water Running: Saitama is capable of running across ocean high-speed without going into the the surface of water.
  • Surfing Skills: Saitama has displayed the ability to balance an entire aircraft carrier and keep it stable as he surfs it down a gargantuan wave.
  • Supernatural Sense: Saitama's senses are far beyond the human norm. He possesses impressively sharp hearing, being able to pick up on various chatter from bystanders a good distance away even while fighting monsters and the like. He can even hear phone transmissions with well enough accuracy to gauge conversation and the contents of its dialogue.
  • Enhanced Lung Capacity: Although Saitama cannot breathe in space, he has considerable control over his breath. Even in outer space, Saitama manages to hold his breath effortlessly, and he even made a jump back to the Earth from the Moon in seconds with no signs of suffocation.
  • Vacuum Adaptation: Saitama's body has been shown to survive in the vacuum of space unscathed for at least a brief period of time. Several factors like a lack of atmosphere and increased exposure of radiation are at play here, although Saitama was not affected by any of them.
  • Temperature Resistance: Saitama is extremely resistant to all types of temperature-based attacks. When Genos created a huge, spherical blast of flame to incinerate Mosquito Girl's mosquitoes, Saitama remained standing next to the cyborg unperturbed and completely unharmed (although his clothes were burnt to a crisp). He was also able to withstand Withered Sprout's freezing attacks, which were capable of incapacitating 1 C-Class hero, 1 B-Class hero and 1 A-Class hero with ease. The attacks were so strong that the A-Class hero Smile Man thought them to be on par with the likes of a Dragon-level monster. Saitama is also capable of submerging himself in lava with no trouble, viewing it as a nice hot tub. This ability can be attributed to Saitama refusing to use either the air conditioner or heater during his training.
  • Pain Suppression: Before gaining his overwhelming power, Saitama was still able to suppress pain. This has been shown on numerous occasions dating all the way back to his days as a middle school student, taking a beating from two upperclassmen and, later, a Wolf-Level monster Piggy Bancon. He then got back up when the bullies could not and chased after the monster for his money. Other similar feats include taking strikes from Crablante and Personification Of A Light Pull Cord during his training as an adult among others.
  • Accelerated Development: Nearly a year into his training regiment, Saitama noted that as a result of his repetitive routine, his body had adapted to "moving like a hero should", and his power began to explode at a rapid rate. In no time at all, he reached unparalleled levels of strength, speed, and durability through this regiment, a testament to his growth rate; however, according to Genos, Saitama himself cannot explain the secret behind his own strength, and the cyborg believes that he should not have become that unbelievably powerful with only that level of training.
  • Supernatural Accuracy: Saitama seems to have almost perfect precision since any time he focuses on a target, he always strikes it. He is able to turn a rock into a deadly projectile that hits its target, as shown when he killed Geryuganshoop. He also had no trouble landing directly on Boros's ship from the moon, even though the angle to return to Earth was extremely small, leaving very little room for error.
  • Keen Perception: Saitama is amazingly good at reading people's fears and real motives with just a look, as well as the reason they are how they are. He proves this many times by reading people like Fubuki and Glasses. He also quickly finds out about King's lie but decides to keep it a secret. However, he is usually good at this only when he gets serious.
  • Intimidation: While he doesn't seem particularly scary, those who know about his abilities show fear of him. Saitama can emit a "powerful aura", which makes his foes tremble and become pressured, as Sonic and Genos were left amazed and terrified by this feeling. Saitama is able to invoke fear in those he dislikes or who bother him by merely threatening them with simple retorts.
  • Non-Physical Interaction: One example of his strength defying normal logic is when he broke a hole into the Phoenix Space, a spiritual realm that only exists within Phoenix Man's bird costume, by simply knocking on it. This suggests that Saitama can even interact with things that are intangible/non-physical.

Fighting Styles Proficient Hand-to-Hand Combatant: Despite having no formal training, Saitama is a proficient and adept hand-to-hand combatant. Thanks to many fights with monsters and villains during his training, he's presumably got a fair amount of fighting experience and developed a good deal of fighting skills. Due to his immeasurable power and boredom, he usually does not care about technique and makes use of flawed basic attacks. His fighting style is, unlike the likes of Garou, Bang, Bomb and Suiryu, quite simple but solid when backed with his absolute strength. He is also able to skillfully combine his superhuman abilities to overwhelm his opponents and even use the environment around him to his benefit. He also uses karate chops, and grappling moves to take down villains he doesn't want to kill, or just to knock out people who pick on him.

  • Improvisation: Saitama is very proficient with improvised weapons, such as when he killed his first monster by deftly using his tie to grab the monster's eye and tear out his intestines. He is proficient at improvising in general, whenever he can't solve a fight with a punch or directly can't punch his foe, he always comes with a solution in one way or another and uses very unique moves that are supported by his immeasurable power.
  • Normal Series: Saitama's Normal Series consists of techniques in which he puts very little effort into attacking. Even though his attacks are loose in this style, most opponents tend to be finished off easily due to Saitama's tremendous strength and speed.
    • Normal Punch: Saitama punches his opponent. Even though Saitama puts very little to no effort into his punch, it is still strong enough to kill almost every opponent, including Dragon-Level threats, blowing apart their bodies, crushing their skulls and bones or even beheading them. When facing humans however, Saitama holds back greatly, only using enough strength to knock them out.
    • Consecutive Normal Punches: Saitama launches a volley of quick, single-handed punches from his right hand. These blows are powerful enough to blow strong or large body types apart into pieces. Boros was only able to survive this attack using his intense regenerative abilities.
  • Serious Series: In Serious Series, Saitama still attacks without putting in much effort. But Saitama's face looks more serious when he performs Serious Series attacks. Saitama does not actually consider these moves to be anything special.
    • Serious Punch: Saitama throws an extremely powerful punch. The full extent of this attack is unknown, as it has never directly hit an opponent. It was so powerful that it completely negated Boros's Collapsing Star Roaring Cannon, a beam capable of wiping out an entire star hence why it was called collapsing star roaring cannon. The shock wave from the punch alone was powerful enough to part the clouds on a global scale, as well as deliver the final fatal blow to Boros. The dying Boros also declared that Saitama's fatal attack on him was not even anywhere near Saitama's true power and that Saitama was still holding back. Saitama also used this move to completely annihilate and disintegrate Elder Centipede, a Dragon-level threat and one of the biggest monsters in the series. When used against Evil Natural Water, who has become one with the ocean, he was able to dissipate its form and split the ocean with his power.
    • Serious Side Hops: Saitama rapidly hops from side to side, creating a wall of afterimages. He is able to walk forward while doing so, and the shock waves caused by it were enough to easily render unconscious Speed-o'-Sound Sonic, even with his 10 afterimages.
    • Serious Squirt Gun: Saitama uses his hands in liquid to squirt a super high-pressured stream. He used this move while submerged in lava to completely overpower Orochi's Gaia Cannon which was an extremely powerful attack that drew energy from the very core of the Earth itself.

Other

Weaknesses: Saitama has no actual form of martial training, usually having a calm and laid back demeanor, sometimes not even taking action, but instead allowing his enemies to continue beating and pummeling him. His movements can be seen as fairly predictable.

Note: All of Saitama's feats are done superbly casual making it hard to gauge how strong he truly is. Even with his Boros fight he only viewed it as "almost a real fight".

Battle Records

None.

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Discussions (Link For Mobile Users):

Discussion threads involving Saitama