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Ephraim (Fire Emblem)

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Perhaps it is because I am a man. Perhaps it is because I was raised to fight. I enjoy the practice of my art. I find pleasure in the battle victorious. And the stronger I become... The more strongly the call to arms sounds within my ears. I want to see how great is the skill that I have acquired. It may be crass and low, but I cannot deny it.
~ Ephraim to Eirika

Background

Ephraim is the main protagonist of Fire Emblem: The Sacred Stones, alongside his sister Eirika. The exalted Prince of Renais, and the son of the peerless warrior King Fado, Ephraim grew up a warrior trained in combat with a lance. Ephraim was responsible for his sister's combative training, and hails himself more as a fighter than he does a Prince.

When the Grado Empire launched its attack on the Kingdom of Renais, Ephraim was the first to respond, by immediately taking a small group with him to launch a campaign against them. Eventually, Ephraim learns that his good friend, Prince Lyon of Grado, had been overtaken by the Demon King Fomortiis. Learning of this, Ephraim turns to the power of the Sacred Stones in an attempt to subdue and save his friend.

Statistics

Tier: 9-B

Name: Ephraim

Origin: Fire Emblem: The Sacred Stones

Sex: Male

Age: Around 17 years old

Classification: Human, Prince of Renais, Lord, Commander

Status: Alive

Alignment: Neutral Good (Ephraim is the epitome of a hero, and is regarded by everyone around him as being extremely kind and considerate. Ephraim is very selfless in everything he does, putting his life on the line on numerous occasions in order to protect his friends, family, and all the people of his homeland. Even when Ephraim has a selfish desire or inclination, he finds a way to fulfil that desire while not straying from his main goals)

Dimensionality: 3-D

Attack Potency: Wall level (Can casually defeat Revenants, the weakest of whom being able to outmatch any normal man. Can instantly defeat heavily armored soldiers in a single strike. Comparable to those that can casually destroy brick walls, and is said to do so himself)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Athletic Human

Travel Speed: Athletic Human

Combat Speed: Hypersonic

Reaction Speed: Hypersonic (Comparable to those that can dodge lightning conjured from the sky)

Stamina: Very High (Is capable of taking on numerous soldiers one after the other without difficulty, after Ephraim and his party were already noted to be quite a bit weaker from previous battles)

Range: Standard Melee, Extended Melee with

Intelligence: Gifted in combat (Is capable enough to be able to teach others in the ways of combat. Can use the terrain to his advantage in order to take out armies nearly double the size of his own. Ephraim is renowned as a superb combat strategist. Both his plans and his combat skill has been referred to as brilliant)

Tier: 5-B, Higher with Sacred Stone Empowerment

Name: Ephraim

Origin: Fire Emblem: The Sacred Stones

Sex: Male

Age: Around 17 years old

Classification: Human, King of Renais, Great Lord, Commander

Status: Alive

Alignment: Neutral Good

Dimensionality: 3-D

Attack Potency: Planet level (The Sacred Stones possess power beyond human understanding, which Ephraim harnessed the power of to become a Great Lord. Could defeat Lyon, who held the Dark Stone, which is more powerful than the Sacred Stones. The Sacred Stones were used to overpower Fomortiis, who sought to remake the entire world), Higher with Sacred Stone Empowerment (Ephraim's human will and concentration allows for the Sacred Stone to passively empower him. Fought and defeated Fomortiis directly, who regained his full strength, which is greater than anything Ephraim had ever faced)

Durability: Planet level, Higher with Sacred Stone Empowerment

Striking Strength: Planet Class, Higher with Sacred Stone Empowerment

Lifting Strength: Athletic Human

Travel Speed: Athletic Human, Superhuman on horseback

Combat Speed: FTL

Reaction Speed: FTL (Can dodge Demon Light, which is a flash of light)

Stamina: Very High

Range: Standard Melee, Extended Melee with

Intelligence: Gifted in combat

Powers and Abilities

Human Achievements (Ephraim is the Prince of Renais. He's earned his reputation as a strategist and warrior), Social Influencing (As Prince, people will defend Ephraim and follow him into battle even when it is a bad idea to do so. He can persuade others to join him and become allies through conversation), Weapon Mastery (Ephraim is a good enough swordsman to be able to teach others. Is extremely skilled with a lance, and can perform complex moves with them), Vehicular Mastery (Can ride a horse), Accelerated Development (Ephraim gains experience points and can level up after battle), Damage Boost (Critical Hits deal more damage), Awakening (The Solar Brace awakened his class change into a Great Lord)
Held the Sacred Stone of Renais, and later was empowered by the Sacred Stone of Rausten, which grant:

Sheer Will (The source of the Stone's power is human will), Holy Manipulation (Sacred Stones are gifts from the heavens), Purification (Hold the power to dispel evil), Light Manipulation (Radiate a constant dazzling light), Sealing & Soul Manipulation (Can seal away souls within them), Advanced Healing (Even a sliver of the Stone's power can easily heal a wound that not even healing staves could cure)


Standard Equipment

*Reginleif: Ephraim's standard weapon, which is personally suited for his style of fighting, and as such can only be correctly used by him. This lance has an extremely high hit chance, and deals extra damage to Knights and cavalry units.

  • Siegmund: Also commonly known as the Flame Lance, Siegmund is one of the Sacred Twins of Renais alongside the Thunder Sword Sieglinde. An extremely beautiful lance once wielded to defeat the Demon King, Ephraim takes up this weapon when he is promoted to the Great Lord class. Siegmund, as a Sacred Twin weapon, deals extra damage to creatures of darkness.
  • Axereaver: A fairly powerful and accurate lance with a simplistic design, this weapon deals extra damage against axe wielders.
  • Brave Lance: Although fairly standard in design, this large lance allows for the wielder to attack enemies several times consecutively.
  • Dragonspear: A unique weapon that is perfectly suited for combat against Wyvern riders, as it deals more damage to them.
  • Heavy Spear: This lance is extremely heavy and thus doesn't allow for as nimble movement that other lances do, though it proves extremely effective against Knights, dealing extra damage to them.
  • Horseslayer: A spear specifically designed to take down horses, as a direct means of dealing with cavalry soldiers. As such, it deals extra damage to cavalry units.
  • Iron Lance: A lance made of hard iron. This lance is extremely basic and built to be useable by any type of soldier.
  • Javelin: This type of spear is meant to be thrown, allowing for momentum to deliver higher damage output. The Javelin deals double damage when it is thrown.
  • Killer Lance: A golden lance that has a higher critical hit ratio than any ordinary lance.
  • Short Spear: This spear is extremely small and thus not suitable for direct melee combat. Instead, much like the Javelin, this weapon is made to be thrown, and deals double damage when it is.
  • Silver Lance: An incredibly powerful weapons useable only by the most masterful of lance wielders.
  • Slim Lance: This is a very lightweight lance that allows for nimble movements, and also comes with a high chance to land a critical hit.
  • Spear: A fairly standard spear, which deals double damage when thrown at a target.
  • Steel Lance: This lance is made out of steel. This weapon is both very powerful and has a good hit ratio.

*Solar Brace: A golden bracelet given to Ephraim by his father, which he has worn ever since he was a kid. This bracelet, alongside Eirika's Lunar Brace, secretly hold the power to uncover the hidden location of the Sacred Stone of Renais. This bracelet later channels the power of the Sacred Stone, in order to transform Ephraim into a Great Lord.

  • Angelic Robe: Increases HP by a maximum of 7 points, but vanishes after use.
  • Antitoxin: Cures poison, but can only be used three times.
  • Body Ring: Increases Constitution by 2 points, but vanishes after use.
  • Dragonshield: Increases Defense by 2 points.
  • Elixir: Restores all of the user's HP, but vanishes after three uses.
  • Energy Ring: Increases Magic or Strength by 2 points, but vanishes after use.
  • Goddess Icon: Increases Luck by 2 points, but vanishes after use.
  • Hoplon Guard: A shield that negates an enemy's critical hits.
  • Metis's Tome: Increases the user's maturity. This raises the user's growth rates by 5%.
  • Pure Water: Increases Resistance temporarily, but grows weaker every turn. It vanishes after three uses.
  • Secret Book: Increases Skill by 2 points, but vanishes after use.
  • Speedwing: Increases Speed by 2 points, but vanishes after use.
  • Swiftsole: Increases Movement by 2 points, but vanishes after use.
  • Talisman: Increases Resistance by 2 points, but vanishes after use.
  • Vulnerary: A common healing item that restores 10 HP to the user, but only has three uses.


Other

Weaknesses: None notable.

Note: Destroying Revenants and Bonewalkers does not grant Type 6 Immortality Negation. Although they are both undead creatures, Seth explains that they will simply rise again unless their bones are turned to ash, which would thus not be a negation of their immortality.

Battle Records

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