“ | MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. | „ |
~ V1's operative statement |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. | „ |
~ V1's operative statement |
“ | The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.
Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield. However, during the prototyping phase, the New Peace was established and war became irrelevant. V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary. Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence. |
„ |
~ Brief summary of V1 from the Terminal |
V1 is the main protagonist and playable character of the FPS game ULTRAKILL.
In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually, ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.
V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.
A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.
V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).
Tier: High 8-C
Name: V1, "Machine"
Origin: Ultrakill
Sex: Sexless
Age: Unknown
Classification: Combat Robot
Dimensionality: 3-D
Attack Potency: Large Building level+ (It can harm those that can harm it. It regularly kills Filths, a standard enemy capable of breaking walls. Defeated The Corpse of King Minos, who is capable of causing this much damage casually and is capable of holding the entire layer of Gluttony within itself. Later defeated Minos Prime and the Flesh Prison with Minos Prime being a threat to even high ranked angels and Flesh Prison who was made to stop the Prime Soul event. Defeated Gabriel on 2 separate occasions who previously killed King Minos and took his place as ruler of hell)
Durability: Large Building level+
Striking Strength: Large Building Class+
Lifting Strength: Superhuman (Can hold multiple Weapons and alternative arm while running and jumping without trouble)
Travel Speed: Massively Hypersonic (V1 is able to dodge the Ferryman's lighting strike) | FTl with the Dash ability (V1 is able to dodge holy light by Dashing)
Combat Speed: Massively Hypersonic (V1 is able to tag people who scale to him such as Gabriel or V2. V1 is able to dodge and punch airbone coins, who are normally impossible for enemies to dodge)
Reaction Speed: Massively Hypersonic (V1 is able to react to the Ferryman's lighting attack, and to successfully dodge them)
Stamina: Limitless
Range: Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities
Intelligence: Genius combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
Superhuman Physical Characteristics, H2H Combat Ability, Acrobatics (Via mobility options), Genius Intelligence (Combat wise), Inorganic Physiology (Via being a robot), Human Achievements (It killed a majority of Hell single-handedly and defeated the V2 prototype, Minos and Gabriel), Weapon Mastery (As soon as it finds a weapon it instantly uses it with warlike efficiency), Non-Physical Interaction (Its shots inflicted Gabriel with wounds of body and soul. It can smash soul orbs, tag The Corpse of King Minos, who has traces of its original soul in its body., Prime Souls, with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will and can interact with hell itself, with hell being stated to be an idea and more abstract, without an actual physical space), Blood Manipulation (Its fueled by blood and heals itself with it. It drains the blood of its targets by damaging them. It can drain blood from statues, long-dead corpses and machines. The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range. By changing its calibrations it can increase the amount of blood enemies release), Absorption (It has plates that absorb blood), Bloodlust (It invaded and killed a majority of Hell's denizens, including anyone who intervened, for the sake of getting blood as fuel. Any other decision or information was irrelevant to it), Information Analysis (It can analyze books within seconds to find select information in them it needs or finds relevant), Technological Manipulation, Sound Manipulation, Power Modification, Empathic Manipulation, Damage Boost, Damage Reduction, Biological Manipulation (It can change its calibrations at any time. This allows it to control projected sound, along with the speed, aggression and damage of enemies. It can use this to create a situation where attacks are easy to avoid but carelessness is lethal, or one where quick thinking, situational awareness and mobility options are essential. It can also enable assists and increase the amount of blood enemies release), Limited Physics Manipulation (Via the Dash), Healing (It heals itself by basking in enemy blood., The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range, V1 will fully heal if he is able to succesfully parry an attack), Vibration Manipulation (It can create shockwaves on its own, with the Knuckleblaster and whenever a Rocket hits something solid a small shockwave will be created), Soul Manipulation (Its shots inflicted Gabriel with wounds of body and soul. It can smash soul orbs, tag The Corpse of King Minos, who has traces of its original soul in its body. and Prime Souls, with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will), Empathic Manipulation (It can anger machines and statues through disrespecting them with punches), Durability Negation (Can harm souls), Power Modification (The Feedbacker can parry shotgun bullets to make them explosive), Explosion Manipulation (The Core Eject ejects shotgun cores that explode on impact, the impact of the core can be increased if hit by the Railcannon or Revolver. The Feedbacker can parry shotgun bullets to make them explosive. Overcharging the Pump Charge causes it to explode when fired. The Malicious Railcannon instantly fires an explosion beam, Can use the Rocket Launcher to explode upon direct contact with a target, the impact will get stronger if the target is in an airborne state), Weapon Creation (It can create and toss coins with the Marksman), Homing Attack (Coins it shoots midair deflect into the nearest enemy's weakpoint. They can also deflect into other coins to extend the range), Damage Boost (The Feedbacker can parry attacks to do more damage), Limited Freezing (Can temporarily freeze his own rockets with the Freezeframe), Perception Manipulation (Upon killing all the enemies of a room, its perception briefly briefly slows; it also did this when wanting to perceive Swordsmachine and V2), Statistics Amplification (The Pump Charge pumps the shotgun to make its next shots more powerful. The Red Orbs can double its vitality over its limit, however, he is unable to heal this vitality with blood), Precognition, Attack Reflection (Type 2 [Precognition]. The Feedbacker can parry attacks to reflect them. This includes normal and homing projectiles, attacks that haven't fired, melee or ranged weapons and melee attacks. It can also parry all of these by shooting the attacker. It can reflect energy, explosive, holy and soul attacks, among many others. Even the shockwaves it creates with the Knuckleblaster can deflect projectiles. Its reflection is described as strategic prediction of enemy attacks), Duplication (Can temporarily duplicate his weapons with the Dual Wield, this effect is stackable), Magnetism Manipulation (The Attractor can fire a magnet attracting nearby nails and sawblades. These magnets can be stuck on enemies and surfaces alike), Light Manipulation (With Torches and Skulls, V1 can also change the day to night with the Moon Pendant), Forcefield Creation (Whenever V1 holds a Red or Blue skull it allows him to survive attacks that would normally kill him), Heat Manipulation (The Overheat can overheat itself to fire more nails at a raging speed),Limited Negation (The Screwdriver prevents enemies from teleporting), Electricity Manipulation (with the Electric Railcannon), Fire Manipulation, Status Effect Inducement (V1 is able to put his target on fire with the Overheat, punching enemies with Skulls and diverse explosions, even while underwater. With said targets being able to withstand Hell Energy projectile, as well as standing close to lava), Self-Sustenance (Type 1,2,3. As a robot, V1 does not need oxygen, nutrition or sleep in order to survive), Resistance to Heat Manipulation (It's unaffected by being near lava), Fire Manipulation (Doesn't burn by explosions or the Overheat of V2), Energy Manipulation, Explosion Manipulation, Holy Manipulation, Light Manipulation, Acid Manipulation (It endures minor physical damage from energy/explosive/holy/light/acid attacks) Limited Resistance to Attack Reflection (A lot of its projectiles can be reflected but the Pistols' and Railcannons' projectiles cannot be) Limited Existence Erasure (Upon sacrificing Florp to Jakito, Jakito will proceed to destroy the entire Ultrakill universe, closing the game itself.)
This dropdown contains all of V1's standard equipment |
---|
*Piercer Revolver: Hold Alt Fire to charge a 3-hit beam. Requires cooldown.
Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Coins can be chained.
Hold to charge distance. Explodes on impact.
Too many pumps will cause an explosion when fired.
Magnets stick to surfaces and enemies and can be broken with hitscan weapons.
Heatsinks recharge while not firing.
Pierces through all enemies. Pay attention to your positioning to maximize destruction. Don't use in water.
The drill causes enemies to bleed continuously with extra healing range.
Wipes out groups of weak enemies with ease.
Frozen rockets have a larger blast radius will stay frozen even when switching weapons.
*Feedbacker: Fast punch with decent damage. Can parry projectile attacks, including shotgun shots and coins
Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away
Hold to throw, release to pull. Can pull light enemies and items, will get pulled to heavy enemies and grapple points.
|
This dropdown contains all of V1's optional equipment |
---|
*Moon Pendant: A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire If used on a specific pedestal, this item will turn the day to night
Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's
Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown
Punching or Whiplashing enemies with it will light them on fire.
No additional effect
Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game
Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game For comparison, V1's explosion only do 5 damage
*Red Orbs: Doubles the health of V1 when destroyed
|
Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.
Gallery | |
|
None.
None.
None.