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Solid Snake (Twin Snakes)

From The Codex

Background

Solid Snake, real name David, was a former spy, special operations soldier, and mercenary. A product of the Les Enfants Terribles project, Snake was a clone of world-renowned soldier Big Boss, along with his brothers Liquid Snake and Solidus Snake. Initially a Green Beret, Snake was later inducted into the High-Tech Special Forces Unit FOXHOUND in the mid-1990s while it was commanded by Big Boss. Repeatedly tasked with disarming and destroying the latest incarnation of Metal Gear, a bipedal nuclear weapon-armed tank, Snake would thrice avert potential nuclear catastrophe, becoming a famed war hero.

Statistics

Tier: 9-A physically, 8-C with Strongest Weapons

Name: David (Real Name), Solid Snake (Code Name)

Origin: Metal Gear Solid: Twin Snakes

Sex: Male

Age: 33

Classification: Legendary Mercenary, Legendary Hero, The Man Who Makes the Impossible Possible

Status: Alive

Alignment: Chaotic Good (Snake is a soldier that's willing to repeatedly save the world from global threats such as Metal Gear and The Patriots, with him noting he's not doing it for any country or people but for himself and because it's what he believes in)

Dimensionality: 3-D

Attack Potency: Room level physically (Could harm and defeat Gray Fox in hand to hand combat. Destroyed a wall in 3 punches, broke down a door, on two occasions, and can kill fully armed soldiers in 3 punches), Building level+ with Strongest Weapons (Can harm Metal Gear REX with his strongest weapons. His weapons could take down a fully armored tank, and a helicopter. His weapons could take down TX-55 Metal Gear and Metal Gear D, large bi-pedal units of this size. The destruction of Metal Gear is this powerful)

Durability: Room level (Tanked the destruction of Metal Gear D, from a distance, which even the distant explosion burned all of his equipment and destroyed the room he was in (See note). Survived a long fall of several floors with no damage)

Striking Strength: Room Class

Lifting Strength: Class 100 (Overpowered and threw Cyborg Gray Fox who briefly lifted the leg of Metal Gear Rex)

Travel Speed: Superhuman (Escaped the destruction of Outer Heaven in under 30 seconds)

Combat Speed: Supersonic

Reaction Speed: Supersonic (Could avoid a sniper round)

Stamina: Superhuman (Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream. Snake is also injected with Benzedrine, that'll keep him alert and responsive for twelve straight hours)

Range: Standard Melee Range physically, Hundreds of Meters with Firearms

Intelligence: At least Genius (Injected with nootropics, a class of drugs that improve mental functioning, effectively making him smarter. Can fight Next Generation Soldiers who have been strengthened through gene theraphy. Can out skill Next Generation Special Forces who are all geniuses with an IQ over 180. Fought Sniper Wolf, in a sniper battle through a blizzard storm. After Sniper Wolf shot his gun out of his hand, he did a perfect flip to avoid her fire and get back his gun. Can defeat a tank with just grenades. As a full on newbie rookie Snake infiltrated the entire base "Outer Heaven" filled with trained soldiers and combat experts, while he unknowningly went into a base run by his own boss running the mission who purposefully put a rookie on this mission just cause he thought Snake would fail, purposefully sabotaging his mission and giving away Snake's position during this mission, yet Snake still managed to infiltrate this base. Big Boss is also known as "the Greatest Warrior of the 20th Century". Snake is a member of FOXHOUND, which is known as the world's most advanced black ops unit. In a battle where he dealt with an opponent far faster then him, he used their speed against them. Defeated the Four Horsemen, who specialize in confined spaces and are a top-secret assassination squad who get their orders directly from the president. Defeated Jungle Evil in his own habitat, where he is the undisputed master of jungle ambushes. Defeated one of the last surviving members of the Whispers, a legendary guerilla unit, Night Fright, where in the fight he needed to use his ear, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning. Along with this he can avoid bullets from Night Fright, when he wields a completely silent gun. It's also noted that no one has ever seen Night Fright's face, meaning Snake is the only soldier that survived combat with him. Defeated Gray Fox in hand to hand combat. Fought off dozens of guards while waiting for his rescue copter)


Powers and Abilities

Superhuman Physical Characteristics, Breaking the Fourth Wall (Acknowledges the save command, has nodded to the player), Acrobatics (Able to do acrobatic flips), Genius Intelligence, Sheer Will (In order to keep Meryl alive, Snake had to go through constant hours of torture), Weapon Mastery (Is a master of various different firearms and hand weapons, capable of fighting using just grenades to take down a tank), Stealth Mastery (Snake's mission during the events of Metal Gear, is to infiltrate Outer Haven without getting caught. Could quietly go through an entire forest segment, following a guy, without getting caught. Can use objects like a cardboard box to stay completely hidden to enemies, to where they can walk into the box and damage him without noticing Snake. Can sneak around the entirety of Shadow Moses without getting caught, where the genome soldiers have a highly developed senses of hearing and vision due to their gene therapy. Can hide from Vulcan Raven a trained member of FOXHOUND who should scale beyond the genome soldiers senses and skill), Social Influencing (Meryl fell in love with Snake, even though she was given psychotherapy to destroy her interest in men), Regeneration & Healing (Low. Regenerated from the wounds dealt during the torture sequence where he must consistently heal to survive), Accelerated Development (Battle; Physical Statistics and Skill. Every time Snake defeats a boss his skill and health increases), Nanotechnology (Is infused with nanomachines in his system), Self-Sustenance (Type 2. Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream), Enhanced Senses (Defeated one of the last surviving members of the Whispers, a legendary guerilla unit, Night Fright, where in the fight he needed to use his ear, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning. Along with this he can avoid bullets from Night Fright, when he wields a completely silent gun), Technology Manipulation (The nanomachines in Snake will also keep his codec's batteries charged up), Save and Load (In the Metal Gear series it is consistently shown that saving is a canon mechanic which Snake and co. acknowledge. Metal Gear is an extremely meta verse, with Psycho Mantis being capable of reading what games you've played in your memory card and acknowledging that you have saved. Snake acknowledging a bandana gives him infinite ammo, is aware of the back of the CD case, is aware when the music stops playing. A canon strategy for the Psycho Mantis fight, stated by the Colonel himself, is to plug the controller port into port 2. Revolver Ocelot is aware of one who uses the turbo controls), Limited Disease Manipulation (Is injected with FOXdie, which targets specific people and gives them heart attacks), Resistance to Extreme Colds (Injected with a combination of nanomachines and anti-freezing peptide so that his blood and other bodily fluids don't freeze even at sub-artic temperatures), Fire Manipulation (Could throw all of his equipment off of him while on fire), Electricity (Ran through electrical surges), Gas Manipulation (Can walk in rooms with extremely toxic gases that drain his oxygen for long amounts of time), Status Effect Inducement ([Unaffected by stun grenades)
Camouflage & Light Manipulation (With the stealth camoflauge, allows one to appear basically invisible through using the light reflection system), Enhanced Senses (With thermal goggles, can see trap doors[1], infrared beams, which Snake can't see with the naked eye. Can view invisible beings with them. With Anti-personnel Sensor[2], it measures the electromagnetic field and heartbeat of life forms and converts the data into vibrations, thus it will vibrate the closer an enemy draws), Sleep Manipulation (With tranquilizer gun, the chemical takes place in a few seconds and last for hours, and can take down elephants), Healing (With rations, if equipped in advance they will automatically heal Snake when he takes damage), Unlimited Ammo (With the bandana, Snake gains infinite ammo), Homing Attack (Stinger Missiles are equipped with a thermal homing device so once they locked on to a target they'll automatically pursue), Technology Manipulation (With Chaff Grenades, disables electronics, along with being able to cause weapons such as missiles to instantly explode once shot out), Radar Sensing (The Soliton Radar System shows Snake as a the bright dot and the enemies as a red dot, along with showing their field of vision with the blue cone), Status Effect Inducement (Snake's stun grenades can instantly render someone unconscious), Resistance to Extreme Colds (His suit represents the latest advances in poly thermal technology, allowing him to swim in sub-zero water. Snake's sneaking suit is designed to prevent hypothermia)

Standard Equipment

*SOCOM: The MK23 SOCOM is a .45ACP caliber semi-automatic pistol that can be found in the back of a truck at the Helipad or inside of the Tank Hangar, it comes with a pre-attached laser aiming module. Since its debut in Metal Gear Solid, the SOCOM has become one of Solid Snake's signature weapons. It is the first gun available to the player and is ideal for carefully placed shots with the help of the laser aiming module. Later on in the game, a suppressor can be found in the room on the ground floor of the Tank Hangar after finding Donald Anderson.

  • FASMAS: A fully automatic assault rifle with a fast 1000 rounds per minute rate of fire and holding 25 bullets per magazine. It is the standard weapon of the Genome Soldiers, and used by both Liquid Snake and Solid Snake. The FAMAS can be found in the Armory after the battle with Revolver Ocelot after acquiring a Level 2 security card, which is guarded by infra-red lasers. The last few rounds have extra strength, thus causing more damage. This weapon is best used in gunfights against alert enemies or bosses as this weapon is not suppressed. It is not available in Metal Gear Solid: Integral's "Very Easy Mode", since the player starts with an infinite MP5.
  • PSG-1: Semi-automatic sniper rifle holding 5 rounds per magazine and is a symbolic weapon of Sniper Wolf. It can also be used by Snake if a sniping approach is desired against Sniper Wolf and holds 5 rounds per magazine. The scoped view of the weapon tends to be unstable unless Diazepam is taken. Sniper Wolf's PSG-1 has a laser beam for targeting.
  • Stinger: A man-portable surface-to-air missile launcher that can take out targets that emit heat signatures it is primarily used in the battles against the Hind and Metal Gear REX. This can also be used to take out cameras since chaff grenades only provide protection momentarily against them. Mobility is lost when deployed.
  • Nikita: A remote controlled missile that travels at ground level with a low velocity. Snake uses it to ruin the control panel that is connected to the electrified floor that is preventing him from reaching Hal Emmerich's lab. It can be used in the second battle as an alternative weapon against Sniper Wolf so that Snake can attack from a safe location. The player can use the missile's own CCD camera to guide the missile from its view by looking in first person rather than the overview as well. Can be shot down by gun cameras.
  • MP5SD: A silenced submachine gun with 30 rounds per magazine that reportedly can hold a maximum of 999 bullets but has unlimited ammunition. Mistaken as an assault rifle in the game description although it functions like one. An ideal general purpose weapon against the enemy forces in the game against Genome Soldiers and against some bosses, making it superior to the SOCOM. Note that this weapon is only available in Metal Gear Solid: Integral, which is only available in Japan in its PlayStation iteration and on the PC elsewhere, when selecting the (exclusive to Integral) Very Easy difficulty setting. It was also available on the PC demo of said version.
  • M9: A non-lethal conversion of the 92FS Snake uses in Metal Gear and Metal Gear 2: Solid Snake. Only available in The Twin Snakes and Metal Gear Solid 2: Sons of Liberty.
  • PSG-1T: A non-lethal version of the PSG-1.

*C4: This can be placed on the ground or walls and is remotely detonated by the player.

  • Chaff Grenade: Temporarily disables nearby electrical equipment such as security cameras. Also useful in boss battles where the enemy is mechanical (Raven's M1 Abrams Tank, Gray Fox, Metal Gear REX, etc.). It also has a double-edged sword effect by disabling Snake's radar as well upon explosion so it must be used with caution. Does not go into Alert mode when it explodes.
  • Claymore Mine: Mines that are set off by a proximity sensor and are hidden from the naked eye by stealth technology and must be detected by using a mine detector or thermal goggles. They can only be safely disarmed and collected by being crawling over them when set, as they explode if the player is within its range. This weapon is also used quite often throughout the Metal Gear series and ideal against Vulcan Raven as a frontal assault is ill-advised.
  • Grenades: Grenades that explodes 5 seconds after pulling the pin regardless if thrown or not. Triggers alert mode upon explosion.
  • Stun Grenade: Flash-bang grenades used to disorient the enemy. Triggers alert mode upon explosion. Knocks out Meryl in one go during the battle against Psycho Mantis if regular melee attacks are not preferred.

*AP Sensor: The anti-personnel sensor is a device that measures the electromagnetic fields and heartbeat of nearby human life forms and reports their presence to the user via vibrations.

  • Bandage: A bandage is a piece of material used either to support a medical device such as a dressing or splint, or on its own to provide support to the body; they can also be used to restrict a part of the body, such as slowing the flow of blood during heavy bleeding.
  • Book: A type of magazine that has girlie pictures. Can be used to distract the enemy by placing it on the ground. Is not available in the original game. Depicts Alexandra Roivas from Eternal Darkness: Sanity's Requiem on the cover as well as the page centerfolds.
  • Dog Tag: Dog tags are identification tags worn by military personnel. They are often worn around the neck. Their primary purpose is the identification of the wounded or dead as a result of battle. They are usually worn in pairs so that, in the event that a casualty cannot be moved, one tag can be collected while the other remains with the body. They are named because their function is similar to that of the permit on a pet dog's collar. Dog tags are approximately 5 cm in size and are often made of either aluminum or stainless steel. The identification includes the owner's full name, their date of birth, their gender, their blood type, the branch of the military they served under, their rank, their serial number, and their religion.
  • Empty Magazine: A spent ammunition magazine. Can be used to distract the enemy by throwing it. Is not available in the original game.


Other

Standard Tactics: Snake opts for stealth based combat; while he is fully capable of taking an opponent on one on one, he will always use his surroundings and stealth to get the surprise attack on opponent, unless put in a situation where he has to fight an opponent. When put in these moments he will normally use whatever he has in his arsenal to the best of his ability, even utilizing grenades to take out a tank. He will also normally go for non-lethal weapons such as the tranquilizer gun or smoke grenades to take out his targets.

Weaknesses: The Radar won't be usable in an area with strong harmonic resonance. If someone is able to control the nanomachines within him, they can force him to not be able to use his weapons. Snake has an addiction to cigarettes to the point that when he uses them it damages his health slowly. The Night-Vision goggles will not work in complete darkness since it requires light to amplify. Snake suffers from PTSD, though it doesn't seem to affect him in the middle of battle.

Note: Snake, Gray Fox, and Liquid are not assumed to scale to the 8-C+ potency of the Metal Gears from tanking their explosions as they were not in the epicenter, and Gray Fox/Liquid are in a protective cockpit, meaning they more then likely didn't take the full brunt of the explosion. Along with this, the self-destruction of Metal Gear Rex from a large distance away nearly knocked Snake out while Liquid was perfectly fine, supporting that Liquid didn't take the full brunt of the explosion.

Battle Records

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