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Toy Freddy

From The Codex
Revision as of 21:29, 10 April 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Powers and AbilitiesPowers and Techniques)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Freddy Fazbear
Freddy Fazbear Original Model - Toy Model - Shadow Variant - Phantom Variant - Nightmare Variant - Funtime Model - Rockstar Model - Glamrock Model
Fredbear Golden Freddy - Nightmare Variant - Nightmare
FNaF World Freddy Fazbear - Toy Freddy - Phantom Freddy - Withered Freddy - Shadow Freddy - Golden Freddy - Nightmare Freddy - Nightmare Fredbear - Nightmare - Fredbear

You can trust me — I'm friends with everyone!
~ Toy Freddy

Background

Toy Freddy is a major antagonist and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. He is Freddy Fazbear's redesigned counterpart from the past and an improved replacement of Freddy's pre-rebuilt incarnation Withered Freddy, serving as the mascot of the newly refurbished Freddy Fazbear's Pizza of 1987.

General Information

Name: Toy Freddy

Origin: Five Nights at Freddy’s 2

Sex: None. Built to be Male

Age: Unknown

Classification: Animatronic bear

Species: Animatronic

Occupation: None

Status: Destroyed

Alignment: Chaotic Evil (The toy animatronics were tampered by someone, which causes them to be aggressive and attack anyone they see who isn't an animatronic)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Can disappear from sight completely after a small timeframe of flickering. Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee Range

Intelligence: Unknown (While patrolling as an ordinary animatronic, Toy Freddy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change), Information Analysis (The toys have a facial recognition software to detect criminals), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime), Limited Sound Manipulation (Should be similar to his original model, who has toreador march in his sound byte).

Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)


Equipment

Microphone


Other

Standard Tactics:

Due to being within an animatronic, each animatronic has a movement cycle they go by, Toy Freddy starts on the Show Stage, then wanders into the Game Area. He then continues into the hallway outside of the Office and heads towards the night guard from there. His position while in the hallway can be revealed via the Flashlight. While Toy Freddy leans in before entering the Office, putting on the Freddy Fazbear Head will prevent him from entering. When he is in the Office and the player lowers the Monitor, Toy Freddy will stand in front of the desk with blackened eyes lacking pupils as the lights flicker before he vanishes, in an identical manner to Withered Freddy, Withered Bonnie, and Withered Chica.

He sits in the Parts and Service room playing Five Nights with Mr. Hugs on his big screen TV. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from jumpscaring him.
~ Toy Freddy's description in Ultimate Custom Night
In this Toy Freddy is "retired" and does not attack as long as William Afton helps him with his game, though if he gets a game over he will kill William Afton regardless of if he closed all doors or not.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions, though the toys seem to have messed with having them attack Jeremy Fitzgerald during the day. Can be fooled by a Freddy mask. Bright light will hold Toy Freddy in place for a few seconds.

Battle Records

None.

None.

None.