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The Spirit of Lucky's

From The Codex
Revision as of 06:00, 11 January 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment)
This world is quiet now.

This Katie left.

Left it to rot.

Each Katie leaves.

They all leave.''

~ The Spirit to Katie

Background

The Spirit of Lucky's (Otherwise known as "The Witch" or the "Lucknow Spirit") is a major character in the book Seconds, and is the house spirit of Lucky's.

Little is known about the Lucknow Spirit's origins other than she is the house spirit of Lucky's and is as old as the building itself. When Katie took the Witch's Pot from Lucky's and poured the dirt within on the mushrooms, the Lucknow Spirit made his presence known by Lis and Katie. Over the course of Katie's revisions, the spirit and Lis fought over the mushrooms, with the spirit eventually taking full control over them and rewriting the timeline to her liking.

After Katie resolves issues with the Lucknow Spirit, she returns to Lucky's with Katie and lets go of Seconds. Katie gives the last mushroom to Lis, and the three return to their original timeline, with the house spirits never being seen again.

Codex Statistics

Tier: Unknown, 2-A with mushrooms | Unknown

Name: None, called the Witch by Katie

Origin: Seconds

Sex: Female

Age: Unknown, as old as Lucky's, if not older

Classification: House Spirit, reflection

Attack Potency: Unknown (The capabilities of the Lucknow Spirit are left ambiguous throughout the story), Multiverse level with mushrooms (Katie's constant use of the mushrooms began to merge separate timelines and events into her current one. As the Lucknow Spirit is comparable to Lis, who is a master of Subspace and can use the mushrooms with no consequences, she should be able to replicate this) | Unknown

Dimensionality: Unknown

Travel Speed: Unknown, likely Extra-Temporal (Like Lis, the Lucknow Spirit can travel to different timelines alongside Katie even without the mushrooms at hand) | Unknown, likely Extra-Temporal

Combat Speed: Unknown, likely Extra-Temporal | Unknown, likely Extra-Temporal

Reaction Speed: Unknown, likely Extra-Temporal | Unknown, likely Extra-Temporal

Lifting Strength: Unknown | Unknown

Striking Strength: Unknown | Unknown

Durability: Unknown | Unknown

Stamina: Superhuman (Can traverse the multiverse alongside Lis while fighting her for Seconds)

Range: Standard Melee Range to tens of meters with Telekinesis, Multiversal with Dimensional Travel, mushrooms, and Subspace Manipulation (The size of subspace expands this large)

Powers and Abilities:

Undead Physiology (Is a house spirit), Invisibility (Remains invisible to those around her and only appears to certain people), Immortality (Types 1, 7, and possibly 8. The Lucknow Spirit is a spirit who has lived as long as Lucky's [possibly far longer], which should be comparable to Seconds in age. It's implied the dresser Lis sleeps in is a link to her own life, further proven by what the dresser's true form resembles and how it being damaged affected Lis. This holds true for the Lucknow Spirit who is connected to the witch's pot), Self-Sustenance (Type 2 and 3. Considers eating and sleeping and a kind gesture of the house owner, and will make their life a worse for the inhabitants), Reality Warping (If not appeased, house spirits will make life "a living hell"), Shapeshifting and Size Manipulation (Can shift her appearance and size at will), Telekinesis (can telekinetically move objects around and redirect projectiles), Teleportation and BFR (Can teleport herself and others into Subspace), Nothingness Manipulation (Can eat clothes and erased Katie's last two mushrooms), Flight, possible Acausality (Types 1, 2, and 4. It is implied that house spirits exists as a single entity across the entire multiverse [See Explanation]. Lis's dresser exists separately from each space-time as shown in Subspace, which the Lucknow Spirit should be comparable to), Law Manipulation (Subspace can shape reality to the user's liking. An example being Scott Pilgrim and the various video game-like aspects of the world, which are a result of Subspace and its perspective-based abilities), Perspective Manipulation & Observation (Type 2; Potent Subspace users can use the perspective-based powers of Subspace to overwrite reality to fit how they view it in the real world), Avatar Creation (Has an avatar in subspace she unconsciously creates), Dimensional Travel & Space-Time Manipulation (Characters can manifest doors directly to subspace, or even move between subspace and the real world through sheer force. Breaking the walls between subspace and the main universe), Mind Manipulation (Entering Subspace directly accesses one's mind and subconscious thoughts), Sheer Will (Those who can access the powers of Subspace in the real world naturally require a strong will and determination to control them), Subjective Reality & Dimensional Storage (Whatever the user can imagine will be created in subspace. For instance, Scott manifested his love for Ramona as the Power of Love, which he can pull from and store in Subspace), Portal Creation & Summoning (As the powers of the characters originate from Subspace, they can create portals or summon beings and objects from their subspace)

All previous powers and abilities to an unknown extent. Regeneration (Low-Godly. Subspace avatars are avatars of pure cognition of one's true self and by extension can be restored by the true form at will), Immortality (Type 3, 5, 6, and 8. Subspace avatars are avatars of pure cognition of one's true self and by extension can be restored by the true form at will. Concepts such as death are irrelevant to them as even if one dies they will just be sent into subspace. Even spirits can freely pass through and from Subspace. All damage done to a subspace avatar means nothing to them, Scott could lose his limbs in subspace and be cut in half and would still be perfectly fine), Abstract Existence (Type 1; The subspace avatar is a being of pure cognition, existing as a mere thought in the realm of subspace, with the effects done to their body being useless as it will always regenerate back or be unaffected by acts such as cutting it in half, even if the true user dies the subspace avatar will still exist), Acausality (Irregular Causality; Subspace is a different space-time where all rules are different (including death), thus it should by extension be a different system of causality), Perspective Manipulation (Perception is Law. People, items, and Mind Subspace itself are based on the nature of the person's mind, therefore, however, a person imagines Subspace is how it will appear. A good example is Scott's Dream Desert: this location is repeatedly used as a metaphor for Scott's loneliness but also is his projected image of Subspace at that time which Ramona is able to pass through), Law Manipulation (One’s subspace operates under their rules and systems which can extend even to the real world with characters like Gideon affecting Ramona’s Subspace), Reality Warping & Mind Manipulation (While Mind Subspace allows for others' own projected images of themselves to take on other forms, the individual whom the Subspace resides in retains all power and control within said mind. Through this, the character can shape themselves and Subspace to their liking all through their thoughts, perspectives, and desires), Power Nullification (A user of Subspace can completely nullify any connection an opponent has in that Subspace, regardless if they're more powerful or not. This is how Ramona was able to expel Gideon despite him being a master of Subspace and able to manipulate it inside anyone's mind), Dimensional Travel (Can enter her avatars at any point if she so desires even after death)

Reality Warping, Timeline Manipulation and Event Manipulation (Like Katie, she can change her past), Probability Manipulation (The abilities of the mushrooms are described by Hazel as traversing probability space and changing the destinies of everyone in Seconds), Spatial Manipulation (The Lucknow's Spirit's use of the mushrooms were changing space each revision), Transmutation (Katie turned a variety of people into skeletons with her revisions), Erasure (Space-Time Erasure; Erased all of Andrew from the timeline, along with the entire timeline itself), Fusionism (Merged the events of other timelines into one), Healing (The mushrooms restored Lis back to her prime and allowed her to travel back to Katie's original timeline)

Optional Equipment: Mushrooms

Intelligence: Unknown (Along with having far better communication skills than Lis, she appears to have a vast knowledge on the space-time continuum and probability space. She knew how to use the mushrooms as soon as she got them)

Weaknesses: Has been alone for so long that she is willing to do anything to make her world "perfect" to live in.

Key: Base | In Subspace

Explanations

For further explanation of subspace, read this blog.

It's implied throughout the story of Seconds that Lis and the Lucknow Spirit are the same entity across each timeline and only have one incarnation that is connected to every timeline. For Lis, her connection would be the red dresser which encompasses every alternate timeline in the Seconds multiverse. Furthermore, there are timelines where Katie never buys the building on Lucknow Street, yet the spirit is still in Seconds.

Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: