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Mike Wazowski (Scream Arena)

From The Codex
Revision as of 20:09, 14 January 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment, Hax|Powers and Abilities → Powers and Techniques)
Articles About Mike Wazowski
Main Series Monsters, inc.
Games Scream Arena - Monsters, Inc. Run
Non-canon Kingdom Hearts - Disney Heroes: Battle Mode - Mirrorverse - Disney Infinity - Disney Sorcerer's Arena

Background

Mike Wazowski is one of the playable characters of Monsters, Inc. Scream Arena which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world

Codex Statistics

Tier: 9-B

Name: Mike Wazowski

Origin: Monsters Inc. Scream Arena

Sex: Male

Age: 28 years old

Classification: Monster, Station runner (formely), Jokester and SCPOMICE-VADOCREM

Status: Alive

Alignment: Neutral Good (Should be no diffrent from his canon counterpart)

Dimensionality: 3-D

Attack Potency: Wall level (Mike can harm those that can harm him)

Durability: Wall level (Tanked this door explosion completely unharmed, which should at the very least put it this high)

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Can keep up with Sulley who caught up to a bus)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Peak Human (Can work 18 Hours straight altough he was exhausted by that point)

Range: Standard melee range, Several Meters with dodgeballs

Intelligence: Gifted (Knows many phobia and complains about them being too easy and is shown as a straight A student), Genius in scaring (Was Sulley's scare coach)


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements and Social Influencing (Is Monster Inc.'s top jokester), Vehicular Mastery, Scaring Knowledge, Stealth Mastery (Managed to stay hidden in the hide and seek event, trained Sulley in the art of stealth), Consumption (Physical Consumption; Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Pain Tolerance (Glowing urchins are shown to cause pain yet Mike could power through getting hit by lots of them) Minor Resistance to Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)
Status Effect Inducement (Via Stikcy ball which stuns his opponent), Sealing (Via Bubble Ball which seals his opponent in a bubble), Creation (Via Hamster Ball which creates a hamster ball around himself), selective Intangibility (Via Ghost Ball which can be blocked), Mind Manipulation (Via Backward Ball which reverses his opponent's control), Transmutation (Via Morph Ball which turns his opponent into a ball), Broadway Force (Via Disco Ball which makes his opponent dance), Statistics Reduction (Via Slow-Mo Ball which slows down his opponent), Curtain Fire (Via Scatter Ball which explodes into many little balls)

Equipment

Big Red: A big, red ball, that can be used to block other balls.

Basher: A small, violet ball, that can knock back an opponent.

Bubble Ball: A small, clear ball, that can trap your opponents in a bubble for a short time.

Slime Ball: A small, bright green ball, that stuns your opponents

Yo-Yo Ball: A small ball orange with 2 divided sections, that when you throw it and hit someone it comes back!

Crazy Ball: A small, silver ball, that can knock back an opponent with a cool contact sound effect.

Hamspter Ball: A small, white ball, that when picked up let's you roll around in a hampster ball.

Beach Ball: A small ball with various colors, that when thrown makes a bird sound and goes flying everywhere.

Ghost Ball: A small, white ball with 2 ghost fins and a menacing smile, that can't be blocked.

Morp Ball: A small, bright orange ball, that when you hit an opponent with this ball, turns them into one themself!

Backward Ball: A small, dark green ball, that when you hit an opponent with it reverses their control.

Chiken Ball: A white ball with orange legs and a chicken face, that can't be blocked.

Disco Ball: A small yellow ball, that when you hit an opponent they will start dancing.

Pepper Ball: a small black ball with red dots, that when you hit an opponent they will start sneezing.

Slow-Mo Ball: A small white ball with black stripes, that when you hit an opponent, slows them down.

Scatter Ball: A small black and yellow ball, that when thrown will explode into multiple smaller balls.

Pet Ball: A small white ball with a doggy face and pink ribbon, that when you pick up, it will follow you around biting your opponents.

Tickle Ball: A red-orange ball with a smily face and 2 masive tickle hands, that when you hit an opponent will start to tickle them.

Other

Standard Tactics: Mike will use his dodgeballs and likely try to sneak around his opponent

Weaknesses: Nothing Notable

Note: scream arena takes place after Monster Inc. due to monster now using laughter energy

Battle Records