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Vulpin

From The Codex
Revision as of 19:39, 18 September 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD)

Background

Vulpin is a monster that the player is given to raise and train to fight other monsters that cause chaos in the land. It is received from the Mysterious Stranger in the beginning of the game. This is the character that the player will control for the entirety of Vulpin Adventure.

General Information

Name: Varies (Named by the player)

Origin: Vulpin Adventure

Sex: likely varies

Age: Unknown

Classification: Vulpin, Normal-Type Monster

Status: Alive

Alignment: Neutral Good (Assist the player in saving the land)

Codex Statistics

Key: Woods | Desert Ruins | Sea Cave | Cloudy Peaks | Darklight Castel and onward

Tier: 9-C, Higher with Items | At least 9-C, Higher with Items | 9-B, Higher with Items | At least 9-B, Higher with Items | At least 9-B, Higher with Items

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Bone level (Vulpin can defeat fodder enemies and the stronger Calyx), Higher with Items (Vulpin have numerous Items that boost their Atk stat) | At least Bone level (Stronger than before and defeated Drakhbet), Higher with Items | Wall level (Vulpin can fight and defeat Snoroceros who should be comparable to real rhinos who can easily flip and damage cars and can fight the stronger Hydrex), Higher with Items | At least Wall level (Fought Pterophor who is superior to Hydrex), Higher with Items | At least Wall level (Fought Final Boss who is far superior to all previous bosses and even fought Monsieur Ducky who is superior to the former), Higher with Items

Durability: Bone level (Vulpin can endure attacks from fodder enemies and the stronger Calyx), Higher with Items (Vulpin has numerous items that boost their Def stat) | At least Bone level (Vulpin can endure attacks from Drakhbet), Higher with Items | Wall level (Vulpin can endure attacks from Snoroceros and the stronger Hydrex), Higher with Items | At least Wall level (Vulpin can endure attacks from Pterophor), Higher with Items | At least Wall level (Vulpin can endure attacks fromFinal Boss and the stronger Monsieur Ducky), Higher with Items

Striking Strength: Bone Class, Higher with Items | At least Bone Class, Higher with Items | Wall Class, Higher with Items | At least Wall level, Higher with Items | At least Wall level, Higher with Items

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale to Hedgewolf who should be comparable to normal wolves who can run 36 to 38 miles per hour), Higher with Items (Vulpin has numerous items that boost their Spd stat) | Superhuman, Higher with Items | Superhuman, Higher with Items | Superhuman, Higher with Items | Superhuman, Higher with Items

Attack Speed: Superhuman | Superhuman | Superhuman | Superhuman | Superhuman

Reaction Speed: Superhuman |Superhuman | Superhuman | Superhuman | Superhuman

Stamina: High (Vulpin can have extended fight with numerous bosses)

Range: Standard Melee, Extended Melee with weapons and magic

Intelligence: Above Average Intelligence in combat (Can learn a multitude of moves and are skilled fighters)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Usage (Can use sticks and various other items as weapons), Non-Standard Interaction (Vulpin can walk on clouds), Damage Reduction (With Defend), Fire Manipulation (With flame strike), Ice Manipulation (Via Frost strike), Plant Manipulation (via Leaf Strike), Animal Manipulation (Via Swarm), Electricity Manipulation (Via Vortex Strike), Healing (Via Heal), Immortality Negation (Type 7, can kill Flaming Fossils).


Resistance to hot temperatures (can explore a desert without any sign of exhaustion), cold temperatures (Unbothered by snowy areas)
Statistics Amplification (Stick gives +2 Atk, Burning Stick gives +4 Atk, Bone gives +5 Atk, Swirly Pink Thing gives +10, Metal Stick gives +12 Atk, Thorny Flower gives +14 Atk, Sun and Moon Staff gives +20 Atk, Ducky Spoon gives +30 Atk, Gold Ducky Spoon gives +50 Atk, Mushroom Earring gives +1 Def Starry Earring gives +1 Atk and +1 Def, Spinny Earring gives +2 Atk, Flower Earring gives +2 Def, Heart Earring gives +1 Def +1 Spd, Tail Bandage gives +1 Def, Silver Ring gives +2 def, Icicles gives +2 Def, Gold Ring gives +3 Def, Flame gives +1 Atk and +1 Def, Blue Flame gives +2 Atk and +1 Def, Nose Horns gives +1 Atk and +1 Def, Eye Patch gives gives +1 Atk and +1 Def, Ice Horn gives +1 Atk and +1 Def, Fluffpuff Antennae give +3 Atk, Glasses gives +3 Spd, Monocle gives +1 Atk, +1 Def and +1 Spd, Starburst gives +2 Spd, Static gives +2 Spd and Sud gives +2 Spd), Precognition (Type 2; The glasses allows them to Anticipate their foe's movement), Magic (The Fluffpuff Antennae are stated to be magical), Healing (With Banapples), Restoration (With Starberry)

Equipment

Name Icon Stat Description
Stick +2 Atk This stick would easily succumb to the ravages of fire.
Burning Stick +4 Atk This stick is succumbing to the ravages of fire.
Bone +5 Atk This is a bone. Wow.
Swirly Pink Thing +10 Atk Its mighty, swirly pinkness increases attack by 10! Yay!
Metal Stick +12 Atk A metal stick resistant to fire.
Thorny Flower +14 Atk Mmmm, it smells just like Granny's wig!
Sun and Moon Staff +20 Atk A fancy staff infused with both solar and lunar power.
Ducky Spoon +30 Atk Quack.
Gold Ducky Spoon +50 Atk Le Quack.
Name Icon Stat Description
Mushroom Earring +1 Def This mushroom has an ear fetish.
Spiny Earring +2 Atk All the trendy people are wearing these!
Flower Earring +2 Def Your ear will never smell bad again.
Starry Earring +1 Atk +1 Def It's like a tiny piece of space living in your ear!
Heart Earring +1 Def +1 Spd This heart makes you feel more lively than ever.
Name Icon Stat Description
Tail Bandage +1 Def Provides slight protection to tails.
Icicles +2 Def A frozen tail is a good defense!
Silver Ring +2 Def You'll be the talk of the town with this lovely ring.
Golden Ring +3 Def Wow! Solid gold! Your favourite!
Flame +1 Atk +1 Def Don't worry. This fire doesn't actually hurt.
Blue Flame +2 Atk +1 Def Such a invigorating blue flame!
Name Icon Stat Description
Nose Horn +1 Atk +1 Def Experiencing the joy of being a rhinoceros!
Ice Horn +1 Atk +1 Def Looks like a Pweeetty Unicoooorn!
Eye Patch +1 Atk +1 Spd Only SISSIES use both eyes in combat!
Glasses +3 Spd Anticipate your foe's movement with improved vision.
Fluffpuff Antennae +3 Atk These fell off a Fluffpuff. It's magic enhances strength!
Monocle +1 Atk +1 Def +1 Spd So classy that 3 stats gets a boost!
Name Icon Stat Description
Sud +2 Spd Looks like you've just come out of the bath!
Static +2 Spd Zap zop zoop!
Starburst +2 Spd Glittery good fun!
Name Icon Description
Banapple A confusing fruit which restores a whopping 15 HP.
Green Banapple A more potent banapple which restore 45 HP.
Banapurple This banapple has a lovely, 90 HP restoring purple colour.
Golden Banapple It's too beautiful NOT to be fully heal by!
Starberry This delightful berry cuts up your mouth and restores 2 MP.
Glowing Starberry A sharp, glowing berry that fully restores MP

Notable Techniques

Name Icon Type Mana Used Offensive or Defensive Description
Attack Normal None Offensive A basic, damage-dealing attack. What a surprise.
Defend Normal None Defensive Halves the damage you'll receive this turn.
Meditate Normal One Defensive Clear your mind to increase your happiness.
Leaf Strike Earth One Offensive A basic, damage-dealing earth attack.
Swarm Earth Two Offensive Send out hordes of bees to do earth damage.
Boulder Breath Earth Four Offensive Bombard foes with oral boulders! Does big earth damage.
Flame Strike Fire One Offensive A basic, damage-dealing fire attack.
Blaze Fire Two Offensive Impose combustion upon your poor foes.
Fire Breath Fire Four Offensive Vomit flames to do lots of damage!
Frost Strike Water One Offensive A basic damage-dealing water attack.
Bubble Fountain Water Two Offensive Oh no, not... bubbles! They'd do water damage to things!
Aqua Breath Water Four Offensive Unleash the damp contents of your mouth on your foes!
Vortex Strike Air One Offensive A basic, damage-dealing air attack.
Bolt Air Two Offensive Air damage caused by the preferred method of yellow rodents.
Hurricane Breath Air Four Offensive Do severe damage with the air and lightning you keep in your mouth.
Heal Light Two Defensive Restores your HP.
Sunburst Light Three Offensive Blasts your foes with the might of sun itself!
Lunar Rain Dark Three Offensive Wield the power of the moon to rain spacestuff and do dark damage.

Other

Standard Tactics: The Player will gather information about their Vulpin's opponent and then guide them depending on the opponent's type either physically attacking or using one of their many spells. If the player notices their vulpin is in trouble they can assist them by feeding them Banapples to regain HP or feed them Starberry to regain MP

Weaknesses: If a vulpin grows sad, they get physically weaker

Gallery

Battle Records

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