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Grant Danasty

From The Codex
Revision as of 15:47, 1 November 2024 by GiverOfThePeace (talk | contribs)

My name is Grant. I dreamed I was turned into a ghost. Please take me with you. My family was killed by Dracula. I can help you a lot because I am very fast.
~ Grant to Trevor

You ain't seen one quick as me before.
~ Grant Danasty

Background

Grant Danasty was a young man who grew up in Wallachia during the 15th Century. Once an incredibly skilled thief and pirate captain, Grant was hit by tragedy when Count Dracula's curse over Europe came underway. Monsters ravaged Grant's land, killing his friends and family, and leaving only him alive. Influenced by the curse, Grant then turned into a mindless beast called Nasty Grant, who was sent to guard Dracula's Clock Tower.

Serving as the Clock Tower guard for quite a while, Grant was eventually put up against Trevor Belmont and Sypha Belnades. The team defeated Grant, reverting him back to his human form, and he joined them without hesitation. Grant would help the team defeat Lord Dracula in a climactic battle, along the way developing feelings for Sypha.

To his dismay, Sypha had shared feelings for Trevor, and the two married. Ashamed, Grant did not show up to the marriage, and hid himself away from his friends. Until one day, a mysterious man appeared in front of Grant, and he was pulled into a Time Rift. Although reluctant, Grant helped defeat the Time Reaper, although along the way he was forced to run into Trevor and Sypha once again.

General Information

Name: Grant Danasty, Nasty Grant (formerly)

Origin: Castlevania

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Judgement

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Masaya Onosaka
  • English Voice Actor: Kirk Thornton

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Birth Year: 15th Century

Homeworld: Earth

Residence: Wallachia

Story Role: Supporting Protagonist

Classification: Thief, Rebel, One of the Three Legendary Warriors, Hero who rebuilt Wallachia[1]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter[3]

Affiliations: Trevor Belmont (Noted that he and Trevor's friendship is stronger since they worked together[4]), Sypha Belnades, Alucard

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1400S, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Noted by Aeon that Grant moves for the sake of others[5]. Helped rebuild the destroyed areas of the city after the battle with Dracula[6]. Grant threw himself body and soul into the revival of the ruined towns, being no longer known as a vampire hunter but the hero who rebuilt Wallachia[7])

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[8], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[9])

Codex Statistics

Key: Castlevania III | Judgement

Key Information

Grade: A | A

Tier: 7-C | 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and harm Trevor Belmont[11]. Aided in the defeat of Dracula[12], who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can fight Frankenstein who can cause the entire room to shake and make parts of the ceiling fall down[18]) | Town level (Potency) (Fought against Golem in his story mode, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19])

Durability: Town level | Town level

Striking Strength: Town Class (Potency) | Town Class (Potency)

Lifting Strength: Unknown: True Class | Unknown: True Class

Travel Speed: At least Superhuman (Noted to Trevor Belmont that he is very fast. Can outrun a room where all the blocks start collapsing[20]) | At least Superhuman (Can move so fast that he disappears from his opponents' sight[21])

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]) | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (Alongside Trevor, Grant traveled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)

Range: Standard Melee, Tens of Meters with throwing knives and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[27])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[28])


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Chakram Mastery; Grant is capable of using two chakrams in battle for a variety of different techniques and attacks[29]. Dagger Mastery; Grant can use throwing daggers against opponents with pinpoint accuracy[30]. Axe Mastery; Can throw an axe at an upward arc to damage anything that gets in its way[31]), Acrobatics (Grant is capable of jumping higher then even Trevor Belmont[32]), Surface Scaling (Grant is able to climb on surfaces[33]), Penetration Damage (Physical Penetration; Uses throwing daggers as a weapon, which can stab directly into an opponent[34]), Afterimage Creation (Moves so fast, he can create afterimages[35]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[36]. Metaphysical Interaction; Can harm and kill spirits and ghost[37]), Energy Absorption (Grant can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[38]), Curtain Fire (Directional) & Thread Manipulation (His ultimate has him controlling the threads of hundreds of daggers and throwing it all at the opponent[39]).



Resistance to Petrification (Can take hits from Medusa heads[40], who can turn one into stone upon contacting them[41]), Death Manipulation (Can take hits from Death and his scythes[42], who is noted to govern the fate of death[43], being noted to have the power to govern the end of all living things[44], and can use his scythes to kill abstractions such as distance and sound[45])

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[46], one of Dracula's bats easily destroyed a stone ground block[47]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[48]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[49]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[50]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[51]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[52]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[53]), Empowerment (Creatures of the night are empowered by the night[54], becoming stronger when it's night time[55]), Evolution (Creatures of chaos can inherit evil natures[56] awakening into stronger enemies with new abilities and less weaknesses[57]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[58]. This has also been shown with slain heads reviving as an angry wraith[59]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [60] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[61], with this state being referred to as a "regeneration cycle"[62]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[63]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[64]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[65]. With the real world and world of grimoires being one and the same[66]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[67]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[68]. Thier vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[69], or Charlotte fading from existence due to them messing with the history of the Grimoires[70], Maria starting to fade because Richter's history is being rewritten[71], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[72]. The text alterations also make the monsters stronger[73]. With the real world and world of grimoires being one and the same[74]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[75]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[76]. The Chaos of the Grimoire destabilized the magic of the others[77]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[78]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[79]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[80]. With time in Castlevania being so potent that not even eternity can withstand time[81], along with even artificial life being subject to the laws of time[82]. Some creatures of chaos are immune to time stop, normally being boss level creatures[83]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[84], with fate being a truth wound by time[85])

All previous powers and abilities


Equipment

  • Chakrams: Two chakrams that Grant uses in combat in Castlevania: Judgement. They allow him for quick and precise strikes and slices.
  • Dagger: A collection of throwing daggers in Grant’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Grant uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
  • Gravity Circle: Generates a gravity wave overhead that crushes any enemy that touches it.

Notable Techniques

Grant's Neutral Attack

A foot sweep martial art attack.

Grant's Neutral Combo Attack

A hand leap kick martial arts technique.

Grant's Directional Attack

A knee slide martial arts attack.

Grant's Directional Combo Attack

A back flip ring combination attack.

Grant's Jumping Attack

A diving knee martial arts attack.

It Dices

A ring attack, Grant does a spinning jump while slicing enemies with his chakram.

It Slices

A ring attack, Grant spins as he slices the enemy with his chakram.

Flea Flicker Finish

A ring somersault attack, Grant combines it slices and it dices, ending with a somersault that he uses to slam onto the ground.

Dagger Toss

Grant tosses a dagger at his opponent.

Dagger Storm

Grant tosses multiple daggers at his opponent.

Aerial Venus

Grant utilizes his dagger toss to jump and spin in the air, throwing his chakram blades at the opponent.

Throwing Venus

An aerial ring throwing attack, Grant jumps into the air and spins while throwing his chakram blade.

Dagger Wave

A multi-Dagger attack, Grant throws his daggers in multiple directions.

Thousand Edge

A continuous Dagger stream attack, Grant continously throws a large number of daggers at the opponent.

Blinding Speed

A Ring attack, Grant moves so fast that he dissapears from sight and reappears behind the opponent and attacks.

Million Edges

Connects with a Ring hit, Grant then controls countless daggers in the air through his threads and rains them down from the sky at an angle.


Other

Standard Tactics: Grant utilizes quick movements with precise strikes, along with using any items he has equipped that best help the situation.

Weaknesses

Note

Battle Records

18-1-0


  • Cyclops - Fight[104]
    • Conditions: None.
    • Location: Forest of Darkness
  • Giant Bat - Fight[105]
    • Conditions: None.
    • Location: Dire Mire Marsh
  • Medusa - Fight[106]
    • Conditions: None.
    • Location: Ghost Ship
  • Double Trouble - Fight[107]
    • Conditions: None.
    • Location: Ghost Ship
  • Water Dragons - Fight[108]
    • Conditions: None.
    • Location: Castle Causeway
  • Triple Threat - Fight[109]
    • Conditions: None.
    • Location: Castle Bridge

  • Cornell - Fight[112]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Alucard - Fight[113]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Golem - Fight[114]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[115]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[116]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[117]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[118]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[119]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.

None

References

  1. Castlevania: Judgement Grant Danasty Ending
  2. Castlevania Lament of Innocence
  3. Castlevania: Judgement Grant Danasty Ending
  4. Castlevania III: Dracula's Curse
  5. Castlevania: Judgement Aeon's Hyper Attack on Grant
  6. Castlevania III: Dracula's Curse
  7. Castlevania: Judgement Grant Danasty True Story Ending
  8. Akumajou Densetsu Famicon Intro English Patch
  9. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  10. Castlevania: Judgement Grant Danasty True Story Mode
  11. Castlevania III: Dracula's Curse
  12. Castlevania III: Dracula's Curse
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania: Judgement Golem Ultimate Attack
  18. Castlevania III: Dracula's Curse
  19. Castlevania: Judgement Golem Ultimate Attack
  20. Castlevania III: Dracula's Curse
  21. Castlevania: Judgement Grant Danasty True Story Mode
  22. Castlevania: Aria of Sorrow Ending
  23. Castlevania: Dawn of Sorrow Dark Lord Candidates
  24. Castlevania: Dawn of Sorrow Ending
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Lament of Innocence Game Manual Page 10
  28. Lament of Innocence Perfect Guidebook
  29. Castlevania: Judgement Grant Danasty True Story Mode
  30. Castlevania III: Dracula's Curse
  31. Castlevania III: Dracula's Curse
  32. Castlevania III: Dracula's Curse
  33. Castlevania III: Dracula's Curse
  34. Castlevania III: Dracula's Curse
  35. Castlevania: Judgement Grant Danasty Ultimate Attack
  36. Castlevania III: Dracula's Curse
  37. Castlevania III: Dracula's Curse
  38. Castlevania: Lament of Innocence Game Manual Page 10
  39. Castlevania: Judgement Grant Danasty Ultimate Attack
  40. Castlevania III: Dracula's Curse
  41. Castlevania Harmony of Despair
  42. Castlevania III: Dracula's Curse
  43. Castlevania Judgement Aeon's Hyper Attack Sequences
  44. Castlevania: Judgement Aeon's Hyper Attack on Death
  45. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  46. Super Castlevania IV Stage B-1
  47. Castlevania: Circle of the Moon
  48. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  49. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  50. Haunted Castle Revisited Dominus Collection
  51. Casltevania Jugement True Story Mode, Aeon: Aeon vs. Alucard
  52. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  53. Castlevania: Curse of Darkness Manga Volume 1
  54. Castlevania II: Simon's Quest Night Transition
  55. Castlevania II: Simon's Quest Online Game Manual Page 4
  56. Castlevania: Lament of Innocence Beastiary No. 058
  57. Castlevania: Lament of Innocence Beastiary No. 059
  58. Castlevania: Curse of Darkness Beastiary No. 009
  59. Castlevania: Curse of Darkness Beastiary No. 005
  60. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  61. Castlevania: Symphony of the Night
  62. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  63. Castlevania: Lament of Innocence Beastiary No. 064
  64. Casltevania Jugement True Story Mode, Aeon: Aeon vs. Alucard
  65. Castlevania: Grimoire of Souls Prologue
  66. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  67. Castlevania: Grimoire of Souls Prologue Stage 4
  68. Casltevania: Grimoire of Souls Chapter 1 Dracula's Castle
  69. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  73. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  74. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  75. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  76. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  77. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  78. Castlevania III: Dracula's Quest
  79. Castlevania: Curse of Darkness
  80. Casltevania Jugement True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  82. Castlevania: Judgement Aeon's Hyper Attack on Golem
  83. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  84. Casltevania Jugement True Story Mode, Aeon: Aeon vs. Alucard
  85. Castlevania: Judgement Aeon Hyper Attack on Death
  86. Castlevania III: Dracula's Curse
  87. Castlevania III: Dracula's Curse
  88. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  89. Castlevania: Judgement Aeon's Hyper Attack on Golem
  90. Castlevania: Judgment
  91. Castlevania III: Dracula's Curse
  92. Castlevania II: Simon's Quest Page 11
  93. Castlevania II: Simon's Quest
  94. Castlevania: Judgment
  95. Castlevania: Judgment Character Select Item Descriptions
  96. Castlevania III: Dracula's Curse
  97. Castlevania III: Dracula's Curse
  98. Castlevania III: Dracula's Curse
  99. Castlevania II: Simon's Quest Day Transition
  100. Castlevania II: Simon's Quest Day Game Manual Page 11
  101. Castlevania II: Simon's Quest
  102. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  103. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  104. Castlevania III: Dracula's Curse
  105. Castlevania III: Dracula's Curse
  106. Castlevania III: Dracula's Curse
  107. Castlevania III: Dracula's Curse
  108. Castlevania III: Dracula's Curse
  109. Castlevania III: Dracula's Curse
  110. Castlevania III: Dracula's Curse
  111. Castlevania: Judgmeent Grant Danasty True Story Mode
  112. Castlevania: Judgmeent Grant Danasty True Story Mode
  113. Castlevania: Judgmeent Grant Danasty True Story Mode
  114. Castlevania: Judgmeent Grant Danasty True Story Mode
  115. Castlevania: Judgmeent Grant Danasty True Story Mode
  116. Castlevania: Judgmeent Grant Danasty True Story Mode
  117. Castlevania: Judgement Grant Danasty True Story Mode
  118. Castlevania: Judgement Grant Danasty True Story Mode
  119. Castlevania: Judgement Grant Danasty True Story Mode
  120. Castlevania: Judgement Grant Danasty True Story Mode
  121. Castlevania: Judgement Grant Danasty True Story Mode
  122. Castlevania III: Dracula's Curse