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User:Tealboi01/Sandbox

From The Codex
The popular will win, it's such a tragedy. Then I won't lose to anyone. I will become the strongest monster ever and change this scenario.
~ Garou
The hunt is on...
~ Half-Monster Garou
Justice, and evil are decided by others. That's how the world is. To oppose the unfair power known as justice, I have to obtain the unfair power known as evil.
~ Awakened Garou

Background

Garou (ガロウ, Garō; Viz: Garo) is a villain, a martial arts prodigy, the self-proclaimed "Hero Hunter," and a major adversary of the Hero Association and Monster Association. He is a former disciple of Bang but was expelled from his dojo for going on a rampage. Because of his fascination with monsters, he is commonly called the "Human Monster." Sitch of the Hero Association views him as a grave threat to the organization despite being only a human.

Powers and Stats

Tier: At least 7-B | At least 7-A up to at least High 6-C via Reactive Evolution | At least 5-B

Name: Garou

Origin: One Punch Man

Gender: Male

Age: 18

Classification: Mutated Human, Monster

Attack Potency: At least City level (Comparable to Suiryu, who split the clouds with this amount of energy. Could defeat S-Class heroes such as Tanktop Master, could fight on par with Metal Bat and could make him bleed, and is superior to Genos even while weakened and stated he could beat him if he was in peak condition. Genos at this point has feats of this level) | At least Mountain level+ (Grew more and more powerful during his fight against Superalloy Darkshine and eventually overpowered him. Superalloy Darkshine could take on Gouketsu, who dispersed clouds with this amount of energy. Could also take on Orochi, who's superior to Gouketsu) up to at least Large Island level via Reactive Evolution (Superior to Golden Sperm, who was compared in power to Orochi at his strongest, who's strongest attack is this powerful) | At least Planet level (Could fight on par with and land hits on a casual Saitama, who casually threatened to destroy the Earth if he wanted to and was stated to be capable of destroying the planet. Was said to be relative to Lord Boros, even having the advantage in hand to hand combat. Not only was Boros capable of destroying the planet, but it was confirmed that Saitama and Garou's fight would've caused more destruction than Saitama's fight with Boros)

Dimensionality: 3-D

Travel Speed: At least Massively Hypersonic+ | At least Massively Hypersonic+, higher via Reactive Evolution | At least FTL, higher via Reactive Evolution (Faster than Flashy Flash, who's faster than light)

Combat Speed: At least Massively Hypersonic+ (Could keep up with and blitz Genos, who previously kept up with Sonic, who blitzed Deep Sea King, who overwhelmed Lightning Max, who's the speed of lightning) | At least Massively Hypersonic+, higher via Reactive Evolution (Faster than before. Could deflect an attack this fast. Grew faster during his fight with Orochi and eventually blitzed his attacks which previously tagged him. Blitzed Pri-Pri Prisoner, who can block lightning, and easily outmaneuvered Superalloy Darkshine) | At least FTL (Out-sped Flashy Flash in combat and could keep up with and dodge attacks from a casual Saitama, even blitzing his sight of vision)

Reaction Speed: At least Massively Hypersonic+ | At least Massively Hypersonic+, higher via Reactive Evolution | At least FTL, higher via Reactive Evolution

Lifting Strength: At least Class M (Comparable to Suiryu, who can casually lift half a stadium with his leg) | At least Class G (Superior to Superalloy Darkshine, who's stronger than Bang, who can raise a large boulder by jumping on it) | At least Class G (Comparable to Saitama, who can throw the monster association base, which is about as large as Z-City)

Striking Strength: At least City Class | At least Mountain Class+ up to at least Large Island Class via Reactive Evolution | At least Planet Class

Durability: At least City level (Can trade blows with Suiryu and withstand hits from the likes of Tanktop Master, Genos, Bang, and Bomb) | At least Mountain level+ (Withstood Superalloy Darkshine's strongest attack and attacks from Orochi) up to at least Large Island level via Reactive Evolution (Could trade blows with Golden Sperm) | At least Planet level (Survived numerous attacks from Saitama, including a Serious Headbutt); Reactive Evolution, Immortality, and Regeneration make him difficult to kill.

Stamina: Very High (After being worn down from fighting multiple Heroes, curb-stomped by Watchdogman and knocked unconscious by Saitama, he was forced, without sufficient rest, into a battle against numerous A-Class heroes, where he suffered a gunshot wound to his leg and was hit with poisonous arrows to drain his stamina but still managed to defeat all of his opponents. Immediately afterward, he found himself up against Genos and then both Bang and Bomb, who subjected him to continued pummeling to the point that he was on the verge of death. Even after all the punishment mentioned above, he still willed himself to resume fighting, ignoring the huge amounts of damage that his body had taken)

Range: Standard Melee Range | Extended Melee Range, Tens of Meters with shockwaves and Whirlwind Iron Cutting Fist | Same as before

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Martial Arts, Acrobatics, Enhanced Senses (Can sense being watched and killing intent), Statistics Amplification and Body Control (With Abandoment, Garou temporarily increases his physical stats), Instinctive Reaction (Avoided Chain'n'toad's technique that attacks from the blind spot with instincts and could fight Darkshine while asleep), Precognition and Information Analysis (Can predict one's movements by reading their lines of sight, posture and center of gravity), Power Mimicry (Can mimic moves he's seen only once), Attack Reflection and Non-Physical Interaction (With Water Stream Rock Smashing Fist, Garou can relect and deflect attacks, including things such as lightning), Pressure Points (Was described as focusing on his opponents' vitals and joints), Accelerated Development (Battle; Physical Stats and Abilities), Reactive Evolution and Transformation (He grows and evolves the more he fights, steadily becoming more of a monster), Adaptation (Is capable of adapting to his opponents and replicating their fighting style after fighting them), Rage Power (Becomes more powerful while enraged), Aura and Fear Manipulation (His aura compels others to kill him and instill fear onto them), Regeneration (Mid Low. Can recover and keep fighting from grievous wounds), Resistance to Pain, Electricity Manipulation (Immediately recovers from being zapped by a street powerline) and Poison Manipulation (He was able to continue fighting for extended periods despite being impaled with multiple poisonous arrows)

Same as before to a greater extent, Limiter Physiology which includes (Immortality (Type 6. Was were able to survive being ripped apart and a hole in his chest), Resurrection (To experience explosive growth, one must be on the brink of death and die than resurrect), Reactive Evolution and Adaptation (Shown to increase himself to blitzing and overpowering Superalloy Darkshine, who previously managed to break his entire ribcage, by breaking his limiter), Air Manipulation and Vibration Manipulation (With Whirlwind Iron Cutting Fist, Garou creates razor-sharp whirlwind pressures that slice a user's target), Regeneration (Low-Mid) (Can regenerate lost limbs rapidly), Afterimage Creation (Created afterimages during his fight with Darkshine), Resistance to Telekinesis (Could resist Psykos' and Tatsumaki's psychic power), Heat Manipulation (Withstood Orochi's fire which could melt the walls of the Monster association), Power Nullification, Death Manipulation, Corruption, Biological Manipulation, Empathic Manipulation, Mind Manipulation, Absorption and Fusionism (Broke his limiter, ignoring many of the effects doing so causes. One must conquer death to reach the next level of explosive growth. Limits are meant to be intrinsic limits placed on people. Too much power will transform people into monsters that are completely mindless. Growth is controlled as a means for people to not lose purpose with their limiters. Monsters are born from cellular reactions spawned from negative emotions. Phoenix Man became one with his suit upon becoming a monster as well. Pyskos resistde Orochi absorbing them into them and taking over their mind through sheer will)

Standard Equipment: None Notable

Intelligence: Extraordinary Genius in combat, Gifted otherwise (Garou has great knowledge in hand-to-hand combat and can analyze and memorize an opponent's fighting style and movements in only a few moments. He was also able to accurately predict the plans of both the Monster and Hero Associations by himself. Through observation, he learns of countermeasures for other people's fighting styles. Sometimes switches between fighting styles to keep his movement unpredictable or for his amusement. His mastery of martial arts enables him to attack his opponents as if "(They) were being cornered by dozens of martial artists at once" as described by Superalloy Darkshine, despite the two being roughly on the same level at the time of their fight and Darkshine being a reputable hand to hand combatant)

Standard Tactics: Over the course of fight, Garou grows and adapts to his opponent, creating countermeasures and predicting what his opponent will do in order to accurately counter and defeat them with whatever techniques he has or learns. If the fight prolongs, he will steadily evolve over the course and potentially grows physically superior to his opponent to the point he outright overpowers them.

Weaknesses: Garou often withholds from using the Water Stream Rock Smashing Fist martial art until he needs to, as it reminds him of Bang. Prone to intentionally prolonging fights to become stronger, typically letting enemies get serious. Tends to underestimate opponents once they are “defeated.” | None Notable | His adaptability can be overwhelmed with sufficient power if the gap is too high (Couldn’t keep up with a serious Saitama in the end). Adaptation can make him trade speed for more strength, turning him into a mindless monster.

Notable Attacks/Techniques:

Master Martial Artist: Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His learning ability (超学習能力, Chō Gakushū Nōryoku) allows him to learn countermeasures for other people's fighting styles while making their fighting styles his own. He shows this ability against Tanktop Master, where he attacks his weak spots and quickly turns the tables. He also shows this unique ability in his fight with Metal Bat, where he comments that Metal Bat's attacks are getting predictable and weird. While fighting his opponents, Garou gains access to their fighting styles and techniques, simply by witnessing them once. Moreover, when fighting, Garou aims for the vital points and joints to make his opponents lose the ability to fight back very quickly. Furthermore, through analyzing his opponent's line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity he can almost perfectly predict his opponent's next movement. His prediction accuracy only improves as Garou becomes stronger.

  • Water Stream Rock Smashing Fist (流水岩砕拳, Ryūsui Gansai-ken): A martial art Garou learned from his former master, Bang. It is composed of a series of extremely fast and powerful punches that can take out an S-Class hero. Garou avoids using this style if possible because it reminds him of Bang. Charanko describes the martial art as "leading enemies around the nose by moving like a calm stream, only to finish them off with a punch strong enough to smash great rocks like a raging river", implying that the Water Stream Rock Smashing Fist parallels real-life Tai Chi. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Furthermore, if in a crisis, the martial art has his body move on its own. However, this art is incomplete as Bang did not teach Garou how to fight against animal-like fighting styles, such as Watchdog Man's. Additionally, Superalloy Darkshine noted in his battle with Garou that Garou's Water Stream Rock Smashing Fist is inferior in comparison to Bang, even when Garou was in his evolved state, as Darkshine fought Bang one-on-one and got to see this technique first-hand. During the battle between Garou and Bang, Genos also notes the difference in skill being undeniable. Garou must make a conscious effort in order to use the techniques, but for Bang, it has become part of his very being.
  • Abandonment (見切り, Mikiri): Abandonment is a breathing technique that allows the user to remove all of his subconscious restrictions as well as forcibly ignore his survival instincts. When they are removed, Garou's mobility, agility, and maneuverability, as well as his fighting style, are heightened. Bang was seen utilizing this to prepare for his fight with Elder Centipede, so Bomb and Genos could escape with the unconscious heroes.
  • Whirlwind Iron Cutting Fist (旋風鉄斬拳, Senpū Tetsuzan-ken): A martial art Garou copied from Bomb. This martial art style involves a powerful hand movement technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in the martial art's kicks and is sharp enough to cut through stone. Garou first uses this against Royal Ripper.
  • Military Martial Arts (我流武術, Garyū Bujutsu): Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Loincloth.
  • Watchdog Man's movements: During his fight with Genos, Garou is shown to have been able to mimic the movement of Watchdog Man, moving around on all fours similar to a wild animal, in which he uses to catch Genos off guard and rip off his right arm.
  • Tanktop Blow (タンクトップブロー, Tankutoppu Burō): Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force. He first uses this against Bang and Bomb.
  • Secret Combination: Cross Fang Dragon Slayer Fist (連携奧義 交牙竜殺拳, Renkei Ōgi: Kyōga Ryūsatsu-ken): A combination of the martial arts of Bang and Bomb. This technique is usually only achievable with two users, but Garou manages to reach a degree of mastery that allows him to use the combination without needing a second person. Garou first uses this against Darkshine.
  • Dual-Wielding Martial Arts: After fighting against multiple heroes and due to his immense training, Garou is able to utilise two styles of martial arts simultaneously such as Water Stream Rock Smashing Fist and Whirlwind Iron Cutting Fist, as seen during his fight against Orochi and Darkshine.
  • Monster Calamity God Slayer Fist: An exceptional technique developed by Garou from various combat methods he mastered. With this move, he can finish off the rest of the S-Class Heroes.
    • God Slayer Instant Attack: Garou sends a volley of punches at extremely high speeds. Able to take down all of Tatsumaki's projectiles with this.
    • God Slayer Ascending Attack: An upward strike that was strong enough to knock Saitama into the air.

Key: Human | Half-Monster | Awakened

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

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Discussion threads involving Tealboi01/Sandbox