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Crisbell

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Crisbell
Crisbell

Background

Crisbell is the main character of Cris Tales. As a new Time Mage, she has the power to see the past and future, and can affect both of them. Crisbell is a young girl with a fair complexion and slim figure, with dark red hair and dark blue eyes.

After retrieving The Sword, Crisbell's appearance drastically changes. Her veil is gone, and her hair is tied up in a wild bun, with one braid on the side of her head.

Powers and Stats

Tier: 9-B | At least 9-B, likely far higher | Likely 5-B

Name: Crisbell

Origin: Cris Tales

Sex: Female

Age: Teens (Never directly noted her official age)

Classification: Time Mage, Mother Superior, Alternate Timeline Crisbell

Attack Potency: Wall level (Can fight wolves) | At least Wall level, likely far higher (Far stronger then before, has been amplified by all the Cathedrals) | Likely Planet level (Could defeat a weakened Empress of Time. Was capable of using the time power to her limit moving the past earth of the Rena to the future co-existing with the present earth)

Dimensionality: 3-D

Travel Speed: Athletic Human | Athletic Human | Athletic Human

Combat Speed: Extra-Temporal | Extra-Temporal | Extra-Temporal

Reaction Speed: Extra-Temporal (Can react to enemies attacks that come from the past or future) | Extra-Temporal | Extra-Temporal

Lifting Strength: Superhuman (Can push large blocks of unknown material twice her size) | Superhuman | Superhuman

Striking Strength: Wall Class | At least Wall Class, likely far higher | Likely Planet Class

Durability: Wall level | At least Wall level, likely far higher | Likely Planet level

Stamina: Very High (Has on multiple occasions been able to act and battle even after taking 0 health)

Range: Standard Melee Range, Extended Melee Range with Sword, Complex Universal with abilities (Can passively see into the past and future simultaneously, can send astral projections of herself into the future and past), Multiversal with True Sword of the Lady (The Lady used the sword to create the very flow of time)

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled with her sword), Immortality (Type 4 & 9. With time seeds, Crisbell can use them to revert to an earlier state when things go wrong. The Empress of Time is merely a Crisbell from another timeline that has come back in time, along with there being an ad infinitum other amount of Crisbells), Time Paradox Immunity (Type 1. Is unaffected by the constant changes to the past she does), Power Nullification (The parry mechanic allows Crisbell and party to parry any status effect, nullifying it), Passive Precognition, Retrocognition, & Clairvoyance (Type 4. Upon gaining the power of the cathedral Crisbell is able to passively see into the past, present, and future with each future being a possibility), Time Manipulation (Crisbell owns the power of time crystals that allows her to see and manipulate the past and the future. Her sword holds time powers itself along with it being stated that it was used by The Lady to create the very flow of time), Existence Erasure (Type 3. Can break the time crystals, making the enemy completely erasing the enemy in the process. Though doing this causes her to lose her time powers), Time Stop (Can stop the flow of time, could later on control it to only stop specific areas), Temporal BFR (Crisbell can send her enemies to the past or future), Astral Projection & Time Travel (Can send a projection of herself to the past or future to attack an enemy), Age Manipulation (Can restore an object or decay it through aging them to the past and future, de-aged Kari back to a child), Healing & Life Manipulation (Can heal a single target or all nearby allies with heal and rejuvenation, Heal allows Crisbell to channel energy from all living creatures, while rejuvenation causes Crisbell to concentrate all of her life energy into a single point and releasing it. With Sapphire Ring, can heal for 10% of the physical damage dealt), Statistics Amplification (With Celeritas, Crisbell can accelerate the relative timeframe to make one move faster. Can amplify her statistics with various wrist equipment, necklaces, boots, signet’s, and rings), Statistics Reduction (With Segnitas, can warp the local passage of time with one’s time dilation to make them move slower. Piercing Keychain passively reduces target's defense by 15%), Causality Manipulation (With regression, can return one to their previous state undoing any effects done to them positive or negative), Regeneration (High-Low. With Renovatio, applies a magic on the body that slowly heals any wounds inflicted, which include effects such as piercing. Amber ring allows Crisbell to restore 5% of her health each turn), Space-Time Manipulation (With Past Overload and Future Overload, can overload the past or future crystal she’s used on the target to consign them to a temporal limit, which passively damages them through them being too old or young), Death Manipulation (Type 1. With Doom, places a timer on the enemy that rapidly sends the target to the age of it's death, this even works on robots), Forcefield Creation (With Ward Off, Crisbell creates a barrier around the party that distorts time, hiding the true location of the party members within the anomaly), Pocket Reality Manipulation, Stealth Mastery, & Pseudo-Nonexistent Physiology (With Distortion Ring, the ring creates a pocket dimension around the wearer, distorting time only to itself, to people around the user it would appear as if nothing was there, this is through the ring reverting time around it making the opponent believe the user doesn’t even exist), Status Effect Inducement, Poison Manipulation (With the toxic keychain, induces poison status effect with attacks), Fire Manipulation (With the fiery keychain, induces burn status effect with attacks), Healing (With various potions, allowing her to restore her health), Restoration (With various mana restoration items and CP restoration items), Purification (With various anti charms curing from various status effects), Velocity Manipulation (With light armored boots, boosts Crisbell’s speed and allows her to always act first regardless of the enemies speed), Resistance to Fire Manipulation (Is immune to the burn status effect with basalt necklace), Poison Manipulation (Is immune to poison with aerosol necklace), Paralysis Inducement (Is immune to paralysis with the silicon necklace). With Parry she can parry/negate: Physical Attacks, Poison Manipulation (Can parry toxin spells), Fire Manipulation (Can parry burn spells), Water Manipulation (Can parry water spells), Death Manipulation (Can parry doom), Irreversible Damage (Can parry atemporal wound)

Standard Equipment: True Sword of the Lady, Crystals, Various Items

Intelligence: Genius (Crisbell is able to use time magic that took others years to accomplish after studying the art for a few months)

Standard Tactics: Crisbell will use her time powers to look into the future, in accordance with the situation she will attempt to fix it to best suit everyone, along with using her natural fighting abilities and other forms of magic.

Weaknesses: Doesn’t have full control over certain aspects of her time powers such as de-aging people or stopping time. Using too much time magic can end up killing her.

Notable Attacks/Techniques:

  • Dual Swing: Crisbell’s dual swing deals physical damage and with proper timing she can slash twice. Although her sword is a fine weapon, Crisbell’s fighting skills aren’t as developed as her comrades.
  • Defend: Crisbell takes a defensive stance, reducing damage taken until the beginning of the next turn.
  • Future Crystal: Summons a future crystal that changes the time of said enemies to their future, and causes time deltas and temporal limits if the enemy can’t go any further into the future.
  • Past Crystal: Summons a past crystal that changes the time of said enemies to their past, and causes the removal of status ailments and temporal limits if the enemy can’t go any further into the past.
  • Heal: Healing magic is part of the domain of natural magic. Energy from living creatures is channeled into the target, healing 348 HP to a single target.
  • Celeritas: Accelerates the relative time frame of a single target to increase their speed.
  • Segnitas: Casts an effect of time dilation that reduces the speed of a single target.
  • Regression: Returns a target to their previous state, undoing any effects done to them positive or negative.
  • Renovatio: Taking advantage of the growth properties of natural magic, this spell applies a powerful magic on the body of the recipient that slowly heals any wounds they may possess. Some mages use it to pre-emptively heal future wounds, placing a healing effect that regenerates 30% of one’s health per turn.
  • Rejuvenation: The caster concentrates their life energy into a single point then releases it all, healing all nearby allies by 348 HP.
  • Regio Regen: The caster channels natural magic through their body and into the ground, spreading healing energy into an area, as though through the roots of a tree, placing a healing effect that regenerates 25% of all nearby allies' health per turn.
  • Regio Regression: Reverts all targets on either side, or the entire allied party, to their previous state, undoing any effects done to them positive or negative.
  • Past Overload: Time Mages are able to channel more magical energy into the crystals then reality can hold, resulting in damage to the targets already affected by time magic, this overloads the past crystal so that all targets affected by the past crystal are damaged, if this spell is used more then once it can damage the space-time continuum.
  • Future Overload: Time Mages are able to channel more magical energy into the crystals then reality can hold, resulting in damage to the targets already affected by time magic, this overloads the future crystal so that all targets affected by the future crystal are damaged, if this spell is used more then once it can damage the space-time continuum.
  • Regio Celeritas: Accelerates the flow of time to multiple targets increasing their speed.
  • Doom: This spell rapidly sends the target to the time of it’s death, placing a timer on the target which results in their death once it runs out.
  • Ward Off: A clever trick of time magic, the barrier created around the party distorts time hiding the true location of the party inside of the anomaly, this protective barrier also prevents enemies from hitting the party members.

Key: Early Game | Pre-Crystallis | Post-Crystallis


Battle Records

Notable Victories:

Hat Kid (A Hat in Time) - Hat Kid's profile (Both were at 9-B)

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Crisbell