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User:Tealboi01/Sandbox

From The Codex
I was chosen to protect my school from the forces of evil. I am the Ninja. I am Randy Cunningham!
~ Randy

Background

Randall "Randy" Cunningham is a 9th grade student, Norrisville Ninja at Norrisville High, and the protagonist of Randy Cunningham: 9th Grade Ninja.

Powers and Stats

Tier: Low 7-C

Name: Randy Cunningham

Origin: Randy Cunningham: 9th Grade Ninja

Gender: Male

Age: 14

Classification: Human, Norresville High Student, The Ninja of Norresville

Attack Potency: Small Town level (Fought on par with Catfish Booray [1], who generated a storm in order to transform into a stank monster)

Dimensionality: 3-D

Travel Speed: Subsonic (Consistently moves fast enough to create afterimages)

Combat Speed: Relativistic+ (Is able to react to and block lasers. Could tag a missile that reached the moon in two seconds)

Reaction Speed: Relativistic+

Lifting Strength: Class K (Could overpower a monster of this size)

Striking Strength: Small Town Class

Durability: Small Town level (Can take blows from the likes of Catfish Booray[2])

Stamina: Very High (Can take many hits from monsters/robots and the Sorcerer's spells while receiving only light injuries, able to stand after he seriously hit himself)

Range: Standard Melee Range, Extended Melee Range with swords, Several Mreters with chain, scarf, shuriken and ninja powers

Powers and Abilities:

Superhuman Physical Characteristics, Transformation and Statistics Amplification (By putting on the ninja mask, he transforms into the Ninja, increasing his physical abilities), Breaking the Fourth Wall, Enhanced Senses (Can see while blindfolded by using his sense of smell and dodged falling debris. Gained super senses and learned to control them), Acrobatics, Pressure Points (By hitting people on specific spots on their stomach, he can force them to throw up), Afterimage Creation, Surface Scaling (Can run on walls and ceilings using spikes hidden with his suit), Weapon Mastery (Skilled with a variety of weapons such as swords, chain knife sickles, blade discs, nightsticks, and more), Stealth Mastery (Capable of sneaking into crowded areas without anyone seeing him), Invisibility (Can camouflage himself), Smoke Manipulation (Uses smoke bombs), Dimensional Storage (All of his weapons are within his suit), Elasticity (His scarf can stretch great lengths), Hair Manipulation (Can grow and manipulate his own hair), Light Manipulation (Uses Flash bombs and Glow balls), Water Manipulation (Via Hydro Hand), Air Manipulation (Via Air Fist), Explosion Manipulation (Via Boom balls), Ice Manipulation (Via C ball), Electricity Manipulation (Via Electric ball), Earth Manipulation and Life Manipulation (Earth Attack allows him to manipulate the earth  and create living sand creatures can regenerate), Fire Manipulation and Heat Manipulation (His Hot ball can set objects on fire, he can also enter a mode that allows him to use the Tengu Fireball and emit extreme heat from his body), Animal Manipulation (Via Bee ball), Organic Manipulation (Via Slip ball), Sound Manipulation (Waterfall sound ball replicates the sound of a waterfall), Size Manipulation (Has a ball that expands in size), Healing and Resurrection (Art of Healing allows him to grow plant life faster, fix broken objects and even resurrect the dead), Resistance to Possession and Dream Manipulation (Resisted the possession of the Chaos Pearl and resisted it when it controlled his dreams, putting him in a dream-loop until he broke out of it [3])

Standard Equipment: Ninja Scarf, Ninja Swords, Chain Sickle, Ninja Balls, Disc Shuriken, Sais, Nunchaku

Intelligence: Average academically (Shown to be lazy and struggle with keeping good grades in his classes, however, he is a skilled mathematician and is clever enough to figure out what meaning lies behind the advice of the Nomicon, in part to his ability to figure out riddles), Above Average street smarts (Is quick-witted and intuitive when it comes social situations, is usually the one thinking of plans and solutions and can solve the numerous problems that happen if an action causes something bad to occur, and has a high amount of common sense), Gifted combat-wise (Shown to be a quick thinker in combat who can create new techniques and become smarter in the heat of battle)

Standard Tactics: Randy is a freestyle fighter, using his environment to his advantage and uses almost everything around him to gain the upper hand in battle. He will also use whatever his weapons, tools, and techniques is suited against his opponent.

Weaknesses: Overconfident and is easily distracted. Has a fear of chickens. If he abuses his ninja power, he'll lose it. If his Ninja Mask is removed his suit will be removed as well. However, a portion of his powers remain.

Notable Attacks/Techniques:

  • Ninja Air First: Creates a powerful blast of air, strong enough to pierce metal
  • Ninja Rage: In this mode, Randy is able to create fire-based attacks
    • Ninja Tengu Fireball: Fires a large destructive fireball from his hands, possibly exploding on impact
  • Earth Attack: Allows him to control the earth around him, creating sand ninjas and even a giant highly regenerative sand worm.
  • Art of Disguise: Can change his appearance by controlling his facial hair
  • Art of Healing: Blasts a being with a beam that can heal organisms or injuries and even resurrect the dead
  • Ninja Puking Poke: By hitting specific areas of the opponents body with his scarf, he can cause them to involuntarily vomit. This attack has even been shown to work on machinery
  • Art of Stealth: Can turn invisible by camouflaging himself to sneak away from a corner
  • Hydro Hand: Can create a blast of water in the shape of a hand, can completely douse Tengu Fireball, can immediately change into solid ice; covered a small street area with ice and caused giant Robot to slip

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Randy Cunningham: 9th Grade Ninja S1 Episode 38
  2. Randy Cunningham: 9th Grade Ninja S1 Episode 38
  3. Randy Cunningham: 9th Grade Ninja S2 Episode 18

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