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Golden Freddy

From The Codex
Revision as of 01:18, 5 December 2021 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: Powers and Stats → Statistics, DebatesJungle Tiering System → Tiering System)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
We are grateful that you are here. We wanted to give Michael a legacy, with this scholarship, but it is clear that "he has left one, all on his own".
~ Joan Brooks thanking the presence of Michael's old friends.

Background

Golden Freddy, real name possibly Cassidy, is a mentioned character in the Five Nights at Freddy's series.

She appears in the Office after a certain sequence of events is triggered. When checking CAM 2B, the player will see a poster on the wall. It can switch between three different versions: a normal picture of Freddy, a distorted version (in which she appears to rip off her head), or a close-up of Golden Freddy's face. While this picture of her is being viewed, a young child's laugh can be heard.

If the player sees the Golden Freddy poster and then switches back to the Office, Golden Freddy will be waiting for them. Her appearance causes different images to flash on the screen for split seconds, along with the words "IT'S ME". Golden Freddy will wait idly for up to 5 seconds before killing the night guard, abruptly closing the game. This does happen in the mobile version but the chances of it occurring are much lower than the PC version.

Unlike all of the other animatronics in the game, Golden Freddy does not give any indication of approach or arrival within the Office. She completely disregards the doors, appearing whether they are open or closed. Unlike the other animatronics, the screen will be covered by a static image of Golden Freddy's face upon attack, akin to the images that flash during Mike Schmidt's hallucinations.

The moment the player sees her, the player must bring up the monitor before Golden Freddy kills the night guard. Doing so will cause her to disappear, thus preventing death and a game shutdown.

Alternatively, the player can avoid her entirely by simply not looking at the West Hall Corner camera poster (CAM 2B), which will prevent her from being summoned in the first place. However, this may prove difficult, as players may be tempted to watch this particular corner in case Bonnie is making a move toward the Office.

Statistics

Tier: 9-B, 8-C with Pocket Reality Manipulation

Name: Golden Freddy, Cassidy (Possibly), Fredbear, Yellow Bear

Origin: Five Nights at Freddy’s

Sex: Girl (Possibly)

Age: 50 (Freddy Fazbear's was found in 1983, FNAF 1 it's noted that the animatronics have been singing for 20 years and FNAF 3 is noted to take place 30 years later)

Classification: Ghost, Animatronic bear, The One You Shouldn't Have Killed

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls and survive burning buildings), Building level with Pocket Reality Manipulation (Is the one who created the hell room in Ultimate Custom Night, along with all the animatronics. Which is an entire building), Mind attack ignores durability

Dimensionality: 3-D

Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Lifting Strength: Unknown

Striking Strength: Wall Class

Durability: Wall level, Incorporeality makes her difficult to kill

Stamina: Limitless

Range: Standard melee range. Tens of meters with Teleportation, Hundreds of Meters with Pocket Reality Manipulation, Unknown with Mind Manipulation

Powers and Abilities:

Teleportation (Golden Freddy can teleport around), Body Control (Can remove his entire body and reappear as just a head), Incorporeality (Golden Freddy is a spirit, with the suit itself even not being corporeal), Invisibility (Golden Freddy can disappear from sight and re-appear as merely a head), Illusion Creation (Golden Freddy's appearance creates many text images to appear such as "it's me"), Pocket Reality Manipulation (Is the one who created the hell room in Ultimate Custom Night, along with all the animatronics), Creation (Created and gave flesh to the animatronics of Ultimate Custom Night), Clairvoyance (Golden Freddy is here and is always watching), Resurrection (Golden Freddy will always bring back William Afton in order to torture him forever), Mind Manipulation & Breaking the Fourth Wall (Golden Freddy's jumpscare can instantly crash the game, in-universe this would essentially be making the person go unconscious through overloading the character with their hallucinations)
Superhuman Physical Characteristics, Immortality (Type 6; Animatronics are able to be dismantled, such as Mangle), Enhanced Senses (Can see in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them), Inorganic Physiology (Types 1 and 2; The Puppet is an animatronic that is possessed by a child's soul), Self-Sustenance (Types 1, 2, & 3), Invisibility (Can turn invisible via cloaking), Limited Sound Manipulation (Has toreador march in his sound byte), Illusion Creation (The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this), possible Information Analysis (Some of the toy animatronics parts have been put in the new animatronics, the toys have a facial recognition software to detect criminals), Passive Technological Manipulation (Freddy's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime), Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Immortality (Types 7 & 8. The Crying Children are spirits that are running off of vengeance where they will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Undead Physiology, Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNAF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls)

Standard Equipment: Nothing notable

Intelligence: Unknown

Weaknesses: Nothing notable.

Note: Golden Freddy is The One You Should Not Have Killed.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Golden Freddy