There's no need for words now. We will battle to determine who is the stronger of the two of us. As the most powerful Trainer and as the Pokémon League Champion... I, Lance the dragon master, accept your challenge!
Lance was a member of Indigo Plateau's Elite Four, stationed between the Kanto and Johto region, during the events of Pokémon Red/Blue and Pokémon Firered and Leafgreen. He later becomes the Champion of the entire Plateau three years later, during the events of Pokémon Gold/Silver, and Pokémon Heartgold/Soulsilver. As a result, Lance serves as one of, if not the final Trainer fought during the game's story.
Titled the Dragon Master, Lance specializes in raising and training Dragon Type Pokémon. He and his younger cousin, Clair, were raised in Blackthorn City by their grandfather, who was an elder of the Dragon's Den. This kickstarted Lance's career as the Dragon Master, forging him into the strongest trainer of Kanto and Johto.
Although he has participated in the climactic fights against both Red and Blue Oak, he is more notable for his participation in the thwarting of Team Rocket. When the evil team infiltrated and disrupted the Lake of Rage, Lance briefly left his position as Champion to assist Gold in taking them down.
He later faced off against Gold in the Indigo Plateau's championship match, which he lost after a tough battle. Although Gold was marked down into the Hall of Fame, Lance remained as Champion of the Plateau, while Gold went on to continue his journey across the regions. Lance later appeared in the Unova region's Pokémon World Tournament, where he fought in the Champion's Tournament.
Durability: Likely Multi-City Block level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi-Continent level
Striking Strength: Likely Multi-City Block Class | At least Multi-Continent Class
Stamina:Superhuman (Could contend in a prolonged fight with Gold, and prove a challenge for him, and thus should be comparable. Gold was able to travel across the entirety of Johto, topple Team Rocket, earn every Gym Badge, become Pokémon League Champion, and then do the exact same in Kanto, without taking a rest) | Likely Superhuman (Lance’s Pokémon have shown to fight alongside him, although their moves are limited by PP and need to be recharged fairly frequently)
Range:Standard Melee, far higher with Pokémon moves
Intelligence:Genius (Lance is able to commandeer a dozen wildly different Pokémon with extreme proficiency, rising to the top as the Champion of both the Kanto and Johto region. As the most powerful trainer of the two regions, his battle expertise far outstretches that of the Gym Leaders, most of whom have years to decades of experience. His Pokémon’s intelligences should essentially be an extension of Lance’s battle expertise)
Ability: Intimidate - Lowers the foe's Attack stat.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Once Gyarados goes on a rampage, its ferociously violent blood doesn't calm until it has burned everything down. There are records of this Pokémon's rampages lasting a whole month."
Abilities:
Pressure - The Pokémon raises opposing Pokémon's PP usage.
Rock Head - Protects the Pokémon from recoil damage.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies."
Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."
Name: Lance’s Salamence
Sex: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 72 (Gen IV Rematch) | 50 (Gen V)
Ability: Intimidate - Lowers the foe's Attack stat.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
Lum Berry - A hold item that heals any status problem in battle.
Expert Belt - An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
Pokédex Entry:
"When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out."
Name: Lance’s Garchomp
Sex: Male
Category: Mach Pokémon
Type: Dragon, Ground
Level: 72 (Gen IV Rematch)
Ability: Sand Veil - Boosts the Pokémon's evasion in a sandstorm.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"It is said that when one runs at High speed, its wings create blades of wind that can fell nearby trees."
Name: Lance’s Altaria
Sex: Male
Category: Humming Pokémon
Type: Dragon, Flying
Level: 73 (Gen IV Rematch)
Ability: Natural Cure - All status conditions heal when the Pokémon switches out.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder."
Name: Lance’s Kingdra
Sex: Male
Category: Dragon Pokémon
Type: Water, Dragon
Level: 66 (Gen III Rematch) | 50 (Gen V)
Ability: Swift Swim - Boosts the Pokémon's Speed stat in rain.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
Scope Lens - An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
Pokédex Entry:
"Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey."
Name: Lance’s Hydreigon
Sex: Male
Category: Brutal Pokémon
Type: Dark, Dragon
Level: 50 (Gen V) | 50 (Gen V Rematch)
Ability: Levitate - Gives full immunity to all Ground-type moves.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
White Herb - An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
Chople Berry - If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack.
Pokédex Entry:
"This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack."
Name: Lance’s Haxorus
Sex: Male
Category: Axe Jaw Pokémon
Type: Dragon
Level: 50 (Gen V) | 50 (Gen V Rematch)
Ability: Mold Breaker - Moves can be used on the target regardless of its Abilities.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
Choice Scarf - An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.
Haban Berry - Weakens a supereffective Dragon type attack against the holding Pokémon.
Pokédex Entry:
"They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel."
Name: Lance’s Flygon
Sex: Male
Category: Mystic Pokémon
Type: Ground, Dragon
Level: 50 (Gen V)
Ability: Levitate - Gives full immunity to all Ground-type moves.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
Power Herb - A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.
Pokédex Entry:
"The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand."
*Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
Full Restore: A medicine that fully restores the HP and heals any status problems of a single Pokémon.
Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
Notable Techniques
*Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Slam: The foe is slammed with a long tail, vines, etc., to inflict damage.
Barrier: The user throws up a sturdy wall that sharply raises its Defense stat.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
Dragon Rage: This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Leer: The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Supersonic: The user generates odd sound waves from its body. It may confuse the target.
Bite: The foe is bitten with viciously sharp fangs. It may make the target flinch.
Take Down: A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Safeguard: The user creates a protective field that prevents status problems for five turns.
Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
Slash: The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
Thunderbolt: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
Safeguard: The user creates a protective field that prevents status problems for five turns.
Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
*Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Thunder Fang: The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
*Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Fire Fang: The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
*Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Safeguard: The user creates a protective field that prevents status problems for five turns.
Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
*Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
*Double Team: The user begins moving so quickly that it creates illusory copies to raise its evasiveness.
Dragon Breath: The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Perish Song: Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
*Extreme Speed: The user charges the foe at blinding speed. This attack always goes before any other move.
Ice Punch: The foe is punched with an icy fist. It may leave the target frozen.
Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.
Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
*Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
Stone Edge: The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
*Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
*Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
*Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
U-turn: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
*Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
*Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Other
Weaknesses: Lance himself is not a combatant and is theoretically left wide open to attack | Lance’s Pokémon are each left wide open if Lance is unable to guide and command them. The Dragonites, Salamence, and Altaria are weak to Ice, Rock, Dragon, and Fairy Types. Gyarados is weak to Electric and Rock Types. Aerodactyl is weak to Rock, Steel, Water, Electric, and Ice Types. Charizard is weak to Rock, Water, and Electric Types. Garchomp is weak to Ice, Dragon, and Fairy Types. Kingdra is weak to Dragon and Fairy Types. Hydreigon is weak to Fairy, Fighting, Bug, Ice, and Dragon Types. Haxorus and Flygon are weak to Ice, Dragon, and Fairy Types.